Originally Posted by Vicarious
Resilience is the counter to POM mages. Thread over.
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If you read the forum rules they tell you to think about your post before you write it.
2 AP pyro mages will follow up with 2 fireblasts. That's about 10k damage without crits. Resilience has no effect on that. The issue is he's getting bursed down to fast.
The good thing is once the insta gib is over PoM mages aren't as good as a respective frost or fire mage, it's just a matter of lasting that bit.
You're really going to have to do your best to predict when they do it. You shaman has to put down his grounding totem a few seconds before they pop the big guns, not have it out waiting and easy to wand. The other thing you can do is hide the totem behind cover but still so you get the buff. Make sure the warrior gets the charge off so that Def stance-->Spell reflect is an option. It buys you more time. I know that's hard due to the range differences, so you might have to make them come to you. Fight on your terms.
Have a mage counterspell one of the other mages, and your shaman spam purge on the other mage, to get rid of the AP asap. Then switch to the other once one AP is gone. If you can live through that orginal burst and get rid of AP quick, you should be good.
As for the 4 plate, 1 shaman team, that's a bit harder I think, I don't have much experience with it TBH. This is how I would play it though: As said above getting rid of BoP on the warriors is crucial. Then have your mage slow them. That way you can BoF the target they're on and let them get distance. Deny them the charge so they have to use intercept to close, that way once your team mate gets distance they can't close it for another 10 seconds or so, letting the BoF cooldown tick. If you have to BoP the target the warriors are on try and do it right at the end of an MS debuff (if at all possible) so your heals count for more. Blessing of sacrifice is also an option.
Make sure the windfury totem goes down. If the shaman is Enh take it down quick. If it's Ele stick your rogue on it, it'll be almost useless. If it's Resto you'll probably have to OOM it. Make the pallies bubble asap too with CC, that way you can switch to them as a legitemate target if you need. Also, your mage HAS to get his CS off on a lockout, not just as a silence. That 10 seconds is important. That's all I can think of for now. I'll let you know if I fight more teams like that and find anything that works.