Originally Posted by valner
.. I don't think i get it why priest+rogue is a better set up?
If you pick up a priest you can dispel bubbles and actually kill the paladin but the casting time is pretty long unless your partner is shadow. if your partner is shadow the rogue will die to the warriors so fast your head will spin. If your partner priest is holy/dis then without pain suppression he dead faster then you can kill the paladin. With pain suppression, the game will be to wait out talent cool downs while the warrior keeps your snared then focus back on the priest and owning him.
So you gain dispel, PWS and slightly better healing.
you loose BoF, plate target, and double bubble.
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Because a good rogue can dominate a paladin faster than a warrior a priest
IF he can keep him slowed. Freedom does jack if the opposing paladin is running 10 yds ahead unimpeded. Now this is still only moderately increasing your chances at winning since rogue + x will generally lose to war/pal. It can't be said enough how imbalanced 2v2 is.
Secondly, a priest plays better to the rogue's anti-caster strengths since they heal way better vs. warlocks than paladins. Most top priests are undead or dwarf which, again, fills a hole paladins have problems with.
also, the cast time talent for MD is in disc.
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Also, pally lock trumps rock paper and scissors . They're breaking the rules!
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Does pal/lock really beat rogue/priest? I've never played either, but I don't see how and I know I've seen locks complain about it.