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Old 06/07/07, 12:59 PM   #1
jmlowry
Glass Joe
 
Night Elf Rogue
 
Mal'Ganis
If you could create your own arena

The topic is simple. If you could create your own arena maps/layouts, how would you design them? In counter-strike, anyone was able to create their own maps, however very few knew how to fine tune them for league play. Things like timing, balance, and choke points have to be considered. Even more so in WoW, I think, due to other variables like LoS.

Which textures would you use? What theme would you go for? How would the general layout contribute to exciting arena matches?

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Old 06/07/07, 1:00 PM   #2
Trippy
Von Kaiser
 
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Orc Warlock
 
Auchindoun
A wide open field, I'd use the old AQ style textures, no LoS obstructions but, maybe a hill in the middle.
I want something simple and easy to navigate that doesn't rely on hiding.

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Old 06/07/07, 1:15 PM   #3
Zaq
Don Flamenco
 
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Blood Elf Priest
 
Ursin
Hiding is fine, you should just have to move closer to the other team in order to do so. An open field would defeat the significant advantadge that can be obtained by intelligent positioning. Having pillars or gates to hide around right near the start of an arena causes problems, LoS tactics in general are less so.

"I have nothing personally invested in my own opinions. I'm just, like, inviting you to join me on the bandwagon of my own uncertainty." -Taylor Mali

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Old 06/07/07, 1:26 PM   #4
mad-doc
Von Kaiser
 
Orc Shaman
 
Arthas
If it is for the looks i would like to have an booty bay style arena(would be unplayable).

An arena that is playable would be something in the direction of loaderon but with a better ground, there is to much stuff/water that distracts.

Keep it simple without fancy stuff (tornados,pits,etc) but put in things that create tactical depth.

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Old 06/07/07, 1:28 PM   #5
Cel
Great Tiger
 
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Night Elf Rogue
 
Ysera
The start zone should be a trap door... dropping you into the arena in some manner. I'm tired of people hiding in start zones.

"There is much pleasure to be gained from useless knowledge." - Bertrand Russell

Alpha is recruiting... go go.

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Old 06/07/07, 1:34 PM   #6
Vazu
Don Flamenco
 
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Night Elf Druid
 
Uldum
Originally Posted by Trippy View Post
A wide open field, I'd use the old AQ style textures, no LoS obstructions but, maybe a hill in the middle.
I want something simple and easy to navigate that doesn't rely on hiding.
..lol

So, in other words something totally imbalanced that heavily favors casters. Got it..

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Old 06/07/07, 1:37 PM   #7
Trippy
Von Kaiser
 
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Orc Warlock
 
Auchindoun
Originally Posted by Vazu View Post
..lol

So, in other words something totally imbalanced that heavily favors casters. Got it..
Well, its a little wet dream for me, of course, it'll never happen.

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Old 06/07/07, 1:47 PM   #8
Shavnir
Mostly Harmless
 
Tauren Warrior
 
Mal'Ganis
Booty Bay in arena form. It'd be horrible to play in but man it'd look cool.

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Old 06/07/07, 2:18 PM   #9
Gristle
Glass Joe
 
Tauren Warrior
 
Runetotem (EU)
A huge bar room, with npc's kicking off with each other, and hurling barstools. Give the players the maximum 'drunk' effect upon entering!

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Old 06/07/07, 3:01 PM   #10
Gulaja
Von Kaiser
 
Dwarf Paladin
 
Bleeding Hollow
I agree with the Booty Bay club.

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Old 06/07/07, 3:22 PM   #11
waar
Glass Joe
 
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Undead Warrior
 
Ner'zhul
Completely open field with green grass, no LoS objects and lots of sun light. I'd call it Emain Macha. Also I like the trap door idea where it drops your team in the arena.

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Old 06/07/07, 3:58 PM   #12
Keline
King Hippo
 
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Blood Elf Death Knight
 
Mazrigos (EU)
It should have objects to hide behind, but it should be large enough that you could stay away far enough from these objects.

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Old 06/07/07, 4:24 PM   #13
Monsanto
Don Flamenco
 
Tauren Druid
 
Mug'thol
As a druid, I would of course like a really big arena where travel form could really be put to good use.


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Old 06/07/07, 5:56 PM   #14
Tee
Glass Joe
 
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Human Warrior
 
Arathor
Some sort of bottomless pit for people to fall in would be good.

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Old 06/07/07, 6:11 PM   #15
Andorien
Von Kaiser
 
Human Warrior
 
Cenarion Circle
Originally Posted by Tee View Post
Some sort of bottomless pit for people to fall in would be good.
How about a fight on one of those floating islands in Nagrand?

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Old 06/07/07, 6:34 PM   #16
nurf
Glass Joe
 
Murloc Warrior
 
Blackhand
A 5 square foot box that is totally dark.

Goo Sweeping strike/Blade Flurry spam!

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Old 06/07/07, 6:42 PM   #17
vorda
Bald Bull
 
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Blood Elf Paladin
 
Jaedenar (EU)
Heh, I was in Booty Bay the other day to get my Tabard of Frost and I remebered this beta PvP movie I saw a long long time ago. It contained some world pvp between nurfed and... and had some scenes in Booty Bay. I even said on guildchat that they should make a 'pirate' arena.

Booty bay it is for me!

ps: WoW needs more pirates!

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Old 06/07/07, 6:59 PM   #18
Bibdy
Great Tiger
 
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Orc Warlock
 
Bonechewer
At the top of a giant mountain with a lightning storm in the sky/background, several scattered rocks to hide behind but no real safe haven to give you a big positioning advantage (like the joke that is the Lordaeron starting rooms).

Not only pirates, we could also have ninjas in the form of a Pandaren dojo arena.

And my obligatory ridiculous idea: Chariots.

There's always free cheese in the mouse traps, but the mice there ain't happy.

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Old 06/10/07, 12:41 PM   #19
LordMoriar
Glass Joe
 
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Orc Hunter
 
Frostwhisper (EU)
Pirate arena: 2 pirateships connected by a couple or more gangplanks.

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Old 06/10/07, 1:41 PM   #20
Keline
King Hippo
 
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Blood Elf Death Knight
 
Mazrigos (EU)
Originally Posted by Tee View Post
Some sort of bottomless pit for people to fall in would be good.
Mind control? O,o

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Old 06/10/07, 2:26 PM   #21
Lycur
Von Kaiser
 
Gnome Warlock
 
Shattered Hand
Originally Posted by LordMoriar View Post
Pirate arena: 2 pirateships connected by a couple or more gangplanks.
Oh please god, this.

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Old 06/10/07, 4:44 PM   #22
AndrewCarr
Piston Honda
 
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Night Elf Hunter
 
Mal'Ganis
I would probably go for a slightly larger Gurubashi Arena. Not very creative, and possibly biased on the "best arena", but it's what I would prefer over the current LOS ones. I like the idea of having more interesting maps, like in fps games, but the old arenas didn't seem to work well with TBC.

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Old 06/10/07, 5:11 PM   #23
diotox
Don Flamenco
 
Clot
Undead Death Knight
 
No WoW Account
A slightly larger version of nagrand, with the trap door idea that drops you into it at the start, and every say, 90 to 120ish seconds or so, one of the pillars retracts into the ground, so if the match drags on long enough due to ring around the pillar shennanigans it will eventually be an open field.

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Old 06/10/07, 11:41 PM   #24
Kegsta
Piston Honda
 
Tauren Shaman
 
Blackrock
The Blacksmith area from AB.

I'd like to see spikes added to the starting area of Lorderon that come up after 30 seconds which causes 1000dps if players turtle in there.

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Old 06/11/07, 1:57 PM   #25
Nasbot
Glass Joe
 
Night Elf Hunter
 
Frostmourne (EU)
What about the field between TM and SS plus some Trees to hide.
I like that Blacksmith idea.
The easier solution of the Lordaeron hiding problem would be the doors closing after 30 seconds.

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