Originally Posted by CasT
The most obvious I can thik of is that you both are way too low on resilience. 1400 +healing seems way too much and is imo gimping both the resilience and stamina.
|
Well unfortunately I haven't been able to get very many 5v5 points for my druid since the season began, so I haven't been able to buy as much arena gear as I would have liked. Living off 2v2 points results in pretty poor returns. The few times I did go into 5v5 matches I just got assist trained down within seconds and there is nothing I could do to stop it. As a result, I just do 5v5 on my arcane fire mage instead, where I can actually provide something useful to the team.
Also my 2 gladiator pieces are doubling as PvE gear for the time being, hence the poor gem selection for PvP. Also of note is that druid healing power (and as a result, druid PvP survivability) scales the best with +heal gear, due to the nature of HoTs. While I would like more stamina and resilience, and have a good gear progression for both PvE and PvP planned out, I don't really plan on sacrificing huge amounts of +heal for moderate survivability gains.
Originally Posted by CasT
I think that in 2vs2 3vs3 it's all about doing a bit of both. So as a healer you need to be able to tank atleast one and heal and even add in some moonfire dps (just don't spam away the mana). And as a rogue you will need to bandage yourself when needed just to unload your partner
|
As a druid my job is to heal and keep 1 member of the opposite team CCed through cyclone and entangling roots spam. I do toss out a moonfire from time to time, but I definitely do not use it liberally as it sucks mana like crazy if I'm not careful about when/where I use it. Also, I can't imagine a situation where bandaging might help anything, as the only time either of us aren't topped up from hots is when we are actively being beat on.