Originally Posted by Tahapenes
Quick question, have you ever played an Alliance Priest or Warlock against Horde in PvP?
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No, but I've played a horde priest and horde warlock against hordes in PvP, not that I really see the point of the question.
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If you're spec'd Demonic Embrace.
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No, regardless. Even in identical gear you'll still have more hitpoints than a priest or a mage, and that's not considering that the priest and the mage can't go for maxing out HP, since they need mana to do damage while life tap can turn HP into mana in a pinch.
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You'll get one, not likely to get more
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That's a good 2 - 3000 HP right there, more than a fireball or evisc crit. You can't seriously be calling that nothing.
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Sure, an extra 500 or so armor that means my damage reduction goes up by 5% maybe to a total of 12% to 15% DR max.
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Sorry, I meant to say Demon Armor, not Fel Armor. Keep mixing those up. As in, I call them both Fel, for some reason.
Psychic Scream is an awesome ability, it's only weakness (except for the obvious being relatively easy to break) is that it's on a long cooldown and that the priest class has no other reliable cc (unlike warlocks).
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Probably the only possible defense you've listed, but if you're being assist trained, this might not even save you. And if you have multiple people on you? You get off an HoT and they're back on you quicker that you know what's happened.
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Anything being assist trained will die if nothing is done about it, just like everything dies with multiple people on it.
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And none of this lets us get what we truly need, distance. Every class but Warlocks and Priests have a way to get away when they're being beat on, this is the problem you're not getting.
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Even if we pretend that fear doesn't make people run away from you, thus creatingthe much-needed distance, warlocks and priests can both take a punch a heck of alot better than, say, mages, hunters or rogues.
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First off, ever tried to cast a 1.5 second spell when a fast attack class is on you like a Rogue? You'll never get it off before you are a: stunned, b: disoriented, c: interrupted, or d: trinketed/skilled out of.
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I know 1.5 sec casts are impossible against rogues. This is where things like instant Howl of Terror, Felguard Intercept or Shadowfury comes in. Even if they break that fear as well, you'll usually have gained enough distance from it to get off another fear before they come back into melee.
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The problem is getting distance. As I noted above, Warlocks and Priests have no way of assuring getting distance between them and the people they're fighting, all other classes do have a way of getting distance or taking the punishment handed out. This is why the horror effect of DC is the Warlock's best defense because it does something that nothing else does, it gives them time to get some distance, not much, but some. Priests don't even have this.
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As you mention yourself, fear, and thus psychic scream, gets you distance, so you can't say that only DC does that. It works very well against those other 7 classes that don't regularily break it more than once per fight. Priests can get distance easily. My priest kites rogues without sprint up all the time, and both my warlocks and my priest can tank a warrior or a rogue for decent amounts of time even without healing, the priest with ~35% damage reduction, vamp embrace and shields, the warlock with healthstones, deathcoil heal and life drain (pummeled, but whatever, every little bit helps) combined with fe... I mean demon armor, though I've never PvPed without a demo specc. (For the same reason that only crazy mages PvP without ice block.)
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Which brings me back to the point, these two classes against a Warlock or a Priest will win 90% of the time because unlike all the other classes out there, Warlocks and Priests cannot take the punishment and cannot gain distance (which is the only way to fight these two classes).
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Warlocks and priests take punishment just fine, better than alot of classes, and fear is very capable of gaining you distance as long as your opponent isn't immune.
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If you look at a Mage, they'll FN and Blink away
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A mage frost novaing and then blinking away is likely to be greeted with a intercept+hamstring or kidney shot+crippling poison. Without any more escape abilities, it now dies instantly.
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Hunter with drop a trap and FD to make them lose target and then gain distance while the trap is in effect, the Shaman can frost shock, shift to ghostwolf and get away, the Druid can shift to cast and dash away and then root if needed, the Rogue has tons of disorients, stuns, and other things to fall back on, the Warrior can try to soak the damage, the Paladin has their bubble if they get low in health and can heal back up while immune. Yet the Priest and Warlock have to depend on fear/horror to gain distance as all the other defenses don't get you any distances from the person beating on you and with some many ways to break fear out there, the Priest is a sitting duck and if more that two people are beating on the Warlock, even a DC isn't going to do much.
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Yes,
much like all the other classes out there warlocks and priests will die if they have two fear-immune, snare-spamming stunlockers on them.
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Anyway, your main argument seems to be that, since warlocks/priests have no abilities - other than fear - which grant the advantage of distance over the enemy, all other defences are void, which simply isn't true. Even when faced with undead rogues they'll only have two fear breaks, and while this is enough to kill pretty much any shadow priest out there, warlocks will break away from it. Lone warriors are a joke for both classes, and going 1v2 against any of your anti-classes is supposed to be suicide.
For arena, lately my guildmates tell me they've started bruning mages first over the other classes, since they can't be saved even by spamming healers after ice block is down. Priests and warlocks are alot harder to kill.