So can someone tell me how they imagine the change mentioned in the notes will affect resilience?
Currently, am I right in thinking: I hit for 1000, crit for 2000, it gets reduced by (say) 20% to 1600, then it applies the 30% lethality bonus for 2080 dmg?
And with the fix, I'll crit for 2300 which will then be reduced by 20% to 1080?
So is this another nerf for rogues (and slightly for warriors), or have a got the complete wrong end of the stick?
EDIT: reading more around this topic on the official boards it looks like a small buff for rogues and quite a big one for AP mages? I'm just not sure how the maths makes it work out that way
