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Old 05/25/07, 2:28 PM   #16
Akujin
Glass Joe
 
Undead Warlock
 
Stormreaver (EU)
Well i have done some 20+ games since the new patch and i havent found much of a difference. im still able to dot people up and fear them with fear lasting full duration.

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Old 05/25/07, 2:38 PM   #17
Kaubel
Sledgehammer Emeritus
 
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Tauren Druid
 
Mal'Ganis
The first one to make an Onyxia reference gets banned for a month.

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Old 05/25/07, 4:36 PM   #18
Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
So very tempting...

I haven't played any Shadow Priest/Warlock combos yet, but going up against Resto Shaman/UA Warlock I didn't really notice any difference, it's not breaking that often even with 4-5 DoTs on me while it lasts the full duration.

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Old 05/25/07, 6:17 PM   #19
Spankydoodle
Bald Bull
 
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Orc Warlock
 
Mal'Ganis
Originally Posted by Contero View Post
Yeah a well needed nerf tbh.
Says the Shaman.

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Old 05/25/07, 6:19 PM   #20
Vissi
Lost and Confused
 
Tauren Shaman
 
Wildhammer
I have been farming a bit with my Shadow Priest the last couples days and the changed to Mind Flay and Fear have made me feel quite useless at farming. It's frustrating to not be able to use Mind Flay without a bubble on myself or someone holding hate on the mob. With SW:P, Mind Flay and VT all on the mob fear will almost always break early for me.

It's not game breaking for that it's just frustrating having to change my play style that I have been accustomed to the past few months. I am not a big PvP'er so that aspect (while unfortunate) isn't something I am really concerned with.

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Old 05/26/07, 12:47 AM   #21
Xunwael
Piston Honda
 
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Draenei Paladin
 
Sunstrider (EU)
Haven't noticed this change at all, though I can't actually remember the last time a psychic scream lasted more than 3 seconds in PvP for me. As long as it gets the affected target out of melee range, giving me a uninterrupted cast, then I'm happy.

Also, this change was obviously very needed. I watched a warlock friend of mine gank two fullepic mage/gruul geared mages at the same time, while naked, without them getting a chance to fight back with even a PoM pyro.

Frankly, after 3 seconds of fear my priest will have applied 2k damage worth of dots, after 4.5 seconds (the target hasn't even taken damage yet, unless already doted) 5k damage worth of dots, and after 6 seconds it will have added 3 - 4.5k worth of burst damage to that, while channeling a mind flay. My warlock does even more damage, and with the power of dots nowadays I'm surprised fear doesn't break on any damage at all.

In my opinion, it should atelast have a chance of breaking every time the target takes damage, heartbreak resists, and a cap to how much damage you can take during one fear before it breaks. The fact that it's spammable cc that doesn't heal and gets people out of melee should be more than enough, form a PvP perspective, and for PVE seduce+recklessness makes up for the running around.

Last edited by Xunwael : 05/26/07 at 12:59 AM.

"Any sufficiently advanced stupidity is indistinguishable from malice."
- Clark's Law

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Old 05/26/07, 5:41 AM   #22
Vazu
Don Flamenco
 
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Night Elf Druid
 
Uldum
This is a nerf. No question about it. I don't even bother throwing DOTs at Paladins anymore. I just slap Tongues on and Fear. Any sort of DOT break and I start running into issues with diminishing returns. The change will impact Warlock/Priest 2v2s the most, IMO.

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Old 05/26/07, 8:08 AM   #23
Keline
King Hippo
 
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Blood Elf Death Knight
 
Mazrigos (EU)
I think this is a pretty good change. Fear should now be treated as a CC, the way warlocks and priests took out their enemies while feared was hardly fair.

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Old 05/26/07, 12:23 PM   #24
Bibdy
Great Tiger
 
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Orc Warlock
 
Bonechewer
Hey, at least your trinket removes stuns and snares now. That's HUGE as a Warlock since those were the things that made our lives hell against classes like Rogues and Warriors.

There's always free cheese in the mouse traps, but the mice there ain't happy.

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Old 05/26/07, 5:45 PM   #25
Keline
King Hippo
 
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Blood Elf Death Knight
 
Mazrigos (EU)
Yeah back when I played a warlock after release, I laughed pretty hard at a trinket that only removed effects my felhunter could dispell as well. What was it, Fear Charm Polymorph? And every stunlock rogue got the better of you

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Old 05/26/07, 7:25 PM   #26
Dinadass
Piston Honda
 
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Undead Warlock
 
Icecrown
Fearing things like lieutenants in AV is definitely a lot more tedious now; where before a good 75% of my fears would last the full duration if I just used DOTs and maybe Drain Life, they are now breaking after an average of 6-8 seconds. The same is true for players also.

My 2v2 partner is a shadow priest, and we had a 2200+ rating going into the patch. We've only played 1 night so far this week, and it was most noticeable using AE fear or psychic scream. Normally my single target fear gets cast on whoever we're not burning, so that's not a big deal. But with both of us on 1 person, an AE fear used to give us a couple seconds to DPS them on average, now it's practically not worth casting.

I think this affects warlock 1v1 combat a lot more than group combat. While the trinket change was awesome, it's still quite hard to kill smart rogues(argh deadly throw), and warriors to a lesser extent.

I wouldn't mind at all if fear was changed to break on any and all damage. But they would have to do something like change Psychic Scream to a horror effect with maybe a 5 second duration, or give warlocks a defense other than fear.

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Old 05/28/07, 6:25 PM   #27
drole
Piston Honda
 
Blood Elf Hunter
 
Twisting Nether (EU)
Originally Posted by Dinadass View Post
I wouldn't mind at all if fear was changed to break on any and all damage. But they would have to do something like change Psychic Scream to a horror effect with maybe a 5 second duration, or give warlocks a defense other than fear.
I just have to:

FIX DEATHCOIL

30 sec coolddown, damage cut to half of now and same duration or something like that.

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Old 05/28/07, 6:42 PM   #28
Xunwael
Piston Honda
 
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Draenei Paladin
 
Sunstrider (EU)
Maybe with melee range and no damage a 30 second cooldown would be tolerable. As it is right now, the ability to use this more than once in a 1v1 encounter would render the encounter pretty much unwinnable for whoever's under attack when combined with fear and intercept stun/spell lock. I could easily picture a 30 second 'stunlock' that starts with death coil and ends with death coil without the target having any real chance to fight back.

"Any sufficiently advanced stupidity is indistinguishable from malice."
- Clark's Law

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Old 05/28/07, 8:16 PM   #29
Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
Damage is rarely something that I worry about when DCed, it's the fact that it lets someone get off a free cast which is pretty big if you use it to get a free right after, or for Affliction CoEx and start kiting melee around.

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Old 05/28/07, 9:41 PM   #30
Jugalub
Glass Joe
 
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Draenei Shaman
 
Dunemaul (EU)
Originally Posted by tristantio View Post
I agree and I think with how infrequently they change over to new seasons it is unfeasible for them to wait for season resets to do class changes.
Yes but with the close proximity of the patch and 2nd season I think it would have made much more sense to co-ordinate them to arrive together. I expect quite a few teams to be moving around the rankings due to these changes, when in all fairness, teams are now having to restrategise when they shouldn't have too. Haven't had much chance to see how the Hypothermia debuff is going to be affecting me either yet.

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