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05/14/07, 10:47 AM
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#1 (permalink)
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Piston Honda
Night Elf Hunter
Mal'Ganis
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Recombobulators in Arenas?
Has anyone found these particularly useful? The heal and mana regen is pretty trivial, but the use seems like a great way for healer + dps 2v2 teams to prevent 2v1 fights.
http://www.thottbot.com/i18637
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05/14/07, 11:06 AM
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#2 (permalink)
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Von Kaiser
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Pretty sure you can't use any form of engineer device in an arena game.
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05/14/07, 11:08 AM
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#3 (permalink)
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Von Kaiser
Undead Warlock
Archimonde
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Originally Posted by Emila
Pretty sure you can't use any form of engineer device in an arena game.
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Tell that to my rocket launcher.
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05/14/07, 11:26 AM
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#4 (permalink)
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a penny saved is a penny earned
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Originally Posted by Emila
Pretty sure you can't use any form of engineer device in an arena game.
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I think the restriction is on consumable items like grenades and bombs. Devices like the rocket launcher and the recombobulator are still allowed.
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05/14/07, 11:56 AM
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#5 (permalink)
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Von Kaiser
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I could make some and test, but I have yet to find a single Engineering item that is usable. I am aware that the rocket launcher is, but that is Goblin only. Ironically the Gnomish counterpart (chicken ray) is *not* usable.
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05/14/07, 12:17 PM
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#6 (permalink)
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Don Flamenco
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I thought the nigh-invulnerability belt was usable in the arena?
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05/14/07, 1:14 PM
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#7 (permalink)
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Glass Joe
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Originally Posted by Monsanto
I thought the nigh-invulnerability belt was usable in the arena?
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It is.
So are the rocket boots.
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05/14/07, 1:41 PM
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#8 (permalink)
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I'll see your Red Label
Undead Warrior
Skullcrusher
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This pally kept using the net projector on my rogue teammate yesterday.
1) There's gotta be something better for that trinket slot.
2) Half the time it backfired and netted the rogue and himself right next to each other.
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What better cc is there for a druid than polymorph?
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05/14/07, 3:05 PM
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#9 (permalink)
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Piston Honda
Night Elf Hunter
Mal'Ganis
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I know I've used a few charges of it in arenas. I think I remember it not having its cd reset, but it was awhile ago.
Anyway, poly hasn't really been an issue in my teams yet, but I was just wondering if others would find it/have found it useful.
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08/10/07, 5:38 AM
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#10 (permalink)
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Von Kaiser
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As an engineer myself i'd be very keen ot know if there is a definitive list of what does and does not work in arenas. So i've heard (but am yet to try) that the following work as per posts above:
- rocket launcher
- nigh invulnerability belt
- rocket boots
But what about a whole host of other things like recombulators, shadow/fire/frost reflectors, rocket helms, mind control helm etc? It occurs to me that the reflectors (especially shadow) could be superb in arenas. I'll do some tests myself if no body knows but if anyone does know a place where this information can be found that would be good.
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08/10/07, 10:27 AM
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#11 (permalink)
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Don Flamenco
Blood Elf Paladin
Shattered Hand
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Reflectors work but have a huge failure rate vs. 70s (IIRC they nerfed them the same time as tidal charm nerf). I'd love an upgraded schematic that works on 70s and takes the appropriate primals and such to make.
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08/10/07, 11:03 AM
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#12 (permalink)
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Glass Joe
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Reflectors work in arenas, but there is a high chance that they will fail. It will either work for the entire duration or not at all - you get something along the lines of 'you resist your shadow reflector' if it fails, otherwise you get the reflect buff.
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08/10/07, 3:27 PM
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#13 (permalink)
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Von Kaiser
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That'd be a fun counter to afflock/spriest.
OP probably, but fun.
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08/12/07, 1:37 PM
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#14 (permalink)
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Don Flamenco
Phaet
Human Paladin
<Finale>
No WoW Account
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Reflectors work, the fail rate is really not that bad at all, nowhere near something like the net projector anyway. Belt works as well, this thing has a bad fail rate though, failure is horrible too you're guaranteed to die if it fails. Rocket and MC helmets have 30 min cd, no arenas. Bad fail rates at 70 anyway. I'd say reflectors are worth the slot, especially shadow at higher and fire at lower rated 2s - hey I've seen people use the soulstone trinket; belt would've been worth it in 5s if it wasn't for the failures. Rocket launcher? I'm not real sure of usefulness, I was gnome so I never had one, looks awesome as hell though.
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08/12/07, 9:35 PM
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#15 (permalink)
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Don Flamenco
Blood Elf Warlock
Kil'Jaeden
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I really wish there was better direction to the professions and the capabilities in arena. Things like alchemy are almost at the point of "PVE profession" as they are now.
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08/12/07, 11:18 PM
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#16 (permalink)
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Piston Honda
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That's certianly better then everyone needing to be an engineer for access to the granades or w/e.
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"I have nothing personally invested in my own opinions. I'm just, like, inviting you to join me on the bandwagon of my own uncertainty." -Taylor Mali
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08/13/07, 2:52 AM
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#17 (permalink)
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Custom User Title
No main until WotLK
Dwarf Priest
<Too Far Jaded>
Frostmourne
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Engineering definitely is in a difficult spot. I had some engineering for the net projector but the damn thing backfired so many times I just got fed up and deleted the profession from the skills tab. The problem of course is that if the net projector worked all the time it would be insanely useful and everyone would need one. Same for the belt and the reflectors.
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08/13/07, 3:27 AM
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#18 (permalink)
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Don Flamenco
Blood Elf Warlock
Kil'Jaeden
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Originally Posted by Zaq
That's certianly better then everyone needing to be an engineer for access to the granades or w/e.
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Its no worse than having certain specs be "arena cookie cutter," or rich smiths with BT guilds being able to make Deep Thunder and so on, saving them the point expenditure of getting one of the big arena weapons. If things were equally biased against all professions/craftables, that'd be a fair point, but as it is, certain things are left in the dust. As is, one of my professions is tailoring, and my netherweave nets are useless, leaving me with a couple patterns that were good for arena, but quickly obsoleted (with the veterans belt beating Unyielding Girdle, etc.)
There just needs to be some hard rules set in place, and honest following of the rules once set. If something is imbalanced in PVP to the point of being forbidden, it should be removed from the game entirely.
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08/13/07, 6:05 AM
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#19 (permalink)
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Piston Honda
Night Elf Hunter
Lothar (EU)
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[Rocket Boots Xtreme] definatly work in Arenas (5 min cooldown) and they´re very useful too - at least as hunter who gets focused in arenas quite often. I also have yet to experience any malfunctions with those. They always seem to work perfectly fine for me.
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08/13/07, 3:53 PM
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#20 (permalink)
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Piston Honda
Undead Warrior
Boulderfist
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Originally Posted by levk
hey I've seen people use the soulstone trinket;
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Darkmoon Card? I have one of these on my alt priest, but the success rate is so low, I haven't had it fire yet and didn't know if it worked and I was unlucky or was disabled. From my raiding days I know for a fact that it only procs when it would guarantee me another death 
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08/13/07, 4:14 PM
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#21 (permalink)
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Piston Honda
Human Warlock
Twisting Nether
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Originally Posted by TheCutlery
Darkmoon Card? I have one of these on my alt priest, but the success rate is so low, I haven't had it fire yet and didn't know if it worked and I was unlucky or was disabled. From my raiding days I know for a fact that it only procs when it would guarantee me another death 
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I've used the darkmoon card before and it's actually let me win some close matches on occasion.
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08/13/07, 5:16 PM
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#22 (permalink)
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Piston Honda
Night Elf Druid
Antonidas
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I think one should be allowed to either use their professions or disallow them completely (including all professions).
Engineering isn't gimped at all; especially not in arena. They have so many tools available to them that aren't available to anyone else. And they can use their profession in arena. I certainly can't say the same about my professions.
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08/13/07, 6:23 PM
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#23 (permalink)
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Glass Joe
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So far with my experience in the arena, ive seen the Goblin rocket launcher work and the nigh invulnerability belt work as well.
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08/13/07, 6:48 PM
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#24 (permalink)
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Ruining society, one cigarette at a time.
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Originally Posted by Ailetha
I think one should be allowed to either use their professions or disallow them completely (including all professions).
Engineering isn't gimped at all; especially not in arena. They have so many tools available to them that aren't available to anyone else. And they can use their profession in arena. I certainly can't say the same about my professions.
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All crafting professions can use their stuff in arena. Leatherworking, Blacksmithing, and Tailoring all have BoP stuff. Enchanters can enchant their rings. Although they may not be extremely useful, Alchemists and JCers can use their BoP trinkets (and soon JCers get BoP gems). Engineers have a few toys, BoP trinkets, and goggles. Unless you're a dual gatherer, you can 'use' your profession in arenas.
One could argue that certain professions have a bigger advantage than others, but you can always change your profession if it's that big of a deal to you.
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08/14/07, 3:02 AM
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#25 (permalink)
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Don Flamenco
Blood Elf Warlock
Kil'Jaeden
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Originally Posted by bankythehack
One could argue that certain professions have a bigger advantage than others, but you can always change your profession if it's that big of a deal to you.
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This isn't really as easy as you say. You can have thousands of gold dumped into something, or maybe double professions where your guild has entrusted you with epic raiding patterns. Its not as easy as a respec to fix and shouldn't be treated so lightly.
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