 |
05/28/07, 9:53 AM
|
#1 (permalink)
|
|
Von Kaiser
Draenei Shaman
Kazzak (EU)
|
[Shaman] Mana Tide animation in PvP: Devastating
The new patch added a new animation for restoration shamans; mana tide got a pretty big swirling animation attached to it. This was all good until I tried to go to battlegrounds and arena with my current spec.
The most I got out of the totems after roughly 20 fights in the ~2050 rating bracket was 2 ticks, but mostly we just got one. It seems like the totem is the new prime target for arena teams.
If they insist on keeping this animation, it wouldn't be to much asking for a large health boost to it, or at least something.
SS of the totem animation:

Last edited by Zerakor : 05/30/07 at 2:58 AM.
|
|
|
|
|
|
05/28/07, 10:30 AM
|
#2 (permalink)
|
|
Don Flamenco
Blood Elf Warlock
Kil'Jaeden
|
This is an amazing new paradigm in game design. For future patches, maybe some rogue epics that constantly glow red and drip blood everywhere, even when stealthed.
|
|
|
|
|
|
05/28/07, 10:32 AM
|
#3 (permalink)
|
|
Glass Joe
|
Did you honestly ever get more than 2 ticks out of it in your really competitive matches? All my totems, mana tide especially but also think Windfury and Poison Cleansing, seem to get killed by whatever pets/hunters/priests. The Mana Tide sound is distinctive enough that most good teams either hear it, or they're already waiting for it because they know it's coming. I'm personally trying to convince my hunter to name his pet Mana Tide Totem.
To be frank,(and keep in mind my experience after the patch is rather limited as we've only had 15ish games since tuesday) the animation hasn't changed my game that much due to the fact that you can buy water to use. Unless you're against a priest/hunter/and lock(heavy mana drain), by the time you're outta mana, their offensive casters are close as well, and then you probably only have to deal with a warrior and possibly a hunter autoshotting. That really shouldn't be an issue for your paladin so that you can get 3 or 4 ticks of water. I dunno how often you run with a mage, but you'd be quite surprised at how easy it is to drop combat and switch regen gear and drink for 3 seconds unnoticed if you're not getting trained.
|
|
|
|
|
|
05/28/07, 10:42 AM
|
#4 (permalink)
|
|
Von Kaiser
Draenei Shaman
Kazzak (EU)
|
Mana tide is a totem I need, considering that my health:mana ratio is worse than my competition. It is also something unique a shaman brings to a team fight.
To answer your question, yes, I did get off at least 3 ticks in competitive arenas before this patch, mainly by keeping my totems up at all times, and also by putting it up in the heat of battle, replacing a mana spring with it. I'd be impressed if a team would manage to kill my totems faster than I can put them up, especially right before I pop the mana tide. An alternative tactic pre-patch would also be putting it behind a pillar or under the bridge. Both alternatives still work, but I generally lose a few ticks to that.
I'll play a few more arenas and gather some more intel, considering that we only met lower rating teams this week, and not the 2200-2400 rated teams we usually meet a few times during our sessions.
This animation puts my team approximately 6000-7000 mana behind what we usually were.
I think that is a pretty harsh result.
|
|
|
|
|
|
05/28/07, 11:51 AM
|
#5 (permalink)
|
|
Don Flamenco
|
Wow, I hadn't actually seen what the new totem looks like. That's ridiculous.
|
|
|
|
|
|
05/28/07, 3:17 PM
|
#6 (permalink)
|
|
Don Flamenco
Blood Elf Warlock
Kil'Jaeden
|
Originally Posted by doogless
Wow, I hadn't actually seen what the new totem looks like. That's ridiculous.
|
Its actually very useful as a "stand here" guide in raids.
|
|
|
|
|
|
05/28/07, 3:29 PM
|
#7 (permalink)
|
|
Piston Honda
Draenei Shaman
Crushridge
|
Originally Posted by Opioid
Its actually very useful as a "stand here" guide in raids.
|
It helps but it's still like maybe 15 yards max? What really hurts is that for some reason in 2.1 mana tide doesn't even show up as a buff(or atleast not for me) on my bars and the only indication that I have it is seeing the +mana from SCT.
Edit: Actally looking at the OP's buff bars I see mana tide is absent as well, and they're using the default buff bars, guess it's not just me.
|
|
|
|
|
|
05/28/07, 10:09 PM
|
#8 (permalink)
|
|
Glass Joe
Tauren Shaman
The Venture Co (EU)
|
Originally Posted by Yessia
It helps but it's still like maybe 15 yards max? What really hurts is that for some reason in 2.1 mana tide doesn't even show up as a buff(or atleast not for me) on my bars and the only indication that I have it is seeing the +mana from SCT.
Edit: Actally looking at the OP's buff bars I see mana tide is absent as well, and they're using the default buff bars, guess it's not just me.
|
Yeah, it's no longer a buff - it pulses like tremor.
But referring to the OP: I've found that I can't really pop this too soon in a 5v5 arena match. In the late game, people will certainly walk over to it and trash it, but I think if you pop it early then your opponents will have things they would rather be doing. On the other hand, the healers do go through their first 24% mana in the first few seconds in the fight, so it's unlikely to be wasted.
|
|
|
|
|
|
05/28/07, 10:16 PM
|
#9 (permalink)
|
|
Don Flamenco
Blood Elf Hunter
Kil'Jaeden
|
I'd imagine its to lessen the need for mods to display when key cooldowns are used, but the new blessing of freedom goes the other direction.
|
|
|
|
|
|
05/29/07, 1:46 AM
|
#10 (permalink)
|
|
Great Tiger
|
Weird, I didn't even realise there was a new animation and I know I've killed several of them over the last week.
|
There's always free cheese in the mouse traps, but the mice there ain't happy.
|
|
|
|
05/29/07, 1:52 AM
|
#11 (permalink)
|
|
Bald Bull
|
It's kind of hard to notice on areas with a light ground, I had trouble seeing the new effect on Nagrand and BEM, but it's obvious in RoL.
Not sure why they changed it to a pulse though, just means you have to detect the totem through the mana gain message instead of buff gains, not really a big hassle or deal.
|
|
|
|
|
|
05/29/07, 4:44 AM
|
#12 (permalink)
|
|
Don Flamenco
Gnome Warlock
Spinebreaker
|
This feels to me like a number of changes done that provide information to players without having to use mods.
Before a top team could have a mod alert that mana tide was down and simply click a pre prepared macro to target it and wand. Now siince it is more visually noticeable it is easier for a non addon user to see it and try and counter it. Just like the buff/debuff visual duration it makes addon use less important.
|
|
|
|
|
|
05/29/07, 5:34 AM
|
#13 (permalink)
|
|
role != roll
|
I wish they would make the name of all the totems hidden to hostile targets who would have to rely on visual cues to determine what totems to destroy. Honestly, totem stomping mods enrage me.
|
|
|
|
|
|
05/29/07, 8:37 AM
|
#14 (permalink)
|
|
Don Flamenco
Blood Elf Paladin
Shattered Hand
|
Originally Posted by Darkmantle
This feels to me like a number of changes done that provide information to players without having to use mods.
Before a top team could have a mod alert that mana tide was down and simply click a pre prepared macro to target it and wand. Now siince it is more visually noticeable it is easier for a non addon user to see it and try and counter it. Just like the buff/debuff visual duration it makes addon use less important.
|
and at the same time they made blessing of freedom much harder to detect. I doubt they changed mana tide to be intentionally visible for PvP; they just made a bunch of new graphics for a bunch of skills and this one happened to have negative effects.
|
|
|
|
|
|
05/29/07, 10:30 AM
|
#15 (permalink)
|
|
Don Flamenco
Human Priest
Burning Blade
|
Originally Posted by panny
I wish they would make the name of all the totems hidden to hostile targets who would have to rely on visual cues to determine what totems to destroy. Honestly, totem stomping mods enrage me.
|
As a caster I concur, spell alert type addons make my priest cry in anguish. Why indeed is the enemy allowed to know what spell I'm casting without casting a "detect magic" type spell is beyond me. Is this sort of 'spell broadcast' standard for the MMO genre, is my post just a whinge?
|
Things are more like they are now than they ever were before. - Dwight Eisenhower
|
|
|
|
05/30/07, 1:06 PM
|
#16 (permalink)
|
|
Glass Joe
Draenei Shaman
Thunderhorn
|
Any decent player would kill my mana tide totem before the patch, you can't rely on it but you can still usualy get a few ticks of it.
They have highly visual animations on warriors shield wall & Retaliation aswell as rogues cloak of shadows and evasion. Its really not that much of a change to cry about.
|
|
|
|
|
|
05/30/07, 1:26 PM
|
#17 (permalink)
|
|
Piston Honda
|
I have only one thing to say about that.

|
|
|
|
|
|
05/30/07, 2:10 PM
|
#18 (permalink)
|
|
King Hippo
Blood Elf Paladin
Destromath (EU)
|
Originally Posted by Opioid
Its actually very useful as a "stand here" guide in raids.
|
Didn't they give us craftable Smoke Flares for that?
|
|
|
|
|
|
05/30/07, 2:29 PM
|
#19 (permalink)
|
|
Piston Honda
|
Mana tide was already a fairly weak PvP talent against any semi competent team, this seems like a silly nerf to me.
|
|
|
|
|
|
05/30/07, 2:29 PM
|
#20 (permalink)
|
|
I'll see your Red Label
Undead Warrior
Skullcrusher
|
Originally Posted by Keline
Didn't they give us craftable Smoke Flares for that?
|
No silly, smoke flares are only for throwing when the raid is standing around and you know someone will see it and go "what the hell was that?"
|
What better cc is there for a druid than polymorph?
|
|
|
|
05/30/07, 2:36 PM
|
#22 (permalink)
|
|
Happy With What You Have To Be Happy With
Night Elf Warrior
Khadgar
|
Originally Posted by DecimusGarona
Mana tide was already a fairly weak PvP talent against any semi competent team, this seems like a silly nerf to me.
|
Perhaps it wasn't a PvP nerf, perhaps it was a PvE buff so people could more readily get in range.
|
See you, auntie.
"lol" is not a period lol
You don't need a machine to make a rainbow. For rainbows are made of happy thoughts, and dreams, and chocolate unicorns, and gumdrops, and licorice sunsets, and fuzzy gumdrop bears, and sugar-coated chocolate gumdrop land.
Originally Posted by DeeNogger
I am coming for you Apate.
|
|
|
|
|
05/30/07, 5:56 PM
|
#23 (permalink)
|
|
Glass Joe
|
Initially it may be seen as a pvp nerf, but now that some people have mentioned it, if you don't get the actually "mana gain" buff, is it possible that mods like Spell Alert can't detect the buff anymore and therefore opponents won't be spammed "Shaman has gained MANA TIDE"?
|
|
|
|
|
|
05/30/07, 8:42 PM
|
#24 (permalink)
|
|
Von Kaiser
Draenei Shaman
Kazzak (EU)
|
For the warriors, the skill is at least more reactive now than it used to be.
Originally Posted by Supa
Initially it may be seen as a pvp nerf, but now that some people have mentioned it, if you don't get the actually "mana gain" buff, is it possible that mods like Spell Alert can't detect the buff anymore and therefore opponents won't be spammed "Shaman has gained MANA TIDE"?
|
Well, from bad to worse really. It went from detectable with mods to detectable for everyone, and is dispellable by anyone to.
|
|
|
|
|
|
05/31/07, 5:30 AM
|
#25 (permalink)
|
|
Von Kaiser
|
what i am wondering about is, why did they change the mana tide/spell reflect to super shiny "cantmissitevenifplayingwitheyesclosed" but changed the BoF graphic to "canttellifitisBoForjustsomthingelse" from the small waves under the player that were perfect.
|
|
|
|
|
|
|