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05/26/07, 4:15 AM
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#16
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Great Tiger
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Well, yeah, this obviously needs a quick fix, but Resilience itself is doing its job right was my point.
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There's always free cheese in the mouse traps, but the mice there ain't happy.
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05/26/07, 8:21 AM
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#17
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King Hippo
Blood Elf Death Knight
Mazrigos (EU)
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Is resilience really as useless people claim against some classes? Don't Shadow Priests spam SWD and Mind blast now that they can't flay people to death in fear anymore? Affliction warlocks also use Nightfall SBs and probably Shadowburns
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05/26/07, 9:20 AM
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#18
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Glass Joe
Atashi
Draenei Mage
No WoW Account
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Originally Posted by Keline
Is resilience really as useless people claim against some classes? Don't Shadow Priests spam SWD and Mind blast now that they can't flay people to death in fear anymore? Affliction warlocks also use Nightfall SBs and probably Shadowburns
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Caster critical strikes are smaller than melee. Melee gets 1x bonus damage whereas a caster only gets 0.5x. SWD and mindblast are both cooldown spells, so one shouldn't be too worried about them critting.
As far as useless, resilience is probably the least useful stat against DoT type classes (except int/spi in certain classes.) It's not so much that it does *nothing,* it's that ANY other stat would be preferred. This leads to the problem of utilization of PvE acquired gear against these classes for optimal PvP effectiveness.
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05/26/07, 12:16 PM
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#19
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Great Tiger
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Would you really go out and farm a whole new set of gear which stacks just +stamina to face against them? I expect that if they added a change to allow resilience to affect DOTs somehow then you'd eventually see an increase in the power of DOTs (e.g. the coefficient of spell damage), because DOTs right now aren't exactly game-breaking. It seems as though Blizzard just wants fights to last a lot longer than they used to at the same time as giving people better and better gear.
They've done a good job of achieving that by limiting the amount of crit % you get per point of crit rating at level 70 from level 60, by giving us twice as many hitpoints as we used to have while only hitting about 1.5x harder (total ballpark figures but there's a blatantly obvious change in how many attacks it takes to bring someone down in fully epic gear at level 70 compared to 60), and limiting that same crit % by handing out resilience along with high stamina on PVP gear. All things considered, they could have done a lot worse for the game if they missed out on just one of those changes. DOTs, as they stand, already take a significant amount of time to deal damage. The drawback, of course, is that a healer can see it coming. I can tell you anecdotally that its a DAMN sight easier to kill somebody with Destruction in the time that I can fear someone's healer away than it is with Affliction. The moment that healer is back in the action I'm officially boned.
In other words, DOTs not being affected by resilience is a good way of making them useful in a segment of the game where burst damage is king.
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There's always free cheese in the mouse traps, but the mice there ain't happy.
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05/27/07, 4:08 AM
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#20
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Glass Joe
Atashi
Draenei Mage
No WoW Account
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Originally Posted by Bibdy
Would you really go out and farm a whole new set of gear which stacks just +stamina to face against them?
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Most melee classes have DPS gear from PvE play, especially ones that raid. All that is necessary is to socket them with star of elunes or other +sta type gem. And, I don't even want to get started on resistance gear. But, this is a bit off topic. I was hoping more noise would be made on the official forums. We really need a blue reply.
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05/27/07, 7:22 AM
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#21
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Von Kaiser
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Originally Posted by Atashi
Most melee classes have DPS gear from PvE play, especially ones that raid. All that is necessary is to socket them with star of elunes or other +sta type gem. And, I don't even want to get started on resistance gear. But, this is a bit off topic. I was hoping more noise would be made on the official forums. We really need a blue reply.
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If you are looking for "noise", then you will not find it here. The problem is aknowledged, and it has been anylized by werdner pretty well. If they keep the formula, the way it is, certain builds, like ap frost, will not play such a big role in high end pvping anymore.
The warlock issue has been nerfed a little throug the fear nerf. I guess they may change the mechanics, if they feel that mages, which are the main loosers to it, suffer to much.
By the way, I would suggest this formula:
H*(1+(MAX{0;BCM-RX})*(1+CT))=Actual damage dealt on a crit
instead of werdeners:
H*(1-RX)*(1+BCM*(1+CT) )=Actual damage dealt on a crit [= ( (H+H*BCM)+(H*BCM*CT) )*(1-RX)]
(werdener actually has a minor mistake in his formula there, he calculates the damage reduction, instead of damage dealt ( (H+H*BCM)+(H*BCM*CT) )* RX
with:
H=Base Hit after armor or talent mitigation
BCM=Base Crit Modifier(50% for casters, 100% for melee/hunter)
RX=Resilience Reduction
CT=Crit talent modifiers(100% for shamans, ice mages, dest locks, 30% for hunters, rogues,20% for warriors, 150% for spell power/ice mages)
This way casters will at least do their base damage, vs. extremly high resilience, but it would reduce the overall effect of resilience also.
Last edited by Drully : 05/27/07 at 11:40 AM.
Reason: spelling and the like
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I guess this signature will remind me of...
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05/27/07, 11:27 AM
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#22
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Soda Popinski
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What's odd is that is that despite this I've never seen anyone complain about a mage's damage being too weak or them being undesirable in general (water changes aside).
I'm not suggesting that they leave this unfixed by any means.
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05/28/07, 4:45 AM
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#23
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Glass Joe
Atashi
Draenei Mage
No WoW Account
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Originally Posted by Lord BEEF
What's odd is that is that despite this I've never seen anyone complain about a mage's damage being too weak or them being undesirable in general (water changes aside).
I'm not suggesting that they leave this unfixed by any means.
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Well, I personally did not notice it until the 2.1 patch where honor /gladiator resilience got buffed. Er, most players I've been up against have had less than 150 resil, anyway (BG honor farming.)
As for noise, public attention and awareness leads to issues being acknowledged. Has this issue been acknowledged already by Bilzzard? I'm not aware of it being acknowledged, yet.
I don't know what you mean by my not finding that kind of assistance here. Who knows...maybe even a reader here is a WoW dev. It's worth a shot. /shrug
Last edited by Atashi : 05/28/07 at 4:54 AM.
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05/28/07, 5:10 AM
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#24
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Custom User Title
Dwarf Paladin
Frostmourne
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They're commenting on the word "noise". Nobody here is going to be posting over and over about it and there's not going to be some big thread with ascii middle fingers and /bump all over it. That's the atypical "noise" you get on issues from the WoW boards.
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05/28/07, 8:37 AM
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#25
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Don Flamenco
Blood Elf Warlock
Kil'Jaeden
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Theres an even easier fix: make sockets MANDATORY instead of optional for a shitty bonus no one cares about. This idea of people hoarding 100 S*OE and ignoring any other choice is very far from Blizzards intention I think.
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05/28/07, 8:59 AM
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#26
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King Hippo
Blood Elf Death Knight
Mazrigos (EU)
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Why do you think that? That's exactly how sockets should work, be a choice instead of just an additional farming burden to enchant your equipment. If you'd limit it like that, every socket would be down to 1-2 different gems, everyone would have the same stuff again.
It would also hurt classes that need to stack 1 stat tremendously, namely Affliction warlocks and Shadow Priests, insufficient itemization hurts them enough to begin with, if they could no longer stack +9 damage all over their stuff, their dps would drop considerably.
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05/28/07, 9:59 AM
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#27
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Don Flamenco
Blood Elf Warlock
Kil'Jaeden
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Why do you think that? That's exactly how sockets should work, be a choice instead of just an additional farming burden to enchant your equipment. If you'd limit it like that, every socket would be down to 1-2 different gems, everyone would have the same stuff again.
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There is no "choice" now. (Or very little choice amongst a few classes/specs that are low on the opening arena gangbang priority.)
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It would also hurt classes that need to stack 1 stat tremendously, namely Affliction warlocks and Shadow Priests, insufficient itemization hurts them enough to begin with, if they could no longer stack +9 damage all over their stuff, their dps would drop considerably.
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True, they've have fix their willy-nilly socket bonuses so far, but it'd be much easier to help the punching-bag specs in Arenas than it is now with the PVP set changes. "Socket choice" would become itemization, so to speak. Give Affliction locks Arena purples a higher proportion of blue sockets, the crit lock purple clothes slightly less, and ease off on the classes that just hoard them to be jerks.
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05/28/07, 10:40 AM
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#28
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King Hippo
Blood Elf Death Knight
Mazrigos (EU)
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There is no "choice" now. (Or very little choice amongst a few classes/specs that are low on the opening arena gangbang priority.)
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Well I have a lot of choices. Pure healing, healing + mp5, spell crit, stamina. That's four different gems, for arena stacking pure healing and spell crit is the only way to pump out enough hp/s to heal through heavy damage +MS debuff
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05/28/07, 11:41 AM
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#29
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Glass Joe
Gnome Mage
Black Dragonflight
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how are the lost few posts relevant to this thread
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05/28/07, 12:14 PM
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#30
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Glass Joe
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As a mage I find there is some more options for socketting with 200+ resil (currently at 330). I started out with all +12 stam gems, +18 stam +5% stun meta, and +30 stam on legging enchant. I found it was far too much survivability, not enough DPS to help burst. 10+k hp base, 590xish + dmg, 260ish resil (pre 2.1).
Since changes (and a bit prior), I have switched to 5% casting meta gem, a pvp bg gem, and 15 dmg 25 dmg leg enchant. Even with hypothermia changes, I havent found it THAT hard to stay alive, and the extra DPS can be the difference between killing, or not killing the target. 9500ish HP 740ish dmg, 330ish resil (post 2.1)
I have played about 50 games post patch, not alot in my estimation, but only once did I die because of hypothermia. I find with 330+ resil, staying alive is very easy with good healers, I am basically burst proof.
As for the resil 1.67 calc numbers, I find it unfortunate, but as a frost pvp mage, I find my dps is actually really good already, a correction in values would only further help with ice lance spam (lolol) and make a good class better. It's true, you wont see many mages crying about our dps, but if its supposed to be higher, blizz needs to fix it asap, it is clearly unfair if it effects only some classes, as that is an advantage to others.
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