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Old 05/15/07, 7:16 PM   #31
Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
For the reasons Gulaja mentioned, any sort of assassination type of match wouldn't work very well due to classes like Paladins, or prot Warriors and such.

Although, PvPing in areas like Stockades or VC would be fun, you'd have to tweak the maps a bit to open them up so you don't have the choke zones.

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Old 05/15/07, 7:41 PM   #32
Gulaja
Von Kaiser
 
Dwarf Paladin
 
Bleeding Hollow
Originally Posted by Randor View Post
Older instances could also be fun staging arenas. Imagine pvping in the Stockades, or gang rushing the ship in DM. Even SM, Scholo and Strat could be tweaked for interesting battlegrounds.
How about Caverns of Time: Old Hillsbrad?



This actually would be very fun, if only a one day/week type event like the Holidays.

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Old 05/16/07, 3:47 AM   #33
blindworld
King Hippo
 
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Blindworld
Tauren Druid
 
No WoW Account
I think the BGs in general might have better response if they had limited/rotational uptime. You have people that are going for honor, people going for marks, and people just going to have fun. A lot of the time, people queue for 3 at once, get in one, and end up leaving for another before its over. If the uptime on each battleground was limited, the user would have less choices at once, still need and benefit from all the content, and I think it would help the poluarity of each individual BG as the # of choices people have is cut down. I know I can barely ever find a WSG game that's worth playing in, either they end up completely imbalanced numbers, or one team leaves before its over. Especially on my battlegroup where I have to wait 30+ minutes just to get into a game, it really sucks to see the "battleground closing, not enough players" before the gates even open.

Something like:

Week 1: Eye of the Storm and Warsong Gulch available, EoTS Weekend
Week 2: Warsong Gulch and Alterac Valley available, WSG Weekend
Week 3: AV and AB available, AV Weekend
Week 4: AB and EoTS available, AB Weekend

New battlegrounds could also be placed indefinately on the same model without spreading the BG participating playerbase too thin. I think it would also promote their new methods for team matching, as limiting the time played in each will probably increase the demand for teams.

They could even run like a month long test on one of the smaller more problematic battlegroups before making it the complete standard.

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Old 05/16/07, 4:48 AM   #34
Moos3d
Von Kaiser
 
Human Paladin
 
Stormreaver
I personally would like to see a battleground where the objective is just to kill the other team. Basically arenas except you get honor for it, people actually queue and all the other battleground rules apply. Something like blade's edge with bridges, ramps, etc.. but not the annoying pillar jumps and pillars you can kite people around.

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Old 05/16/07, 4:52 AM   #35
Vazu
Don Flamenco
 
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Night Elf Druid
 
Uldum
Originally Posted by Moos3d View Post
Something like blade's edge with bridges, ramps, etc.. but not the annoying pillar jumps and pillars you can kite people around.
So, something which completely strips players from surviving right? Just have a big open field where nobody can run out of LOS. While we're at it, let's add an underwater arena map.

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Old 05/16/07, 4:56 AM   #36
Moos3d
Von Kaiser
 
Human Paladin
 
Stormreaver
Originally Posted by Vazu View Post
So, something which completely strips players from surviving right? Just have a big open field where nobody can run out of LOS. While we're at it, let's add an underwater arena map.
The reason I mentioned the bridges and ramps is I like how LoS is a key part of arenas, unlike most battlegrounds where there's pretty much nothing blocking LoS. I just dislike how blades edge itself is setup and how you can kite people just running around pillars over and over.

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Old 05/16/07, 9:22 AM   #37
Ghiest
Von Kaiser
 
Night Elf Rogue
 
Zenedar (EU)
Av wouldn't be so bad if you had what is refered to as supply lines type play.

meaning that you can't take the base/place at the end just to get a spawn point near the boss skipping 5-10 places (as it is now).

You would have to take the base in front of the one you are trying to take. Totally remove guards and bosses in the place, make it completely player controlled GY's / Buildings. Give buildings emplacement type things that give the defenders a slight edge which needs a co-ordinated attack to overrun a defence point. Lessen the amount of Graveyards and shorten the distance to run.

This will enforce a battlefront and force people to fight each other to gain control, get rid of stupid choke points (horde twin towers and Alliance bridge style in AV) and give alternate routes to attack and weaken.

I think they need a more variety of BG's, not just in locations but sizes of the teams.

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Old 05/20/07, 9:50 PM   #38
Raejin
Glass Joe
 
Tauren Druid
 
Crushridge
I personally would like to see flying mounts implemented in a BG, though obviously without the ridiculous invulnerabilities they grant currently. Polymorphing people off their mounts so they fall to their death and hibernating stormcrow druids would be gold.

A dota style map would be sex for this. Possibly allow people to fly over the trees to other paths, but implement a hp drain for every second you're airborne (it's windy... ACID wind!) so there's a tradeoff for taking the shortcut.

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Old 05/20/07, 10:25 PM   #39
Randor
Don Flamenco
 
Night Elf Warrior
 
Kilrogg
Would need to have mounts all the same speed or people without epics would cry bloody murder.

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Old 05/20/07, 10:49 PM   #40
AndrewCarr
Piston Honda
 
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Night Elf Hunter
 
Mal'Ganis
I think the Nagrand, Zangarmarsh, and Hellfire world PvP ideas weren't terrible, just kinda pointless. If they added meaningful grinds for them at lvl70(like instead of a 10 res gem, make 12 stam gems, etc. etc.) that people would want to do(i.e. not 500 kills per gem) then you'd see more activity. Also,at least in my opinion, you should get the HH/Halaa tokens anywhere in the zone. While this would promote ganking to an extent, I also believe it would promote large scale battles again. Give people some goal(blue + quality gems or something, that they'll need all the time) and make it so that they can accomplish this honor farming in more than just 1 place in the game, and I think we'd see a lot more activity.

I know this is a thread about BGs, but tbh, I don't think they'll ever be as good as solid world PvP. There's still not much of an incentive to PvP on PvP servers, and hopefully a system like this would solve that.

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Old 05/20/07, 11:00 PM   #41
levk
King Hippo
 
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Byashi
Gnome Warrior
 
No WoW Account
There's plenty of oddball FPS scenarios that would be very dynamic if they make a system with more than two teams. As an example - king of the hill and football. King of the hill is when an area is marked as a 'hill' and a player from a given team standing in it gets points per second. You could have the 'hill' move and conflict resolution upto your imagination. Football is similar but now there's a flag one of the people carries, you get points per second for holding the flag. These wouldn't be nearly as good with 2 teams only.

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Old 05/21/07, 12:01 AM   #42
Symbul
This could be anything
 
Symbul.6982
Blood Elf Paladin
 
No WoW Account (EU)
I'm not fond of promoting "world pvp" too heavily. Honestly, I just want to be able to go out and farm shit when I need to. I'm a pvp oriented player but I'd rather not be dealing with people on epic flyers zooming in every 5mins to fuck with me while I'm trying to grind up some Primals or whatever. I'd personally like to see a 1v1 skirmish-only arena to play in. Scouting for duels outside capitals is pretty limited. Would give me everything I want from world pvp. To me it's about smacking people up mano a mano rather than in the damn zerg in BGs.

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Old 05/21/07, 1:55 AM   #43
Raejin
Glass Joe
 
Tauren Druid
 
Crushridge
Would need to have mounts all the same speed or people without epics would cry bloody murder.
They already did that when we were dealing with 60/100% mounts, and we seem to have survived. I don't see why this would be any different.
(I say this as someone without a 240% mount)

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Old 05/21/07, 2:04 AM   #44
Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
Because 60% mount vs 100% mount is a 40% difference, and 60% flying and 280% flying is a 220% difference, which is rather big when we're talking fights where an extra couple of seconds can change the outcome of a match.

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Old 05/21/07, 8:12 AM   #45
AndrewCarr
Piston Honda
 
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Night Elf Hunter
 
Mal'Ganis
Originally Posted by Symbul View Post
I'm not fond of promoting "world pvp" too heavily. Honestly, I just want to be able to go out and farm shit when I need to. I'm a pvp oriented player but I'd rather not be dealing with people on epic flyers zooming in every 5mins to fuck with me while I'm trying to grind up some Primals or whatever. I'd personally like to see a 1v1 skirmish-only arena to play in. Scouting for duels outside capitals is pretty limited. Would give me everything I want from world pvp. To me it's about smacking people up mano a mano rather than in the damn zerg in BGs.
Yeah, it might cause a lot of issues. Not sure. It's just very very frustrating that I signed up for a PvP server, and that just means there's more Battlegrounds going on. I want people fighting over the top farming spots(even more than they are at elemental plateau atm, where there's just random gankings).

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