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Old 07/27/07, 2:47 PM   #136
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Originally Posted by s[orc]ery View Post
Strangely enough i tested it against a shaman friend of my own and my felhunter stomped all of them then went to attack him Are you sure your syntax is correct?

Edit: Nevermind. Your problem is probably a result of your enemy shaman's name starting with the same letter as one of the totems in your macro.
Crap, that's a great point. The name was popinski. I'll have to go back this evening w/ another one of our shaman and try again - I'd pretty much gone back to manually clicking them >_<

Thanks for the feedback - didn't even think to try with another shaman.

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Old 07/27/07, 3:05 PM   #137
Asherz
Buys Empty Boxes
 
Orc Hunter
 
Mal'Ganis
Originally Posted by frmorrison View Post
Right, the S2 isn't much of an upgrade, since spell hit past 3% is not so useful (at least in my testing). However, 26 +damage, a few stamina/int/resilence adds up to be a solid upgrade over the S1 weapon, but not worth the points compared to the upgrade from S1 to S2 armor and the off-hand.

It is the 3rd best PvE caster weapon in the game though.
What would you say are the other options? I'm kind of in the same boat as far as this dilemma goes.

I went on a hiatus from WoW and missed S1. Now I'm back and I've become mostly decked out in gear from Tailoring & Kara. 3/3 Shadoweave, T4 Helm/Goves, Spellstrike Leggings. I think my big weakness currently is my weapon, the sword from Shadow Labs. I get about 700 arena points a week and should be able to afford either the S2 Staff or Blade next week. The staff is tempting for the stats but doesn't seem to offer as much versatility. Unfortunately I lost the roll on the prince dagger this week or else I'd be enjoying the best of both worlds. For PVE the Dagger & Offhand is king while PvP the Staff might be the way to optimize stamina.

Last edited by Asherz : 07/27/07 at 6:24 PM.

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Old 07/27/07, 3:28 PM   #138
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Asherz View Post
For PVE the Dagger & Offhand is king while PvP the Staff might be the way to optimize stamina.
I would get S2 dagger because it is a huge gain over a blue and then a off-hand from PvE, there are many that will work like 25 badge items and the Mag off-hand, or even the Oga'la exalted one. Next get the S2 Dreadweave set to work towards the soon to be sexy 4/5 bonus on Fear.


For PvP the dagger and offhand is king, at least for Locks/SP. The staff has more stamina and spell crit at the cost of the off-hand's spell damage and resilience, which is the opposite of what you want.

Especially for Locks, you only need around 12,000 health, then you stack up resilience and damage.

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Old 07/27/07, 3:29 PM   #139
Zure
Don Flamenco
 
Undead Mage
 
Nathrezim
If you're using a 5 man weapon, the arena weapons are definitely a solid choice for upgrades.

However, the 4 pc bonus is about to become indispensable though (0.2 seconds off fear), so you might want to go 4 pc arena and then save points for a season 3 weapon if you consistently have access to Kara for potential weapons (the curator staff is nothing to sneeze at, in addition to the Nathrezim Mindblade).

Tailored gear is very much lacking in the stam/resil that are so vital in pvp (especially as a warlock).

You're not alone in having trouble keeping healers from healing, but between spell lock, devour for HoTs, fear, deathcoil, tongues, plus wound poison on the target and blind+HoJ to allow fear DR to reset, you SHOULD be able to get the killing blow. My hunch is that you (and your teammates) might benefit from more planning with regard to your use of CC.

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Old 07/27/07, 4:28 PM   #140
Asherz
Buys Empty Boxes
 
Orc Hunter
 
Mal'Ganis
I do have access to a weekly Kara clear, but that is about it as far as raiding. Unfortunately I'm a benchwarmer in my guild.. I'll have to go Tonya Harding on someone.

There will be one more trip to Kara that happens before I'll get the remaining points I need for a S2 weapon. If I get the Nathrezim Mindblade then I will likely be re-thinking getting the S2 weapon first, and opt for the Robes instead.

I'll have to do some homework on the comparisons between the Staff vs Dagger&Offhand for resilience. I'm currently using the Infinite Possibilities offhand and was saving up badges so that I could convert to the 51 dmg / 18 stamina offhand for PvE once I was able to get hitcapped on other gear.

Prior to the responses I was thinking the Staff would be better for PvP due to the stats and resilience... I was not thinking that there would be an offhand / dagger combo that would beat it for PvP.

Thanks for the input guys.

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Old 07/27/07, 5:42 PM   #141
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Honestly, save the arena points, if you're wearing tailoring gear (?!?!?!) in arena's you should really try and grab the curator staff, unless it's going to cost you DKP.

The problem you're facing is the opportunity cost of picking up *any* arena weapons vs. the arena gear. In my opinion, unless you're already decked out in S1 gear (which you've admitted your not) you're going to be better off picking up whatever mix of S1 / S2 gear you can get - assuming your goal is survivability in arena's.

If you're just trying to get some more PvE gear, then yeah, get either arena weapon ASAP.

Personally, I get jack shit for points / week seeing as how my 5's is a joke and hasn't played anything in like 2 months, so my gear purchases are more strategic. Acknowledging I'm not going to get 4pc S2 *in* S2, I'm sticking w/ 2pc S1 and 2 pc S2 as my first "goal" - at which point I might pick up a weapon, but am more likely to start stockpiling for S3.

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Old 07/27/07, 9:26 PM   #142
sithaden
Glass Joe
 
Human Warlock
 
Lothar
Ok so i have been browsing through this and I thought I would inquire about our arena teams problem. We are using a holy priest and two shadowfury locks. We all have decent pvp gear with around 200ish resilience and I have 11k hp unbuffed. We are experiencing huge issues with melee groups as expected using 3 clothies. My question is: Are we totally screwing ourselves with this group build or is it salvageable? I have considered speccing UA and allowing the other lock to keep shadowfury since our immolates and such keep getting dispelled. Any tips would be much appreciated.

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Old 07/27/07, 10:20 PM   #143
Symbul
This could be anything
 
Symbul.6982
Blood Elf Paladin
 
No WoW Account (EU)
Re: Armor vs Weapons first, I'm getting 4pc Dreadweave before I'm saving for Spellblade and Endgame. I started at the very end of Season 1, only getting Gloves when S2 came out. The Armor/Stamina/Resil boost from the armor set is entirely too valuable as a soft target and the upcoming 4pc bonus will be essential. The damage boost from Weapons is great and all, but as a soft, no-escape, target you're forced to take survivability first - unless maybe you're on a 4dps zerg team with Shadow Priests to tank for you.

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Old 07/27/07, 10:39 PM   #144
PapaShlapa
Von Kaiser
 
Murloc Mage
 
<Ret>
Mal'Ganis
Originally Posted by frmorrison View Post
I did tests a few months ago that suppression did nothing to unbreakable will, and this DaveA50 showed no screenshots of his test, nor is he on a top 10 Arena team.

However, Papa is on a top 10 Arena team, and is a least a more active poster so I would assume he did some through testing.

It is possible that silence and fear being affected by spell hit from that talent have different mechanics, at least one Warlock Glickz has a few extra points in Suppression.


Regarding totem killing,
/petattack [target=grounding totem] etc in a seperate macro works best for me.
My tests weren't exactly 100% conclusive, I'll admit. What I did was this:

-Baulthus(Paladin) using only imp. conc aura with no necklace or arcane resist
-Toss 40 CSes at him while he's healing. The result was 5(I think? maybe 6) resists, and the rest were either half resisted(silence resist, interrupt hit) or full hits.
-Baulthus(Paladin) using imp. conc aura + necklace, no arcane resist
-Toss 40 CSes at him while he's healing. The result was 16(I think?) resists, and the rest were either half resisted(silence resist, interrupt hit) or full hits.

All tests were performed with me wearing +16% arcane hit. The crux of the issue is this:
If +arcane hit affected "Chance to resist silence/interrupt" his 15% resist in the first test from imp. conc aura would have been entirely negated by my spell hit. If that were the case and he had only the 1% base chance to resist, the chances of him resisting 5 or 6 out of 40 are very, very low. Also in the second test, the chances of him resisting that many with only a 14% chance to resist(after spell hit) would be quite low as well.

From this albeit limited testing, I concluded spell hit had no effect on that mechanic. Nowadays the entire point is moot, though.


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Old 07/28/07, 11:59 AM   #145
Asherz
Buys Empty Boxes
 
Orc Hunter
 
Mal'Ganis
Re: Season 2 Staff vs Dagger/Offhand:

Staff:
55 Stamina
42 Intellect
24 Hit
42 Crit
29 Resilience
225 +Dmg

Dagger & Endgame Offhand combined total:
54 Stamina
37 Intellect
15 Hit
45 Resilience
260 +Dmg

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Old 07/29/07, 1:29 AM   #146
Kcolraw
Von Kaiser
 
Orc Warlock
 
Deathwing
meh, i'm getting felweave, silk, and staff, because i really don't want to limit myself specwise... i don't mind sacrificing a bit of stam/damage/whatever for crit, so if i ever want to spec destro i'll have the gear

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Old 07/29/07, 2:14 AM   #147
Quixotic
Piston Honda
 
Goblin Hunter
 
Kil'Jaeden
Originally Posted by Asherz View Post
Re: Season 2 Staff vs Dagger/Offhand:

Staff:
55 Stamina
42 Intellect
24 Hit
42 Crit
29 Resilience
225 +Dmg

Dagger & Endgame Offhand combined total:
54 Stamina
37 Intellect
15 Hit
45 Resilience
260 +Dmg
Dagger, simply for the fact that you can stab totems that much faster imo.

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Old 07/29/07, 2:42 AM   #148
Kcolraw
Von Kaiser
 
Orc Warlock
 
Deathwing
but totem stomper macro should be more than enough!

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Old 07/29/07, 4:40 AM   #149
s[orc]ery
Von Kaiser
 
s[orc]ery's Avatar
 
Tauren Death Knight
 
Frostmourne
Originally Posted by Asherz View Post
Re: Season 2 Staff vs Dagger/Offhand:

Staff:
55 Stamina
42 Intellect
24 Hit
42 Crit
29 Resilience
225 +Dmg

Dagger & Endgame Offhand combined total:
54 Stamina
37 Intellect
15 Hit
45 Resilience
260 +Dmg
i would use the 1hand/offhand combo for 2 reasons:
1. Other than destro warlocks it is definitely a better choice for pvp, more resilience and +dmg for those soullink or UA spec warlocks
2. It is also arguably better for PVE dps builds (0/21/40 shadow destro or UA) if you swap out the offhand for a Orb of the Soul-Eater.

While we're on the subject of Warlock Season 2 itemization does anyone have any input on the effect of the new Season 2 Dreadweave 4-piece Set bonus in 2.2?
For those of you who haven't heard they're swapping out -0.2sec on Immolate for -0.2sec on Fear on the non-crit set.
How does this new set bonus weigh up to the usual 2x +35 resilience bonus combo that most warlocks are using?

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Old 07/29/07, 1:52 PM   #150
Dinadass
Piston Honda
 
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Undead Warlock
 
Icecrown
Originally Posted by s[orc]ery View Post
While we're on the subject of Warlock Season 2 itemization does anyone have any input on the effect of the new Season 2 Dreadweave 4-piece Set bonus in 2.2?
For those of you who haven't heard they're swapping out -0.2sec on Immolate for -0.2sec on Fear on the non-crit set.
How does this new set bonus weigh up to the usual 2x +35 resilience bonus combo that most warlocks are using?
A 1.3 second fear is worth the 35 resilience hit. The loss of the resilience will be at least partially mitigated due to the dreadweave items having more stamina than felweave, also.

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