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12/15/07, 6:15 AM
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#351 (permalink)
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Glass Joe
Undead Warlock
Jubei'Thos
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Originally Posted by nubb3y
What do you guys think about Talent Calculator - World of Warcraft if you gem and gear for very high crit? Seems like it would be very strong in 5v5, way more burst-nuke damage than 6/44/11, and you get to use a felhunter for extra utility.
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It works.
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12/15/07, 12:33 PM
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#352 (permalink)
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Super serial
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Originally Posted by nubb3y
What do you guys think about Talent Calculator - World of Warcraft if you gem and gear for very high crit? Seems like it would be very strong in 5v5, way more burst-nuke damage than 6/44/11, and you get to use a felhunter for extra utility.
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I'm using a similar build. The World of Warcraft Armory I wouldn't go without Imp Corruption ever in PvP. Unless you're a masochist and like being LoS-ed and pummeled. 
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12/15/07, 3:39 PM
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#353 (permalink)
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Von Kaiser
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Originally Posted by Symbul
I'm using a similar build. The World of Warcraft Armory I wouldn't go without Imp Corruption ever in PvP. Unless you're a masochist and like being LoS-ed and pummeled. 
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Whats forcing you to use corruption at all?
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12/15/07, 11:55 PM
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#354 (permalink)
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Don Flamenco
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Originally Posted by nubb3y
Whats forcing you to use corruption at all?
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The same thing that's forcing you to use Whirlwind? I'm not really sure what sort of question that is.
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12/17/07, 7:08 PM
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#355 (permalink)
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Glass Joe
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Long time reader here. Me and my 2v2 paladin are wondering what to do against new warriors with Vengeful weapons. These hit incredibly hard (Cleave 2200 post-soul link crits on a warlock with 410 resil), and hit insanely hard on pets. How do you really answer to this kind of damage? Not necessarily on the warlock, but on the pets themselves. While I will concede that warlocks are extremely powerful (probably even overpowered), the fact that warriors are doing absolutely massive amounts of damage with no limitation is irritating to say the least. Last season, Warrior/Paladin was a joke to our Warlock/Paladin team, I think we may have lost 1 out of 30 all season (got up to 2200). This season, warriors are hitting so hard that it's hard for my paladin to do anything other than spam holy light.
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12/17/07, 7:16 PM
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#356 (permalink)
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Von Kaiser
Human Warlock
Aszune (EU)
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Is he cleaving you and your pet? Isn't your pet on the healer?
To be honest I don't know what to do either against all that armor penetration gear. If your felhunter dies it would be better to fel dom a Voidwalker and try to keep it alive. The damage output from the warrior should be less on the void, but he can't heal himself in combat so the pally would have to keep an eye out as well.
Did you win matches in season 2 by draining their paladin or getting a well timed interrupt on the pally and trying to kill the warrior fast?
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12/17/07, 7:43 PM
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#357 (permalink)
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Glass Joe
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Either way worked. Towards the higher brackets, it was almost always timing stuns and cc's on the paladin to kill the warrior, since they are a lot better at LoSing shit in higher brackets (read: Drain Mana). If I bring out a voidwalker, he just continues to focus on the pet, and there's not a lot I can do. My paladin spams holy light on the VW and/or Felhunter and it still goes down. MS's for 3500 crits, heroic strike, cleave, massive rage generation (w/o the 41 point talent even). It is just frustrating. Once both pets are dead, we're basically dead.
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12/18/07, 2:50 PM
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#358 (permalink)
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Von Kaiser
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Warlocks are a joke to warrior/healer. I've seen warriors 3 shot my voidwalkers this season. It is very frustrating to say the least. The only times I can resummon sans fel dom is when I start summoning before they even get to the pet which a smart team will have the healer stand on top of me so the warrior can cleave. Sure the other healer can get drained and dotted for a bit of time... but once that pet is dead they are completely free.
I made a macro to attack focus target and to follow if they are attacking a target. It makes pet control a bit easier with the 1 button. I've had my paladin partner heal the pet so I get time to run and resummon but this sucks too because I'll put it on stay to stay in LOS of heals so the opposing healer gets to freely drink, my paladin is draining his own mana healing a 6k hp target with no resilience, and I am wasting time/mana resummoning a pet from across the arena. I have heard 2.4 is introducing pet resilience but I have not seen this posted from blizzard personally.
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12/18/07, 3:32 PM
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#359 (permalink)
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Don Flamenco
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As an SL/SL spec, my Voidwalker has 9.4k HP and 60% reduction to melee damage (10k armor, 10% reduction from MD buff, and 15% reduction from Demonic Resilience - if you didn't spec DR, you really shouldn't complain about your pet dying). Healing my Voidwalker is actually way more efficient than healing me against a Warrior, as I'm only getting 42% reduction (when you factor in Soul Link) with a Voidwalker out, although I'm not quite sure how much damage reduction resilience ends up being. Regardless, I'm honestly a bit baffled how people can claim their Voidwalker dies too fast.
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12/19/07, 1:45 AM
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#360 (permalink)
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Glass Joe
Undead Warlock
Feathermoon
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I've been reading the forums and I've noticed that many pvp locks tend to agree that spell damage and resilience are what you want to stack, and im supposing adding some spell crit gems to the sockets. It's obvious that with 400+ resilience will be like running in the a clothie in plate and the spell damage is high as well. What I don't get is the lack of spell crit. I'm speced Fel Gaurd, and at the moment I do 3v3 with a frost mage, resto shaman, and myself. The three of us are great players but we seem to only do well against certain teams. I myself enjoy having my felgaurd smack the daylights out of the unfortunate healer i target, my spell crit is about 21.66. My build is 7/43/11 and with a demon out my spell damage shoots up to around 740. Unfortunatly my skill alone and still limited knowledge of the class prevents me from advancing to a higher rating. Any advice would be helpful. THankss.
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12/19/07, 1:55 AM
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#361 (permalink)
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Spymaster
Karnadas
Draenei Shaman
No WoW Account
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The idea of not actively seeking spell crit on gear or sockets is that it is most affected by resilience. While more damage is always good since it increases the baseline dps of your spells. I'm a bit surprised that your crit is so high in comparison to your damage. I run about 915 or so with not that much more crit than you have. And that is with ele shaman gear that is loaded with spell crit. My question I guess is what does spell crit really have to do with the higher rating? It's not like getting more will make you shoot your way up. The majority of a locks dps in arena will come from dots and drains, not from shadowbolt spamming.
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12/19/07, 2:14 AM
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#362 (permalink)
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Von Kaiser
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Originally Posted by Presarc
Either way worked. Towards the higher brackets, it was almost always timing stuns and cc's on the paladin to kill the warrior, since they are a lot better at LoSing shit in higher brackets (read: Drain Mana). If I bring out a voidwalker, he just continues to focus on the pet, and there's not a lot I can do. My paladin spams holy light on the VW and/or Felhunter and it still goes down. MS's for 3500 crits, heroic strike, cleave, massive rage generation (w/o the 41 point talent even). It is just frustrating. Once both pets are dead, we're basically dead.
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Taking it with a grain of salt, on gameriot one of the blogs suggested pet resilience scaling with the warlock's resilience is being considered for 2.4. I've not seen it mentioned anywhere else, though it was discussed a bit.
It seems reasonable, even though I think warlocks are over powered in smaller scale situations, such as 2v2. But hey, it's a warlock thread. Focus on the potential positive news. :p
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12/19/07, 10:39 AM
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#363 (permalink)
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Glass Joe
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Good stuff in this thread thank you. First time poster needing a little advice. PVP'r and I'll put my time in gathering gear. Started out Destro with +dmg, +sta, +crit, but no resil. Took a little break and respec'd SL/SL added +dmg, +sta, +resil gear/gems. My question is about resil(222 right now) and when will I start seeing a difference and be ready for arena? What about returning to destro or stay SL/SL for the survivability?
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12/19/07, 11:45 AM
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#364 (permalink)
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Glass Joe
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Anyone play 2v2 SL/SL Lock with Disc Priest? If you do any advice would be great. Double DPS teams like rogue/mage, Druid/Rogue or Warrior as well are pains in the current arse.
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12/19/07, 12:29 PM
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#365 (permalink)
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Glass Joe
Undead Warlock
Feathermoon
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So by obtaining gear with more resilience idealy I should be able to keep my spell crit chance about where it is still? Yes I do realize my spell damage is a bit low, but I'm still working on the gear. I dont normally concern myself with having huge amounts of damage in arena, battle grounds or world pvp for that matter. Again responses will be helpful
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12/19/07, 12:42 PM
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#366 (permalink)
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Spymaster
Karnadas
Draenei Shaman
No WoW Account
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Well for a lock resilience/stamina should be most important. And then for gear, I would go with damage over crit. With the lock gear sets you have the choice of the crit/dmg gear or the pure dmg gear that has a bit more dmg and other stats, but no crit. Since in high end arena you're going to lose a good 10% from crits right away I wouldn't bother stacking crit heavily if you have another choice. Which you do. If destro was a viable spec I could see crits working, and its not really that destro isn't viable compared to other classes nuke specs. It is just that SL/SL or Felguard or deep affliction are just more powerful.
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12/19/07, 1:47 PM
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#367 (permalink)
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Glass Joe
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So would it be a good option to gather season 1 pcs while you work on season 2/3? Season 1 items would be an upgrade, but will only be replaced by season 2/3 when I get enough pts. I realize every little bit helps and I am below the curve atm. Just takes time. Thx and any advise be appreciated.
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12/20/07, 10:56 PM
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#368 (permalink)
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Glass Joe
Undead Warlock
Jubei'Thos
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I'm wondering what some fellow warlocks thoughts on Soulfrost for pvp is? I would assume 40 spell damage is better because I heavily use searing pain and immolate and when I get 1/2 cast procs in 5v5 as felguard I usually use them for Soul fires. What do you guys think is better?
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12/22/07, 2:10 PM
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#369 (permalink)
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Don Flamenco
Undead Warlock
Al'Akir (EU)
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I'm in a special 5v5 team and trying to build a spec to go with it, and need some feedback. You can assume that the only thing I want the spec to do is 5v5, it doesn't matter how it works in 2s or what my raid DPS is.
Our setup is:
Rogue/Mage/Disc Priest/Resto Druid/Warlock
Currently I've been running SL/SL, mostly as a remnant from doing 2s and 3s, but basically every other Warlock high-end does FG for 5s.
The thing is though, our team doesn't follow the usual stigma of "rogue for 4 dps, warrior for 2 healer teams", but instead we've got a very strong lineup for CCs.
So anyway, we've been pretty succesful so far with this team, 2054 rating with 61 wins and 9 losses:
http://eu.wowarmory.com/team-info.xm...ll+Orgasmatron
I was considering specs that had the strengths of FG (burst damage) while still keeping stuff like Grim Reach for CC power from SL/SL, and came up with this:
Talent Calculator - World of Warcraft
I really can't see myself playing with Grim Reach, it's so amazing, and I prefer Felhunter over Felguard any day of the week, even in 5s, but I really wanted Shadowburn.
This means giving up Siphon Life and CoEx and a couple high-end Demo support talents, but I figure they're better for 2s and 3s anyway.
Am I an idiot and should I really just go FG like everyother 2k+ 5s Warlock, or is there merit to using a special build like this for a CC-heavy team?
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12/30/07, 7:47 PM
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#370 (permalink)
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Glass Joe
Undead Warlock
Alleria (EU)
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HI.
I`d suggest that u skill sl/sl and go for dmg. Use dmg gems and skill shadow mastery and empowerd corruption. Normally teams dont pay real attention to a sl/sl wl so you are free to do dmg. I really dont know why so many wl`s use the felguard. Felguard does good dmg but is too easy to banish or just to kill. Shadow burn is nice but i would skill UA + SB to do some burst but the question is, will they focus you if they see that u dont have sl ?
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01/02/08, 1:09 PM
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#371 (permalink)
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Von Kaiser
Blood Elf Warlock
Tarren Mill (EU)
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Hello there, new season, new team, new thoughts...
I read everywhere still about SL/SL builds and in 2v2 its still without doubt best with a healer backing you up.
I play 3v3 now with disc priest/marksman hunter and myself. Ive played both SL/SL and felguard and I have to say that Felguard defenitely feels better. Anyone else who played with the felguard in 3v3 and noticed considerable improvement when playing with it ? Seems like the felguard is giving way more pressure on the other team, especially when Im being focussed - where otherwise I would pretty much do 0 dps other than dots, now its felguard + dots which seems to be pretty big.
I cant really explain it except that a felguard + hunter eat a mage alive and mages are very much around lately ?
Admitted, we have problems versus double melee teams, luckily however we dont meet them very often and Im not sure if we will if we get higher rating - anyone any experiences here ?
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01/02/08, 3:16 PM
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#372 (permalink)
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Glass Joe
Undead Warlock
Jaedenar (EU)
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Felguard works in certain setups. As you said your hunter will eat a mage for breakfast and you got your priest that can dispel your team aswell. Many warlocks play with a druid+melee in 3 and a gimped dispel is better than no dispel or silence so it force you to use felhunter, atleast against mage teams. The other "bad" thing about felguard is that you lose CoEx, but with your setup your got the aoe-slow from the hunter trap, so your team doesnt really lose anything with you using the felguard but you gain his intercept which actually give your team a new ability to use.
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01/02/08, 3:30 PM
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#373 (permalink)
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Glass Joe
Night Elf Rogue
Frostmane
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My Priest partner and I are having a lot of trouble with any sort of Rogue team (melee teams in general, actually, but we do respectably against Warrior/X).
Against double DPS (Rogue/SPriest, Rogue/Warlock), my Priest generally dies before the second Adrenaline Rush is over, at which point they have an easy time finishing me off. My general strategy is to watch for Fears from the Warlock and Spell Lock the first one while I try to get a double Fear (Fear -> Trinket, Fear immediately) on the Rogue. I save my Death Coil for WOTF. Even with this plan, though, I can't keep the Rogue off of my partner long enough for us to get any sort of momentum going.
Against Rogue/Healer (usually a Priest), we have the same type of problem... generally, I only get my last (2.5s) Fear onto the Rogue, and if they're Undead I usually can't get any to stick (Fear Ward, WOTF, Trinket). If the Rogue is on me, my Priest claims he cannot outheal double AR. We occasionally win by finding the Rogue and CoEx kiting him, but this strategy seems really inconsistent, and if the Rogue is aggressive about burning cooldowns it doesn't work especially well.
Do any experienced Warlock/Priest teams have advice? I'd like to think there is some sort of strategy that we're just not able to execute correctly that would give us a fighting chance. We're both reasonably well-geared (I've got 11.5k HP, 350 Resilience, he's at around 380 Resilience, 10k HP, and 380 Resilience), but perhaps as our gear improves and when AR is removed from Prep we'll have more success.
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01/02/08, 6:14 PM
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#374 (permalink)
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Glass Joe
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I run weekly 2v2's with a BM Hunter, yes I know it's quite the strange combination. By common sense alone I know that the longer a fight lasts, the less chance we have of winning. From this deduction, I know that the quicker we kill off one member of the opposing team, the higher our chances of winning are (assuming its a 2v1 scenario - in our favor).
We're a pretty low rated team, averaging out in the 1450's every week. With my current build I'm sitting at roughly 11k health, 200 resil, 900 +dmg, and about 10% crit. (Armory is a bit outdated at time of writing)
Currently I use a 27/34 build ( link here). I read this was one of the stronger builds to use for 2v2, and I modified it a bit. Turns out I didn't read enough into it, and soon enough found out, through experience, that this build is more warlock/healer friendly. Long fights turned out to be our arch nemesis.
I allowed a few weeks to settle into the build, thinking it may just be a bad week or two, but after three weeks, I still haven't seen any improvement in my play, or more importantly, our rating. So I was thinking, what about moving to a higher burst damage build, i.e. destruction. I would sacrifice my mobility, losing out on siphon life, and possibly instant corruption (depending on the build). I'm assuming I would also lose out on Soul Link.
So my question is, would destruction be a viable alternative to someone in my position? Or is there another build, say, Felguard, that would better suit my team?
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01/03/08, 1:36 PM
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#375 (permalink)
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Glass Joe
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Hey, i'm seeking advice for spec wise in a 5v5 build. The current setup is experimental atm, and there is room for improvements of gear to 2 of our players. We are currently running a 4dps team which consists of PS Priest, Boomkin, Ele. Shaman, SP, and Warlock. I'm currently FG spec but have considered going sl/sl, ua or destruction. We peeked at 1900ish rating but got thrashed by rouge groups and warrior groups, after the first win, went sword and board during the second match.
Also, could use some help on assisting, at times our dps is amazing, and at times the target never goes down. Would like to seek some advise. If there is mods, or just general information.
Third, when is it best to lay down cc? We usually pick a target, dps but and then pick another target, burn our cooldowns and hope for the best.
The two classes whose gear could much improve is our ps priest, which is using alot of + dmg gear, from speccing shadow last season and going into this season as Disc. Our boomkin can improve alot of his gear wise, Daemones, Illidan.
Is it a gear check? Is it a spec check, Warlock, or do we need more practise?
Thanks for the help,
Magic
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