No, I'm afraid you didn't. I think you need to wake up (not sure what time zone you are in, maybe one where it's 5 am?) and realize what I said is not QQ'ing or complaining, or whining, or whatever you may think it is that would make you call it a WoW forum type of reply. Might as well go up and down this thread and flag various other people for simply stating their opinion on things.
Your avatar has Chuck Norris and your last reply included this gem:
which is made obvious now) the Alliance goes running to mommy (Blizzard) for tissues.
Clearly you're being oppressed for stating your opinion.
It would be interesting if graveyards had to connect to be captured. Ie: To take stormpike you needed stonehearth, to take iceblood as alliance you'd need snowfall, etc. It would likely increase the length of games significantly though.
Hey! What's wrong with a Chuck Norris Magic card?? And I guess I'll try being a little less autonomous on here since that's what seems to get you flagged
Hey! What's wrong with a Chuck Norris Magic card?? And I guess I'll try being a little less autonomous on here since that's what seems to get you flagged
What caught my eye was you being a jackass while adding nothing to the discussion. Not the avatar.
As a side note, I am not sure how discussing things on these forums constitutes running to 'mommy,' but, then again, I am not a Chuck Norris fan.
What caught my eye was you being a jackass while adding nothing to the discussion. Not the avatar.
As a side note, I am not sure how discussing things on these forums constitutes running to 'mommy,' but, then again, I am not a Chuck Norris fan.
I wasn't referring to anything anyone said on this particular forum when I said "running to mommy." Someone posted a link to a thread on the WoW forums titled "if Horde winning every BG is acceptable" That is what I was referring to with my reply.
So much Chuck Norris hate! Not a big fan of him either, but find his many references comical nonetheless. Anyways, yes, I was not adding anything constructive to the thread (sorry!), but like I pointed out I was simply stating my opinion on the WoW forums topic that was linked. Next time I'll try to add something of value to the thread instead of just posting my opinion that I'm normally entitled to.
The only thing I've really noticed, other than the lack of AFK tunnel people (thank you for this) is horde are pulling off the "creative pull" on Van about twice as fast as they used to, resulting in anywhere from 12-15 minute wins for them.
If everything goes well, I'm getting 12 min AV with killing all marshals, which are present at that time. With solo-pull you can get below 10 min, I guess.
Originally Posted by sadris
Horde cannot solo-pull Vandarr unless the only 2 marshalls are on the far ends of the room. Its the same strategy, pull, go evade bug the marshalls/warmasters, tank the boss behind the wall.
They can. It won't always work, but if you wound that non-elite guy in his room, most of the time he'll come near Van, and pull him. Alone.
If everything goes well, I'm getting 12 min AV with killing all marshals, which are present at that time. With solo-pull you can get below 10 min, I guess.
Same here. Usually getting 12-15 min AVs if everyone's on point; and to be honest, I have not been in any post 2.2 AVs using the Vann exploit people are talking about. I've actually never been in an AV with a Vann exploit that I know of and I've done about 150+ AVs. Maybe it's a known exploit in some battle-groups and not others? *shrug*
It's ashame that Alterac Valley has become the PvE race it has become (race to kill an NPC, yay!). Hopefully 2.3 has some promising fixes to bring to the table, Imo the anti-afk has worked pretty well, all the AV's i've been in this weekend there was maybe one person in the cave. It really is nice to see everyone playing again atleast.
Well, that's all AV is essentially: a PvE race. The only difference is that you can go screw with the opposing faction as often as you'd like to try to slow them down.
Like it or not, every Battleground could be completed with virtually no PvP if all the players chose to do so. Forcing them into it isn't going to "fix" anything, especially when the majority of what people are complaining about is how often one faction wins as opposed to the other.
And by the way, AVs isn't possessive - it doesn't need an apostrophe.
It would be interesting if graveyards had to connect to be captured. Ie: To take stormpike you needed stonehearth, to take iceblood as alliance you'd need snowfall, etc. It would likely increase the length of games significantly though
I'd just like to point out that no, it wouldn't. This is how it used to be played back when it was a 35hr shit zergfest. It's not interesting.
Any attempt to inject PvP back into AV has to address the fact that it's 40 on 40- to some extent, kind of like now with offense/defense/tower hijinks the forces have to be divided up somewhat.
Before cross server BGs were implemented I had never seen what the horde side of AV looked like, though. Quite a shock.
Drekk's room vs Van's room is such a huge contrast which exceeds the time needed to kill the NPCs in the stormpike village. The bridge could be used effectively as a defensive structure but it is not commonly done in my experience, as the healers stick more commonly to offense (And rightfully so.)
Last edited by air : 10/03/07 at 12:38 AM.
Reason: hit enter early
You have the right to remain silent. THAT MEANS SHUT UP.
I disagree with anyone that says AV should change to involve actual PvP unless it is forced to be organized or will yield more honor per hour then current AVs.
I am personally not interested in having to AOE bomb horde four hours with no reward. Competetive and interesting PvP with pugs does not work (Unless they all happen to be gladiators, and the last time I zoned in with another gladiator to AV was when I asked my friends to queue).
Average pugs are idiots. I am being an ass but on average there will be one other excellent player per AV, five people that are more or so doing their job and the rest are likely running around in circles wearing greens! You simply can not have fun with players in green gear with no concept of efficient gameplay unless you are that player in green gear (And I doubt many people on this board are).
Currently it gives the best solo player honor per hour. Honestly -- if a way to make honor was invented that gave more honor per hour then AV and involved having to hit your spacebar repeatedly I'd do it --- and so would anyone looking for honor. After novelty fun has worn off the lure is honor only.
I disagree with anyone that says AV should change to involve actual PvP
Currently it gives the best solo player honor per hour. Honestly -- if a way to make honor was invented that gave more honor per hour then AV and involved having to hit your spacebar repeatedly I'd do it --- and so would anyone looking for honor. After novelty fun has worn off the lure is honor only.
Painful stupid things for the sake of purples is just bad game design. Nibbling around the margins of it to make it less painful still leaves bad game design. They need to step back and reimagine the place as a fun place to play. Hopefully that is what is coming in 2.3.
If a fun, competitive battleground is not what you want, you can gather a couple of friends and hit the smaller BG's. With a decent group they are more honor then AV (AV weekend excluded).
Not really, even in a full preformed group on WSG weekend, for example, it is more honor/hour to just kill the commanders up to and including the IW bunker one in AV (then Arena-queue out -> repeat) than it would be to farm PUGs in WSG.
I am hoping the "increased honor for completing WSG/AB/EOS" in 2.3 will fix this glaring issue. Of course if you still get nothing for losing (like in current WSG/AB/EOS) it would still be better to do AV if you can't get a preform.
The Washington Post helps perpetuate a common and pernicious misreading of the decision, referring to "the Supreme Court’s judgment that corporations have the same rights as people when it comes to political speech." What the Supreme Court actually said is that people do not lose their free speech rights when they organize as corporations, including nonprofit interest groups as well as businesses.
Not really, even in a full preformed group on WSG weekend, for example, it is more honor/hour to just kill the commanders up to and including the IW bunker one in AV (then Arena-queue out -> repeat) than it would be to farm PUGs in WSG.
I am hoping the "increased honor for completing WSG/AB/EOS" in 2.3 will fix this glaring issue. Of course if you still get nothing for losing (like in current WSG/AB/EOS) it would still be better to do AV if you can't get a preform.
As it is in my realm, the only reason you go to WSG or AB is for tokens. And even then, it isn't worth it unless you have a preform.
It is a shame, because WSG can really be a lot of fun. But most of the time, you just go in, get steamrollered by the other teams preform, and then jump every few seconds as you are getting GY camped so you don't afk out before getting your token.
Certainly that isn't what they had in mind when they designed it, but it is the practical reality of what goes on.
@Rodgershrub
But it's even worse game design that will force me or other players to play with Jonny McFifteen-Hundred-Arena-Team in an actual PvP situation. There is very little fun to be had from playing with him. And if you choose to separate us in roles he is not having much fun, is he? Non preorganized or highly filtered PvP simply is not rewarding/fun. It can't be competetive when you have people that are gladiators/t6/whatever playing alongside keyboard turners and mouseclickers! It's two very distinct populations forced into one group. It just won't be fun if players are forced to fight eachother and thus get less honor per hour.
I would say that applying some sort of arena-esque BG rating is the ideal solution to improve competition and fun. That would get you away from the keyboard turners.
Leaving AV in its current broken, honor-factory state because you want honor without dealing with pugs is bad. Either cut out the middle man and give everybody 10k honor/week, or try to fix AV.
As an aside, AV is the BG most forgiving of gear disparities anyhow. If a properly designed BG had players motivated to win, you should have not much difficulty convincing Fred the level 65 priest to spam you with flash heal, which probably will keep you up.
Not really, even in a full preformed group on WSG weekend, for example, it is more honor/hour to just kill the commanders up to and including the IW bunker one in AV (then Arena-queue out -> repeat) than it would be to farm PUGs in WSG.
I am hoping the "increased honor for completing WSG/AB/EOS" in 2.3 will fix this glaring issue. Of course if you still get nothing for losing (like in current WSG/AB/EOS) it would still be better to do AV if you can't get a preform.
Yes, the only reason to do WSG is if you actually like PvP. During the AFK hey days, doing WSG was actually profitable when it was not AV weekend since Horde would routinely get zero points in AV due to 35 AFKers (yes some games had that many). But I did some AV yesterday and the honor was very nice even though the weekend is over.
That said I am actually pretty happy with the current AV. Yes it is not real PvP, but if you play D (5 good defenders are an almost guaranteed win for Horde) you actually get some nice action going. There is definitely a lot of room for improvement, but last weekend I actually had - gasp - fun in AV for the first time in ages.
As an aside, AV is the BG most forgiving of gear disparities anyhow. If a properly designed BG had players motivated to win, you should have not much difficulty convincing Fred the level 65 priest to spam you with flash heal, which probably will keep you up.
The problem isnt really fred the level 65 priest not healing, the pugs are a little bit better these days.
Its me calling out from the Horde base that their is a roaming team of 5 horde defence and to defend the just capped IB GY/Tower. Then watching watching 20 people meander up to the horde base in 2's and 3's not capping Tower point because the elite is still alive and might kill and leaving 2 defenders at IB. Where are they going? to stand around in the horde base and wait for the unguarded capped towers to turn.
Pulling the General will guarantee all Warmasters are pulled.
Destroying an enemy tower removes one of their Warmasters but does not add one to your side.
The "Reinforcement count" Neth mentions seems to be almost a backwards "Victory Point" counter as in EotS. Say you start at 2000 "Reinforcement count" - each HK the enemy gets reduce your number by 1. Losing Captains and towers reduces it by a significant amount. Losing your General reduces it completely, resulting in a loss.