Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Player vs. Player

Reply
 
LinkBack Thread Tools
Old 06/19/07, 12:59 PM   #51
 Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Beregon View Post
5 seconds even with lag is 3+ GCD's and is half a swiftmend cooldown. It's long enough to cast any heal in the game and multiples in many cases. It's almost long enough for a Lifebloom to tick out completely.

Delaying death by 5 seconds is enough for the target to get another heal.
100% -> 40% -> bonus activates -> 80% -> 0%

If they take enough damage to activate the bonus then they'll die once it fades since you also have to deal with debuffs like MS.

United States Offline
Reply With Quote
Old 06/19/07, 3:18 PM   #52
 Bass
PROCRASTINATE
 
Bass's Avatar
 
Mordant
Orc Hunter
 
No WoW Account
Originally Posted by Vontre View Post
I think blizzard's aim for the stat is quite clear from the manner in which they designed it. To reduce the effect of critical strikes. I don't think you can divine any more "intent" than that unless you have a specific blue post or reference to back you up.
I spent far too long looking for a direct quote about it, with no success, so I suppose that lowers the value of my point. (The time at which these kind of things were being developer discussed was roughly the BC beta era.) However, I recall explicitly their reason for the stamina boost with burning crusade was the rampant 2-shotting that was occurring far too often in old-world PvP. Some developer interview or blue post I think.

I really don't understand how Resilience isn't just a different tool for reducing damage and preventing those kinds of quick deaths/extreme DPS. So, the reason we can't just find a different way to reduce spike damage, a far more effective one that takes into account all non-critical spike damage, eludes me. PvE implications? Maybe. That seems a simple task to overcome though - just addend "from player sources" to the end of the stat. The coding is there, CoD can't affect players, so obviously there exists a marker to specify PC/NPC. It might also reduce cries of PvP gear coming out ahead of PvE gear in PvE.

In any case. I don't see how you can resolve this DoT/etc. issue without overhauling resilience completely (or just lrning2play, as others would put it). It isn't built to help players with non-crit, duration damage right now. Maybe the developers don't want to put the effort to remake something this crucial this late in the development of BC.

Simpler/"band-aid" solutions? Add spell resist to pvp items, or have resilience add that spell resist. Have it also reduce all damage done by ridiculously small percentages. Easy to implement but perhaps not the most ideal way to get it done. Also arguably punishing to certain classes that don't really require the nerf. (Mages come to mind.)

Anyway, I'm just spilling the contents of my mind. Feel free to pick me apart.

United States Online
Reply With Quote
Reply

Go Back   Elitist Jerks » Player vs. Player

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Paladin: Holy Power, Blessed Life Clarification radio Class Mechanics 2 03/14/07 4:25 PM