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Old 05/28/07, 10:53 AM   #1
Zerakor
Von Kaiser
 
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Draenei Shaman
 
Kazzak (EU)
[Shaman] Mana Tide animation in PvP: Devastating

The new patch added a new animation for restoration shamans; mana tide got a pretty big swirling animation attached to it. This was all good until I tried to go to battlegrounds and arena with my current spec.
The most I got out of the totems after roughly 20 fights in the ~2050 rating bracket was 2 ticks, but mostly we just got one. It seems like the totem is the new prime target for arena teams.

If they insist on keeping this animation, it wouldn't be to much asking for a large health boost to it, or at least something.


SS of the totem animation:

Last edited by Zerakor : 05/30/07 at 3:58 AM.

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Old 05/28/07, 11:30 AM   #2
Opioid
Don Flamenco
 
Blood Elf Warlock
 
Kil'Jaeden
This is an amazing new paradigm in game design. For future patches, maybe some rogue epics that constantly glow red and drip blood everywhere, even when stealthed.

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Old 05/28/07, 11:32 AM   #3
Labrie
Glass Joe
 
Tauren Shaman
 
Blackhand
Did you honestly ever get more than 2 ticks out of it in your really competitive matches? All my totems, mana tide especially but also think Windfury and Poison Cleansing, seem to get killed by whatever pets/hunters/priests. The Mana Tide sound is distinctive enough that most good teams either hear it, or they're already waiting for it because they know it's coming. I'm personally trying to convince my hunter to name his pet Mana Tide Totem.

To be frank,(and keep in mind my experience after the patch is rather limited as we've only had 15ish games since tuesday) the animation hasn't changed my game that much due to the fact that you can buy water to use. Unless you're against a priest/hunter/and lock(heavy mana drain), by the time you're outta mana, their offensive casters are close as well, and then you probably only have to deal with a warrior and possibly a hunter autoshotting. That really shouldn't be an issue for your paladin so that you can get 3 or 4 ticks of water. I dunno how often you run with a mage, but you'd be quite surprised at how easy it is to drop combat and switch regen gear and drink for 3 seconds unnoticed if you're not getting trained.

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Old 05/28/07, 11:42 AM   #4
Zerakor
Von Kaiser
 
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Draenei Shaman
 
Kazzak (EU)
Mana tide is a totem I need, considering that my health:mana ratio is worse than my competition. It is also something unique a shaman brings to a team fight.

To answer your question, yes, I did get off at least 3 ticks in competitive arenas before this patch, mainly by keeping my totems up at all times, and also by putting it up in the heat of battle, replacing a mana spring with it. I'd be impressed if a team would manage to kill my totems faster than I can put them up, especially right before I pop the mana tide. An alternative tactic pre-patch would also be putting it behind a pillar or under the bridge. Both alternatives still work, but I generally lose a few ticks to that.

I'll play a few more arenas and gather some more intel, considering that we only met lower rating teams this week, and not the 2200-2400 rated teams we usually meet a few times during our sessions.

This animation puts my team approximately 6000-7000 mana behind what we usually were.
I think that is a pretty harsh result.

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Old 05/28/07, 12:51 PM   #5
doogless
Don Flamenco
 
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Draenei Shaman
 
Kil'Jaeden
Wow, I hadn't actually seen what the new totem looks like. That's ridiculous.

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Old 05/28/07, 4:17 PM   #6
Opioid
Don Flamenco
 
Blood Elf Warlock
 
Kil'Jaeden
Originally Posted by doogless View Post
Wow, I hadn't actually seen what the new totem looks like. That's ridiculous.
Its actually very useful as a "stand here" guide in raids.

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Old 05/28/07, 4:29 PM   #7
Yessia
Don Flamenco
 
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Blood Elf Death Knight
 
Mal'Ganis
Originally Posted by Opioid View Post
Its actually very useful as a "stand here" guide in raids.
It helps but it's still like maybe 15 yards max? What really hurts is that for some reason in 2.1 mana tide doesn't even show up as a buff(or atleast not for me) on my bars and the only indication that I have it is seeing the +mana from SCT.

Edit: Actally looking at the OP's buff bars I see mana tide is absent as well, and they're using the default buff bars, guess it's not just me.

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Old 05/28/07, 11:09 PM   #8
Targrend
Glass Joe
 
Orc Death Knight
 
The Venture Co (EU)
Originally Posted by Yessia View Post
It helps but it's still like maybe 15 yards max? What really hurts is that for some reason in 2.1 mana tide doesn't even show up as a buff(or atleast not for me) on my bars and the only indication that I have it is seeing the +mana from SCT.

Edit: Actally looking at the OP's buff bars I see mana tide is absent as well, and they're using the default buff bars, guess it's not just me.
Yeah, it's no longer a buff - it pulses like tremor.

But referring to the OP: I've found that I can't really pop this too soon in a 5v5 arena match. In the late game, people will certainly walk over to it and trash it, but I think if you pop it early then your opponents will have things they would rather be doing. On the other hand, the healers do go through their first 24% mana in the first few seconds in the fight, so it's unlikely to be wasted.

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Old 05/28/07, 11:16 PM   #9
Lumi
Don Flamenco
 
Blood Elf Hunter
 
Kil'Jaeden
I'd imagine its to lessen the need for mods to display when key cooldowns are used, but the new blessing of freedom goes the other direction.

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Old 05/29/07, 2:46 AM   #10
Bibdy
Great Tiger
 
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Orc Warlock
 
Bonechewer
Weird, I didn't even realise there was a new animation and I know I've killed several of them over the last week.

There's always free cheese in the mouse traps, but the mice there ain't happy.

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Old 05/29/07, 2:52 AM   #11
 Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
It's kind of hard to notice on areas with a light ground, I had trouble seeing the new effect on Nagrand and BEM, but it's obvious in RoL.

Not sure why they changed it to a pulse though, just means you have to detect the totem through the mana gain message instead of buff gains, not really a big hassle or deal.

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Old 05/29/07, 5:44 AM   #12
Darkmantle
King Hippo
 
Gnome Warlock
 
Spinebreaker
This feels to me like a number of changes done that provide information to players without having to use mods.

Before a top team could have a mod alert that mana tide was down and simply click a pre prepared macro to target it and wand. Now siince it is more visually noticeable it is easier for a non addon user to see it and try and counter it. Just like the buff/debuff visual duration it makes addon use less important.

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Old 05/29/07, 6:34 AM   #13
panny
Bald Bull
 
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Orc Shaman
 
Barthilas
I wish they would make the name of all the totems hidden to hostile targets who would have to rely on visual cues to determine what totems to destroy. Honestly, totem stomping mods enrage me.

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Old 05/29/07, 9:37 AM   #14
Crossbones
Don Flamenco
 
Blood Elf Paladin
 
Shattered Hand
Originally Posted by Darkmantle View Post
This feels to me like a number of changes done that provide information to players without having to use mods.

Before a top team could have a mod alert that mana tide was down and simply click a pre prepared macro to target it and wand. Now siince it is more visually noticeable it is easier for a non addon user to see it and try and counter it. Just like the buff/debuff visual duration it makes addon use less important.
and at the same time they made blessing of freedom much harder to detect. I doubt they changed mana tide to be intentionally visible for PvP; they just made a bunch of new graphics for a bunch of skills and this one happened to have negative effects.

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Old 05/29/07, 11:30 AM   #15
KinetiK
Don Flamenco
 
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Draenei Death Knight
 
Kel'Thuzad
Originally Posted by panny View Post
I wish they would make the name of all the totems hidden to hostile targets who would have to rely on visual cues to determine what totems to destroy. Honestly, totem stomping mods enrage me.
As a caster I concur, spell alert type addons make my priest cry in anguish. Why indeed is the enemy allowed to know what spell I'm casting without casting a "detect magic" type spell is beyond me. Is this sort of 'spell broadcast' standard for the MMO genre, is my post just a whinge?

Things are more like they are now than they ever were before. - Dwight Eisenhower

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Old 05/30/07, 2:06 PM   #16
scrub
Glass Joe
 
Draenei Shaman
 
Thunderhorn
Any decent player would kill my mana tide totem before the patch, you can't rely on it but you can still usualy get a few ticks of it.

They have highly visual animations on warriors shield wall & Retaliation aswell as rogues cloak of shadows and evasion. Its really not that much of a change to cry about.

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Old 05/30/07, 2:26 PM   #17
stampy
Piston Honda
 
Orc Death Knight
 
<GLA>
Executus
I have only one thing to say about that.


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Old 05/30/07, 3:10 PM   #18
Keline
King Hippo
 
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Blood Elf Death Knight
 
Mazrigos (EU)
Originally Posted by Opioid View Post
Its actually very useful as a "stand here" guide in raids.
Didn't they give us craftable Smoke Flares for that?

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Old 05/30/07, 3:29 PM   #19
DecimusGarona
Piston Honda
 
Tauren Druid
 
Garona
Mana tide was already a fairly weak PvP talent against any semi competent team, this seems like a silly nerf to me.

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Old 05/30/07, 3:29 PM   #20
Maligne
Mash in B
 
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Clarence
Tauren Druid
 
No WoW Account
Originally Posted by Keline View Post
Didn't they give us craftable Smoke Flares for that?
No silly, smoke flares are only for throwing when the raid is standing around and you know someone will see it and go "what the hell was that?"

Inform your dealers and whores of my credit, and pour me a goddamned drink!

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Old 05/30/07, 3:34 PM   #21
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Originally Posted by stampy View Post
I have only one thing to say about that.

I like this one better:
http://img296.imageshack.us/img296/2...reflectuc2.jpg

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Old 05/30/07, 3:36 PM   #22
Apate
POWER = MEAT + OPPORTUNITY = BATTLEWORMS
 
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ChickenArise
Night Elf Warlock
 
No WoW Account
Originally Posted by DecimusGarona View Post
Mana tide was already a fairly weak PvP talent against any semi competent team, this seems like a silly nerf to me.
Perhaps it wasn't a PvP nerf, perhaps it was a PvE buff so people could more readily get in range.

See you, auntie.

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Old 05/30/07, 6:56 PM   #23
Supa
Glass Joe
 
Tauren Shaman
 
Stormscale
Initially it may be seen as a pvp nerf, but now that some people have mentioned it, if you don't get the actually "mana gain" buff, is it possible that mods like Spell Alert can't detect the buff anymore and therefore opponents won't be spammed "Shaman has gained MANA TIDE"?

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Old 05/30/07, 9:42 PM   #24
Zerakor
Von Kaiser
 
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Draenei Shaman
 
Kazzak (EU)
For the warriors, the skill is at least more reactive now than it used to be.

Originally Posted by Supa View Post
Initially it may be seen as a pvp nerf, but now that some people have mentioned it, if you don't get the actually "mana gain" buff, is it possible that mods like Spell Alert can't detect the buff anymore and therefore opponents won't be spammed "Shaman has gained MANA TIDE"?
Well, from bad to worse really. It went from detectable with mods to detectable for everyone, and is dispellable by anyone to.

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Old 05/31/07, 6:30 AM   #25
mad-doc
Von Kaiser
 
Orc Shaman
 
Arthas
what i am wondering about is, why did they change the mana tide/spell reflect to super shiny "cantmissitevenifplayingwitheyesclosed" but changed the BoF graphic to "canttellifitisBoForjustsomthingelse" from the small waves under the player that were perfect.

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