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06/07/07, 2:48 PM
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#51
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Thoroughly Inebriated
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Originally Posted by Shadowed
Okay and? Now they can't trinket out of your stuns, if they want to trinket out of crippling poison I'll just Shiv it back on them and enjoy the fact that they can't trinket out of stun.
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The point is that trinketing out of long-duration abilities like Sap and Blind allows them to shift the balance of the fight. In the example Tiiki presented, now the warlock doesn't need to trinket out of the stun if his priest buddy can break sap and just heal him or DPS/CC. The change in the dynamic of the fight is a significant disadvantage for the rogue because one of their primary defensive measures in smaller arenas(preventing the second person from entering the fight) is now gone.
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It really seems like much less of a nerf when you consider that for a rogue, it either opens up untrinketed kidney shots, or at the worst, leaves blind unchanged. People have to decide now if they want to waste the trinket on the kidney shot or save it for the blind, and that's even if they didn't already have to blow it on sap! In fact, if you're able to sap and force a trinket only to have unharrased kidney shots, it starts to sound more like a buff to me.
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The point I'm trying to make is that because they can trinket the sap, the kidney shot loses much of its danger.
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06/07/07, 2:49 PM
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#52
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Soda Popinski
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Originally Posted by kharen
So you'll engage, wait for them to get CCed somehow and break it with their trinket, then magically get them out of combat and you back into stealth, in close proximity to each other, so you can sap them.
What.
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People don't always stay in combat the entire time, healers will sometimes be trying to play LoS games and will get OOC that way or run to drink, or maybe someone feared them which usually results in being OOC.
The only classes that really makes it hard to get OOC and sap are Hunters and Warriors.
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The point is that trinketing out of long-duration abilities like Sap and Blind allows them to shift the balance of the fight. In the example Tiiki presented, now the warlock doesn't need to trinket out of the stun if his priest buddy can break sap and just heal him or DPS/CC. The change in the dynamic of the fight is a significant disadvantage for the rogue because one of their primary defensive measures in smaller arenas(preventing the second person from entering the fight) is now gone.
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healer/dmg vs healer/dmg you shouldn't be trinketing out of sap anyway, it's rather hard for someone to be killed within 8-10 seconds if it's a Rogue going up against another class since most of them have some sort of counter that can help them survive for 10 seconds and STA/Resilience.
If they waste the trinket on sap, then fear will get them.
People are looking at this in black and white, is it a nerf? Yes, is it going to make Rogues useless? No, will have an advantage now since we can remove CCs, the people who are effected mainly are the dmg/dmg types of teams that rely on locking people down for 15-25 seconds.
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The point I'm trying to make is that because they can trinket the sap, the kidney shot loses much of its danger.
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I find it worse to deal with someone trinketing out of KS then Blind/Sap, I'd rather know I can KS someone when I actually need it to survive rather then having them use it at the last second and dying because my healer got feared 40yd away.
Last edited by Shadowed : 06/07/07 at 2:54 PM.
Reason: Wodin posted before me, responded
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06/07/07, 3:02 PM
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#53
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Great Tiger
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Originally Posted by Shadowed
Are people really this clueless? If they break Sap they can't break Blind, or KS or CS.
If you think CC is useless because of this trinket, you really shouldn't be in arenas in the first place.
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KS and CS already were limited usefulness vs. warriors given Second Wind and stupid amounts of stun resist.
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06/07/07, 3:11 PM
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#54
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Soda Popinski
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Originally Posted by Cel
KS and CS already were limited usefulness vs. warriors given Second Wind and stupid amounts of stun resist.
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Indeed, most of the time I have to use Blind to counter them, will have to see but it'll be nice to remove hamstring for Warriors who snare and run away while the Paladin screws around BoFed.
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06/07/07, 3:13 PM
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#55
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Soda Popinski
Ramala
Orc Rogue
No WoW Account
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Originally Posted by Maligne
In fact, if you're able to sap and force a trinket only to have unharrased kidney shots, it starts to sound more like a buff to me.
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I've been willing myself to stay out of this, but ... exactly what kind of statement is this? Your opponent now has more choices and that somehow makes you stronger?
I'm almost always trying to use all my control options available in any given Arena match, and all Blizzard has done is guarantee that at least one of them, most likely the currently most-reliable Blind, won't work. Meanwhile, my biggest control issue remains Hamstring which is still spammable.
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Before you start to drift, and your soul begins to scream.
I just wanted to tell you, that you're listening to a dream.
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06/07/07, 3:30 PM
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#56
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stalemate associate
Osseric
Blood Elf Paladin
No WoW Account
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Originally Posted by Maestroquark
I've been willing myself to stay out of this, but ... exactly what kind of statement is this? Your opponent now has more choices and that somehow makes you stronger?.
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Yes, they now have the freedom to choose wrong.
Honestly not sure what problem this change is intended to address. It certainly doesn't diminish the value of racial CC breaks.
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06/07/07, 3:34 PM
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#57
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Great Tiger
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What irks me a bit about the whole thing is this line of thought
- This hurts classes that rely on CC (duh)
- With the exception of mages, classes that CC are already underrepresented in 5v5
- 5v5 is the only place to get the big arena points thanks to the formula change
The sky is most certainly not falling, but a change that benefits the most represented 5v5 classes (warrior and pally) and hurts the least represented classes (rogue, druid, hunter and warlock) will obviously require some further balance adjustments down the road.
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06/07/07, 3:37 PM
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#58
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Soda Popinski
Ramala
Orc Rogue
No WoW Account
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Originally Posted by malthrin
Yes, they now have the freedom to choose wrong.
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Rogues rejoice, your class balance is now predicated on players being moronic! Honestly, I'd rather have them trinket out of a stun (which some classes already could do) than a Sap or Blind. Which means in the best case scenario, I've gained zero benefit from the current mechanics. Yet that's somehow a "buff"?
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Before you start to drift, and your soul begins to scream.
I just wanted to tell you, that you're listening to a dream.
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06/07/07, 3:40 PM
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#59
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Great Tiger
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Originally Posted by malthrin
Yes, they now have the freedom to choose wrong.
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I don't buy that argument as presumably good players know what the right choice is. And me being able to save my teammate with an NS heal by trinketing out of a CC I could not trinket out before is worth more to me than me potentially wasting my trinket is to my opponent.
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06/07/07, 3:41 PM
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#60
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Great Tiger
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Have you had much trouble with Warlocks since their trinket change in the last patch? I'm decked the fuck out in arena and PVP gear and I still have a hard time beating rogues even when I break a 5pt KS.
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There's always free cheese in the mouse traps, but the mice there ain't happy.
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06/07/07, 3:44 PM
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#61
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Soda Popinski
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Originally Posted by Maestroquark
Rogues rejoice, your class balance is now predicated on players being moronic! Honestly, I'd rather have them trinket out of a stun (which some classes already could do) than a Sap or Blind. Which means in the best case scenario, I've gained zero benefit from the current mechanics. Yet that's somehow a "buff"?
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Ever play against a Druid that spams Cyclone on you while they kill your team mate?
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06/07/07, 3:47 PM
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#62
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the staleness of Max's dumps
Vykromond
Tauren Druid
No WoW Account
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I think "they have the freedom to choose wrong" was a joke, guys.
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06/07/07, 3:56 PM
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#63
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King Hippo
Byashi
Gnome Warrior
No WoW Account
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I'm really intrested if this breaks counterspell. Freedom to run around stabbing people for fifty damage isn't exactly my idea of "controlling my character." If it doesn't remove counterspell effects and curse of tongues it's really not a big change for me.
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06/07/07, 3:58 PM
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#64
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Mash in B
Clarence
Tauren Druid
No WoW Account
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Originally Posted by levk
I'm really intrested if this breaks counterspell. Freedom to run around stabbing people for fifty damage isn't exactly my idea of "controlling my character." If it doesn't remove counterspell effects and curse of tongues it's really not a big change for me.
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I think it's pretty safe to say that, no, it will no remove counterspell or curse of tounges.
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Inform your dealers and whores of my credit, and pour me a goddamned drink!
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06/07/07, 4:09 PM
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#65
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Piston Honda
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Originally Posted by levk
I'm really intrested if this breaks counterspell. Freedom to run around stabbing people for fifty damage isn't exactly my idea of "controlling my character." If it doesn't remove counterspell effects and curse of tongues it's really not a big change for me.
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It isn't? Now you can blow a trinket to get out of a sheep or fear or sap to save someone's life instead of blowing a divine shield, and can use that to save yourself from dying instead.
Part of how I play vs. a paladin is an attempt to get him to blow his shield early by CCing him and then putting heavy pressure on someone, so he either blows DS or a teammate dies. Once the DS is gone the paladin is much, much easier to kill. Now the paladin can save the DS. This is a pretty huge buff.
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06/07/07, 4:11 PM
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#66
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stalemate associate
Osseric
Blood Elf Paladin
No WoW Account
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Originally Posted by Maestroquark
Rogues rejoice, your class balance is now predicated on players being moronic! Honestly, I'd rather have them trinket out of a stun (which some classes already could do) than a Sap or Blind. Which means in the best case scenario, I've gained zero benefit from the current mechanics. Yet that's somehow a "buff"?
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Sarcasm, sorry. While some players will have an itchy trigger finger on the new trinket, they aren't the ones to worry about anyway - and yet, they're probably the most enthusiastic supporters of the change.
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06/07/07, 4:20 PM
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#67
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King Hippo
Byashi
Gnome Warrior
No WoW Account
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Originally Posted by Safid
It isn't? Now you can blow a trinket to get out of a sheep or fear or sap to save someone's life instead of blowing a divine shield, and can use that to save yourself from dying instead.
Part of how I play vs. a paladin is an attempt to get him to blow his shield early by CCing him and then putting heavy pressure on someone, so he either blows DS or a teammate dies. Once the DS is gone the paladin is much, much easier to kill. Now the paladin can save the DS. This is a pretty huge buff.
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The paladin trinket on live removes basically everything except sap and seduce.
e: well there's also blind, but really they've never been an issue in the first place due to blessing of sacrifice. Basically what I'm saying is I don't see how my trinket got better unless it does clear counterspell because it doesn't really do anything for me the old one didn't. Bailing me out in case I fucked up and didn't bless sacrifice doesn't count.
Last edited by levk : 06/07/07 at 4:30 PM.
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06/07/07, 4:38 PM
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#68
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Don Flamenco
Blood Elf Paladin
Shattered Hand
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This doesn't do much for paladins or warriors except in regards to mind control. Unless I fuck up, I shouldn't be blinded or sapped anyway and it'd be extremely dangerous to blow the trinket on anything other than a fear or stun except in the rare occasions where I need to break cyclone or DC RIGHT NOW.
What it helps most is priests and shamans, I think. Shamans got the shaft on the trinket before and it's good that this will bring them in line with the others. Non-dwarf priests being able to bust poisons and dwarf priests being able to do it twice is huge.
As far as rogues go, I'd assume being able to break hamstring would be fairly useful.
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06/07/07, 4:40 PM
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#69
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Great Tiger
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Originally Posted by levk
The paladin trinket on live removes basically everything except sap and seduce.
e: well there's also blind, but really they've never been an issue in the first place due to blessing of sacrifice. Basically what I'm saying is I don't see how my trinket got better unless it does clear counterspell because it doesn't really do anything for me the old one didn't. Bailing me out in case I fucked up and didn't bless sacrifice doesn't count.
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When I run with a shaman, we'll purge BoS off whoever he cast it on then Blind the Paladin, much like killing the Poison Clensing Totem. Would be useful in those situations.
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06/07/07, 4:42 PM
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#70
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Von Kaiser
Dwarf Paladin
Bleeding Hollow
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It gives Paladins a larger margin for error. It adds a *small* change to war/pal mirror matchups in 2v2, since the Paladin could always use his trinket on the first fear, and than use it again on hamstring to kite a bit and use that time to throw BoF on the war if he usually saves it for himself.
That's about it. Everything else BoS should have taken care of.
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06/07/07, 4:46 PM
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#71
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Piston Honda
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Originally Posted by Crossbones
As far as rogues go, I'd assume being able to break hamstring would be fairly useful.
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I've got 3 root breakers. Having a 4th is always welcome, but really, it's going the be the last one I use. I mean, trinket the frost nova and eat the sheep, or imp sprint the nova and trinket the sheep? It's a no brainer.
If you read the wow.com forums (not that I'd blame you if you didn't! ever!) it's pretty clear Blizz knows this impacts rogues more than anyone else.
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06/07/07, 5:10 PM
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#72
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Piston Honda
Blood Elf Hunter
Twisting Nether (EU)
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I honestly disgust this change, period.
2on2 feraldruid/rogue is destroyed now. The strength of this combo was sap/blind/cyclone. The ability to keep someone out of the picture for the first ~20 secs and the immense amount of pressure this put on the opposing duo was what made the combo even viable.
The arguments about baiting wrong uses of the trinket is stupid in this regard. Sure we can put a full duration blind on the priest if he decides to trinket sap, but where are the gain in that?!
Feral druid/rogue was a "win in 45 sec's or face the concequences"-sort of combo. True, we can still win, but this change makes it enormeously harder. We actually even have to fight Warlock/priest combos now.
Now that i've ended my rant, this propably is quite good for the game as a whole, just not in its current form. The ability to break ANYTHING and the amount of choices this brings is an overall good change, however some rebalancing is quite needed to make sense of it all.
anyways, moonkin here i come
Last edited by drole : 06/07/07 at 5:41 PM.
Reason: adding stuff
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06/07/07, 5:18 PM
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#73
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Soda Popinski
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Originally Posted by Safid
I've got 3 root breakers. Having a 4th is always welcome, but really, it's going the be the last one I use. I mean, trinket the frost nova and eat the sheep, or imp sprint the nova and trinket the sheep? It's a no brainer.
If you read the wow.com forums (not that I'd blame you if you didn't! ever!) it's pretty clear Blizz knows this impacts rogues more than anyone else.
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No, you have one method of breaking physhical snares (Wing Clip/Hamstring) or snares (Imp Hamstring/Imp Wingclip) untalented and two methods when it's a magic snare (Crippling Poisons/Frost Armor/ect), or a magic root (Frost Nova/ect) untalented.
If you wanted to break everything possible you could just go combat/sub
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06/07/07, 5:32 PM
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#74
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Piston Honda
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Point is, rogues have a lot of options when it comes to breaking snares, so adding the trinket to it has less of an effect than if, say, rogues couldn't break snares already.
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06/07/07, 5:41 PM
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#75
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Soda Popinski
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Originally Posted by Safid
Point is, rogues have a lot of options when it comes to breaking snares, so adding the trinket to it has less of an effect than if, say, rogues couldn't break snares already.
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2-3 physical snare breaks is pretty nice against a Warrior/Paladin or Resto Druid/Whatever kind of teams where trying to catch up to them can be incredibly hard, although the main thing I'm excited for is mainly the fact that I can break Cyclone with it.
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