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Old 05/15/07, 7:51 AM   #1 (permalink)
Von Kaiser
 
Gnome Rogue
 
Ragnaros (EU)
Purchasable water in Arenas, good or bad?

Currently on the PTR, there is water/food purchasable for honor which you can consume in the arenas.

Do you think this is just an oversight on Blizzards behalf, or will be able to play the longlasting game without a mage now?

If this is in for sure, do you think its a good idea, or a bad one?

I for one think its an excellent idea, we currently run a setup with Paladin/Priest/Shaman/Warrior/Rogue and its quite hard to try to outlast teams if they have a mage on the team, adding water for all teams would make it alot less "needed" to have a mage in your team if your playing the outlasting game.
 
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Old 05/15/07, 8:34 AM   #2 (permalink)
I'll see your Red Label
 
Maligne's Avatar
 
Undead Warrior
 
Skullcrusher
Originally Posted by Sniddie View Post
Currently on the PTR, there is water/food purchasable for honor which you can consume in the arenas.

Do you think this is just an oversight on Blizzards behalf, or will be able to play the longlasting game without a mage now?

If this is in for sure, do you think its a good idea, or a bad one?

I for one think its an excellent idea, we currently run a setup with Paladin/Priest/Shaman/Warrior/Rogue and its quite hard to try to outlast teams if they have a mage on the team, adding water for all teams would make it alot less "needed" to have a mage in your team if your playing the outlasting game.
It's certainly not an oversight, as the flavor text reads "Carefully extracted for warfare use."

I don't really mind the change, but it was nice bringing another unique ability to the team.

What better cc is there for a druid than polymorph?
 
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Old 05/15/07, 9:09 AM   #3 (permalink)
King Hippo
 
Keline's Avatar
 
Blood Elf Paladin
 
Destromath (EU)
I really prefer it, I'll use that over conjured water as it's such a hassle to pass out water to 3 people in every single match.
 
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Old 05/15/07, 9:20 AM   #4 (permalink)
Glass Joe
 
Human Mage
 
Alleria
It seems like most of the stronger teams use a Mage anyways so I guess whatever. It was a hassle passing it out for sure. wtb healthstones! but that's probably going too far.
 
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Old 05/15/07, 9:31 AM   #5 (permalink)
King Hippo
 
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Blood Elf Paladin
 
Destromath (EU)
Since healthstones have the "created by" tagline, they could simply check if the creator was on the team, that way they wouldn't have to disappear
 
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Old 05/15/07, 9:37 AM   #6 (permalink)
Von Kaiser
 
Human Mage
 
Cairne
Originally Posted by Keline View Post
Since healthstones have the "created by" tagline, they could simply check if the creator was on the team, that way they wouldn't have to disappear
I guess hypothetically you could create a healthstone with Imp Healthstone, then respec and make another healthstone without the talent, then go into the arena with two healthstones and their talent points somewhere else. Costly? Yes, but some people will do anything to get an advantage.
 
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Old 05/15/07, 9:45 AM   #7 (permalink)
King Hippo
 
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Blood Elf Paladin
 
Destromath (EU)
100g per arena match seems like a good fee for 400 extra hp on the healthstone.
Besides, there are no decent arena specs that don't have at least some Demonology.
 
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Old 05/15/07, 10:00 AM   #8 (permalink)
Piston Honda
 
Grailyn's Avatar
 
Human Warrior
 
Uther
Originally Posted by Keline View Post
100g per arena match seems like a good fee for 400 extra hp on the healthstone.
Besides, there are no decent arena specs that don't have at least some Demonology.
It's not 400 extra hp, it's more like 3k since your actually getting a second healthstone. Still have to deal with the 2m CD and yeah 100g per match isn't something I'd ever do but who knows how crazy some people are.

 
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Old 05/15/07, 10:05 AM   #9 (permalink)
Everyone licks chicken.
 
Chicken's Avatar
 
Blood Elf Paladin
 
Azjol-Nerub (EU)
I'm not sure, but wouldn't that already be possible? Just head into the arena with some free talent points on your warlock, first hand out unspecced healthstones to everyone, put 1 point into the talent, give everyone a healthstone, put another point in it, give everyone their third healthstone.

You can still individually conjure healthstones if this doesn't work well with Ritual of Souls.

Edit: Misread. The intention was to not have to spend the talent points in the first place.

buff /bʌf/ Pronunciation[buhf]
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Old 05/15/07, 10:40 AM   #10 (permalink)
King Hippo
 
Keline's Avatar
 
Blood Elf Paladin
 
Destromath (EU)
Originally Posted by Grailyn View Post
It's not 400 extra hp, it's more like 3k since your actually getting a second healthstone. Still have to deal with the 2m CD and yeah 100g per match isn't something I'd ever do but who knows how crazy some people are.
The cooldown will usually prevent the second HS from being used, I know my PVP Trinket very rarely refreshes during a match

OTOH, they are fixing Soul Wells so this shouldn't matter anymore anyways

I'm not sure, but wouldn't that already be possible? Just head into the arena with some free talent points on your warlock, first hand out unspecced healthstones to everyone, put 1 point into the talent, give everyone a healthstone, put another point in it, give everyone their third healthstone.
That's even better and it's only 50g per match that way
Plus it would allow for a 2288 healthstone and a 2496, as opposed to 2080 and 2496
 
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Old 05/15/07, 10:59 AM   #11 (permalink)
Glass Joe
 
Tauren Shaman
 
The Venture Co (EU)
Originally Posted by Keline View Post
100g per arena match seems like a good fee for 400 extra hp on the healthstone.
Besides, there are no decent arena specs that don't have at least some Demonology.
This is exactly what the restriction on consumables in arenas was supposed to prevent - team A having an advantage over team B by spending more money.
 
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Old 05/15/07, 11:20 AM   #12 (permalink)
Piston Honda
 
Blood Elf Hunter
 
Twisting Nether (EU)
If you want to gimp yourself by not having full ranks of your talent spells like UA go ahead, i dont mind tbh :P
 
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Old 05/15/07, 11:26 AM   #13 (permalink)
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by drole View Post
If you want to gimp yourself by not having full ranks of your talent spells like UA go ahead, i dont mind tbh :P
43/7/11 is the most popular Warlock Arena build, so they could easily get all ranks of UA and Shadowburn but not spec into healthstone until the Lock gets into the match.


The water is a good change, 1g a stack is very cheap (almost 2g a stack at normal vendors) and it can be used everywhere. I didn't see food there, but if it is that is even better.
 
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Old 05/15/07, 11:40 AM   #14 (permalink)
Cel
Great Tiger
 
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Night Elf Rogue
 
Ysera
Originally Posted by Targrend View Post
This is exactly what the restriction on consumables in arenas was supposed to prevent - team A having an advantage over team B by spending more money.
This is hardly a practical way to gain an advantage. In the rare fights that last long enough for more than 1 healthstone to be useful, sure it's good, but your team would have to have some serious staying power to last long enough to use more than 1, let alone 3.

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Old 05/15/07, 11:45 AM   #15 (permalink)
Piston Honda
 
Blood Elf Hunter
 
Twisting Nether (EU)
Originally Posted by frmorrison View Post
43/7/11 is the most popular Warlock Arena build, so they could easily get all ranks of UA and Shadowburn but not spec into healthstone until the Lock gets into the match.
Point taken, i stand corrected :/
 
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Old 05/15/07, 11:48 AM   #16 (permalink)
King Hippo
 
Keline's Avatar
 
Blood Elf Paladin
 
Destromath (EU)
Originally Posted by frmorrison View Post
43/7/11 is the most popular Warlock Arena build, so they could easily get all ranks of UA and Shadowburn but not spec into healthstone until the Lock gets into the match.
There isn't a single ranked talent in Demonology, so it would work with every spec.
 
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Old 05/15/07, 12:07 PM   #17 (permalink)
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Keline View Post
There isn't a single ranked talent in Demonology, so it would work with every spec.
For a Soul Link build you would have to click talent points from 9 to however far you want to go. I would hate to have to add all those talents plus the normal Arena prep (summon imp then do 3 buffs per person, healthstones, summon VW/sac, summon good pet then cast Shadow Protection).

You are right that Demo tree's talented spells have no ranks so it could work.
 
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Old 05/15/07, 12:30 PM   #18 (permalink)
Bald Bull
 
Tauren Druid
 
Icecrown
I'm interested in seeing how this changes stuff in the smaller arenas, I don't think 5vs5 will be effected by it as much since you're probably either a burst damage team where if you're drinking you're in trouble, or you'll be outlast and probably have a Mage already.

Originally Posted by Keline View Post
Since healthstones have the "created by" tagline, they could simply check if the creator was on the team, that way they wouldn't have to disappear
Join a Mage/Warlock into the roster and make them sit outside to pass out food/HSes for all.
 
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Old 05/21/07, 11:36 AM   #19 (permalink)
Garona Halforcen
 
Orc Rogue
 
Dun Modr (EU)
Originally Posted by drole View Post
If you want to gimp yourself by not having full ranks of your talent spells like UA go ahead, i dont mind tbh :P
As if UA's role was dealing dmg by itself ;-)
On topic:this is one of those rare ocassions where blizzard fixes a HUGE class imbalance(you cannot play at top arena without a mage just for water) without actually nerfing the class itself
Now they need to make rogues useful at doing anything on 5on5, if they dont be prepared warriors, DW&enrage nerf was just a small sneak peek of future ;-)
 
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Old 05/21/07, 11:42 AM   #20 (permalink)
Don Flamenco
 
Tauren Druid
 
Mug'thol
It's probably a good thing, as it in theory allows for rogues, hunters and warlocks to compete with mages for the dps//cc slot on a team.

 
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Old 05/21/07, 3:41 PM   #21 (permalink)
Bald Bull
 
Tauren Druid
 
Icecrown
Rogues are useful in 5vs5, they just require a player who knows how to play a utility class, not a damage class.
 
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Old 05/21/07, 4:22 PM   #22 (permalink)
Von Kaiser
 
Blood Elf Paladin
 
Dragonmaw (EU)
I kind of felt that the solution to having mage water drinkable in arenas was to remove that utility. All it seemed to do was make games longer than they should of been and was a bit cheesy. I guess that was a mechanic that blizzard liked, and I think that just letting everybody drink is probably the 2nd best solution.
 
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Old 05/21/07, 6:19 PM   #23 (permalink)
Garona Halforcen
 
Orc Rogue
 
Dun Modr (EU)
Originally Posted by Shadowed View Post
Rogues are useful in 5vs5, they just require a player who knows how to play a utility class, not a damage class.
If blizzard wants to take that path then so be it, but change the mechanics acordingly
With cyclone, fear and frost trap around, rogue 5on5 CC is laughable. But this is not the topic to start moaning about rogues ;-)

So unless blizzard changes something about rogues, with this new arena water mages will be "replaced"(more like the spot will be open again for some diversity) by classes with powerful CC&dmg, mostly warlocks&druids imo.
 
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Old 05/21/07, 6:23 PM   #24 (permalink)
Bald Bull
 
Tauren Druid
 
Icecrown
Then you're looking at what they bring wrong


Giving everyone arena water balances the teams that use mana burn, if they removed it completely then you unbalance it towards Priests because the other team has no method to regen mana since things like wisdom gets purged.
 
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Old 05/21/07, 6:44 PM   #25 (permalink)
"If its not the best then its wrong"
 
sadris's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Shadowed View Post
Giving everyone arena water balances the teams that use mana burn, if they removed it completely then you unbalance it towards Priests because the other team has no method to regen mana
Giving everyone arena water imbalances the teams that use mana burn
Letting teams bring 4 DPS imbalances the teams with heavy caster classes
Etc...

Some teams use burst DPS to win, some teams use mana burn to win, some teams use mass CC to win. Why is one tactic or the other "imbalancing?"

Thats right: Its not. Different strokes for different folks.
 
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