Im getting the MH healing weapon first because its a whopping +75 heal upgrade from my shard of the virtuous, along with 10 stamina and 21 resilience. As for the armor, all of them have pretty minor upgrades so it doesn't really matter. Having access to t5 would be a huge help as the raw healing stats are much better and you can skip some pieces.
I would recomend that you would continue where you ended. So in this case if you had xx spot left you go for that spot now. There is absolute no meaning in breaking a good 4pcs set bonus until you have all 4 S2. ( Unless you don't use the set bonus).
In my case it means that I should continue upgrading my Idol/offhan/ main hand(which ever i come around to). And then move onto my weakest(biggest) upgrade to S2.
Do not matter how much you play, you will never get the carrot.
I would recomend that you would continue where you ended. So in this case if you had xx spot left you go for that spot now. There is absolute no meaning in breaking a good 4pcs set bonus until you have all 4 S2. ( Unless you don't use the set bonus)..
Yeah I'm pretty worried about my concussion shot cooldown.
Why in the hell would you spend arena points on a weapon when you're wearing blue BG honor pieces? That's insane. Unless you're PVPing for PVE gear, you're gunna want Resilience as a Warlock, not spellpower initially.
yeah warlocks (and imo priests too) who don't get armor first are retarded... the new ac bonus is massive
On my warrior: about 3 k saved, I have T1 shoulders which will be replaced after I got all the other stuff. So my priority list is: chest and gloves (in order to get the first set bonus as well as for the gloves equip bonus), after that probably the legs and the helm. I might get the throwing weapon after that, not sure about that one. Since I own a Stormherald, I don't need any weapon stuff.
Any thougts on the Shieldwall and its use for PVE? Its pretty cheap and I don't have an Aldori Legacy Defender yet.
My alt rogue is working for the arena MH mace, don't know what I will get after that yet.
Assuming you have 16k armor with Nightbane's shield and a boss hits you for 30k base, the extra armor on the gladiator shield will reduce the damage taken by 381 damage. If you already have Gruul's shield, upgrading to gladiator's would only reduce the damage taken by 202 damage. I didn't figure defensive stance or shield block value in that calculation or raid buffs...
The gladiator shield is useful on resist fights also because it helps you reach crit immunity faster than shields with defense.
The nightbane shield spends points on shield block value, but the gladiator shield has approximately the same block value due to its higher level. Gruul's shield has +hit, which the glaidator shield can't match... Gruul's shield also has a 7% drop rate, so I'm not holding my breath for it. There are zero shields in all of TK and SSC.
The main problem I have with substituting the Nightbane shield is that I also loose quite a bit of avoidance due to the lack of + Defense on the shieldwall. And yes, it's sad that there is no upgrade between Gruul and Hyal.
My personal feeling on the matter is that reducing the damage of each hit by 300-400 is much much better than adding 1% avoidance; however, this is a matter for other threads on this board.
I don't have any pieces yet, having started late on my Druid. I'll probably pick up the gloves for the cyclone bonus and then just start saving for the other set pieces to get the 4pc bonus, at which point I'll hoard for Tier 6 PvP gear.
On my Hunter I have close to 3,000 and am saving for the S2 Xbow; he's an alt so doesn't have access to any good weapons, thus it's a big upgrade for him.
S2 Shoulders/S2 Chest
S2 Legs
Uh...S2 melee weapon?(4 piece Hunter bonus is pathetic, will likely stay 2S1/3S2...and the "upgraded" S2 crossbow is not worth 3750 points)
I'm in the same boat is Elindor (?sp)... I'm really thinkin of picking up the Merciless Axe this Tuesday since I have 5/5 s1 gear w/ the xbow and 5k points saved. I'm not sure what gear you're coming from Loshiis, but the gloves have more of a straight stat upgrade than the chest from s1 gladiator gear :P If I had to choose 3 armors, I'd go gaunts/shoulders/helm.
*EDIT* Now that I've computed the numbers, getting shoulders/gaunts/helm is a bigger upgrade for me than the s2 axe, so I'll be picking up this armor I believe.
Last edited by Faerun : 06/19/07 at 2:46 PM.
Reason: Math correction
I don't have any pieces yet, having started late on my Druid. I'll probably pick up the gloves for the cyclone bonus
The cyclone "bonus" is actually a negative effect for us. The duration becomes 1.4 seconds instead of 1.5, but it still triggers a global cooldown. So it doesn't actually save you any time, and it lets your target come out of cyclone 0.1 seconds faster than normal.
I'm getting Legs and shoulders, followed by gloves next week.
What I haven't figured out is what honor items to get. I have it down to 2 of the ring, boots, medalion, and talisman. The stats on the ring and boots are big upgrades, but the trinkets' value are beyond stats, so I dunno. (I have the insignia, so the upgrade there would be the 2 min cooldown and 20 resilience. My armory has the alembic because I was running flags in wsg, heh.)
20 resi is a 20 stat upgrade, which is probably as nice as any other single upgrade?
Plus getting to use it twice instead of once per Arena, a lot of the time, is great. Plus getting to use it twice as often in BGs will make getting the other Honor items easier too. I've certainly recommended that my teammates make the new 2m PvP trinket their #1 priority atm, if they don't already have it.
Speaking as a hunter who only played semi-seriously for the last 3 weeks of S1(only have shoulders/gloves from S1, but a bunch of points saved up) and didn't play much at all previously:
1) S2 Chest/Legs: weakest slots for me PvP-wise currently - I'll have these immediately.
2) S2 Helm: I might actually put this after the weapon - I have the engineering helm socketed for PvP atm, which is a solid helm for that purpose.
3) Ranged weapon: S1/S2 are basically sidegrades from each other for PvP. However I may spend the extra 600 or whatever points and grab the S2 weapon as a PvE upgrade. I'm getting sick of the steelhawk crossbow, since prince has been a stingy bastard.
4) Melee Weapon: low priority; I have legacy, so melee weapons will be primarily a resilience/melee DPS upgrade, and a slight downgrade for ranged offense
5) S2 gloves/shoulders: 4-piece bonus is terrible, 35 resil is better; in fact I'd be really tempted to just socket the shoulder for PvE, unless I get T5 or something good for PvE by that point. Probably better off saving up for S3 unless I somehow manage to cap out after all that other crap.
Paladins don't collect stamina/resilience gear and people wonder why all these caster-heavy teams are doing so well lately.
To touch on this point : I tried pvp'ing with 280+ resil, and found that I fare *far far* better wearing high stam pve gear with a smattering of resil (150ish). Anything over is overkill, since no one kills me anyways - they always end up killing my partner first if we lose.
20 resi is a 20 stat upgrade, which is probably as nice as any other single upgrade?
Plus getting to use it twice instead of once per Arena, a lot of the time, is great. Plus getting to use it twice as often in BGs will make getting the other Honor items easier too. I've certainly recommended that my teammates make the new 2m PvP trinket their #1 priority atm, if they don't already have it.
My current boots and 1 ring have zero resilience, so the epic honor ones are pretty big upgrades there. But your 2nd point does make sense.
I'm getting the legs/gloves first. Was originally going to save for a 2h weapon but decided to roll blacksmithing. I did hold off on buying the season 1 legs since I got a late start so upgrading from the blue halaa legs will give me something like +82 AP +2%crit +1%hit once I put a leatherworking patch on them. I'll buy the chest/shoulders for the 4 piece bonus after that.
Paladins don't collect stamina/resilience gear and people wonder why all these caster-heavy teams are doing so well lately.
Certainly not because you burst down the Paladin. It's because Paladins suck at healing if they're constantly interrupted (even if just for 1 second) as they lack any instant healing whatsoever.
Certainly not because you burst down the Paladin. It's because Paladins suck at healing if they're constantly interrupted (even if just for 1 second) as they lack any instant healing whatsoever.
This is right.
I enjoy having a few extra stam/res. over a few extra mp5, spellcrit, +healing, or mp. I don't nerf myself or anything, but having that little bit of stam/res. makes me feel a bit safer if a burst team decides to target me for whatever reason. Having a bit more stam/res. gives me a larger cushion if I get secondary targeted and need to heal myself.