After reading the AV thread thought of a few ideas for cool Battlegrounds. Be nice if people could add what they'd like to see in a new battleground (please not AB but with minor thing X changed).
A few examples:
Everytime people talk about AV they mention why isn't there just a big war like BG where people actually fight,
I think I'd go for a fairly small sized playfield with 3 hills each hill conveys some sort of small buff to the rest of the battle (100 attack power could be one) at any time only your faction is inside it. Would have 40-80 per side and joinable by groups of up to 5. After 20-40 minutes the side with the most kills gets a small honor boost and game ends.
The above is so little work for them and sure would prove popular.
Or for an exciting BG, something a bit like speedball, a ball you pick up by touching, throwable like a grenade (but instant upon targetting), and dropped if damaged for 2000 or more within 5 secs, big marker over ball carriers head.
Or BG with vechicles like larger sized steam tonks/Halaa style Griffons/controllable robots (all stuff already implimented). For that matter a raid fight like this would be awesome.
Instead of Alliance vs Horde... how about Aldor vs Scryer
I always wished that EotS was that way especially since it's got the whole draenei/blood elf thing going on already...
Aldor vs Scryer DOTA style map imo, 3 paths you can go up. Bases to defend and reclaim and such, would want to be 20-30 man I would guess. To win you wouldn't beable to neglect any path to heavily, more serious penaltys for dieing since you get put back to your base and have to run back to the army again.
Light waves of troops without agro that causes a swarm of 1000 npcs attack healers like AV 1.0
Would be hard to balance the fun/timelimit of the game, as noone likes a 10 hour battle.
Instead of Items or level ups, there could be perment buffs as you're team gets more HK's / control more sections.
It would be increadibly hard for them to pull off, but i'd like to see it as a battleground you actually play for fun, not rewards.
Aldor vs Scryer DOTA style map imo, 3 paths you can go up. Bases to defend and reclaim and such, would want to me 20-30 man I would guess. To win you wouldn't beable to neglect any path to heavily, more serious peniltys for dieing since you get put back to your base and have to run back to the army again.
Light waves of troops without agro that causes a swarm of 1000 npcs attack healers live AV 1.0
Would be hard to balance the fun/timelimit of the game, as noone likes a 10 hour battle.
Before AV had come out I had always hoped that it would turn out like DoTA, as DoTA was a great 3rd party WC3 map. After seeing what AV turned out to be, I am very hesitant to see another map like that. One of the things that made DoTA fun in my opinion was the many varied classes and the item-combines which I just couldn't see being implemented in WoW. What I wouldn't give for a Goblin Techies class though :P
Don't get me wrong, I like your idea a lot though, it would be a lot of work to pull off right but it has potential.
Personally, I'd like to see a heavily indoor based Battleground with a Deathmatch/Last Man Standing style of play to it. Good, quick fun. My suggestion would be to have it set inside a Naaru complex/ship of some kind or maybe a dark themed Legion fortress.
I too had hoped BGs would end up similar to DOTA. That seems a lot more fun to me than what they have now. Though I do still like WSG just because I've always been a fan of capture the flag. AV is just lame now though. On my battlegroup it's just a big PVE cluster, it's so dull.
Something, preferably formed like the bony wastes with a bonus of 10% additional honor gained for every tower held. Tokens obtainable from dead enemies that you could turn in for stuff like grenades, bombs etc.
Quick takeover time on towers, making zerging obsolete as you would get bombed to death and gain no honor for your kills.
ps. Please no idoor stuff, its stupid how much of an issue this is for druids
I'd like to see something going on indoors. I know it's heavily imbalanced against casters, but I'm so bored of all the open-field BGs now. I want multi-teired castles, or labyrinths, or somthing like that. Some of the best PvP I've ever had has been long running battles through Ashenvale's caves and tunnels, and those Stormrage Barrow Dens in Moonglade
Every time an opponent dies, your team's orb collector automatically receives 1 orb of random color. In addition, the fallen opponent drops one orb that is lootable by anyone on your team. Orbs come in four varieties:
Red: increase damage and healing done by 5%.
Yellow: reduces damage taken by 5%.
Blue: increases your haste and spell haste rating by 50.
Green: restores 100 health and mana every 5 seconds.
Each player can have up to 5 orbs of each color at any given time. Each orb possessed (shown with an overhead indicator, and orbs do not take inventory space) decreases the player's movement speed by 1%. Upon death, a player loses all orbs in his or her possession, but only one orb can be looted from his or her body.
There are orb collectors at each team's base, and the goal of the game is to collect 800 orbs. Players lose all personal orb bonuses when they turn in orbs, but possessing a certain number of orbs as a team gives the following benefits:
200 red orbs collected: increases damage done by 5%. applies to everyone on your team.
200 yellow orbs collected: reduces damage taken by 5%. applies to everyone on your team.
200 blue orbs collected: increases haste and spell haste rating by 50. applies to everyone on your team.
200 green orbs collected: restores 50 health and 50 mana every 5 seconds. applies to everyone on your team.
The point of the BG is to be fast-paced, high death count, and a balancing act between personal pewpew and the team coffer, as well as a balancing act between mobility and power.
I'd like to see something going on indoors. I know it's heavily imbalanced against casters, but I'm so bored of all the open-field BGs now. I want multi-teired castles, or labyrinths, or somthing like that. Some of the best PvP I've ever had has been long running battles through Ashenvale's caves and tunnels, and those Stormrage Barrow Dens in Moonglade
That would be neat, but Druids would have it worse than casters with the restrictions on certain spells.
Isn't Cheetah something like 155% speed with PVP bonus? Meaning, even with 5-15 orbs you aren't looking at a major hit in speed since you're still 140%.
I feel that if the speed penalty is made more severe, it would put all the other classes at a drastic disadvantage. Sure, Druids can travel form in Coingrabland, but the same happens in WSG sans the speed penalty (it's frustrating chasing down a healtrained druid with the 15% movement speed bonus in WSG, but it has never been hailed broken iirc). If there's any sort of organized play, I would imagine both teams need to field a dedicated runner and develop an effective counter-runner strategy.
This problem may be ameliorated by having a single collector that spawns at random locations perhaps?
I'd love to see a simple king-of-the-hill style BG. Proximity based capture like EoTS, but a single central target that every single person goes for. It would encourage larger-scale attacks, since you'll want to gather your whole team for any assault, rather than split up and attack weak points.
As a CTF fan (I prefer Warsong over any other BG), I'd honestly just rather see more maps than anything else. If you've played any TF FPS, having only Warsong Gulch is like only playing 2fort for 2 years straight. Needs more variety.
But in the spirit of this thread, Blizz should just keep it simple and go with proven formats from past games:
1) Attack/Defend w/ seige weapons. 10 v 10, one team on offense, the other on defense, w/ the simple objective of killing an NPC commander within the keep, Should have multiple entranceways, one that can only be accessed by stealth classes, one underwater passage, and a main door that can be broken down with seige weapons. Once you kill the commander, the two teams switch sides. Time limit of 15 minutes for an offense to complete their objective, while defense gets honor points every minute they hold.
2) Push-style map. One ball in the middle of the map. Objective, take the ball and cap it in the enemy's base. If you die, you drop the ball and any one can pick it up. Ball resets in the middle once it's capped.
Something interesting that Team Fortress 2 is doing is randomizing the features of a map so that each play will always be different. Though, WoW will never be able to support this kind of thing.
Back on topic, I wouldn't mind seeing four teams of five doing a king of the hill type thing.
I'd love to see a push style map. I was thinking random sides, one team offense one defense, offensive team starts with a flag in their base that they have to bring into the defensive base and cap somewhere. This would assume each team has a random starting side, so neither horde or alliance is always on offense or always on defense.
I'd love to see a non-character combat map as well. Maybe something like team steamtonks or other similar thing (The Fel and the Furious quest comes to mind, or the chess event in karazhan). Basically both teams zone in, and rush to control stations, each station gives you a 3rd person view of something, and you go from there. One major advantage would be the negation of all gear benefits, since you're character doesn't actually do any of the fighting. Various vehicles / siege / high artillery could also be implemented this way (or goblin shredder style) in other normal combat maps as well adding a new dynamic to the play.
I'd also like to see something based off of the happy fun rock style item throwing. Something where you score points based on the time your team has the ball protected. If you've got the ball and are getting attacked, you can throw it to a teammate within range. If you die, the ball is dropped and available for anyone to pick up.
I'd like to see something going on indoors. I know it's heavily imbalanced against casters, but I'm so bored of all the open-field BGs now. I want multi-teired castles, or labyrinths, or somthing like that. Some of the best PvP I've ever had has been long running battles through Ashenvale's caves and tunnels, and those Stormrage Barrow Dens in Moonglade
One of my favorite places to PvP is in the surface layer of Undercity, before the elevators. An open courtyard in the middle, a few tiered areas and a few tunnels here and there. Lots of variety and plenty of opportunity to set up an ambush or hide till your friends res.
"There is much pleasure to be gained from useless knowledge." - Bertrand Russell
One of my favorite places to PvP is in the surface layer of Undercity, before the elevators. An open courtyard in the middle, a few tiered areas and a few tunnels here and there. Lots of variety and plenty of opportunity to set up an ambush or hide till your friends res.
The new Arena looks very much like the top layer of Undercity.