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07/09/07, 4:26 PM
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#76 (permalink)
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Von Kaiser
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Originally Posted by Cronjob
Would it be better to take that one point out of emp corruption and put it into shadow embrace or vice versa? Which is better?
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I think you miss the point of Shadow Embrace possibly.
While having the extra reduced physical dmg from SE is nice, the point of the talent is to put up an extra debuff on your target, which protects your dots from being simply dispelled.
Every time you put up a DoT, you will get an SE, thus making dispel classes have to work twice as hard to keep your dots off, thus running them shorter on mana.
So, with that being said and understood, then no, I don't think you ever need more than 1 point in Shadow Embrace.
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07/09/07, 4:44 PM
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#77 (permalink)
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Piston Honda
Undead Warlock
Twisting Nether
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Originally Posted by toader
I think you miss the point of Shadow Embrace possibly.
While having the extra reduced physical dmg from SE is nice, the point of the talent is to put up an extra debuff on your target, which protects your dots from being simply dispelled.
Every time you put up a DoT, you will get an SE, thus making dispel classes have to work twice as hard to keep your dots off, thus running them shorter on mana.
So, with that being said and understood, then no, I don't think you ever need more than 1 point in Shadow Embrace.
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You sly devil you. I never thought of it from that perspective. Great call. I was thinking more along the lines of SL+SE+Demo Resisll + Void buff = one hearty lock. But the added benefit of my dots not being eaten off is nice too.
On a side note I noticed yesterday that a felpup can eat my backlash proc off me.... Is that a bug or working as intended? We were testing builds yesterday and that was a nice lil nugget.
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07/09/07, 8:56 PM
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#78 (permalink)
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Don Flamenco
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Originally Posted by Cronjob
On a side note I noticed yesterday that a felpup can eat my backlash proc off me.... Is that a bug or working as intended? We were testing builds yesterday and that was a nice lil nugget.
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Backlash is a magic buff (see here - http://www.wowhead.com/?spell=34936), so an opposing Felhunter (or Priest/Shaman) dispelling it is correct functionality.
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07/10/07, 5:59 AM
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#79 (permalink)
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Glass Joe
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Originally Posted by toader
While having the extra reduced physical dmg from SE is nice, the point of the talent is to put up an extra debuff on your target, which protects your dots from being simply dispelled.
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Actually, it's a physical debuff for whatever reason ( http://www.wowhead.com/?spell=32385). Still good for extra Soul Siphon, but that's about it.
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07/10/07, 9:32 AM
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#80 (permalink)
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Glass Joe
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Originally Posted by Dinadass
/petattack [target=Grounding Totem]; [target=Tremor Totem]; [target=Earthbind Totem];
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I have made a similar macro but just for windfury, grounding and tremor, it does not seem to work however, say the windfury totem is the first in the list (where grounding is in the quote) the pet will go attack it, come back, and if you click the macro again it just wont do anything or target something with a 'w' name, which of course means it ignores everything after the first target.
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07/10/07, 10:11 AM
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#82 (permalink)
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Piston Honda
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Originally Posted by Mistaken
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For sake of closure, I can confirm that Mistaken is correct. SE is a MAGIC debuff and can be dispelled, you must not be confused by the spell TYPE (ie: School, the debuff affects physical abilities, but the debuff spell school is shadow which is in fact dispellable like anything else).
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Extih <Apocalypse> - Raid Leader - 70 Warlock (Retired)
Noximus <Apocalypse> - 70 Warrior (Retired)
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07/10/07, 2:50 PM
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#83 (permalink)
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Piston Honda
Undead Warlock
Twisting Nether
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Originally Posted by toader
Not quite. You don't have CoEx, and you have too many points in Shadow Embrace. I also see the extra range on Affliction spells to be a very important talent to take, although some debate this. Personally, I like the range.
I would go with this:
http://www.wowhead.com/?talent=Iq0rVRdkoZbxczIiz0es
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Went with your suggested build. So far so good although its very early to tell for sure but my encounter with a pvp lock ended with him dead and me still at 3/4 health. He was destruction build with lots of pvp and a few arena pieces.
Was FG demo before but the problem was that the FG was a big red flag that I was SL build. With this new build its not so obvious and I believe with the felpup out is has tremendous survivability.
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07/10/07, 3:32 PM
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#84 (permalink)
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Piston Honda
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For whatever reason, most of the top-ranked warlocks with 24/37 or similar have 0 points in shadow embrace. I can't figure out why; maybe they team with a UA lock? Or they keep dispelers busy CCed or healing?
I just started playing warlock (24/37/0); can I get some noob questions answered?
Should I ever run with a voidwalker to help tank melee, or would I always be better w/ felhunter?
How good is mana feed? I didn't take it.
Under what circumstance should I demonic sacrifice a pet? Like, if my pet is almost dead anyway? Clearly I have a fast resummon which I'll use rather than keeping the sac effect.
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07/10/07, 3:56 PM
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#85 (permalink)
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Piston Honda
Undead Warlock
Twisting Nether
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Originally Posted by Lodi
For whatever reason, most of the top-ranked warlocks with 24/37 or similar have 0 points in shadow embrace. I can't figure out why; maybe they team with a UA lock? Or they keep dispelers busy CCed or healing?
I just started playing warlock (24/37/0); can I get some noob questions answered?
Should I ever run with a voidwalker to help tank melee, or would I always be better w/ felhunter?
How good is mana feed? I didn't take it.
Under what circumstance should I demonic sacrifice a pet? Like, if my pet is almost dead anyway? Clearly I have a fast resummon which I'll use rather than keeping the sac effect.
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was FG before so some of these pertain to that too. I think for the most part you will run with felpup, simply because out of all the classes out there it will work against except a rogue and warrior. For a rogue I would dc him him -> fear -> fel dom-> void, this way I could bubble to outlast his cloak of shadows. With your current build you could then CoEx.
Usually atleast one point is good in there but I think for a 24/37/0 build its not, more exp locks with this build might want to chime in.
so far its a good pvp build for me I'll do more testing tonight.
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07/10/07, 5:15 PM
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#86 (permalink)
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Don Flamenco
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Mana Feed entirely depends on how long your matches go. If your Felhunter goes OOM from devouring then he becomes pretty much useless unless you pull out a new one. I don't think it's a bad talent to place one point in, especially for a build that specializes in long, drawn-out mana-war games.
I don't know why a number of high-rated 23/38 locks don't have SE, except that perhaps the build is so effective that even when done slightly incorrectly you'll still win a lot of games.
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07/10/07, 5:37 PM
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#87 (permalink)
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Von Kaiser
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Originally Posted by doogless
I don't know why a number of high-rated 23/38 locks don't have SE, except that perhaps the build is so effective that even when done slightly incorrectly you'll still win a lot of games.
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Yea, I don't get that either...makes no sense at all.
You would be surprised how many people don't understand the point of SE though. So many people think it's for the dmg reduction. Unstoppable has tried to beat it into their heads on the official forums of what the real point of it is....but there's still a few who just don't get it.
That being said...on a personally level, I don't think the build is powerful (for me). It really doesn't fit my play style at all, and I failed pretty horribly with it. Granted, I didn't give it an extended time to get used to it, but in the time I tried it, I didn't like it at all. I much prefer a UA spec or a Felguard spec to fit my style.
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07/10/07, 6:54 PM
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#88 (permalink)
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Glass Joe
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Most of the top warlocks might have the mindset that SE may only have an impact with contagion, especially against priests.
A useful tip for new warlocks that are concerned with their felhunter going out of mana is to refrain from training devour magic past rank 1. However, one should be careful as this spell may be considered a very low-level spell for resist purposes. Many people, myself and my arena partner included, have noticed that at level 70, rank 2 of devour magic (the rank we both stopped at) seems to incur a large amount of resists.
The correct advice is probably to train it to max rank and take off auto-cast. It's extremely useful to use devour magic as a defensive dispel, and if you have not become accustomed to using it like that, you should work with it a little bit.
Last edited by Darceidus : 01/18/08 at 5:34 PM.
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07/10/07, 8:57 PM
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#89 (permalink)
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Piston Honda
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About the whole "your pet went OOM casting devour" is wonderful. Don't train it past rank 1.
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OK, is there any solution that does not involve rerolling?  Or is there some trick I don't see for getting a fresh pet or wiping known skills?
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07/10/07, 9:01 PM
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#90 (permalink)
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Piston Honda
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Originally Posted by doogless
I don't know why a number of high-rated 23/38 locks don't have SE, except that perhaps the build is so effective that even when done slightly incorrectly you'll still win a lot of games.
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I didn't actually see *any* 23/38/0 in the top rated 50 warlocks. I assume you mean something like:
http://www.wowhead.com/?talent=Nq0rVRbkoZbxczIizzes
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07/11/07, 1:33 AM
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#91 (permalink)
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Von Kaiser
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Originally Posted by Darceidus
Most of the top warlocks probably have the mindset that SE only really has an impact with contagion, especially against priests.
About the whole "your pet went OOM casting devour" is wonderful. Don't train it past rank 1.
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SE is useful regardless of spec. A priest can't be spamming dispel constantly (they can get pretty close though) and when they stop for a few seconds your dots are suddenly protected, and it's twice as good against paladins.
Devour Magic max rank is still somewhat useful since felhunters are often focused but it would be nice to choose when I want max rank and when I want rank 1.
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07/11/07, 2:55 PM
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#92 (permalink)
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Piston Honda
Undead Warlock
Twisting Nether
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Well did some world pvp yesterday with this new build and it works well. The playstyle is different for sure and my tactics changed considerabily against most if not all classes. Mages seem much easier now but I have yet to test a rogue. They are my nemesis and I'm not sure how to handle them.
THe SE protects my dots nicely and it gives pallies and priests fits.
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07/12/07, 3:07 PM
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#93 (permalink)
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Piston Honda
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One question I have for other warlocks here is, how much stamina and resilience are enough, before you consider investing in other stats . I'm talking about for 5v5s here.
I have 513 resilience and 11.8K health currently, and I will have about 536 after I upgrade my remaining pieces of gear.
I am specced soul link/affliction (we aren't using a shadow priest, so I am not UA), and my primary role is disruption, with a sprinkling of dots to help out with damage.
After a certain value of maximum health, it would seem that mitigation (i.e. resilience) would be a better stat to invest in. I don't know what that maximum health number is, but having soul link probably makes it a little bit smaller than if I were UA. For this reason I don't use any +12 gems, and in fact I am thinking of replacing my +12sta bracers enchant with +15 spell damage.
Meanwhile, on the resilience front, is such a large amount of resilience really worthwhile, as opposed to other stats, or is there similarly a "you're hard enough to kill now" threshold at which point focusing more offensively (such as on spell hit, spell damage, spell penetration, etc.) is a better idea?
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07/14/07, 9:57 AM
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#94 (permalink)
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Glass Joe
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I just started playing my Warlock for Arena. Right now I'm doing 2v2 with a Shadow Priest. The Shadow Priest has good PVE gear but lacks any real PVP gear. I have a few PVP Pieces with just barely 50 resilience and about 10k hp unbuffed.
Would it be worth it to get UA right now to compliment the Shadow Priest or am I going to just get kiilled without SL due to my poor gear at the moment? We played a bunch of matches last night and the teams that we really struggle with is warrior/pally. Any advice on what to do with a team like that, is it just a gear issue because the warriors just seem to tear us apart and we can't get them down fast enough before the pally finally gets out of fear and whatnot.
Any advice would be great.
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07/14/07, 4:25 PM
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#95 (permalink)
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Glass Joe
Human Warlock
Eldre'Thalas
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With the 2.2 changes to warlocks' arena gear four piece set bonus, from .2 seconds off immolate to .2 seconds off of fear, I'm wondering whether it's finally time to consider breaking the popular 2/4 felweave+dreadweave for the dual +35 resilience bonuses.
The loss of stats from going with felweave coupled with the new bonus seems to finally push the benefits of a four piece over the dual two piece that a lot of warlocks gravitate to. Of course you're restricting yourself to one spec, but, and this isn't a knock to destruction, I see little reason to bother with two-three pieces of crit-itemised gear when warlocks tend to hurt for that statistic to begin with, so much so that it usually isn't worth it to bother getting noticeable crit rates to negate high resilience + talents.
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07/14/07, 9:39 PM
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#96 (permalink)
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Super serial
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I'm gonna play it safe and delay the choice by buying my third Dreadweave piece (Chest) on wednesday that I was gonna get anyway instead of starting on Felshroud 2pc, but atm I'm beginning to seriously consider the 4pc Dreadweave. Those .2 secs on Fear really matter, and my crit atm isn't even 10% (my lock is called "Sweetcake" on Talnivarr EU if you wanna stalk me - and just don't ask about the name...  ) so the extra bit of Crit on the Felshroud is a completely wasted stat against people with good pvp gear, even though it gives a superficially nice return due to the itemization formula. I can't crit anyway so I'm gonna pick better stats over a completely insignificant chance to proc Imp SB.
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07/15/07, 1:23 AM
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#97 (permalink)
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Piston Honda
Undead Warrior
Kil'Jaeden
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Originally Posted by Symbul
I'm gonna play it safe and delay the choice by buying my third Dreadweave piece (Chest) on wednesday that I was gonna get anyway instead of starting on Felshroud 2pc, but atm I'm beginning to seriously consider the 4pc Dreadweave. Those .2 secs on Fear really matter, and my crit atm isn't even 10% (my lock is called "Sweetcake" on Talnivarr EU if you wanna stalk me - and just don't ask about the name...  ) so the extra bit of Crit on the Felshroud is a completely wasted stat against people with good pvp gear, even though it gives a superficially nice return due to the itemization formula. I can't crit anyway so I'm gonna pick better stats over a completely insignificant chance to proc Imp SB.
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The only reason I was going to go 2pc s2 felweave instead of 2pc s1 dreadweave was the armor. As an affliction lock crit is useless as everyone has over 300 res at high rated play. However the 4pc bonus is far too good to pass up now.
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07/15/07, 3:56 PM
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#98 (permalink)
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Glass Joe
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Originally Posted by Senzamore
With the 2.2 changes to warlocks' arena gear four piece set bonus, from .2 seconds off immolate to .2 seconds off of fear, I'm wondering whether it's finally time to consider breaking the popular 2/4 felweave+dreadweave for the dual +35 resilience bonuses.
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I'm very happy with the new set bonus as it will mean Warriors and Rogues disrupting me will have to be that more precise. You will have to have very good reasons for going 2/2 pieces now I think. You can always make up the +35 Resilience with gems, it's alot harder to replace -0.2 off Fear (spell haste where?).
~ M
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07/16/07, 3:22 PM
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#99 (permalink)
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Casual Fan
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Originally Posted by zedekiah
I just started playing my Warlock for Arena. Right now I'm doing 2v2 with a Shadow Priest. The Shadow Priest has good PVE gear but lacks any real PVP gear. I have a few PVP Pieces with just barely 50 resilience and about 10k hp unbuffed.
Would it be worth it to get UA right now to compliment the Shadow Priest or am I going to just get kiilled without SL due to my | | |