 |
| Welcome to Elitist Jerks |
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!
If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.
|
07/29/07, 10:53 PM
|
#151
|
|
Glass Joe
Undead Warlock
Blackwing Lair
|
Originally Posted by Dinadass
A 1.3 second fear is worth the 35 resilience hit. The loss of the resilience will be at least partially mitigated due to the dreadweave items having more stamina than felweave, also.
|
Yeah I have to agree especially with the availability of the Mystic Dawnstone cut. If your resiliance is on the low side and you really need the 35 from the set bonus I suggest using that gem until your pvp gear improves a little as the S2 gear has an ample amount of stam on it.
|
|
|
|
|
|
07/29/07, 10:59 PM
|
#152
|
|
Banned
Undead Warlock
Smolderthorn
|
Originally Posted by Dinadass
A 1.3 second fear is worth the 35 resilience hit. The loss of the resilience will be at least partially mitigated due to the dreadweave items having more stamina than felweave, also.
|
0.o I don't see a .2 second reduction being any significant change, if you've got someone on you if they're good they're going to interrupt you anyway, if you don't have someone on you .2 seconds will not matter. I've never had an issue getting a fear off that .2 seconds could have helped, whereas with the changes to dot damage and resilience I think I'll take all I can get.
|
|
|
|
|
|
07/29/07, 11:33 PM
|
#153
|
|
Glass Joe
Undead Warlock
Blackwing Lair
|
Depending on your arena team make-up/gear you might have resistance to interupts. If you run with a holy pally then he def should have imp Concentration Aura. If not then there are items you can get such as the neck from the end boss in Heroic BF or the neck from Morogrim Tidewalker.
|
|
|
|
|
|
07/30/07, 1:35 AM
|
#154
|
|
Don Flamenco
Draenei Shaman
Kil'Jaeden
|
Originally Posted by Disgruntal
Depending on your arena team make-up/gear you might have resistance to interupts. If you run with a holy pally then he def should have imp Concentration Aura. If not then there are items you can get such as the neck from the end boss in Heroic BF or the neck from Morogrim Tidewalker.
|
All of those got changed a few months ago. They no longer give resistance to interruption, instead they reduce the duration of interrupts when they land.
As to the double two piece vs 0.2 off Fear, I'm planning to go with the 0.2 off Fear because it makes it makes it slightly less likely that someone will manage to get out of LoS as I finish my cast.
|
|
|
|
|
|
07/30/07, 6:21 AM
|
#155
|
|
Habitual user
Blood Elf Paladin
Al'Akir (EU)
|
The .2 off Fear also help when you're racing against the Holy Light castbar.
|
|
|
|
|
|
07/30/07, 6:38 AM
|
#156
|
|
Piston Honda
Tauren Druid
Lightning's Blade (EU)
|
The .2 sec in cast mean the world when a melee is interrupting. A 1.5sec spell gets pushed back for a lot more than a 1.3. This is the true value of the bonus.
|
|
|
|
|
|
07/30/07, 7:48 AM
|
#157
|
|
Piston Honda
Blood Elf Hunter
Kil'Jaeden
|
Originally Posted by ReverendSin
0.o I don't see a .2 second reduction being any significant change, if you've got someone on you if they're good they're going to interrupt you anyway, if you don't have someone on you .2 seconds will not matter. I've never had an issue getting a fear off that .2 seconds could have helped, whereas with the changes to dot damage and resilience I think I'll take all I can get.
|
I've never had a problem with resilience. As a warlock is incredibly easy to reach resilience levels of 450+, but having a warrior/rogue/resto shaman with flametongue on you and you are trying to fear, 0.2 seconds can mean another spellpushback or not.
|
|
|
|
|
|
07/30/07, 8:16 AM
|
#158
|
|
Don Flamenco
Blood Elf Warlock
Kil'Jaeden
|
1.3 second fear also helps a ton if you have to chain fear or switch back to fearing a focus/normal target, etc. Ignoring the bonus is silly.
|
|
|
|
|
07/30/07, 10:01 AM
|
#159
|
|
Piston Honda
Blood Elf Death Knight
Twisting Nether
|
I think this was asked by someone else before but I never saw a response to it. I essentially have the same question. Currently I have about 9300 HP 998 spell damage 100 resillience. This week I should have enough points to get the Robes. My question is at this point in the game for me, gear wise should I simply stack stam gems or go with resillience gems. On a side note I should have the Vets Belt this week too.
The Armory
|
|
|
|
|
|
07/30/07, 11:00 AM
|
#160
|
|
Piston Honda
Tauren Druid
Lightning's Blade (EU)
|
Go for resilience, stamina will improve on the way. Socket mixed 8res/12sta gems, same with enchants.
|
|
|
|
|
|
07/30/07, 12:01 PM
|
#161
|
|
Divine Protector
Blood Elf Paladin
Mal'Ganis
|
With resilience affecting DoTs when the patch comes, it is well worth even for a Warlock to put in 8 resilience gems (Warlocks get DoTed up too).
However, 2.2 will not come out until the voice thing is tested, so I expect another 2+ weeks (it is not even on the PTR yet).
The Fear bonus is well worth -35 resilience, the difference between casting a Fear or getting pushbacked/interrupted can win games more than a more resilience, especially combined with Dreadweave gloves.
|
|
|
|
|
|
07/30/07, 2:16 PM
|
#162
|
|
Von Kaiser
|
I am having some difficulty finding enough +hit in the pvp gear to hit the cap. I am trying to achieve 60 hit rating and am thinking I need to get the +15 hit glove enchant and maybe throw in a +8 hit rating dawnstone somewhere. I am not planning on getting the shoulders as they are not a big upgrade over season 1 compared to the other slots. Also, I would like to upgrade my armor before I save up for the weopon. What is the criticality of hit rating? I just dropped a bunch of hit and seem to be getting more fears that seem to have no effect, which I am unsure are attributed to grounding totem/diminishing returns or +hit/spell penetration.
Also, another mention that I just realized over the weekend is how great drain life is. I saw people using it often but I always used shadowbolt when I was at full life. The main benefit does actually not seem to be the life gain effect but rather you cannot out range it easily and it goes through more LOS barriers. I was getting a lot of Shadowbolt casts broken by LOS and range issues. I switched to drain life and see much more consistent results, and my partner whom I duel with to try to test new things has said it is very frustrating trying to break the drain life, and says inexperienced people will waste time trying to run around something to break it. It also gives a greater chance for a nightfall proc.
Lastly, I have greatly enjoyed reading some of the mage blogs especially Papashlapa. I was wondering if there are any warlock blogs of similar quality that I'm not aware of?
Last edited by Optimized : 07/30/07 at 2:23 PM.
|
|
|
|
|
|
07/30/07, 2:26 PM
|
#163
|
|
Divine Protector
Blood Elf Paladin
Mal'Ganis
|
The issue with Drain Life is it says "Interupt me, here I am!", but it is still a good spell.
I have no idea where your 60 hit rating need comes from, which is 4.8% to hit.
The hit cap for PvP (according to my testing) is 3%, which is 38 spell hit rating. The head enchant gives 14 and the spirit shard ring gives 12. So you only would need 12 more to "cap", you could also get the Tier 1 affliction talent to give 2% to hit per point for Fear.
|
|
|
|
|
|
07/30/07, 4:23 PM
|
#164
|
|
Glass Joe
|
The main draw of a 1.3 second fear is the fact that it allows you to get a fear off before the enemy can get a cyclone (1.4 seconds), poly (1.5 seconds), or unimproved fear off. Also, if you don't have it, other locks will have a major advantage over you.
|
|
|
|
|
|
07/30/07, 5:08 PM
|
#165
|
|
Von Kaiser
|
Originally Posted by frmorrison
The issue with Drain Life is it says "Interupt me, here I am!", but it is still a good spell.
I have no idea where your 60 hit rating need comes from, which is 4.8% to hit.
The hit cap for PvP (according to my testing) is 3%, which is 38 spell hit rating. The head enchant gives 14 and the spirit shard ring gives 12. So you only would need 12 more to "cap", you could also get the Tier 1 affliction talent to give 2% to hit per point for Fear.
|
Asking around I had heard you needed 5% hit to be capped against pvp targets; however after researching on the Blizzard site it seems that the base chance to miss an even level target is 4% (support copied below). I am unsure if the unavoidable 1% miss chance is true for pvp as well. As you have indicated getting 38 hit rating is not very difficult. I appreciate the reply.
Drain life does indeed have a sign saying Interupt Me! ,however I guess I would rather a warlock absorb a counterspell than a healer.
"If your target is the same level as you, a spell has a base chance to hit of 96%.
If the target is +1 level compared to you: 95%
+2 levels: 94%
+3 levels: 83% if the target is a monster, 87% if the target is a player.
+4 levels: monster: 72% player: 80%
+5 levels: monster: 61% player: 73% "
|
|
|
|
|
|
07/30/07, 5:15 PM
|
#166
|
|
Piston Honda
Myonax
Orc Warlock
No WoW Account
|
Originally Posted by Optimized
Asking around I had heard you needed 5% hit to be capped against pvp targets; however after researching on the Blizzard site it seems that the base chance to miss an even level target is 4% (support copied below). I am unsure if the unavoidable 1% miss chance is true for pvp as well. As you have indicated getting 38 hit rating is not very difficult. I appreciate the reply.
|
The 3% number comes from the fact that there is a built in 1% miss that you cannot negate so you do only need 3% to have max spell hit on an even level player.
|
|
|
|
|
|
07/30/07, 5:33 PM
|
#167
|
|
Piston Honda
Blood Elf Death Knight
Twisting Nether
|
Originally Posted by frmorrison
The issue with Drain Life is it says "Interupt me, here I am!", but it is still a good spell.
|
Thats true but usually I bait them with immolate, so they have to decide whether to have another dot on or silence my fire spells. i.e. pummel, shield bash. 8 out of 10 times they go for it then I go right into drain life. If not they have one more dot on them before I go into drain life.
|
|
|
|
|
|
07/30/07, 5:35 PM
|
#168
|
|
Piston Honda
Human Warlock
Twisting Nether
|
Originally Posted by Cronjob
Thats true but usually I bait them with immolate, so they have to decide whether to have another dot on or silence my fire spells. i.e. pummel, shield bash. 8 out of 10 times they go for it then I go right into drain life. If not they have one more dot on them before I go into drain life.
|
I do this and it's very reliable in most my fights as well.
If you have a warrior/rogue who won't kick/pummel your immolate (this is becoming more common lately) many will still be duped if you interrupt your own drain life after the first tick (which still heals and does damage anyways). Typically I'll start drain life, interrupt it, and then they pummel/kick, at which point I perform the full uninterrupted drain life.
|
|
|
|
|
|
07/31/07, 2:52 PM
|
#169
|
|
Von Kaiser
|
Can someone please tell me if the Felhunter's devour magic is able to dispel Polymorph/fear and if there is a macro I could write to do that. Do most people just put it on autocast and have it strip off buffs from the target or try to micromanage it? Right now I just have it on autocast and let him do his thing, but I don't think I'm using the full capability. If it could dispel sheep etc. this is quite powerful for those times when your paladin yells out "I'm sheeped and there is nothing I can do".
|
|
|
|
|
|
07/31/07, 3:01 PM
|
#170
|
|
Bald Bull
Human Death Knight
Kilrogg
|
Originally Posted by Optimized
Can someone please tell me if the Felhunter's devour magic is able to dispel Polymorph/fear and if there is a macro I could write to do that. Do most people just put it on autocast and have it strip off buffs from the target or try to micromanage it? Right now I just have it on autocast and let him do his thing, but I don't think I'm using the full capability. If it could dispel sheep etc. this is quite powerful for those times when your paladin yells out "I'm sheeped and there is nothing I can do".
|
...
The felhunter can devour any magic debuff off you or a friend, and any magic buff off an enemy.
Part of playing the warlock class is understanding whether it's more important to save devour for debuffs on you, or buffs on enemies at any given point in any given pvp scenario.
Furthermore I'd strongly recommend reading the following link:
WoW Forums -> My Warlock Macros (2.1.0)
Not only because it's informative, but you'll also be able to deduce what pets can do what, and in what situations each ability might be well-suited.
|
|
|
|
|
|
07/31/07, 3:54 PM
|
#171
|
|
Piston Honda
Blood Elf Death Knight
Twisting Nether
|
Originally Posted by Optimized
Can someone please tell me if the Felhunter's devour magic is able to dispel Polymorph/fear and if there is a macro I could write to do that. Do most people just put it on autocast and have it strip off buffs from the target or try to micromanage it? Right now I just have it on autocast and let him do his thing, but I don't think I'm using the full capability. If it could dispel sheep etc. this is quite powerful for those times when your paladin yells out "I'm sheeped and there is nothing I can do".
|
I'm kinda surprised you don't know this already. I mean its part of leveling a lock unless you didn't level it yourself. I had a lock the otherday ask me where I got my sheild from..... it was my void sac shield....
|
|
|
|
|
|
07/31/07, 5:22 PM
|
#172
|
|
Von Kaiser
|
I guess I never really hear any mention of warlocks being somewhat powerful dispellers (admitedly on a fairly long cooldown). My 5v5 team runs Paladin/Resto Shaman as our healers and if our Paladin is polymorphed or feared once his trinket and shield are down we're somewhat out of luck as the Shaman can't dispel. In the spirit of discussing the capabilities a warlock brings to an arena team I don't know that I've seen anything regarding secondary dispels. I hear far more of mages dispelling curses (tongues in particular) than warlocks dispelling magic defensively. I know we often call out poly's/fears on vent and if we're against a 4 dps team our paladin sometimes says "You gotta just live with it I can't stop healing". Having a dispel on a pet cooldown (only really competing with spell lock for GCD time) seems that you might almost prefer it to the paladin one except for the aforementioned long cooldown.
|
|
|
|
|
|
07/31/07, 5:36 PM
|
#173
|
|
Divine Protector
Blood Elf Paladin
Mal'Ganis
|
Originally Posted by Cronjob
I'm kinda surprised you don't know this already. I mean its part of leveling a lock unless you didn't level it yourself. I had a lock the otherday ask me where I got my sheild from..... it was my void sac shield....
|
Well, there are only a few mobs with buffs to remove and few mobs cast DoTs on you, so I could understand some players not knowing what Devour Magic can do.
The Sac shield is hard to miss though, it really helps at low levels.
For Locks wanting a macro for devour,
/cast [target=player] Devour Magic
will attempt to remove a magic debuff on you. You could use five lines with each player's name listed as well to attempt to help with dispelling.
|
|
|
|
|
|
07/31/07, 5:55 PM
|
#174
|
|
Piston Honda
Blood Elf Death Knight
Twisting Nether
|
Originally Posted by frmorrison
Well, there are only a few mobs with buffs to remove and few mobs cast DoTs on you, so I could understand some players not knowing what Devour Magic can do.
.
|
You're right, I guess since I am on an RPPVP server I had to learn from the very begining what it could do. I'll post my macro for the pup tonight, essentially it has an alt modifier so that you can left click to eat it off the target or right click to get something off yourself.
|
|
|
|
|
|
07/31/07, 6:24 PM
|
#175
|
|
Bald Bull
Human Death Knight
Kilrogg
|
Originally Posted by Cronjob
You're right, I guess since I am on an RPPVP server I had to learn from the very begining what it could do. I'll post my macro for the pup tonight, essentially it has an alt modifier so that you can left click to eat it off the target or right click to get something off yourself.
|
It's in the thread that I linked above.
I really do strongly recommend reading that thread, even if you're old hat. I learned a few things that surprised me, and I'm pretty jaded.
|
|
|
|
|
|
|