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06/21/07, 6:56 PM
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#26
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Great Tiger
Lorentz
Troll Shaman
No WoW Account
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Not true.
If you would have gotten crit, but resilience caused you not to be crit, the effect is still considered a critical strike, it just doesn't get the damage bonus of being a critical hit. This means 2 things:
1) The warrior white damage crits you (before resilience) resilience makes it not a crit. The damage shows up as a crit, but without as much damage as you would expect. The warrior gets flurry.
2) The attack on you was a crit, if you have 400 resilience that means it does 20% less damage.
That's right kids, crits that are lost due to resilience actually do LESS damage than a normal hit.
With 400 resilience: If a normal fireball does 2000 damage, a critical strike fireball does 2400 damage, and a fireball that was made not a crit by resilience only does 1600 damage.
Sexy no? Look for the low damage 'crits' in your combat log. They will be even smaller than you expect.
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Crits aren't converted, you just get more "hits" instead of being crit. When you're hit, you have a chance to proc on-crit defensive abilities based on your resilience rating. Based on Drysc's post below, there is nothing for a warrior that checks his target's resilience and decides to proc Flurry on a normal hit. Can you provide some evidence that this happens? Perhaps duel a priest with high resilience, and show a combat log with Flurry procing off of a normal hit?
Drysc's post: http://forums.worldofwarcraft.com/th...10541937&sid=1
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Originally Posted by Drysc
We've seen many players report a bug when abilities that activate upon landing a critical strike activate inconsistently when used against a target with resilience. For instance, if a warrior has both Enrage and Blood Craze talents, only one may activate when a critical strike is prevented by resilience.
This isn't a bug.
This is due to the underlying implementation for this feature. The game doesn't actually know that hit would have been a critical hit if not for resilience. Instead we've added a small chance to activate off non-crits based on resilience gear. Each ability rolls this chance separately, so they will only occur together if a player is very lucky.
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06/21/07, 7:29 PM
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#27
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Glass Joe
Undead Warlock
Bloodscalp
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Originally Posted by Erongg
Originally Posted by Drysc
We've seen many players report a bug when abilities that activate upon landing a critical strike activate inconsistently when used against a target with resilience. For instance, if a warrior has both Enrage and Blood Craze talents, only one may activate when a critical strike is prevented by resilience.
This isn't a bug.
This is due to the underlying implementation for this feature. The game doesn't actually know that hit would have been a critical hit if not for resilience. Instead we've added a small chance to activate off non-crits based on resilience gear. Each ability rolls this chance separately, so they will only occur together if a player is very lucky.
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Ok this makes more sense. TBH I was quite skeptical of resilience working the way I described in my previous post until I saw a few situations that implied it was true. Situations such as critical strike abilities proccing off non crits and recieving VERY small crits.
I suppose the small crits could have been a result of partial resists (although it would have said so) or downranking spells (which means my opponent was an idiot).
I'll have to find myself a frost mage and get banged on for 20 minutes. I mean, I pvp with 5% crit, so I'm sure you can guess how often I get to see how crits are affected by resilience; I can only go by what hits me.
Actually, I'm going to also start by hitting my shadowpriest friend with rank 1 shadowbolts for half an hour when I get home, I'll let you guys know what is happening.
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06/21/07, 9:06 PM
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#28
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Glass Joe
Undead Warlock
Bloodscalp
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I did a test. I cast 288 rank 1 shadowbolts at my shadowpriest friend. I had 9.83% crit chance and he had over 400 resilience (over 10 % less chance to be crit)
288 shadowbolts later:
2 resisted
286 ranged in damage from 41 to 48 damage
0 crits
0 improved shadowbolt procs
This strongly implies that resilience works in the very simple way that it takes away crit from the opponent. If that opponent has sufficient crit % to crit, it reduces the damage of that crit.
No special 'prevented crits' or 'random procs of crit related abilities' or anything.
Right after that I spammed rank 1 shadowbolts at a level 64 mob (0 resilience). I crit about 10% of the time, activating improved shadowbolt each time.
My appologies for my innitial erronous statements. Either early evidence I saw regarding resilience was misleading, or it's role has changed since it's original introduction.
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06/21/07, 9:41 PM
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#29
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Soda Popinski
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Well yes, thats because Improved Shadowbolt procs off your crits, the increased chance for on-crit abilities is for the person you're hitting not yourself.
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06/21/07, 11:08 PM
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#30
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Don Flamenco
Clot
Undead Death Knight
No WoW Account
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I can't find it at the moment but there is another blue post I remember reading in the past that specifically stated they intended one of the benefits of resilence was to deny your opponent beneficial abilities that proced when they crit you, such as flurry, imp. shadowbolt, ignite, etc. Meanwhile, they wanted you to still benefit from abilities that proced when you got crit, like blessed resilence and enrage.
The way I think the implementation of this works, is that let's say I have -5% chance to be crit from my resilence. Every time I get hit by anything at all that does not crit, I have a flat 5% chance to gain enrage. The game, like the blue post posted a few posts back says, doesn't track crits that got converted into normal hits. It's kind of a shoddy implementation, but that's how they did it.
Unscientific testing of this that I've stumbled across by accident was to use damage taken from standing in a fire. I can stand in a fire with 0 resilence all day and never see enrage or blood craze. If I slap all my resilence gear on, I can stand in a fire and in a relatively short time period, get enraged. I'm fairly sure that fire damage has no chance to crit whatsoever, like NPC spells.
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06/22/07, 5:04 AM
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#31
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James fanboy
Blood Elf Paladin
Mal'Ganis
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Speaking of the 8 resil gem, has anyone been able to find the recipe? I've taken, lost, and re-taken Halaa multiple times now and I haven't been able to find anyone that sells it.
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06/22/07, 12:36 PM
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#32
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Banned
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Originally Posted by crimsonsentinel
Speaking of the 8 resil gem, has anyone been able to find the recipe? I've taken, lost, and re-taken Halaa multiple times now and I haven't been able to find anyone that sells it.
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It's not in the game yet. Patch notes are incorrect.
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06/22/07, 12:53 PM
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#33
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Soda Popinski
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Originally Posted by Shadowborne
It's not in the game yet. Patch notes are incorrect.
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It's in the game but bugged and has too long of a spawn time, http://www.blue.cardplace.com/newcache/us/110562950.htm
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We checked out the new Resilience gem, it is in game, but the spawn conditions seem to be making it very unlikely to spawn on the vendor. This is going to be changed in a future patch to assure that it spawns often enough for people to get in a reasonable amount of time.
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06/22/07, 6:15 PM
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#34
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Banned
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Originally Posted by Shadowed
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Blues are always right?
It's been confirmed via item database through both EU armory and US armory that it is not in the game yet.
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06/22/07, 6:23 PM
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#35
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Soda Popinski
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Originally Posted by Shadowborne
Blues are always right?
It's been confirmed via item database through both EU armory and US armory that it is not in the game yet.
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Considering he's one of the Blizzard people who deals with bug reports and is often active in the Test realm forums, yes I tend to believe what he says.
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06/23/07, 2:35 AM
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#36
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Glass Joe
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Originally Posted by Shadowed
Considering he's one of the Blizzard people who deals with bug reports and is often active in the Test realm forums, yes I tend to believe what he says.
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Could have just been a mistype, but he mentions a gem and nothing about the recipe itself. In any case, I'm fairly sure it's not in the game. People would have found it by now. This is very annoying since I'm going to assume it's a yellow gem much like the epic one you can get from the halaa vendor and my arena gear and honor gear has quite a number of yellow gem slots that I'm not too keen on putting any other yellow gem in other than a yellow one that grants resilience.
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06/23/07, 5:43 AM
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#37
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Originally Posted by Shadowed
Considering he's one of the Blizzard people who deals with bug reports and is often active in the Test realm forums, yes I tend to believe what he says.
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I'm willing to believe it was bugged on the PTRs (that blue post is from the PTR forums). I think the armory evidence is pretty conclusive that neither the recipe nor the gem have ever been spawned on the live servers in US or EU. Therefore, it is not in the game.
The absolute aim of the armory is to be a database of every live item (i.e. has spawned at least once). Heck, look at the Twin Blades of Azzinoth. They're live in the Armory because (one presumes) they spawn as part of the Illidan encounter, even though nobody's actually had one drop yet.
Neither the recipe nor the gem is in the live game. It may be buried in the code, but with some bug such that it never spawns. That doesn't mean it's "in the game", any more than the Remote Mail Terminal, Charged Scale of Onyxia, or any of the other hundred and one data-minable items that were never implemented.
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06/23/07, 6:05 PM
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#38
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Banned
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Originally Posted by Shadowed
Considering he's one of the Blizzard people who deals with bug reports and is often active in the Test realm forums, yes I tend to believe what he says.
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Okay. Have fun finding it. The above post pretty much sums it up, it's been confirmed it's not in the games item database, therefore it doesn't exist YET.
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07/04/07, 6:35 AM
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#39
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Don Flamenco
Blood Elf Death Knight
Mal'Ganis
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The pattern for Mystic Dawnstones is finally available at the Blade Merchant in Halaa.
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07/04/07, 1:06 PM
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#40
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Don Flamenco
Draenei Death Knight
Kel'Thuzad
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Originally Posted by Ren
The pattern for Mystic Dawnstones is finally available at the Blade Merchant in Halaa.
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Does it have a spawn timer that is more reasonable now or is it a rare item (like the oh-so-disenchantable throwing knives) that spawns immediate upon taking over Halaa?
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Things are more like they are now than they ever were before. - Dwight Eisenhower
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07/04/07, 1:45 PM
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#41
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Piston Honda
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As of last night it was on a very fast timer, 30 minutes or so. Was available upon taking halaa.
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I'll be alright when we get to pass out time.
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07/04/07, 6:59 PM
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#42
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King Hippo
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Warlocks and priests with 500 resilience are fun
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The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.
www.retpaladin.com
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07/06/07, 6:38 PM
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#43
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Glass Joe
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My Warlock, who is still somewhat badly geared (a green or two, some blues, half PvP gear) already had over 10k HP unbuffed and Soul Link for arenas.
While both are great for me, I would like to stack more Resilience since Melee classes are the only ones that give me trouble. Plus, PvP gear for me is all Blue and Yellow sockets. If I didn't get the socket bonus (stam, resil, +dmg), it would just be wasted item points.
So, in short...
Blue socket = 12 Stam
Yellow socket = 8 Resil
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07/07/07, 11:17 PM
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#44
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Von Kaiser
Goblin Warrior
Proudmoore
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Originally Posted by Yakman
2) The attack on you was a crit, if you have 400 resilience that means it does 20% less damage.
That's right kids, crits that are lost due to resilience actually do LESS damage than a normal hit.
With 400 resilience: If a normal fireball does 2000 damage, a critical strike fireball does 2400 damage, and a fireball that was made not a crit by resilience only does 1600 damage.
Sexy no? Look for the low damage 'crits' in your combat log. They will be even smaller than you expect.
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actually if it's 2000 non-crit it's minimal crit will be 3000 (150-200%). 20% less makes it 2400. So at 400 res a crit STILL does more damage. you will need a 66.666666% resilience reduction modifier to make it do LESS damage. so grats like 1200 resilience to make your statement true.
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07/07/07, 11:40 PM
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#45
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Glass Joe
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Originally Posted by Gnomeover
actually if it's 2000 non-crit it's minimal crit will be 3000 (150-200%). 20% less makes it 2400. So at 400 res a crit STILL does more damage. you will need a 66.666666% resilience reduction modifier to make it do LESS damage. so grats like 1200 resilience to make your statement true.
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Not quite correct, you would need more then 33.3...% reduction to reduce 150% damage crits (such as fireballs) to less then 100% damage. This will only require 670 or so resilience.
Though I'm not sure if that is possible with current gear, at least I doubt anyone would seriously use it.
/end derail
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07/07/07, 11:59 PM
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#46
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Soda Popinski
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Originally Posted by demonen
Not quite correct, you would need more then 33.3...% reduction to reduce 150% damage crits (such as fireballs) to less then 100% damage. This will only require 670 or so resilience.
Though I'm not sure if that is possible with current gear, at least I doubt anyone would seriously use it.
/end derail
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I'm going to go by the Warrior items, but heres a quick list
+114 3/5 S2 + S1 2/5 Arena
+87 S2 Honor epics
+70 Stacked set bonus
+68 Enchant/Gems
+45 S2 2H Weapon/Throwing Knives
+33 Talisman of the Horde/Alliance
+20 Medallion
+19 S1 Honor cloak
+11 Spirit Shard ring
467 Resilience total
You could probably pull off 480-500, but I don't think it's even possible to reach 525 let alone 670.
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07/08/07, 2:04 AM
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#47
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Glass Joe
Orc Warrior
Sunstrider (EU)
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Warrior items doesn't have the most resilience.
Here's a guy I came over in a thread on the US WoW pvp-board with 508 resilience as of this writing, and he could very well go higher. I think there was another warlock in a different thread who said he was over 525 but I couldn't find it.
As for myself, I both socket and enchant offensively. I'm not focus-fired unless the other team is the blow-up variety and in my battlegroup those teams almost always have 2 or 3 DoT-guys for which resilience doesn't help anyway.
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but you have PLATE ARMOR.
ITS PLATE. THAT YOU WEAR. PLATES OF METAL.
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07/08/07, 2:52 AM
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#48
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stalemate associate
Osseric
Blood Elf Paladin
No WoW Account
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Originally Posted by Shadowborne
Okay. Have fun finding it. The above post pretty much sums it up, it's been confirmed it's not in the games item database, therefore it doesn't exist YET.
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It has been in game. Someone on Bleeding Hollow Alliance got it as a drop from the Horde blade merchant. Now that it's actually in, would anyone mind posting the token cost?
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07/08/07, 3:06 AM
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#49
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Soda Popinski
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Originally Posted by terraak
Warrior items doesn't have the most resilience.
Here's a guy I came over in a thread on the US WoW pvp-board with 508 resilience as of this writing, and he could very well go higher. I think there was another warlock in a different thread who said he was over 525 but I couldn't find it.
As for myself, I both socket and enchant offensively. I'm not focus-fired unless the other team is the blow-up variety and in my battlegroup those teams almost always have 2 or 3 DoT-guys for which resilience doesn't help anyway.
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S2 Arena is roughly 135-145, S2 Honor is around 105, S2 Arena weapon is around 59 with wand/OH/MH.
So, you'd hit around 505-515 total I don't have much experience with caster PvP items though, so not sure how easy or realistic it is to focus on getting that extra 15-20 points.
[e] Apparently it costs 12 gold, no tokens required.
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07/08/07, 5:15 PM
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#50
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Don Flamenco
Draenei Shaman
Kil'Jaeden
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Originally Posted by malthrin
It has been in game. Someone on Bleeding Hollow Alliance got it as a drop from the Horde blade merchant. Now that it's actually in, would anyone mind posting the token cost?
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It doesn't cost any tokens, just 12 gold, the blade merchant dude sells it. It seems on a 1 hour - 1.5 hour respawn, and the vendor will have it immediately when you take Halaa. If you already control Halaa, you can have someone of the opposing faction kill the vendor, and when he respawns (takes about 5-10 minutes) he'll have the recipe again.
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