PTR is up, but copies do not appear to be. I checked the honor vendors - the level 70 HWL purps were missing. The cloak, ring, and pvp trinket had a 15% reduction in the amount of honor needed, no change in marks, and the same stats.
Well, you can already reach 230 easly with Arena/Honor gear, and you could stack 310-350 without much issue and we're also getting a 8 resilience gem...would have expected it to go up maybe 10-15 but not a huge change.
I have compared Gladiator + PVE items vs Gladiator + PVP items. Hence your point is completly invalid, as I have not compared Gladiator with T5.
You compared Gladiator T4 + T5 PvE items versus Gladiator T4 + T4 PvP items. A distinction that causes the results to be hardly valid.
I'll use warriors as my example, since I know them better. (I'll assume socketing will be followed, with blue level gems). Also, I'll only calculate the peripheral items (neck, cloak, rings, boots, belt, bracers), since as you said both characters would be wearing the same main gear.
So, net difference using PvE gear instead of PvP:
AP = +156 AP
Sta = -12 sta
Crit% = +2.27% crit
hit% = +.57% hit
Resilience = -3.38% anticrit
When you compare Tier4 with Tier4, the supposed 'raider advantage' dissappears. The vast majority of raiding guilds aren't even into SSC yet as it is. And the change upgrading of Arena and PvP loot to T5 equivelent will probably end up forcing PvE'ers to PvP in order to progress.
Last edited by Ramielle : 06/08/07 at 7:10 AM.
Reason: formatting
Yes very valid, because there are no T5 PVP items. Gladiator only covers the 5set and the 1hand.
You can't compare current Honor equipment with T4, because the high ranked players are no longer wearing T4. I see Paladins with purple boots (which are boots of courage unending, +50 healing +12crit advantage over PVP in the feet slot alone) in the arena all the time. I don't care about the vast majority, the vast majority is also not playing rated 2000+.
The resilience loss is irrelevant on all classes but the traditional focus target. The 200 resilience you get from the Gladiator set is more than enough for everyone else.
The only way to solve this problem is giving the arena more items so we can fully deck out with PVP stuff. Right now I have to wear 50% PVE equipment to have enough healing power to keep up.
re:juice
Given that for classes with multiple sets in the same season, set bonuses are calculated separately, I very much doubt that Gladiator's ____ and Merciless ____ will stack. When Blizzard wants more pieces than slots in a set, we see something like Imbued Netherweave, which has four pieces, only three of which can be worn at a time
I think that Blizzard is on the right track with the pricing for S1 gear and honor rewards, as this creates a much lower barrier to entry for rerolls/casual PvPers, while still leaving a quantifiable but not insurmountable advantage for the more dedicated Pvpers to be competitive about.
If th sit is correct, comparing the new and old warrior chest piece we get:
New
1704 Armor
+23 Strength
+49 Stamina
Old
1547 Armor
+35 Strength
+60 Stamina
I assume you got everything under the armor backwards? Ie: old has more str/stam than the new.
In regards to the PvE raider + PvP gear mix vs the PvP gear only, you'll generally see the raider/pvp gear mix comes out higher. The people from the higher progress guilds in a given battlegroup will generally have PvE items better than PvP non-arena set pieces - in some cases better/equivalent to the 5th set piece. I prefer T5 pants for example to arena pants, it's fair to bring this up as it likely will impact higher rated arena teams; a decent number of higher progressed guilds have higher rated arena teams.
It'd be nice to see a teaser of at least one of the "normal arena sets" (that include resilience) and a new honor point item so we could get an idea what they're planning on doing.
I assume you got everything under the armor backwards? Ie: old has more str/stam than the new.
In regards to the PvE raider + PvP gear mix vs the PvP gear only, you'll generally see the raider/pvp gear mix comes out higher. The people from the higher progress guilds in a given battlegroup will generally have PvE items better than PvP non-arena set pieces - in some cases better/equivalent to the 5th set piece. I prefer T5 pants for example to arena pants, it's fair to bring this up as it likely will impact higher rated arena teams; a decent number of higher progressed guilds have higher rated arena teams.
It'd be nice to see a teaser of at least one of the "normal arena sets" (that include resilience) and a new honor point item so we could get an idea what they're planning on doing.
Are they highly rated because they have the gear from raiding, or are they highly rated because they tend to be the most hardcore players around, up to and including going on raids for tiny advantages in PvP?
I don't think the raid gear alone makes them competitive in arena, since there are lots of straight up raiders with 1500 or below arena ratings. I think it's just that the top PvPers do whatever it takes for the largest PvP advantage, including raiding if needed.
Seriously, getting honor gear is quite easy and can be done while AFK in AV, getting raiding gear is much more difficult and requires the coordination of 25 people as well as a much heavier time commitment in general.
Are they highly rated because they have the gear from raiding, or are they highly rated because they tend to be the most hardcore players around, up to and including going on raids for tiny advantages in PvP?
Obviously not, skill is still the most important single factor, but it doesn't hurt to have an edge in gear.
Consider for example: There isn't a healing neck or ring available in any form from pvp. There isn't a plate belt, bracer or boots for healing either. Yes there's +damage stuff available, but that's not exactly prudent point usage. We're talking over half the equipment you use isn't available from PvP without making notable sacrifices, where having access to good PvE gear can make a fair difference.
Obviously not, skill is still the most important single factor, but it doesn't hurt to have an edge in gear.
Consider for example: There isn't a healing neck or ring available in any form from pvp. There isn't a plate belt, bracer or boots for healing either. Yes there's +damage stuff available, but that's not exactly prudent point usage. We're talking over half the equipment you use isn't available from PvP without making notable sacrifices, where having access to good PvE gear can make a fair difference.
That is an oversight that will hopefully be rectified next week. Druids do get +healing PvP items, just the other classes were forgotten for some reason.
That is an oversight that will hopefully be rectified next week. Druids do get +healing PvP items, just the other classes were forgotten for some reason.
I am not sure that this is an oversight. I acctually think that it was blizzards point that pvp healing set is not only +healing. How ever I also think that they did underestimate the power of assist trains and therefore the amount of needed healing.
Do not matter how much you play, you will never get the carrot.
I am not sure that this is an oversight. I acctually think that it was blizzards point that pvp healing set is not only +healing. How ever I also think that they did underestimate the power of assist trains and therefore the amount of needed healing.
It at the very least is inconsistent because druids do get a pure healing set. So unless Blizzard intended for druids to be the only pure arena healers then somewhere someone got something wrong. And I am very sure they will rectify that mistake now because even if it was intentional for season 1 the verdict is now in that healers in arena rarely DPS.