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Old 06/21/07, 7:17 PM   #26
Orinas
Von Kaiser
 
Night Elf Rogue
 
Mal'Ganis
I've switched to 19/42 swords for season two, though I'm missing mutilate. I run a druid pally shadow priest warlock rogue 5v5, and I rarely get focused. My planned 3v3 this season is druid warlock rogue. My old problems with AR was that it was easily wasted if focused.

Mutilate has significantly better damge honestly when the cooldowns are gone. The CPs are amazing. The amount of control mutilate provides is significantly better than anything combat can offer, though maces are great (I plan on making my T3 BS mace within a month). Resisted KSs and 500 ping pushed me away from mutilate. I'd be still 41/20 if I lived in the states again.

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Old 06/22/07, 8:23 AM   #27
Samurro
Von Kaiser
 
Undead Death Knight
 
Destromath (EU)
If the warrior attacks the pally you should take down his pally faster then he does, because he need rage and you just dont.

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Old 06/22/07, 9:00 AM   #28
Crossbones
Don Flamenco
 
Blood Elf Paladin
 
Shattered Hand
it's easier to kite a rogue than a warrior and no offensive dispel ruins your chances. Rogue/pal is probably inferior to rogue/priest in most scenarios, but 2v2 is mostly a circle jerk of warrior/pal (rock) rogue/priest (scissors) and lock/priest (paper) anyway.

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Old 06/22/07, 9:06 AM   #29
valner
Von Kaiser
 
Dwarf Warrior
 
Icecrown
.. I don't think i get it why priest+rogue is a better set up?


If you pick up a priest you can dispel bubbles and actually kill the paladin but the casting time is pretty long unless your partner is shadow. if your partner is shadow the rogue will die to the warriors so fast your head will spin. If your partner priest is holy/dis then without pain suppression he dead faster then you can kill the paladin. With pain suppression, the game will be to wait out talent cool downs while the warrior keeps your snared then focus back on the priest and owning him.

So you gain dispel, PWS and slightly better healing.

you loose BoF, plate target, and double bubble.

http://ctprofiles.net/talents.ct?cid=550342

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Old 06/22/07, 9:08 AM   #30
Orinas
Von Kaiser
 
Night Elf Rogue
 
Mal'Ganis
Originally Posted by Crossbones View Post
it's easier to kite a rogue than a warrior and no offensive dispel ruins your chances. Rogue/pal is probably inferior to rogue/priest in most scenarios, but 2v2 is mostly a circle jerk of warrior/pal (rock) rogue/priest (scissors) and lock/priest (paper) anyway.
I agree with this to an extent, but since poisons got fixed, they're ridiculously easy to get off. Even if the rogue has vile poisons, time piercing howl with a freedom immunity on crip is gonna guarantee the paladin getting away. By the time you get to dispel freedom, the paladin would've been at least 10 yards away, just out of melee range. Priest rogue has no answer to piercing howl/hamstring. At least as pally rogue I have freedom to work with.

Also, pally lock trumps rock paper and scissors . They're breaking the rules!

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Old 06/22/07, 9:11 AM   #31
Orinas
Von Kaiser
 
Night Elf Rogue
 
Mal'Ganis
Originally Posted by valner View Post
.. I don't think i get it why priest+rogue is a better set up?


If you pick up a priest you can dispel bubbles and actually kill the paladin but the casting time is pretty long unless your partner is shadow. if your partner is shadow the rogue will die to the warriors so fast your head will spin. If your partner priest is holy/dis then without pain suppression he dead faster then you can kill the paladin. With pain suppression, the game will be to wait out talent cool downs while the warrior keeps your snared then focus back on the priest and owning him.

So you gain dispel, PWS and slightly better healing.

you loose BoF, plate target, and double bubble.
Uh...Focused Mind is a mid/deep disc talent, not shadow. Priests can tank warriors pretty damn well too. Blessed resilience goes a long way, and PW-S = no rage.

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Old 06/22/07, 11:02 AM   #32
Crossbones
Don Flamenco
 
Blood Elf Paladin
 
Shattered Hand
Originally Posted by valner View Post
.. I don't think i get it why priest+rogue is a better set up?


If you pick up a priest you can dispel bubbles and actually kill the paladin but the casting time is pretty long unless your partner is shadow. if your partner is shadow the rogue will die to the warriors so fast your head will spin. If your partner priest is holy/dis then without pain suppression he dead faster then you can kill the paladin. With pain suppression, the game will be to wait out talent cool downs while the warrior keeps your snared then focus back on the priest and owning him.

So you gain dispel, PWS and slightly better healing.

you loose BoF, plate target, and double bubble.
Because a good rogue can dominate a paladin faster than a warrior a priest IF he can keep him slowed. Freedom does jack if the opposing paladin is running 10 yds ahead unimpeded. Now this is still only moderately increasing your chances at winning since rogue + x will generally lose to war/pal. It can't be said enough how imbalanced 2v2 is.

Secondly, a priest plays better to the rogue's anti-caster strengths since they heal way better vs. warlocks than paladins. Most top priests are undead or dwarf which, again, fills a hole paladins have problems with.

also, the cast time talent for MD is in disc.

Also, pally lock trumps rock paper and scissors . They're breaking the rules!
Does pal/lock really beat rogue/priest? I've never played either, but I don't see how and I know I've seen locks complain about it.

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Old 06/22/07, 11:14 AM   #33
Tower
King Hippo
 
Undead Rogue
 
Blackhand
Losing Mutilate is one thing, but it's Quick Recovery that's really gonna break a priest/rogue vs paladin/rogue battle assuming the paladin's rogue is full combat. I've always been a dagger lover, and even though I'm on a PvE server, I love PvP (which through the last few months has made me love mutilate as I get to raid daggers and PvP daggers with pretty good results). But now I feel like I couldn't possibly switch away from Quick Recovery, with the rogue class in it's current state.

I reaallllly want to make a Dragonstrike and try out a QR mace combat build and see how we do against Pally/War, but I just don't play a lot these days (quit raiding) and I scrape by gemming my gear through herbing between Arena queues when I do log on.

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Old 06/22/07, 11:20 AM   #34
Tower
King Hippo
 
Undead Rogue
 
Blackhand
Originally Posted by Crossbones View Post
Does pal/lock really beat rogue/priest? I've never played either, but I don't see how and I know I've seen locks complain about it.
A hybrid build with Soul Link is devastating, but not common. It's one of those specs that's pretty much only viable in 2v2 and 3v3. The warlock+pal/shm is mostly an outlast team. Warlock is consistently freedomed and dropping weak (but unmitigated by resilience) dots on your team while a pet runs rampant. You can stop to kill the pet but I think the hybrid and full demonology builds allow for the instant resummon. You stop to kill the pet, the warlock burns your mana or CCs half your team, you stop to kill the paladin, he does the same thing. Shaman allows certain advantages too, a midgame bloodlust is a guaranteed mana drain even on the run on your healer. It's very frustrating to play against, I've had a couple very long games against some teams that were higher ranked.

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Old 06/22/07, 6:07 PM   #35
Orinas
Von Kaiser
 
Night Elf Rogue
 
Mal'Ganis
Facing pally warlock is essentially, chase the warlock around. If you run pally rogue, they'll co-ex you in the 4 seconds between freedom cooldowns if the felhunter hasn't eaten freedom, and get a good 15-20 yard gain on you, get a fear off. If you run priest rogue, dispeling their freedom won't do jack shit when they can just keep COex on you, and one second of freedom undispeled means that the warlock's getting away.

As pally rogue, we generally switch to PVE gear, and play outlast. This is incredibly difficult, as getting off a fear on me means the paladin can get OOC to drink, since I'll be needing heals.

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