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Old 05/28/07, 10:56 PM   #31
Xunwael
Piston Honda
 
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Draenei Paladin
 
Sunstrider (EU)
I wonder if the chance to break depends upon the targets HP? I was just in a blood furnace heroic with a mage friend of mine, and he hit a feared mob with three 3.5k frostbolt crits without the fear breaking (then he complained about people complaining about the nerf).

Damage is rarely something that I worry about when DCed, it's the fact that it lets someone get off a free cast which is pretty big if you use it to get a free right after, or for Affliction CoEx and start kiting melee around.
A free 1300 damage and 1500 heal is nothing to laugh at in caster vs caster fights.

"Any sufficiently advanced stupidity is indistinguishable from malice."
- Clark's Law

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Old 05/28/07, 11:47 PM   #32
Trippy
Von Kaiser
 
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Orc Warlock
 
Auchindoun
Originally Posted by Xunwael View Post
I wonder if the chance to break depends upon the targets HP? I was just in a blood furnace heroic with a mage friend of mine, and he hit a feared mob with three 3.5k frostbolt crits without the fear breaking (then he complained about people complaining about the nerf).


A free 1300 damage and 1500 heal is nothing to laugh at in caster vs caster fights.

Its more like 800 damage and 1000 healing. And it cannot crit.

However, it is still an amazing tool. By using Deathcoil in a series of Fears, it allows for some pretty devastating combinations (iHoT, Deathcoil, and then a Fear can easily lock someone down for 14 or so seconds, all the while with DoTs ticking).

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Old 05/29/07, 12:40 AM   #33
Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
Again, damage is relatively minor the power in DC comes from the fact that you can get a cast off no matter what class you're going up against pretty much, unless they waste something like an IB or DS to get out of it.

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Old 05/29/07, 11:40 AM   #34
drole
Piston Honda
 
Blood Elf Hunter
 
Twisting Nether (EU)
The DC idea wasnt really as absolute as people are taking it. But i get the feeling we are gonna see a lot of angry warlocks if fear was changed to break on any damage without giving something back and i honestly think deathcoil is the by far most broken/misuderstood spell in the game. So why not make it two flies with one bash?

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Old 05/29/07, 12:30 PM   #35
Ignayshus
Piston Honda
 
Human Priest
 
Bleeding Hollow
Why is it when changes to fear are proposed/discussed, it's primarily in regards to how it affects Warlocks? How do you think a 100% chance to break fear on any damage would affect priests?

Imho fear has been sufficiently gutted and I highly doubt you want or need me to post all the ways fear breaks.

The last digit of Pi is delicious.

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Old 05/29/07, 2:58 PM   #36
drole
Piston Honda
 
Blood Elf Hunter
 
Twisting Nether (EU)
Well if you read my post you would see that part of the suggestion was changing Psychic Scream to a horror effect.

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Old 05/29/07, 3:22 PM   #37
Xunwael
Piston Honda
 
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Draenei Paladin
 
Sunstrider (EU)
Its more like 800 damage and 1000 healing. And it cannot crit.

However, it is still an amazing tool. By using Deathcoil in a series of Fears, it allows for some pretty devastating combinations (iHoT, Deathcoil, and then a Fear can easily lock someone down for 14 or so seconds, all the while with DoTs ticking).
For a affliction warlock in strange crit/hit-heavy PvP gear and unimproved fel armor, perhaps. The indestructible multi-damage buffed soul link warlocks are a different matter entirely - those death coils hurt. Naturally I know it doesn't crit - managed to pick that up on the way to 70 with my warlock.

Again, damage is relatively minor the power in DC comes from the fact that you can get a cast off no matter what class you're going up against pretty much, unless they waste something like an IB or DS to get out of it.
It's not like casting is very difficult against other casters, as a warlock, in between the fears and silences, not to mention things like nether protection or howl of terror. It's impossible to get off anything but instants and 1.5 sec casts against a warlock with his pet out, untill you become immune to fear. And even then, as a priest, I have to waste several seconds of DOTing them only to have them spellstone it all away.

Frankly, warlocks did have a need for fear back in the days when they didn't have enough instants and proccs to almost never have to stop casting, but nowadays, with things like howl of terror, intercept stuns, shadowfury, intensity and death coil, I see no valid arguments for its continued ability to persist through damage. It would put them in a tough spot against melee and hunters, but at the rate they're eating up casters effortlessly it's only fair they're given anti-classes like the rest.

Psychic Scream is a entirely different spell than the warlocks' fear, really, and I don't understand why it remainds unchanged after all these nerfs, unless somebody in blizzard feels it's only right priests lose a little PvP power with the PvE utility and damage they provide. Again, not that I really mind, it extremely rarely laste more than a few seconds in PvP, even before the patch. Changing it to horror might be a little too much, though. Rogues, especially, would be utterly helpless against shadow priests unless they were to use both cloack of shadows and sprint during every encounter.

"Any sufficiently advanced stupidity is indistinguishable from malice."
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Old 05/29/07, 3:25 PM   #38
Aphyrax
Great Tiger
 
Tauren Druid
 
Tichondrius
Originally Posted by drole View Post
Well if you read my post you would see that part of the suggestion was changing Psychic Scream to a horror effect.
Please, no more horror effects. It was lame the first time they did it and in my book never more than a crutch to help warlocks against UD rogues. One uncounterable instant cast CC is enough.

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Old 05/29/07, 4:11 PM   #39
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
Originally Posted by Aphyrax View Post
Please, no more horror effects. It was lame the first time they did it and in my book never more than a crutch to help warlocks against UD rogues. One uncounterable instant cast CC is enough.
But cyclone is a-okay?

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Old 05/29/07, 4:18 PM   #40
stampy
Piston Honda
 
Orc Death Knight
 
<GLA>
Executus
I have on numerous occasions since the patch, been jumped and fearlocked to death while out farming in my block value gear. All it takes is a lock to deathcoil me while I'm in battle or defensive stance (which is frequent and noticeable when I'm farming, now that revenge does damage), and its usually over... I have about 13k hp in my block value set, and I have been routinely had an easy 8k burned out of me without the fear breaking on damage... even in defensive with 3/3 imp defensive stance.

No, I am not under the impression that it is 100% for fears to last to duration with a couple of dots running and shadowbolts/incinerate being thrown. I am sure that from a warlocks perspective, with a much larger sample size, fears seem to break often... and for them, the noticeable event is "aw crap my fear broke," not "full fear to death -- working as intended." For me, the noticeable event is "at no point could I have used any ability or item to prevent myself from being killed without taking a swing," and it still happens more frequently than not, as long as the warlock is smart enough to hang out 30 yards behind me and wait until he sees me leave zerker to deathcoil.

However, the idea that fears are likely to break on a single tick of a dot is ridiculous. When I have 3 dots running on me, and a shadowbolt still fails to break fear, I have a hard time understanding what has been nerfed. This is not a gripe about an isolated incident, this has been the norm. Yes, I have had fears break early, and I can see that things were changed; but as often as not im at less then a quarter health before I can so much as change stances.

The idea that the fear victim's health pool makes some difference in how hard it is for the fear to break is ridiculous to me, but would actually fit with my experiences; if indeed players with <10k are having the fears break reasonably early. Depending on which set im wearing, ive usually got 13k-15k health running around out in the world, and fears just dont break. If this is the case, its magnificently stupid... you may as well put spells in the game that hit targets for X% of their max hp.

I'm not under the impression that I should be able to beat a warlock. I'm a prot warrior, and thats just not supposed to happen, unless the warlock in question has spent the entire afternoon eating retard sandwiches. But the fact that I can easily burned out of 10k health without fear breaking is ridiculous. I'd just be happy to be able to get an intercept and a shield slam off before I'm a lump of ashes.

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Old 05/29/07, 4:22 PM   #41
drole
Piston Honda
 
Blood Elf Hunter
 
Twisting Nether (EU)
I realise that the idea by no means is perfect, not even close, but it doesnt change my feeling that although changed fear mechanics are still... weird. Even putting deathcoil issues asside.

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Old 05/29/07, 5:41 PM   #42
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by TheCutlery View Post
But cyclone is a-okay?
Because Cyclone is an instant cast spell that you can deal damage to the player who is effected by it as well deals damage on cast as well as heals the caster...

They are two completely different spells besides neither of them are removable CC's.

I need to do something useless.

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Old 05/29/07, 5:44 PM   #43
Trippy
Von Kaiser
 
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Orc Warlock
 
Auchindoun
To be honest, its been over 2 years now, and I'm still trying to understand if there is any rhyme or reason to where Fear takes you.

I thought for awhile (waaaayyy back before even BWL) I could control fear by facing different directions while casting, and well, sometimes it actually felt like I could predict where it would go.

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Old 05/29/07, 5:59 PM   #44
Keline
King Hippo
 
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Blood Elf Death Knight
 
Mazrigos (EU)
Originally Posted by Cryect View Post
Because Cyclone is an instant cast spell that you can deal damage to the player who is effected by it as well deals damage on cast as well as heals the caster...

They are two completely different spells besides neither of them are removable CC's.
Death coil actually is magic.

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Old 05/30/07, 5:14 AM   #45
TheCutlery
Piston Honda
 
Undead Warrior
 
Boulderfist
Originally Posted by Cryect View Post
Because Cyclone is an instant cast spell that you can deal damage to the player who is effected by it as well deals damage on cast as well as heals the caster...

They are two completely different spells besides neither of them are removable CC's.
No offense or anything, but that wasn't your criteria for bitching. You said one uncounterable instant cast CC is enough. Okay, cyclone isn't instant, but you can cast it straight outta stealthed cat form, so I think that's more than good enough for instant cast purposes.

On top of that fact, warlocks were in a sad, sad situation pre-death coil. If my warrior found one, he died. Period. There wasn't a thing he could do about it. Rogue? Even worse. At least the warlock can do some damage to me before he dies, a rogue wouldn't even let him do that.

Like it or not, DC was necessary to not be completely and totally hosed by some classes (and to be honest, with the way cat druids are nowadays, it wouldn't surprise me if they were lumped up with the other 2 vs a non DC warlock). Cyclone doesn't fill that role for your class, so it's amusing to me that you think one uncounterable CC is enough when you have the other one.

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