I posted in the 2.3 discussion thread that I've been playing AV for a year and still didn't know about the trinket and all the little quests that you can do in there.
And I'm the sort of player that reads this forum and knows all of the class mechanics and strategies for PVE!
AV is simply too convoluted for the average player to conceive anything more than NPCs=Honour=Zerg Balinda+Vandarr
In my opinion, the following changes need to be made:
- Remove the caves
Part of the reason people don't know about the quests is because they are given by NPCs that you never see. I for one, as a healer, never spend any time at all in my own base. I know the alliance base better than the horde one!
If players initially spawned in their own base, with the same 2 minutes pre-battle to explore the base and talk to NPCs, I have no doubt that players would learn the quests.
- Change the honour rewards
I was in a 13 minute AV last night where both sides just rode past each other to Balinda/Galvinger and then raced to kill the General. Alliance won as they have less NPCs in the base to worry about, but both sides gained the same amount of honour as the Alliance base has more NPCs to kill. The top player on the scoreboard had 12 (!) HKs.
This is so wrong!
Remove DR on player kills, remove bonus honour for killing NPCs and towers and provide a strategic reason to kill them instead.
There would be no problem with AV lasting 4 hours if any given 20 minute spell during that battle earned X honour from player kills.