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06/06/07, 8:35 PM
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#1 (permalink)
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Piston Honda
Human Priest
Bleeding Hollow
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PvP Trinkets Changed
Every trinket now removes any movement impairing effect and any effect that causes the player to lose control of their character.
https://forums.worldofwarcraft.com/t...08236503&sid=1
edit: I'm really not a big fan of this change atm, because it seems to heavily favor classes that don't rely on CC and races/classes that have other ways of breaking specific CC (stoneform, wotf)
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The last digit of Pi is delicious.
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06/06/07, 8:44 PM
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#2 (permalink)
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Bald Bull
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Dwarf paladins rejoice?
Does anyone, off the cuff, remember which classes didn't have a fear break on their pvp trinkets? Unfortunately I've only played warrior / rogue / warlock / shaman so far, and don't have much experience w/ other classes.
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06/06/07, 8:46 PM
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#3 (permalink)
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Don Flamenco
Gnome Rogue
Forscherliga (EU)
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Makes huge diffrence in balancing. Quite bad for rogues and druids and very good for Warriors.
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06/06/07, 8:51 PM
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#4 (permalink)
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Bald Bull
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While I don't think we're going to see a huge change in 5vs5 because of this, it'll be interesting to see what happens regarding the dmg/dmg Feral Druid/Rogue type of teams, finally a counter to Cyclone.
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A recipe for a superior resilience gem has been added and is rumored to be held by the residents of Halaa.
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Mystic Dawnstone?
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06/06/07, 8:53 PM
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#5 (permalink)
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Soda Popinski
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I hadn't even thought about the possibility of it affecting cyclone. It'd be rough for us if it does break it for sure
edit: posts are confirming it does break cyclone
Last edited by Lord BEEF : 06/06/07 at 9:46 PM.
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06/06/07, 9:01 PM
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#6 (permalink)
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Von Kaiser
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Well thats a hefty and unneeded kick in the balls to rogues.
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06/06/07, 9:07 PM
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#7 (permalink)
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Von Kaiser
Troll Rogue
Alexstrasza (EU)
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Blind is absolutly worthles now … and probably breaks sap aswell … so gn8 rogue in 2vs2
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06/06/07, 9:09 PM
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#8 (permalink)
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Bald Bull
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Hardly
People always overhype these kind of changes and make it sound like the world is going to end.
edit: Since someone probably wants a longer post so padded it with about 500 words to make it longer.
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06/06/07, 9:32 PM
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#9 (permalink)
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Piston Honda
Blood Elf Rogue
Magtheridon (EU)
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The medallion version only costs 16983 now.
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06/06/07, 9:46 PM
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#10 (permalink)
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Soda Popinski
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I see the logic in making all the trinkets the same, but if it affects new stuff such as blind, cyclone, deathcoil, etc., I think that's a really bad idea.
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06/06/07, 10:36 PM
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#12 (permalink)
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Piston Honda
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Character copy isn't working yet but made a level 1 and checked champions hall. Cost is way down but did not see any new gear.
This makes me nervous...
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* Arena and Honor Rewards: As part of the inauguration of Season 2, the costs of all Arena items and Honor items has been reduced.
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And no other mention of pvp gear. It's early, and it's not live but it just makes me a bit nervous.
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06/06/07, 10:52 PM
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#13 (permalink)
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Piston Honda
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This seems to help warriors and paladins the most, and hurts a lot more than it helps for some classes such as druid. Oh well, at least my pvp trinket breaks snares and polymorph now? Whee.
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06/06/07, 11:06 PM
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#14 (permalink)
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Bald Bull
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Not a bad deal when you consider it would save risking shifting out and getting stunned in caster form....you can use trinket in form right?
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06/06/07, 11:21 PM
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#15 (permalink)
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Custom User Title
No main until WotLK
Dwarf Priest
<Too Far Jaded>
Frostmourne
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A very interesting change indeed. I don't think this will affect 5v5 too heavily, but it's definitely going to rock 2v2 and to a lesser extent 3v3. A lot of strategies revolve around killing during a CC, especially the Warlock+SPriest vs Warrior+Paladin matchup. I guess it's going to come down to if you can get the mass dispell off before the warrior trinkets out of DC and pummels.
It's definitely needed that it removes everything that was removable before, shaman in particular got the short end of the stick before and that wasn't fair. Removing everything though... I dunno, seems a bit much. Especially if paladins and mages still can't invuln out of cyclone.
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06/06/07, 11:26 PM
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#16 (permalink)
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Von Kaiser
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I'll wait and see how it turns out, but as a resto druid this definitely isn't good news. But 1 cyclone broken every 2 minutes isn't the end of the world. If anything it helps out the warrior+paly 2v2 teams more than it hurts anyone else.
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06/07/07, 12:28 AM
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#17 (permalink)
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Glass Joe
Tauren Druid
Twisting Nether (EU)
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Originally Posted by Shadowed
Not a bad deal when you consider it would save risking shifting out and getting stunned in caster form....you can use trinket in form right?
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What's the point? shift out and if you got stunned in caster form use trinket then.
Considering the medallion of the horde has resilience on it and this awesome use, I think I will try to work out my tanking gear to make trinket slot for it. would help out in situations where I get stunned and unable to dodge.
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06/07/07, 1:39 AM
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#18 (permalink)
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Bald Bull
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Originally Posted by Dey
What's the point? shift out and if you got stunned in caster form use trinket then.
Considering the medallion of the horde has resilience on it and this awesome use, I think I will try to work out my tanking gear to make trinket slot for it. would help out in situations where I get stunned and unable to dodge.
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Because you're going to use mana to shift, and it's still less risk?
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06/07/07, 2:45 AM
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#19 (permalink)
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Piston Honda
Night Elf Druid
Outland (EU)
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Originally Posted by Lord BEEF
I hadn't even thought about the possibility of it affecting cyclone. It'd be rough for us if it does break it for sure
edit: posts are confirming it does break cyclone
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As a resto druid in Arena this is not a problem. It's just the best way to get them to use their trinket. I'd rather see them trinket a 6s cyclone than a warlock fear.
But for ferals I really think this gonna be a kick in the nuts: their only CC is now weak and they are resetting DR timers to shift to cast cyclone.
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Do not matter how much you play, you will never get the carrot.
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06/07/07, 4:04 AM
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#20 (permalink)
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Versatile Child
Dwarf Priest
Stormscale (EU)
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I'm unsure about this change to be honest.
From my perspective, I personally think that we're (priests) the weakest class in the game for arena healing when it comes to viable escape routes (We have fear, which against our main weakness, and the majority of classes due to trinket is useless,) and this only makes us weaker with people being able to trinket out of mind control, which of course removes all viable CC we have when it comes to arena (during the first phase, and used as a defensive spell.) On the other hand though, we can now trinket out of hamstring, so I guess it could be worse (Poisons being no problem to me)
Also, this is a huge buff to the strongest class in PVP in my opinion. now warriors generally don't have to care about anything stopping them in any form for the first trinket cooldown
Gnome Warriors, Dwarf Paladins, Dwarf Priests, and Undead Priests get the biggest boost out of this, mainly due to their racial back-ups.
Rogues, Warlocks, and Druids will feel a sting though.
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06/07/07, 5:04 AM
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#21 (permalink)
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Von Kaiser
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I think this change goes to deep to really figure out how it will relate to the different classes before we get to test it. On the surface it looks like CC classes like the mage who can spam their CC will be little affected, while CC on a short cooldown (priest fear to name one) will be somewhat worse. Then there is one-shot (in practice) abilities like sap, which previously had no counter apart from self immunity effects, which will be much worse now.
Most CC land in between these somewhere. The longer a spell's cooldown is, and the harder it was to previously remove, the worse this patch is for that spell. Wing Clip and Hamstring now have counters apart from Blessing of Freedom, but these are spammable anyway.
You end up with a matrix which looks like this
x -- Ease of removal today --->
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C
o
o
l
d
o
w
n
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v
Where cooldown decreases and ease of removal increases from X.
Top left is affected the most, and the severity diminishes for the spell the further down or to the right it would be placed prior to this patch. Sap is top left (one shot, no removal) - sheep is bottom right (chain cast, has a lot of counters).
But like I said, we can only figure out what this really means by testing it.
I do believe this change adds some complexity and skill to arena matches though, since everyone can remove everything, it becomes a lot harder to choose the right thing to remove at the right time.
Last edited by raal : 06/07/07 at 5:09 AM.
Reason: clarification
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06/07/07, 5:39 AM
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#22 (permalink)
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Piston Honda
Night Elf Druid
Outland (EU)
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I think both last poster are on to the two issues that I think Blizzard are about to fix.
1. CC:s Cooldown and trinket. compare 4 AE fears (in one trinket time) with litterally spammable Polymorph. I belive that blizzard are going to adjust these alot more.
2. This enhances the importance of choosing "right" Racials. I do think that Blizzard in some way will either up other racials or lower some or maybe even remove them completely as suggested after WSVG
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Do not matter how much you play, you will never get the carrot.
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06/07/07, 6:09 AM
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#23 (permalink)
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Von Kaiser
Night Elf Warrior
Lightninghoof
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Wow. This is great news. I'm not sure how it will affect arena, but i'm getting sick of not being able to break freezing trap 1v1.
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You have the right to remain silent. THAT MEANS SHUT UP.
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06/07/07, 9:34 AM
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#24 (permalink)
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Great Tiger
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^^^ ugg, so long ever having a chance against a warrior.
So any word on trinkets removing scatter shot too?
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06/07/07, 9:38 AM
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#25 (permalink)
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Von Kaiser
Bolg
Troll Priest
No WoW Account
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I'm curious as to how this will impact the baalance in the 2v2 and perhaps the 3v3 arenas. The teams low on CC like warrior/paladin will probably grow even stronger.
I guess this was done to counter the constant whine about racials?
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