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11/30/07, 1:19 PM
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#326
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Glass Joe
Undead Warlock
Hyjal (EU)
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Thanks a lot Optimized
We ll try that with 6/44/11 I presume.
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11/30/07, 2:28 PM
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#327
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Don Flamenco
Draenei Shaman
Kil'Jaeden
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Originally Posted by Nekokun
I'm just gonna ask this one time to get a definite answer:
Is there any spec at all left for warlocks to spec other than SL/SL if you want to be succesful in PvP?
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Felguard is used in 2345 and drain teams, UA is used for 4 DPS and Warlock/Shadow Priest.
Most other common 2s and 3s combos seem to work best with the Warlock as SL/SL.
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11/30/07, 2:49 PM
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#328
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Von Kaiser
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Originally Posted by Nekokun
And my second question on it is could that possibly go together with 3v3 with an epic-geared MS warrior.
My thanks in advance.
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I ran a 3v3 last season of warlock/warrior/shaman. We fluctuated around 1800, so its a viable team. The biggest weakness for us was how susceptible our shaman was to being locked down from cc's and interrupts.
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11/30/07, 3:25 PM
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#329
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Glass Joe
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For a 3v3 team consisting of warrior/warlock/shaman, personally I would recommend the warlock to be felguard spec 6/44/11. Play very offensively. Windfury for the warrior obviously. The shaman's Strength totem will benefit both the warrior and the felguard. And whereas bloodlust/heroism normally does not benefit a SL/SL warlock, it greatly benefits a felguard warlock as it buffs the pet's attack speed. Most teams will try to focus the warlock in this setup, so having a felguard that is buffed with Strength totem and bloodlust will continue to apply pressure on the opposing team while the warlock is being locked down. I would suggest teams with only 1 shaman healer to play very offensively, as a shaman doesn't have the healing longevity of a paladin or druid. More importantly, playing offensively means giving less breathing room for the opposing team to CC/interrupt your shaman.
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11/30/07, 5:36 PM
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#330
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Glass Joe
Undead Warlock
Earthen Ring (EU)
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Thank you all for the advice, much appreciated.
One final question: what does a viable pvp felguard spec look like (I'm gonna try in 2v2 too)? A link to a talent calculator will be much appreciated.
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12/02/07, 4:01 AM
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#332
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Glass Joe
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I currently run 2v2 with a rogue friend of mine, and we need some advice on handling rogue + healer, and warr + healer teams. Usually, when we start these games, we have no definite plan of attack. Is it wiser to go for the healer first, and CC the rogue/warr, or burn the dps while trying to keep the healer locked?
Rogue + Hunter also seems like a popular combo in 2.3. Any advice on handling these teams?
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12/03/07, 7:30 AM
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#333
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Glass Joe
Gnome Warlock
Aszune (EU)
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Some guild members of mine recommended getting stamina over resilience since supposedly a lot of melee has armor penetration now. I'm fairly new to pvp and still gearing up (close to 13K unbuffed hp, but below 200 resilience). Is max stamina at the cost of resilience really the way to go in 2.3?
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12/03/07, 8:07 AM
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#334
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Piston Honda
Human Death Knight
Kazzak (EU)
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I fail to see how armor penetration has anything to do with it. Anyone with season 3 gear and weapons (where the armor pen comes from) will still have about the same crit rating anyway.
I would work on getting more resilience first. Warlocks have an advantage in that because they can use 2 different arena sets for the double 2-piece set bonus.
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12/03/07, 2:50 PM
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#335
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Von Kaiser
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Originally Posted by Morgaliel
Thanks a lot Optimized 
We ll try that with 6/44/11 I presume.
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I'm glad if you found my comments helpful. A couple other things-
It's really just a suggestion to go Felguard. As other people have said Felguard is better for 5v5 and some 3v3 makeups whereas SL/SL seems to be preferred for 2v2 and other 3v3 makeups. I would try out both and see which you prefer. What I would definately suggest is at lower gear levels getting Soul Link. Give Felguard a couple weeks of trying it as intercept is sometimes little awkward as compared to Felhunter spell lock and takes some getting used to in order to use it effectively.
One thing I would also suggest is take a look at where you're going with your gear. If you don't have a lot of crit and you prefer the dreadweave to fel/silk then I would go 9/41/11 and bypass some of the crit talents for more utility. ~10% of your crit is going to be nullified by resilience and Warlock crits don't hit that hard without ruin when you consider resilience is also lowering the damage they do. You don't want to spend 5 talents in order to only get to 12% crit which is really 2% crit after resilience.
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12/03/07, 4:10 PM
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#336
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Von Kaiser
Goblin Warrior
Proudmoore
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Originally Posted by Glival
Some guild members of mine recommended getting stamina over resilience since supposedly a lot of melee has armor penetration now. I'm fairly new to pvp and still gearing up (close to 13K unbuffed hp, but below 200 resilience). Is max stamina at the cost of resilience really the way to go in 2.3?
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To be honest you would survive longer being 12k 400 resilience than staying at 200 resilience and getting 14k hp. Armor Penetration will make the crits and burst damage hit so much harder if you dare stay at 200 resilience. Stamina is great however anything below 350 resilience is not enough to put you at a competitive level.
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12/05/07, 6:03 AM
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#337
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Don Flamenco
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I havent seen it mentioned anywhere but is there any use in the Mystical Skyfire still? I play my warlocks mostly in 2s and in instances where the healer cant be killed/drained enough I found nightfall procs to be a major factor in pulling out a win. Mostly against druids who get run out of los from drain and keep the hot on thier partner. Is it worth the meta slot?
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"Information is ammunition."
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12/05/07, 10:46 AM
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#338
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Don Flamenco
Draenei Shaman
Kil'Jaeden
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Well, the only meta I consider real competition for the Mystical Skyfire Diamond is a Powerful Earthstorm Diamond.
The classes that can stun me are primarily Warriors and Rogues. In addition to stunning me, these classes can also snare me. If I get stunned, all it's really doing is preventing me from casting a DoT or two, since it's not like I actually have a way to get out of the snare and avoid some of their damage. Unlike a healer, loses rarely happen because I got stunned, so I don't find much use at all for a PED. Even with the shorter proc duration and internal cooldown, I still consider a MSD to be the best PvP meta for a Warlock by a good margin.
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12/06/07, 8:03 AM
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#339
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Piston Honda
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Wondering if any other UA locks have found themselves even squishier in season 3. I'm thinking it's all the new armor penetration gear, particularly the Executioner enchant. While in S2, we had about an 800 armor bonus on our Merciless set, putting us at around 18-20% mitigation, that's now dropped back to 10% once that warrior gets an Executioner proc. That or the continued DPS buffs rogues, mages, and warriors have been getting lately, while us locks have received nothing since the start of BC because of SL's continued dominance (gotta love how everytime Blizzard tries to nerf SL, they target the affliction tree).
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12/06/07, 1:20 PM
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#340
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Glass Joe
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In addition to the Executioner enchant, many rogues specced into AR/Prep/Hemo for season 2, which includes the talent Serrated Blades in the subtlety tree. That talent gives rogues 560 armor penetration to all their attacks. I don't think warlocks have any choice now other than to spec Soul Link for arena.
My thought is, if you can't beat them, join them, hehe. So I'm specced Felguard for 3v3 with rogue and druid teammates. We focus fire opposing cloth (sometimes leather), which forces their healer to heal fulltime while the other DPS class is cycloned/rooted/feared/blinded. We put Curse of Recklessness on them to reduce their armor by 800, and we also put Faerie Fire to reduce it by another 610. Add Serrated Blades to that, and our rogue is ignoring 2000 armor with those debuffs, and thus targets drop fast. In addition, the hemorrhage debuff from the rogue helps my felguard do more physical dps too. And of course I'm casting DOTs on the focus target as well. It's a lot of DPS.
Magic DPS is not scaling as quickly as physical DPS IMO, and the Executioner enchant is the most glaring example. Where is the equivalent burst DPS enchant for caster DPS? There is none, so I decided to jump on the physical DPS bandwagon and use a felguard with CoR.
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12/06/07, 7:21 PM
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#341
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Piston Honda
Human Death Knight
Kazzak (EU)
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Originally Posted by Mirya
Magic DPS is not scaling as quickly as physical DPS IMO
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This is very true. A warlock going from full season 2 gear to full season 3, would gain 66 armor and 30 stamina.
A rogue picking up a full vengeful would gain 252 armor pen. Combined with Executioner makes an all too noticable increase in dps, especially on cloth wearers, and this far outweighs the 66 armor and 30 stamina warlocks get.
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12/06/07, 9:48 PM
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#342
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Piston Honda
Undead Warlock
Tichondrius
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I raid rather a lot more than I PvP, so I end up doing the BG dailies and idle PvP during the week as 0/21/40 destro, although I respec to SL/SL for arena. In light of this, I was looking for some tips for pvp-ing as 0/21/40. I realize it's really as far as you can get from a PvP spec and I'm not expecting wonders; I'd just like to not get torn up by everyone who comes near me who's not also some terrible offspec. Any suggestions?
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12/07/07, 5:20 AM
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#343
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Piston Honda
Human Death Knight
Kazzak (EU)
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Originally Posted by Arnath
I raid rather a lot more than I PvP, so I end up doing the BG dailies and idle PvP during the week as 0/21/40 destro, although I respec to SL/SL for arena. In light of this, I was looking for some tips for pvp-ing as 0/21/40. I realize it's really as far as you can get from a PvP spec and I'm not expecting wonders; I'd just like to not get torn up by everyone who comes near me who's not also some terrible offspec. Any suggestions?
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I'm in a similar situation, I raid with a 21/40 spec as well and don't really feel like respeccing for the odd BG a few times a week. A big difference is whether or not you have improved immolate, conflagrate and emberstorm. Conflag makes a nice difference and you get can pretty decent searing pain crits with emberstorm.
If you're doing AV, just go on the offense so you don't have to deal with many opposing players.
Really the best advice I can give you is to just practice alot. You'll probably still end up doing the most damage in a pug because most people are pretty clueless anyway.
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12/07/07, 5:35 AM
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#344
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Von Kaiser
Gnome Warlock
Aegwynn (EU)
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Originally Posted by doogless
Felguard is used in 2345 and drain teams...
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What's 2345?
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- That's why we're warlocks, not lovelylocks! -
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12/07/07, 9:46 AM
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#345
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Custom User Title
Dwarf Paladin
Frostmourne
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We need a sticky or something... 2345 is the priest+pali+warr+ele sham+mage/lock team you see everywhere.
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12/10/07, 12:21 PM
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#346
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Glass Joe
Human Death Knight
Bloodhoof
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I'm currently 43/7/11, in a warrior/frost mage/shaman/pally/lock team. Half the week I raid, the other half I pvp/arena. With the current setup, should I stay UA, or spec into FG or SL/SL for arenas? Is there a spec viable for raids and my current team (other than UA)?
Also, what should the target be when facing teams with 2.5 healers, i.e. warrior/rogue/shaman/holy priest/pally? Last night against this team we were terrible.
Last edited by jestyr : 12/10/07 at 12:35 PM.
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12/13/07, 3:55 PM
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#347
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Glass Joe
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Is there a general concensus on which meta gem is better? I'm about to purchase the S3 helm or legs, depending on which meta gem I pick. It seems like the choices narrow down to either the MSD, the 18 STA 5% stun resist, or the 1% spell reflect, though I'm not too sold on the last choice.
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12/13/07, 4:23 PM
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#348
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Gryphon!
Kitiera
Blood Elf Paladin
No WoW Account (EU)
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The general consensus is MSD. The recent nerf hurt it but it's not all bad. The new, higher, proc rate means it's a lot more reliable. You will get a proc early in the game (and in BGs pretty much one every fight).
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12/13/07, 4:38 PM
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#349
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Von Kaiser
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I was hoping that I'd be able to get some tips for gear upgrade paths. Currently I've been doing pretty awfully in arena, 3v3 moreso than 2v2, and while I'm aware that tactics are a huge factor in this regard, my gear (and my arena partners') is pretty damn shitty.
This is my armory:
http://www.wowarmory.com/character-s...m&n=Asinorotto
I'm trying to work out a gear upgrade path, and I'm even considering resocketing my bits of PvE gear with more "hybrid" gems like Glowing Nightseye, even if it means losing the socket bonuses on my Frozen Shadoweave. Ignoring the fact that I haven't yet got around to enchanting my gear (I should really do that soon - going to get resilience or HP to chest, stam to boots because it's cheap, even though I want to replace them soon, spellhit + damage to head, and 12 stam to bracers), what would your recommendations be?
Currently I'm thinking of going:
Battlegrounds:
Honor Necklace
Honor Boots - Will probably get Boar's Speed on these.
Honor Ring
No idea after that.
Arenas (Going to try and get a comedy 5v5 going for extra points):
Season 2 Shoulders
Season 3 Robe
Season 3 Gloves
This will take a long-ass time at my current rate of point gain unfortunately which makes me wonder if I should adjust my strategy.
And finally, I plan on getting the resilience/damage cape from heroic badges, Cloak of Subjugated Power.
Anyway, am I on the right track with my gear upgrades here? Does anybody have any other advice? Thanks in advance.
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12/15/07, 5:47 AM
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#350
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Von Kaiser
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What do you guys think about Talent Calculator - World of Warcraft if you gem and gear for very high crit? Seems like it would be very strong in 5v5, way more burst-nuke damage than 6/44/11, and you get to use a felhunter for extra utility.
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