Point inflation might help, then. Simply increase the # points gained each season by however many is necessary, or reduce the cost of initial tiers by x%; e.g. T4 = 800, T5 = T4 + 1000, T6 = T5 + 1200 etc. The "spirit" of the idea was to provide some barriers to entry and allow some form of PvE-like progression.
Other solutions proposed seem to involve "make all gear redundant every three months" or "allow free/cheap trade-ins providing no incentives at the high end".
Originally Posted by Keline
That's hardly a good solution for new players. They'd be too far behind top players for too long. I know that you're top already and this would hardly bother you, but why exactly are you so afraid of new players that you'd want to keep them down that hard?
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Why the venom? I'm not trying to keep any one down. In fact my main is in a mere 1600 2v2 and hasn't even got his first piece of gladiator gear yet.