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12/13/07, 6:42 AM
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#326
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Piston Honda
Blood Elf Mage
Talnivarr (EU)
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its a 4 second silence (if improved) and a 8 second lockout of the school you silenced.
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12/13/07, 6:48 AM
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#327
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Banned
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No, the original context was that a dragon's breath build allows you 8 or 12 seconds of silence/interruption, if you use DB to prevent heals. Of course this isn't really true anyway, since its 3 seconds, and it can be broken or trinketed out of where a silence or interruption cannot.
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12/14/07, 10:46 AM
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#328
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Von Kaiser
Orc Shaman
The Venture Co (EU)
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How are people dealing with hunters since 2.3? I can't seem to go near one without getting destroyed either in or out of arenas. I'm at 10k hp and 383 resilience.
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12/14/07, 11:29 AM
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#329
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Brady Face
Maligne
Tauren Druid
No WoW Account
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Originally Posted by Emth.
How are people dealing with hunters since 2.3? I can't seem to go near one without getting destroyed either in or out of arenas. I'm at 10k hp and 383 resilience.
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Just respect their damage and don't let them catch you off guard. The strategy is generally no different from before 2.3, only a little tougher now. Try and have your cooldowns up and be maxed on buffs (dampen!) since you don't want arcane shot dispelling barrier. Sheep their pet if you get a chance, blink through them before a timed shot goes off, and use the elemental liberally. When they switch focus to kill it you can get off a frostbolt or two, otherwise instants are all you've got since hardcasting while they are in nova is impossible now. Save trinket or iceblock for freezing trap.
This is more of a dueling guide - in arenas just LOS them like everyone else.
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Inform your dealers and whores of my credit, and pour me a goddamned drink!
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12/14/07, 12:55 PM
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#330
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Glass Joe
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Also wondering about a point that was brought up earlier that hasn't been mentioned yet..
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Does anyone know for sure whether or not Arcane Focus counters the priest talent Unbreakable Will? If it does, I definitely plan on picking it up in my 14/0/44 build. I've heard people say it does, and others say it doesn't.
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I've been debating how to allocate the first few points in arcane on the way up to imp CS (pretty much all the points except clearcasting). Any insight?
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12/16/07, 7:32 AM
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#331
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Von Kaiser
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It does not counter a priests resistances. For that you need Spell penetration.
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12/16/07, 3:00 PM
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#332
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Von Kaiser
Undead Mage
Twisting Nether (EU)
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Originally Posted by Jacktwok
It does not counter a priests resistances. For that you need Spell penetration.
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And you got what to pack this up? There was quite a good conversation where there was more or less concluded that cloak of shadows decreases chance to hit. If unbreakable would be connected to spell penetration, erm what amount of resistance it would add? Sorry mate but it would make no sense at all if it would work with spell penetration.
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12/17/07, 12:51 AM
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#333
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Don Flamenco
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I highly doubt it is possible to affect the silence/stun/fear resist given by Unbreakable Will (or similar talents for other classes) by spell hit, penetration, or any other stackable game stat. It applies specific physical-school "Mechanic Resistance" auras (as can be seen on Wowhead). In contrast Cloak of Shadows applies a "Mod Attacker Spell Hit Chance" aura. With that said, I don't have definitive proof one way or the other - but it's safer to assume that spellhit etc. do not have any effect until some data is posted suggesting otherwise.
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12/17/07, 2:40 AM
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#334
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Von Kaiser
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Originally Posted by Emth.
How are people dealing with hunters since 2.3? I can't seem to go near one without getting destroyed either in or out of arenas. I'm at 10k hp and 383 resilience.
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I used to before 2.3 be able to get into their sweet spot, and potentially beat them. It was possible to get in close and stay in close. Not alwyas, but it was possible. They could frost trap, scatter shot or whatever, but I had a chance if I could do it, with trinket up, CoC, etc. I didn't often get wing clipped.
In BG's now, the chance has gone way down.
The problem is they can do a steady stream of damage which I can't really stop now. Getting in close, they don't have to use anything else but wingclip to separate me. If I stop to cast anything that does any sort of damage, either they or their pet will be interrupting me. They don't have to back out as far, meaning their dps starts quicker and the interrupts start quicker.
Don't forget they are also dpsing while I am getting in close, unless blink is perfect and I can land on top of them. Normally, they will have more hitpoints than I do once I get close to them, unless they started off low to begin with.
I do sheep the pet when I can, even if it costs me 1.5 seconds plus the pushback extended time. Pet interrupts are a pain in the neck.
I figure there might be something I am missing. I might have more time than I realize, for example, though it doesn't seem it. Standing and nuking I usually die first. 9200 hitpoints, 900+ spell dmg, 270ish resil.
Edit: I have been working on an idea to save mana shield/ice barrier to prevent wing clip while I am trying to do a shatter combo up close. I have no clue if it will prevent it like it will with some other things. I just got the idea recently, the problem is I have a habit of keeping ice barrier up and dont' normally have the cool down available to use it in conjunciton with mana shield.
Last edited by Roe : 12/17/07 at 2:50 AM.
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12/17/07, 11:17 AM
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#335
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Von Kaiser
Orc Shaman
The Venture Co (EU)
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Originally Posted by Roe
I used to before 2.3 be able to get into their sweet spot, and potentially beat them. It was possible to get in close and stay in close. Not alwyas, but it was possible. They could frost trap, scatter shot or whatever, but I had a chance if I could do it, with trinket up, CoC, etc. I didn't often get wing clipped.
In BG's now, the chance has gone way down.
The problem is they can do a steady stream of damage which I can't really stop now. Getting in close, they don't have to use anything else but wingclip to separate me. If I stop to cast anything that does any sort of damage, either they or their pet will be interrupting me. They don't have to back out as far, meaning their dps starts quicker and the interrupts start quicker.
Don't forget they are also dpsing while I am getting in close, unless blink is perfect and I can land on top of them. Normally, they will have more hitpoints than I do once I get close to them, unless they started off low to begin with.
I do sheep the pet when I can, even if it costs me 1.5 seconds plus the pushback extended time. Pet interrupts are a pain in the neck.
I figure there might be something I am missing. I might have more time than I realize, for example, though it doesn't seem it. Standing and nuking I usually die first. 9200 hitpoints, 900+ spell dmg, 270ish resil.
Edit: I have been working on an idea to save mana shield/ice barrier to prevent wing clip while I am trying to do a shatter combo up close. I have no clue if it will prevent it like it will with some other things. I just got the idea recently, the problem is I have a habit of keeping ice barrier up and dont' normally have the cool down available to use it in conjunciton with mana shield.
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The problem is that with the pet sheeped (which is best case scenario), they have scattershot and feign death to interrupt a shatter combo if novad in melee range, and add silencing shot to that as soon as they get 5 yards away. It's just so hard to put out any real damage atall without dieing in the process, baring in mind hunters are usually sitting about 11-12k unbuffed thanks to talents.
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12/17/07, 11:19 AM
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#336
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Glass Joe
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Originally Posted by Roe
The problem is they can do a steady stream of damage which I can't really stop now. Getting in close, they don't have to use anything else but wingclip to separate me. If I stop to cast anything that does any sort of damage, either they or their pet will be interrupting me. They don't have to back out as far, meaning their dps starts quicker and the interrupts start quicker.
Don't forget they are also dpsing while I am getting in close, unless blink is perfect and I can land on top of them. Normally, they will have more hitpoints than I do once I get close to them, unless they started off low to begin with.
I do sheep the pet when I can, even if it costs me 1.5 seconds plus the pushback extended time. Pet interrupts are a pain in the neck.
I figure there might be something I am missing. I might have more time than I realize, for example, though it doesn't seem it. Standing and nuking I usually die first. 9200 hitpoints, 900+ spell dmg, 270ish resil.
Edit: I have been working on an idea to save mana shield/ice barrier to prevent wing clip while I am trying to do a shatter combo up close. I have no clue if it will prevent it like it will with some other things. I just got the idea recently, the problem is I have a habit of keeping ice barrier up and dont' normally have the cool down available to use it in conjunciton with mana shield.
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I don't think the shields will save you from getting wing clipped unless your talking about just avoiding interrupts. Honestly, i just avoid hunters now. When we go into a game with hunters, he's not usually our first target, so i make sure to dps close to pillars and LoS the hunter as much as possible. When we do engage the hunter I let me teammates start out on him, blink to his face and spam instant casts if he has me targeted.
I won't cast anything through the push back of a hunter and his pet, i've tried before and going down to half life trying to get one polymorph off just isn't worth it. I LoS the hunter and sheep from there, or wait for him to switch targets before I sheep him.
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12/17/07, 11:39 AM
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#337
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Piston Honda
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without the new pvp gloves, I've literally gone from full HP to 0 while getting a sheep cast pushed back. I think the only rational response to the removal of the dead zone is a removal, or at least a drastic revision, of spell pushback. Perhaps make it so that the maximum a spell can be pushed back is 100% of the original cast time.
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12/17/07, 12:10 PM
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#338
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Brady Face
Maligne
Tauren Druid
No WoW Account
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You can't really get a shatter combo off on a hunter. The good news is with frost novas and pet novas simply using icelance + fireblasts are enough.
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Inform your dealers and whores of my credit, and pour me a goddamned drink!
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12/17/07, 1:58 PM
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#339
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Von Kaiser
Gnome Mage
Sunstrider (EU)
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I think it really is time to accept that hunters are not a class which you can go toe to toe with, as their DPS is too high, and you have absolutely no way of mitigating it.
Perhaps, in a last bout of desperation you can go into melee range and eat slightly less nasty melee skills, but it is most likely the best option is to start LoS the hunter in arena. As a mage this is pretty odd as i've never *really* had to los stuff before like this and its a bit new to me, but i suppose it works if the hunter is focused on you. Well timed novas and the like mean he will never catch me - the main problem of course is when im *supposed* to be CCing the warrior but im instead running for my life around pillars.
My usual strat to deal with hunters is to LoS and get our rogue to jump on the hunter (if he gets off stuns ill throw in shatter combo if i can) and we just burst the hunter down. I think people overestimate the survivability of a hunter, simply because they are eating big numbers. With wound poison and proper CC's there is very little teamates can do if two DPS classes focus on a hunter
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12/17/07, 3:10 PM
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#340
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Von Kaiser
Gnome Mage
Burning Legion
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Originally Posted by Emth.
How are people dealing with hunters since 2.3? I can't seem to go near one without getting destroyed either in or out of arenas. I'm at 10k hp and 383 resilience.
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When I run into a hunter I think of the bizarre Ralph Bakshi film Wizards: if there's anything a mighty sorcerer should be afraid of, it's some idiot shooting you in the face with a gun. Like the smart mage(s) said, if you're in an arena your strongest defense is not letting him shoot you.
But no one wants to be an HK for some scrub hunter in BGs either. Since I can't deadzone hunters anymore I just meleezone them instead. I can sometimes sneak a snarebolt early but full frostbolts are a waste of time. You're going to use your roots and snares like you're a rogue not a mage. Blink into them, open with a nova and an instant chain, finishing with a coc when you see/anticipate the nova breaking. That's usually when I'm wingclipped (nerf escape artist again, please). Try to get position on his pet by tapping both with your nova, it's easier than sheeping. Bring your pet out fast so you can focus on using cold snap for a key nova/coc to keep him closer than he thinks you can. I feel like timing cone of cold right is the most important thing to keeping the initiative against a hunter. I don't like to trink on SS because it's so short, I'd rather blink or nova to recover position.
Like much of my pvp experience with a mage, I find it really fun when I can pull it off but inclined to being completely shut down by good counterplay. If he's got gear on you, you probably lose. But when the hunter isn't ready for a mage to fight like that you can tell and you can get cheap, fun kills from it.
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12/17/07, 3:16 PM
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#341
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Do Not Stand In the Wizards
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Originally Posted by LiquidHAL
without the new pvp gloves, I've literally gone from full HP to 0 while getting a sheep cast pushed back. I think the only rational response to the removal of the dead zone is a removal, or at least a drastic revision, of spell pushback. Perhaps make it so that the maximum a spell can be pushed back is 100% of the original cast time.
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You probably should have altered your strategy instead of standing in a sheep cast with no pushback protection getting raped.
I'm just sayin'... 
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www.magegraf.com
Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
"We agree with Communism." - Greg Street 2009
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12/17/07, 3:36 PM
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#342
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Von Kaiser
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Originally Posted by Tizzlewump
When I run into a hunter I think of the bizarre Ralph Bakshi film Wizards: if there's anything a mighty sorcerer should be afraid of, it's some idiot shooting you in the face with a gun. Like the smart mage(s) said, if you're in an arena your strongest defense is not letting him shoot you.
But no one wants to be an HK for some scrub hunter in BGs either. Since I can't deadzone hunters anymore I just meleezone them instead. I can sometimes sneak a snarebolt early but full frostbolts are a waste of time. You're going to use your roots and snares like you're a rogue not a mage. Blink into them, open with a nova and an instant chain, finishing with a coc when you see/anticipate the nova breaking. That's usually when I'm wingclipped (nerf escape artist again, please). Try to get position on his pet by tapping both with your nova, it's easier than sheeping. Bring your pet out fast so you can focus on using cold snap for a key nova/coc to keep him closer than he thinks you can. I feel like timing cone of cold right is the most important thing to keeping the initiative against a hunter. I don't like to trink on SS because it's so short, I'd rather blink or nova to recover position.
Like much of my pvp experience with a mage, I find it really fun when I can pull it off but inclined to being completely shut down by good counterplay. If he's got gear on you, you probably lose. But when the hunter isn't ready for a mage to fight like that you can tell and you can get cheap, fun kills from it.
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That's about what I came up with. A least I don't think I am missing something anymore.
Now, if I could just muster up the courage to get the F off Etrigg, which I am convinced has 3 people other than myself who are interested in PvP.
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12/18/07, 7:52 AM
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#343
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Piston Honda
Blood Elf Mage
Talnivarr (EU)
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In duels etc you might aswell trinket out of scatter shot. If you keep him snared with CoC aswell getting out if wingclip ain't needed either.
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12/18/07, 9:26 AM
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#344
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Banned
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If you don't eat too much damage at range before getting near him/her, fighting a hunter is mostly a matter of managing cooldowns. In melee range you can out-dps him just by freezing him and ice lancing while CoC, ice barrier and fireblast are on CD, especially if you can train your elemental to attack him rather than his pet.
If a hunter gets the jump on me, and lands a steady-shot/autoshot combo or aimed shot on me, i'm not too proud to blink away and run completely out of range until the blink CD is back up. If they're BM and they pop beast within while they're still at range, this is an especially good idea.
If they're moving out of melee range and beast within is activated, you pretty much have to IB until its off. then resume the instant cast dps and melee range spacing.
i think the matchup is pretty even, assuming you have comparable stam and resilience. good BM hunters might have an advantage, but they're not as common in arena as marks.
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12/18/07, 11:56 AM
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#345
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Von Kaiser
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Solo hunters - usual nova/ice lance spam + occasional fireblast to dps.
Specing Imp CoC + permafrost is good enough to keep them right where you want them if they are not beast.
I agree with previous posters that key element here is to use los tho. Thats their biggest problem (read "only").
And by the way , if he is spaming steady shot - you can spam ice lance (even on unfrozen target).
On my gear it does 300 hits 600 crits and it interrupts their casting timer - return the favour on the spell interruption.
Forget about frostbolts against hunter in any of this two cases :
* pet is on you
* hunter is shooting at you
Timing ice barrier after the arcane shot is skill nowadays.
In arenas, if the hunter is stupid enough to send pet directly to me - i often command my team to bring down the pet.
Its 7-8k hp buffed and good armor but it has no resil and is directly brough down by 2 casters and a melee on him.
Then just focus on hunter. If he is beast that realy makes them mad.
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12/18/07, 12:54 PM
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#346
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Von Kaiser
Human Death Knight
Sargeras (EU)
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Hello, mage/rogue here in the 1770 (1900+ in s2)
We've just faced beasthunt/pal and those were two straight losses.
They were standing on frost trap waiting for the little orbs. I was thinking of a full cc on the pal forcing him to bubble and LoS-ing the BW. After that we keep the pal cc'ed and dps the hunt. But with sacrifice it's hard to keep the pal cc'ed.
I think that blessing of sacrifice is the key for them since we can't sheep/blind/sap the pal.
Any advices ?
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Aaww
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12/18/07, 1:44 PM
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#347
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Von Kaiser
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Originally Posted by Elro
Hello, mage/rogue here in the 1770 (1900+ in s2)
We've just faced beasthunt/pal and those were two straight losses.
They were standing on frost trap waiting for the little orbs. I was thinking of a full cc on the pal forcing him to bubble and LoS-ing the BW. After that we keep the pal cc'ed and dps the hunt. But with sacrifice it's hard to keep the pal cc'ed.
I think that blessing of sacrifice is the key for them since we can't sheep/blind/sap the pal.
Any advices ?
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Hunter with pally can only have one blessing on him at a time - spell steal it.
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12/18/07, 1:59 PM
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#348
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Von Kaiser
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Originally Posted by Elro
Hello, mage/rogue here in the 1770 (1900+ in s2)
We've just faced beasthunt/pal and those were two straight losses.
They were standing on frost trap waiting for the little orbs. I was thinking of a full cc on the pal forcing him to bubble and LoS-ing the BW. After that we keep the pal cc'ed and dps the hunt. But with sacrifice it's hard to keep the pal cc'ed.
I think that blessing of sacrifice is the key for them since we can't sheep/blind/sap the pal.
Any advices ?
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Regardless of who you decide to focus spell steal spam and get those blessings. It may cost a sizable amount of mana but if you let the paladin get long duration freedoms up, or if you do not bother removing BoSac, you are just shooting yourself in the foot unnecessarily.
Paladins cannot buff stack very well so it shouldn't take you long to get to steal the blessing you want.
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12/18/07, 3:10 PM
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#349
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Do Not Stand In the Wizards
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Originally Posted by Narkan
Regardless of who you decide to focus spell steal spam and get those blessings. It may cost a sizable amount of mana but if you let the paladin get long duration freedoms up, or if you do not bother removing BoSac, you are just shooting yourself in the foot unnecessarily.
Paladins cannot buff stack very well so it shouldn't take you long to get to steal the blessing you want.
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Pretty sure they can only put one blessing on the hunter anyway and that's all.
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www.magegraf.com
Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
"We agree with Communism." - Greg Street 2009
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12/18/07, 4:17 PM
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#350
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King Hippo
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Originally Posted by Vontre
Pretty sure they can only put one blessing on the hunter anyway and that's all.
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He probably meant a Paladin can't put an integral buff on you and put something else like a HoT or "Healing Way" type buff to protect and stall a dispel.
Spellstealing Paladin buffs are tricky business, doesn't BoF have the same dispel resist rate their bubble has? I've gone through 3-4 spellsteals to get one before, that's alotta mana and GCDs.
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