Elitist Jerks
Register
Blogs
Chat
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Player vs. Player

Reply
 
LinkBack Thread Tools
Old 05/24/07, 3:27 AM   #1 (permalink)
Von Kaiser
 
Night Elf Priest
 
Molten Core (EU)
[Priest] Optimising gladiator set bonuses 2.1

Hello there,

Having spent the last few hours considering my following upgrades of gear and ran into too many unknown of which perhaps the more experienced ones will know how to answer.

I am currently running 2 pieces grand marshal, 2 pieces gladiator, and very much enjoying the double 35 resilience bonus. Due to the latest epic upgrade, I decided to finally spend some more points and purchase another 2 pieces of gladiator. What troubles me is loosing that 35 resilience bonus from 2 grand marshal, and seeing as we have 2 gladiator sets, the possibility of using 2 pieces from each one comes into mind.

It basically comes down to this:
43 heal, 2 int, -2 sec on weakened soul <-> 35 resilience

While I would take 35 resilience over 43heal and 2 int in a heartbeat, the 4 piece set bonus, remains an unknown element which i can not evaluate. While there were a few scenarios where I would came out of fear/blind and being unable to shield would be a millisecond late on landing a heal, those scenarios occurred quite rarely in 2x2, 3x3 and never 5x5.

I browsed several top ranked priests, just to find them using 4/5 piece gladiator, but that can be due to the fact that same bonuses from different sets did not stack before 2.1 and thus rendering the gear choice quite obvious.

Thus, a new evaluation (and your help) is required and much appreciated

People say i'm crazy, but the voices say i'm fine..
 
User is offline.
Reply With Quote
Old 05/24/07, 4:44 AM   #2 (permalink)
Bald Bull
 
Tauren Druid
 
Icecrown
As I say in most of these threads.

What you're playing with matters most, if people are very rarely going for you because your teammate is squisher then i'd go with the healing/int, if you're the first one to be focused on then the extra healing and int wont help you much if you die.

In terms of 2 seconds weakened soul over 35 resilience? I'd still go with 35 resilience because it's useful the majority of the time.
 
User is online.
Reply With Quote
Old 05/24/07, 4:54 AM   #3 (permalink)
Piston Honda
 
CasT's Avatar
 
Night Elf Druid
 
Outland (EU)
I belive you also gain some amount of armor in the gladiator set.

The setbonus is in my eyes an insta cast 1k heal. To be able to do it 2 seconds faster really adds up. After the eight you have been able to squeez in one more shield with the setbonus.

You could even argue that the shield is equal to x amount of stamina and if that amount is greater than 35 resilience. If you are under focus fire, is it more important to take 2% less crit damage or to shield 2 seconds earlier?

These are not straight answers, it never is. But a point in the direction of winning. If it takes you to wear 2x 35 resilience for your team to win or does it take you to be able to shield more often? It is only answerable by your self or your team mates.

Do not matter how much you play, you will never get the carrot.
 
User is offline.
Reply With Quote
Old 05/24/07, 4:57 AM   #4 (permalink)
Von Kaiser
 
Night Elf Priest
 
Molten Core (EU)
Originally Posted by Shadowed View Post
As I say in most of these threads.
Thanks, but this is not very much of "should I use 12 stamina or 18 healing in my gem slot", where indeed, your play setup and role is the one that should be based around, but more about how efficient others find the 4 piece set bonus, and if indeed, it is not too shabby, are they considering going for 2 different sets for the double 35 resilience bonus, while loosing a bit on the healing side.
 
User is offline.
Reply With Quote
Old 05/24/07, 5:25 AM   #5 (permalink)
Bald Bull
 
Tauren Druid
 
Icecrown
Actually, this is the kind of thing your play setup and play style matter most, if you're rarely being attacked then an extra 35 resilience is rather useless for you.
 
User is online.
Reply With Quote
Old 05/24/07, 5:26 AM   #6 (permalink)
Piston Honda
 
CasT's Avatar
 
Night Elf Druid
 
Outland (EU)
In some calculations people have concluded that taking 30k damage with 300 resilience is equal to ~2500 health or 250 sta, thus making the res of the bonus ~= 2.9 sta. Shield absorbing a 1500 damage equals 1500/ 15 = 100 dmg / s or 10 sta/ s.

Adding two more seconds would be 1500+2s*100=> 1700/ 15 => 113 hp/s or 11.3 sta.


Diffrentiating these is your answer: 11.3-10= 1.3 sta and having the resilience at 2.9. BUT the shield is additative for every use hence making it 2.6 at the second use and 3.9 at the third. This however requires you to use it everytime its up. And this is what we mean by Most of these threads. It's all down to your team and your play style how much YOU use the shield.


edit: typo ackording to glick, not affecting the result since it's only a typo.

Last edited by CasT : 05/24/07 at 7:26 AM.

Do not matter how much you play, you will never get the carrot.
 
User is offline.
Reply With Quote
Old 05/24/07, 6:27 AM   #7 (permalink)
Von Kaiser
 
Gnome Warlock
 
Mannoroth
2500 health would be 250sta
 
User is offline.
Reply With Quote
Old 05/24/07, 4:13 PM   #8 (permalink)
Glass Joe
 
Undead Priest
 
<Law>
Illidan
Originally Posted by Shadowed View Post
Actually, this is the kind of thing your play setup and play style matter most, if you're rarely being attacked then an extra 35 resilience is rather useless for you.
QFT. What really matters here is how much of a beating you are taking. Are you the only healer and targetted first by rogues and warriors and need every last piece of res you can get? Or are you playing with other healers where you mostly use shield, renew, and pom for self preservation?
 
User is offline.
Reply With Quote
Old 05/25/07, 2:32 AM   #9 (permalink)
Glass Joe
 
Atashi
Draenei Mage
 
<Feral Instinct>
No WoW Account
Originally Posted by CasT View Post
In some calculations people have concluded that taking 30k damage with 300 resilience is equal to ~2500 health or 250 sta, thus making the res of the bonus ~= 2.9 sta. Shield absorbing a 1500 damage equals 1500/ 15 = 100 dmg / s or 10 sta/ s.
Aside from other factors of res vs sta in PvP,

300 res -> 2500hp
30 res -> 250hp?
35 res bonus -> 2.9 hp?
 
User is offline.
Reply With Quote
Old 05/25/07, 2:49 AM   #10 (permalink)
Don Flamenco
 
Gnome Warlock
 
Spinebreaker
My opinion for 5v5
Priests are usually very high on our priority list for targeting in arena. Our priest is now focus fired more often than me the warlock. This is mainly because mana burn is so OP though.

One VERY important thing to remember PWS is not diminished by MS or wound poison. Almost anyone talking about focus fire has MS/wound on them or you are facing some 4 caster dps team which is very uncommon.

I'd go with the pws bonus personally.
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Player vs. Player

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Shadow Priest] Tier 5 set bonuses. Chortle Class Mechanics 1 06/04/07 9:47 PM
Tier 6 Set Bonuses Michad Public Discussion 146 04/25/07 11:34 AM
Question re: Gladiator sets & general discussion Vazu Public Discussion 106 03/21/07 4:58 PM