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Old 05/17/07, 4:32 PM   #1
Fold
Von Kaiser
 
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Undead Rogue
 
Scarlet Crusade
[Rogue] Hit Mechanics in PVP

First post here, I've seen several different answers to this question and I'd like to get a definitive answer from the knowledgeable posters here.

In PVP, what is the hit % threshold to avoid "missing" special abilities? I've heard 5%, I've heard 6% to overcome some elusive 1% baseline, and I've heard that it increases with level so the new standard is 7%.

Any information that you can share or sources that you can point me to would be most appreciated, thank you.

edit: thanks Wodin, and the increase above 6% would be useful in situations like the one you mentioned and when opponents have high defense.

Last edited by Fold : 05/17/07 at 6:42 PM.
 
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Old 05/17/07, 5:32 PM   #2
 Wodin
Inebriated
 
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Troll Rogue
 
Mal'Ganis
6%, but in reality it's more like 12% or so due to annoying talents like the frost mage -hit one.
 
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Old 05/19/07, 5:17 PM   #3
Zagzil
Don Flamenco
 
Undead Warrior
 
Korgath
If I recall correctly 5.6%, but more hit certain doesn't hurt, unlike on 2hander warriors.
 
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Old 05/21/07, 12:28 PM   #4
nilme
Garona Halforcen
 
Orc Rogue
 
Dun Modr (EU)
79hit, 5% :-)
This is a PVP forum, isnt it? Why ever bother mentioning miss chances that only refer to pve?

5.6 is only against stuff 3 levels higher than you(read:bosses), and sure, that warrior with a big 2h hits like a boss, but he doesnt have level 73 defense skill ;-)
 
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Old 05/22/07, 12:03 PM   #5
Ulric
Glass Joe
 
Night Elf Rogue
 
Garona (EU)
Originally Posted by nilme View Post
79hit, 5% :-)
Arctic Winds with 5/5 talent points reduces the chance melee and ranged attacks will hit the mage by 5%.

So if you want to be in a maximal efficiency, 10% would be better.
 
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Old 05/24/07, 12:15 AM   #6
Grunge
Don Flamenco
 
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Human Rogue
 
Kor'gall (EU)
5% minimum without precision imo. Everything over that helps your white damage only.
Also remember that blind is a ranged attack so it can miss if you don't have 5% from gear.

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