I remember reading a sticky saying that regardless whether you played the last week or not as long as you have the required % of total games of the team you will receive the netherdrake. I have browsed through varieties of stickies now but still couldn't find confirmation.
edit: Found the post where i read it, unfortanetly no blue confirmation.
Has there been anything stated about whether you have to play the last week in order to be eligible for a netherdrake? Because I'm gone on vacation 100% of that last week (GG Blizz) and all 3 of my teams are in netherdrake spots... yeah, I'd be pretty pissed.
The most recent post I can think of said that players just needed to have played 20% of the games in the team.
I know they're upgrading the arena armor and as such one should save their arena pennies until the 12th, but what about the arena weapons? Are those getting updated?
I have been wondering about whether to upgrade armor or not.
On one side there is the idea of buying things now giving me an advantage for next season making it easier to go to a high ranking faster. Also if the new items are horridly expensive and only little upgrade it would be better to get them now.
On the other side if the new items are a significant upgrade and not significantly more expensive than the current ones it would be alot better to wait for the new season and then buy the items.
I am just waiting desperatel for some specifics on stats and price of new items.
Perhaps I'm putting a bit too much faith in Blizzard, but the most intuitively correct pricing system to me seems to be to add an additional tier, but have that tier require the previous tier + the cost of the tier 4 item.
The idea of the system is to match PvE progression, and to simply remove Tier 4 and add Tier 5 at the same price would be like removing Karazhan through to Magtheridon and forcing fresh players to learn the new content in Tier 3. Of course, this system prevents a barrier to entry for collecting Tier 5 gear - but this is no different to the challenges facing a fresh 70 in entering high end PvE content.
Admittedly, I'm still not spending my Hunter's 2,000 points until I see exactly what they do.
That's hardly a good solution for new players. They'd be too far behind top players for too long. I know that you're top already and this would hardly bother you, but why exactly are you so afraid of new players that you'd want to keep them down that hard? The reason why good PVP gear should be avaialble to everyone and PVE progression works the way it does is because players are matched against players and not againsted raid encounters tuned to their lower gear level.
Besides, at that rate it would be impossible to obtain T6, as you'd need 21375 AP for just the set. That is somewhere between half and a full year for 90% of the teams. WoW definatly shouldn't become a newbie-hostile game, it certainly wasn't before BC.
The inherent problem here lies that in pve progress is linear for your character, in pvp it's a dot.
Let's say a new player levels himself to 70. To get him into your BT raid he needs gear, which he can acquire by boe/bop craftables and by doing some lower tier instance (which by BT time you can clear even if a few of your players are "crippling" the raid). He'll also get his tier 4-5 equivalent gear faster than older characters got theirs since everyone probably has it already.
However in pvp a new player levels to 70. Grinds HWL set+non-set honor epics. I'm pretty sure he'll be rather gimped in terms of stats vs people with t5-t6 arena gear.
Now since he's gimped his team will be "suffering" because of him. After all gear does play a rather significant part in pvp. So he won't reach xxxx rating and will get less arena points than the older/higher teams. Which means he won't be able to purchase his t4 arena set upgrade it to t5 and then t6 until we're well into the next season/expansion/whatnot.
That's why requiring lower tier arena gear+the same cost as others...is very counterproductive to competitive pvp.
I'd prefer a small discount if you're upgrading from the t4 arena set, or alternatively a flat out trade t4->t5. But then we'd run out of things to buy with the points so that's not going to happen. Oh well, time will tell.
Fans glory to the Gladiators,
Gods glory to the Heroes.
Point inflation might help, then. Simply increase the # points gained each season by however many is necessary, or reduce the cost of initial tiers by x%; e.g. T4 = 800, T5 = T4 + 1000, T6 = T5 + 1200 etc. The "spirit" of the idea was to provide some barriers to entry and allow some form of PvE-like progression.
Other solutions proposed seem to involve "make all gear redundant every three months" or "allow free/cheap trade-ins providing no incentives at the high end".
Originally Posted by Keline
That's hardly a good solution for new players. They'd be too far behind top players for too long. I know that you're top already and this would hardly bother you, but why exactly are you so afraid of new players that you'd want to keep them down that hard?
Why the venom? I'm not trying to keep any one down. In fact my main is in a mere 1600 2v2 and hasn't even got his first piece of gladiator gear yet.
I see - why do you care then when you hardly play Arena matches then? I doubt you're that bad a player that you can't get a high rating. You'd not be posting here.
Grunge also didn't mention one important aspect: a new recruit can make up for his inferior gear by going max potion power on content where his gear might not be enough. That's out of the question in the arena.
WoW should remain a game where someone fresh at 70 can make huge progress in a short timespan simply by being exceptionally skilled. That's a given in PVE, someone joining a BT / Hyjal guild will pick up SSC TK loot within a few weeks.
Why an artificial block on PVP then, it's not exactly like you need T4 to do T5 in PVE either, new realm guilds clearing BWL in 90% Blue equipment and Patchwerk a few weeks later last year were proof enough of that.
I think that the s2 items will cost more arena points, considering that teams hovering around 2000 rating or more will have their full set plus 5000 points to buy new pieces for.
Allowing the active players to reap the rewards before the season actually starts makes no sense, and kind of removes the incentive they have to play.
I am hoping for an upgrade system though, or at least a discount for those who purchased season one gear.
Not everyone plays from season start to finish -_-
And not everyone enjoy PvE. Yet the best PvE players can pickup high quality pieces to every slot, where the best PvPer will not see trinkets, rings and necks of epic quality. Will not see any useful healing stuff.
Do not matter how much you play, you will never get the carrot.