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Old 05/28/07, 10:38 PM   #1
DecimusGarona
Piston Honda
 
Tauren Druid
 
Garona
Deep Thunder

Normally I can cyclone/roots kite warriors pretty much indefinitely in 2v2 arena, but when I get pitted up against a deep thunder MS warrior my plan goes all to hell. Inevitably at some point I will get intercepted, and mace spec proc/deep thunder procced in a 8-10 second stunlock from which I can't recover.

Is it possible to counter this, and if so how? And if not does anyone know if Blizzard plans on nerfing the proc rate or stun length on this weapon? It seems pretty ridiculous to me.

Edit for clarity: I'm a resto druid running with a combat daggers rogue, we are currently rated around 1850ish.

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Old 05/28/07, 11:41 PM   #2
Chosimu
Glass Joe
 
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Tauren Druid
 
Thrall
Save your Insignia of the Horde for it. It also becomes less of an issue the better your stamina and resilience gets.

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Old 05/29/07, 1:31 AM   #3
Voljun
Piston Honda
 
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Troll Priest
 
Mal'Ganis
Deep Thunder MS warriors are pretty much what Bears and I (I am the combat rogue) fear in our 2v2 matchups. Does anyone know the proc rate on this? I've checked Thottbot, but saw no useful replies.


Is this weapon a big issue for others in 2v2 and if so, what do you do about it? I'm frankly pretty amazed at how awesome this weapon can be in the hands of an arms warrior. I really can't imagine Sword Spec or Axe spec beating out a DT in the arena.


Chosimu, what level of stamina/resiliance is appropriate to handle this? You can see both our usual pvp setup in armory now. In case it changes, Bears hovers around 8.5k hp and 120 res while I am sitting at 9.8k with 110 res. Keep in mind that his hp is low to keep his healing up to an extremely high level.

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Old 05/29/07, 2:27 AM   #4
Randor
Don Flamenco
 
Night Elf Warrior
 
Kilrogg
DT is good in 2 on 2 but Axe spec is the way to go in 3on3 or 5on5.

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Old 05/29/07, 2:31 AM   #5
CasT
Piston Honda
 
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Night Elf Druid
 
Outland (EU)
The most obvious I can thik of is that you both are way too low on resilience. 1400 +healing seems way too much and is imo gimping both the resilience and stamina.

I think that in 2vs2 3vs3 it's all about doing a bit of both. So as a healer you need to be able to tank atleast one and heal and even add in some moonfire dps (just don't spam away the mana). And as a rogue you will need to bandage yourself when needed just to unload your partner

Do not matter how much you play, you will never get the carrot.

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Old 05/29/07, 2:48 AM   #6
Keline
King Hippo
 
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Blood Elf Death Knight
 
Mazrigos (EU)
Originally Posted by DecimusGarona View Post
Is it possible to counter this, and if so how? And if not does anyone know if Blizzard plans on nerfing the proc rate or stun length on this weapon? It seems pretty ridiculous to me.
And turning the game into a 2on1 in every match with an undispellable CC spell does not seem pretty ridiculous to you?

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Old 05/29/07, 4:17 AM   #7
Lalar
Glass Joe
 
Human Rogue
 
Kel'Thuzad
Deep Thunder is heavily imbalanced in 2v2's but loses a lot of it's draw in 5v5's in my opinion. When we fight a team and the warrior has a deep thunder my priest is constantly stunned and it is a very large uphill battle. But in 5v5's I think mace spec really loses a lot of it's draw. Even if it does proc on your target I don't think the stun is as good as chain critting someone.

so to answer the question, Deep Thunder is a game breaker in 2v2 and even 3v3's. But loses a lot of it's draw in 5v5's also.

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Old 05/29/07, 4:24 AM   #8
Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
The higher up you go into the 5vs5 brackets, the less you can hope for chain crits to kill someone.

In areas like BEM or teams with 2-3 people nearby being able to use SS, WW or Cleave to proc a stun on them is relatively helpful even if you don't notice it right away, i'd much rather have the stun proc over crits due to resilience going up and up.

Overall, with the 3.6-3.8ish speed weapon I believe the number was roughly 13-15% chance to proc total from Mace Spec + DT.

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Old 05/29/07, 4:33 AM   #9
woo-haa
Piston Honda
 
Human Warrior
 
Ravencrest (EU)
You give too much credit to the DT proc. You forget that most warriors with DT also spec mace specialization. This is what stuns you most of the time.

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Old 05/29/07, 4:40 AM   #10
Emeraude
Bald Bull
 
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Night Elf Warrior
 
Sargeras
Mace Spec is 11% proc rate with a 3.8 Weapon

DT's proc rate is about 2PPM.

Originally Posted by Keline View Post
And turning the game into a 2on1 in every match with an undispellable CC spell does not seem pretty ridiculous to you?
Oh, and Amen.

What is the most important thing to you? Won't you grant me the pleasure of taking it away.

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Old 05/29/07, 5:22 AM   #11
Lalar
Glass Joe
 
Human Rogue
 
Kel'Thuzad
Deep thunder can change a game in 2v2/3v3 but I don't see the same effect when it comes to 5v5's. Too many healers, a lot more room for stuns to make little difference. Now, I'm not saying deep thunder is horrible in 5v5's. But I think that the Mooncleaver line is a better suited weapon for my team's setup.

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Old 05/29/07, 10:55 AM   #12
DecimusGarona
Piston Honda
 
Tauren Druid
 
Garona
Originally Posted by CasT View Post
The most obvious I can thik of is that you both are way too low on resilience. 1400 +healing seems way too much and is imo gimping both the resilience and stamina.
Well unfortunately I haven't been able to get very many 5v5 points for my druid since the season began, so I haven't been able to buy as much arena gear as I would have liked. Living off 2v2 points results in pretty poor returns. The few times I did go into 5v5 matches I just got assist trained down within seconds and there is nothing I could do to stop it. As a result, I just do 5v5 on my arcane fire mage instead, where I can actually provide something useful to the team.

Also my 2 gladiator pieces are doubling as PvE gear for the time being, hence the poor gem selection for PvP. Also of note is that druid healing power (and as a result, druid PvP survivability) scales the best with +heal gear, due to the nature of HoTs. While I would like more stamina and resilience, and have a good gear progression for both PvE and PvP planned out, I don't really plan on sacrificing huge amounts of +heal for moderate survivability gains.

Originally Posted by CasT View Post
I think that in 2vs2 3vs3 it's all about doing a bit of both. So as a healer you need to be able to tank atleast one and heal and even add in some moonfire dps (just don't spam away the mana). And as a rogue you will need to bandage yourself when needed just to unload your partner
As a druid my job is to heal and keep 1 member of the opposite team CCed through cyclone and entangling roots spam. I do toss out a moonfire from time to time, but I definitely do not use it liberally as it sucks mana like crazy if I'm not careful about when/where I use it. Also, I can't imagine a situation where bandaging might help anything, as the only time either of us aren't topped up from hots is when we are actively being beat on.

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Old 05/29/07, 11:21 AM   #13
DecimusGarona
Piston Honda
 
Tauren Druid
 
Garona
Originally Posted by Keline View Post
And turning the game into a 2on1 in every match with an undispellable CC spell does not seem pretty ridiculous to you?
Cyclone is the druid level 70 class ability, would you rather that I not use it and just stand there and die instead? If anything it turns the match into a 1v1 at best, as kiting a warrior takes me out of the picture just as much as it takes him out of the picture. It certainly isn't a fight that I can expect to win, but hopefully it will give my partner enough time to kill the enemy healer, which if it is a decent healadin can often be 3-4 minutes or more. That requires me to be on top of my game for 3-4 minutes, making a minimum of mistakes, as even small mistakes (or badly timed CC resists) can quite easily get me killed.

Anyways, comparing a class ability to a crafted weapon that is usable by only a handful of classes with a specific profession, but has the potential to give the person wielding it an extremely powerful KO combo that is completely random/luck based seems a bit silly to me.

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Old 05/29/07, 11:33 AM   #14
Keline
King Hippo
 
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Blood Elf Death Knight
 
Mazrigos (EU)
It's never a 1on1 as your HoTs are still ticking on your teammate, the warrior however doesn't do jack for 12 seconds. Cyclone right now is the most frustrating spell for many players in the arena, don't expect a lot of pity when you post a thread "Deep Thunder warrior ripped my face off when I tried to cyclone him"

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Old 05/29/07, 11:36 AM   #15
Hoonboof
Von Kaiser
 
Human Death Knight
 
The Venture Co (EU)
Originally Posted by DecimusGarona View Post
:words:
What's your point? There's a 2PPM proc on a mace anyone without a weapon spec can have and there's a seperate 11% Weapon Specialisation. It's no more overpowered than Cyclone.

At least you can trinket the DT/Mace Spec Proc, there's no escape from Cyclone.

:goon2:

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