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Old 06/15/07, 9:55 AM   #1
Maligne
Swing That Hammer
 
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Clarence
Tauren Druid
 
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[Mage] The PVP Thread

I don't know what happened to the "or Iceblock: Dicuss thread", so I started a new one.

What does everyone think about the season 2 gear and weapons? Personally I'm getting the Spellblade and wand on day 1, as I'm on a burst team and damage is more important than a couple stat points on the armor. Using a 1 hander also allows for some PVE flexibility (flametounge), and not to mention the fact that everyone and their brother has that big red staff.

After that I think I'll get 2 pieces of the season 2 set to double stack the bonus with the hologogs, then go for the offhand.

The armor bonus is nice but I can't say I wouldn't have rather seen the points used for just about anything else.

Originally Posted by Nurru View Post
Actually pewsey, it's typed as z[tab] and it's pretty well established as the standard notation for the ziplist applicative functor.

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Old 06/15/07, 10:08 AM   #2
Avelle
Glass Joe
 
Human Mage
 
Alleria
Originally Posted by Maligne View Post
I don't know what happened to the "or Iceblock: Dicuss thread", so I started a new one.

What does everyone think about the season 2 gear and weapons? Personally I'm getting the Spellblade and wand on day 1, as I'm on a burst team and damage is more important than a couple stat points on the armor. Using a 1 hander also allows for some PVE flexibility (flametounge), and not to mention the fact that everyone and their brother has that big red staff.

After that I think I'll get 2 pieces of the season 2 set to double stack the bonus with the hologogs, then go for the offhand.

The armor bonus is nice but I can't say I wouldn't have rather seen the points used for just about anything else.
I'm not entirely sure what to do about a weapon yet. I may get the Merciless Staff ( I use PVE weapons currently ) but the new staves I've seen introduced in 2.1 are nice too and not out of reach. My team only started doing arena about a month and a half ago so I currently have 2 pieces of Season 2 gear and will have 5k points this Tuesday. I hopped on test and picked up 2 pieces of Season 2 and I will definitely be rocking 2 pieces of Season 1 and Season 2 gear until I can get more resilience. I'm not terribly impressed with the Season 2 stats for Mage but seeing as the damage I seem to take most of the time is melee, I kinda appreciate the armor.

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Old 06/16/07, 11:22 PM   #3
Agni
Glass Joe
 
Gnome Mage
 
Spirestone
Here's a mage related PVP question, slightly off topic.

I see that some specs have more than 2 points in arcane focus (especially 40/0/21). Is there a reason for this? (other than needing to spend 5 first tier points) As I understand it, the talent gives +spell hit and not +spell penetration. The percent chance to miss a player of equal level is 4%, meaning anything over 2 points is wasted.

Additionally, does anyone have any experience with using arcane blast in arena? It has the same cast time as frost bolt at its slowest and you could even POM into it for a quick ramp-up into burst down.

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Old 06/17/07, 1:50 AM   #4
marloz
Feed Me A Stray Cat
 
Human Mage
 
Twilight's Hammer (EU)
Originally Posted by Agni View Post
Here's a mage related PVP question, slightly off topic.

I see that some specs have more than 2 points in arcane focus (especially 40/0/21). Is there a reason for this? (other than needing to spend 5 first tier points) As I understand it, the talent gives +spell hit and not +spell penetration. The percent chance to miss a player of equal level is 4%, meaning anything over 2 points is wasted.

Additionally, does anyone have any experience with using arcane blast in arena? It has the same cast time as frost bolt at its slowest and you could even POM into it for a quick ramp-up into burst down.
You're right that you only need 4% hit vs. players but some of us PvE as well That might be the reason you see some PvPers with 3 points in Elemental Precision.

As for the Arcane Blast in Arenas - well, it really depends what brackets you play in. It might be handy in 2v2 or 3v3 but in 5v5 I doubt it's viable due to the sheer mana cost. 5v5 battles can and will sometimes last long, and mana conserving isn't something I think about but you might get problems with AB spam.

And using POM to reduce the casttime of AB is not something I would recommend. POM is there for the extra burst when needed. Another thing worth mentioning is that you tend to move alot in Arenas (atleast I do) and the risk of the AB debuff running out in the meantime is there.

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Old 06/17/07, 5:04 PM   #5
Nostrum
Glass Joe
 
Undead Death Knight
 
Stormscale (EU)
Originally Posted by Agni View Post
Here's a mage related PVP question, slightly off topic.

I see that some specs have more than 2 points in arcane focus (especially 40/0/21). Is there a reason for this? (other than needing to spend 5 first tier points) As I understand it, the talent gives +spell hit and not +spell penetration. The percent chance to miss a player of equal level is 4%, meaning anything over 2 points is wasted.
Mainly to have a better chance to hit a CS against players with talents like Unbreakable Will and/or Silence resist items.

E: also sheep heartbeat checks of course =)

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Old 06/17/07, 5:17 PM   #6
Roywyn
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Roywyn
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Originally Posted by Nostrum View Post
Mainly to have a better chance to hit a CS against players with talents like Unbreakable Will and/or Silence resist items.

E: also sheep heartbeat checks of course =)
Does spell hit work against silence resist talents?
Also, seeing that all (all? most at least) of those talents have been changed to a silence/interrupt duration decrease does it still have a use? I see some use for it if it eats into those stun/(fear)/snare resistance talents/items.
Sheep heartbreak resists should just be 1% (4% without spell hit) + arcane resistance, or do I miss some poly resist talents?

I tested molten armour and ~23% spell hit gear against a rogue with CloS and it seemed to reduce resists (down to ~70% resists), testing wasn't reliable enough.

So, spell hit vs. resist talents/gear/enchants/gems - does it work or not?

(As for 3/5 Arcane Focus - just consider it a better filler point than 1/5 Arcane Missiles.)

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Old 06/17/07, 9:24 PM   #7
marloz
Feed Me A Stray Cat
 
Human Mage
 
Twilight's Hammer (EU)
Originally Posted by Roywyn View Post
I tested molten armour and ~23% spell hit gear against a rogue with CloS and it seemed to reduce resists (down to ~70% resists), testing wasn't reliable enough.

So, spell hit vs. resist talents/gear/enchants/gems - does it work or not?

(As for 3/5 Arcane Focus - just consider it a better filler point than 1/5 Arcane Missiles.)
According to Thottbot CloS is -90 chance to hit, so yes; +hit gear will penetrate that ability.

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Old 06/18/07, 11:20 AM   #8
Frieza
Von Kaiser
 
Undead Warlock
 
Crushridge (EU)
Originally Posted by Nostrum View Post

E: also sheep heartbeat checks of course =)
Weren't heartbeat checks related to resistances?

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Old 06/18/07, 11:29 AM   #9
Maligne
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I'm pretty sure I've read somewhere on here that there's no way to reduce the effects of the Talisman/silence resist talents.

Also, concerning the season 2 gear:

Originally Posted by Drysc
The item team is looking over the mage set again to verify whether it came in under its stat budget. Any changes that would be made, however, wouldn’t be ready or implemented by the time the patch is released and the items are made available. We can’t of course guarantee that changes will be made, but if the set turns out to have fewer stat points than intended we’ll get it fixed as soon as possible.
http://forums.worldofwarcraft.com/th...No=7&sid=1#120

Originally Posted by Nurru View Post
Actually pewsey, it's typed as z[tab] and it's pretty well established as the standard notation for the ziplist applicative functor.

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Old 06/20/07, 12:33 AM   #10
Carleton
Glass Joe
 
Undead Mage
 
Scilla
I hope they decide to upgrade the S2 gear =/ The armor is nice i guess, but I think that I might just go for the s1 stuff if they don't since i don't have oodles of points.

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Old 06/21/07, 3:06 PM   #11
Maligne
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It seems like everyone was going for the staff in season 1, and the spellblade in season 2. I wonder why that is?

Originally Posted by Nurru View Post
Actually pewsey, it's typed as z[tab] and it's pretty well established as the standard notation for the ziplist applicative functor.

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Old 06/21/07, 3:31 PM   #12
Leto
King Hippo
 
Leito
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Possibly because the gladiator's endgame was bad, but the merciless gladiator's endgame is pretty good... so the mh/oh combo is worth the points compared to the staff.

Rogue at heart.

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Old 06/21/07, 3:36 PM   #13
Vontre
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Vontre
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Originally Posted by Maligne View Post
It seems like everyone was going for the staff in season 1, and the spellblade in season 2. I wonder why that is?
What the fuck I didn't post that!!

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 06/21/07, 3:45 PM   #14
Leto
King Hippo
 
Leito
Troll Rogue
 
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Originally Posted by Vontre View Post
What the fuck I didn't post that!!
Seeing things?

Rogue at heart.

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Old 06/21/07, 4:01 PM   #15
heemo
Glass Joe
 
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Gnome Warlock
 
Magtheridon
i also went with the spellblade, though i'm going to forego getting the offhand in favor of picking up two pieces of armor for the double resil. bonus using talisman of nightbane in the meantime. as far as the spellblade vs. staff debate is concerned, it's pretty much a no-brainer since about the only thing you lose is a few hit and a good amount of crit - which i've found is much less valuable than +dmg per item point, especially against high resilience opponents. what you gain is a lot of +dmg and resilience, so it's a worthy tradeoff, even if it costs you more arena points in the long run.

my main focus is 2v2 which i do with a shadow priest so i virtually never get focus-fired first. my thinking is upping my damage output is much more valuable than upping my survivability since the latter only comes in to play after my partner is dead. i do 5v5 as well, though i play that much less lately, but i will eventually have a set for each, one putting me around 10k hp, 450 resil, 850 dmg for 5v5, one with about 9k hp, 300 resil, 950 dmg (and the two piece tier 4 bonus) for 2v2 and 3v3.

edit: oh, also on the +hit/arcane focus - aside from boss dps (assuming you even use arcane spells on them), i don't see any reason to spend points in those talents when you've already hit the 4% cap. as was mentioned, the talents that used to increase resistance to silence/interrupt effects have all been changed to reduce durations instead. since i see most of the arcane tree up to 15 points as a pretty big waste - now more than ever - i've given up 17-0-44 for a full 61 point frost build and am loving it. the only time i really miss having imp CS is against other mages (particularly AP mages) and resto druids.

Last edited by heemo : 06/21/07 at 4:09 PM.

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