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Old 08/22/07, 4:13 AM   #201 (permalink)
Von Kaiser
 
pheno's Avatar
 
Gnome Warlock
 
Vek'lor (EU)
Originally Posted by Optimized View Post
I have been seeing some Shaman mods that tell you what has been purged and interupted with earth shock. I was wondering if anyone knew of anything similar that I could use to see what the felhunter devours and what gets spell locked?
i dont really know for what you could really need this information, maybe knowing what has been dispelled is kinda useful but for what purpose do you need to know which spell has been counterspelled? you should know this without using an addon because of the enemy castbar you see...

- That's why we're warlocks, not lovelylocks! -
 
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Old 08/22/07, 10:17 AM   #202 (permalink)
Von Kaiser
 
Gnome Warlock
 
Blackhand
Originally Posted by pheno View Post
i dont really know for what you could really need this information, maybe knowing what has been dispelled is kinda useful but for what purpose do you need to know which spell has been counterspelled? you should know this without using an addon because of the enemy castbar you see...

I would like to know if I actually interupted the spell or just used the smaller silence effect. There are times in 2v2 when I'll put the pet on a Warrior to try to get his Blessing of Freedom off then try to spell lock a paladin. Sometimes the pet has to move in order to get in range for spell lock and I'm not sure if he got there in time to interupt and lock out holy, or was a split second late and just silenced.
Like you said I know what spell I should be locking out, just a matter of knowing whether you interupted or didn't.
Similarly in my 5v5 team I'll sometimes put my pet on a priest to try to get his shield/ resilience buff, then again try to spell lock a paladin who might not be in range or outside of LOS making my felhunter maneuver to spell lock. If the paladin is spell locked for 5 secs I can tell my team that there will be no incoming heals on the priest and they can adjust their play accordingly (shadowburn for example).
 
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Old 08/22/07, 3:37 PM   #203 (permalink)
Von Kaiser
 
Gnome Warlock
 
Proudmoore
does counter-spell get diminishing returns?
 
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Old 08/23/07, 9:21 PM   #204 (permalink)
Von Kaiser
 
Night Elf Druid
 
Thrall (EU)
Originally Posted by Gnomeover View Post
does counter-spell get diminishing returns?
If you mean the Felhunter's Spell Lock, no, it doesn't have diminishing returns. It has a 24 sec cooldown.
 
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Old 08/24/07, 3:40 PM   #205 (permalink)
Piston Honda
 
tristantio's Avatar
 
Human Warlock
 
Twisting Nether
I keep hitting this wall in playing where its not necessarily a certain rating I can't get past (I was at around 2000) but its a certain group setup that I seemingly can't do anything against. I'm not sure if its my playing or my partners that is holding us back, or if its just an insurmountable team to face.

The main problem teams I can't beat in 2v2 are:
Druid(7/11/43) + Warlock(23/38/0 or 43/7/11) combo
and the:
Priest(23/38/0) + Rogue (combat swords) combo

With the druid/warlock, they drain mana on my partner non-stop and I am always yelling at him to spam dispel but it never seems that he does quick enough (The warlock will constantly be draining mana, whereas I've fought healers that dispel mine as soon as it lands). I tried some forum advice here of fearing + draining the enemy warlock's mana, but with druid HoTs going (that my partner doesn't bother to dispel) the warlock can lifetap back with impunity, and even if I spam mana drain its not fast enough to drain him of his freshly tapped mana before he can start casting again.

With the priest and rogue combo the rogue doesn't even stealth the majority of the fights, he simply beelines for me and beats on me nonstop. Since I can't cast UA or Fear my only source of damage consists of instant cast DoTs, which are immediately dispelled by the priest partner of the rogue's as soon as they land. My partner can try to mana burn the priest, but the damage I'm typically taking from the rogue is insane and burns me down fast. Also since I don't have a paladin partner with blessing of freedom I can't kite the rogue when he uses sprint /trinket/crippling poison/deadly throw. I can only get away from him for tiny amounts of time and even if I instant fear him the priest dispels that too.

So what are my option here? Also I'm completely open to respecing to any spec, even the sub-par for most PvP destruction spec if it would somehow let me get past these teams (I was 26/35/0 for awhile, now I'm back to 41/0/20 for 5v5).
 
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Old 08/24/07, 10:47 PM   #206 (permalink)
Piston Honda
 
Undead Warlock
 
Tichondrius
Is there some way to get OmniCC to show me the cooldown on Spell Lock and/or Devour Magic? I'm pretty sure I tried making a /cast Spell Lock macro and that didn't work. I don't really have any other cooldown monitor atm so I'm never really sure if Spell Lock is back up or not (I just sorta try to feel it out right now).
 
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Old 08/25/07, 12:06 AM   #207 (permalink)
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
I use cooldowncount (from WoWace) and it shows cooldowns on all of my pet's spells.
 
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Old 08/26/07, 9:21 AM   #208 (permalink)
Glass Joe
 
Gnome Rogue
 
Illidan
Originally Posted by Arnath View Post
Is there some way to get OmniCC to show me the cooldown on Spell Lock and/or Devour Magic? I'm pretty sure I tried making a /cast Spell Lock macro and that didn't work. I don't really have any other cooldown monitor atm so I'm never really sure if Spell Lock is back up or not (I just sorta try to feel it out right now).

Hmm, Omnicc automatically shows me these 2 cooldowns on my warlock with both Bongos2 and Bartender3 running. Updates your OmniCC perhaps?
 
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Old 08/27/07, 4:56 PM   #209 (permalink)
Glass Joe
 
Human Warlock
 
Frostmourne
I'm curious as to what would be the more useful out of the two.

I'm currently specced 6/44/11 as it seems to work best with 2v2 (BM Hunter, FG Warlock) and 5v5 Arena team(s). I already have the Gladiator's Dreadweave gloves as it has 50% chance to resist interruption on Fear (thought it would be a great first piece to grab). As of now I figure it would be best to go a long with getting Gladiator's Dreadweave Hood next for set bonus (35 resilience) so I can hopefully rise the ratings from that upgrade rather then waiting for the Felweave set bonus to change... But I still seem to notice a lot of the best Warlocks as of current are using Felweave even as 43/7/11, 23/38 etc i.e. azael, shadowborne.

So my question is why do they and others grab Felweave, I would of thought under 43/7/11 that Felweave would be almost useless minus the occasional Shadow Bolt/Immolate and more so 23/38, with no bane I would find it stressful to cast Immolate so whats the go and whats the reasoning behind it all.
 
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Old 08/27/07, 6:47 PM   #210 (permalink)
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by xlayer View Post
So my question is why do they and others grab Felweave
For double 35 resilience bonuses is the main reason. Perhaps 0.2 seconds off Fear will be better, but the patch is still more than a week away, so 35 resilience wins.

Even though Warlock crit is usually low, a crit can win games, so having a bit is helpful in that regard as well.
 
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Old 08/27/07, 7:34 PM   #211 (permalink)
Piston Honda
 
Gnome Warlock
 
Mal'Ganis
I think this: Talent Calculator - World of Warcraft is a better build for a FG Lock in 5s than the standard 6/44/11. The crit from Tactics is so useless, unless you play at low rating where people don't have much resilience. It's not a huge boost to your drains but it can go up to 20% if you have someone Feared/CoA/Corruption'd and you refresh the drain. That's a pretty significant boost, especially on Drain Mana, much better than the worthless crit imo.
 
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Old 08/27/07, 11:47 PM   #212 (permalink)
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Nadagast View Post
That's a pretty significant boost, especially on Drain Mana, much better than the worthless crit imo.
That may be better than crit, however 3 points in mana feed is overkill, one point is enough.


Plus, the game is not only about Arenas, some people enjoy PvE and Battlegrounds and there adding more crit certainly helps the FG smash faces.
 
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Old 08/27/07, 11:57 PM   #213 (permalink)
Piston Honda
 
Gnome Warlock
 
Mal'Ganis
Yeah the 3 in mana feed is only because theres no real other good filler talents.

My crits hit barely harder than my hits on a lot of people

Yeah I'd agree if you want to do BG or PvE Demo Tactics isn't a bad talent...
 
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Old 08/28/07, 9:54 AM   #214 (permalink)
Piston Honda
 
tristantio's Avatar
 
Human Warlock
 
Twisting Nether
Yea adding 5% crit to the felguard does seem pointless for arena, since even if it boosts his total crit to 10%, most people at my level and above in arena would reduce that to a 0% chance for him to crit, so whether he has 5% crit reduced to 0%, or 10% reduced to 0%, the net result is the same.
 
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Old 08/29/07, 1:32 AM   #215 (permalink)
Von Kaiser
 
Gnome Warlock
 
Blackhand
I am currently specced 24/37/0 with Siphon Life, Curse of Exhaustion, and Soul Link. I was wondering at what gear level people would reccomend that I move to a UA build of like 43-7-11. I currently have 387 resilience and 12,800 hp. It feels like my current Soul Link build has very little damage without Felguard, Shadowburn, or UA, however I do think that it has a lot of defensive tools which I think are needed against warriors/rogues as I 2v2 with a Frost Mage. Is there a certain gear level where Soul Link is not really needed?

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Old 08/30/07, 4:42 AM   #216 (permalink)
Von Kaiser
 
Undead Warlock
 
Maelstrom
Unfortunately, no. Even with 12k health, 363 resilience, and 950 shadow damage unbuffed, I am still damn squishy as affliction. On the few occassions I respec to 24/37, it's eye-opening how much more resilient I become. My suggestion is to simply balance out your gear with more +dmg instead of sacrificing it all for health and resilience. Don't forget that stamina doesn't actually reduce any damage, just gives you a larger buffer for your healer. If your healer has no problem keeping you up, you can sacrifice some of that health for +dmg.
 
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Old 08/30/07, 6:53 AM   #217 (permalink)
Glass Joe
 
Gnome Warlock
 
Jubei'Thos
I respec every so often (usually weekly) between 24/37 for 2's and 3's and 43/7/11 for 5's. The extra survivability is amazing for the smaller brackets (depending on your group make up), but as you mention UA or felguard is much more useful in 5's due to the increased damage output, since both specs allow you to do good damage and CC at the same time.
 
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Old 08/30/07, 12:24 PM   #218 (permalink)
Super serial
 
Orc Shaman
 
Al'Akir (EU)
I wouldn't recommend going Affliction with anything under approximately 300 resil (hp kinda just comes along with that) but it's not just gear that makes the difference, it's the rest of your team. If you have another high priority/low escape potential target on your team so you're not the tank every time is a big difference and so is the amount of control you and your teammates can put on the opposing dps classes. Max HP pool becomes mostly irrelevant outside a small window of opportunity if the other team has 3-4 dps with free rein and MS/WP on you.
 
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Old 08/30/07, 2:00 PM   #219 (permalink)
Piston Honda
 
Undead Priest
 
Archimonde
While resilience (or really mitigation of any kind) does of course help your healers' mana efficiency, stamina does have one other benefit other than spike protection; it makes it easier to avoid getting overhealed (particularly if you receive a crit heal), something which can also contribute to your team's mana efficiency in the long term.
 
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Old 08/30/07, 2:54 PM   #220 (permalink)
Glass Joe
 
Human Paladin
 
Kilrogg (EU)
Originally Posted by tristantio View Post
With the priest and rogue combo the rogue doesn't even stealth the majority of the fights, he simply beelines for me and beats on me nonstop.
You could try the old Master Summoner, Fel Dom, Voidwalker bubble to buy some breathing space on the rogue. Pretty one dimensional and leaves you without a useful pet for the rest of the fight but if that rogue is typically removing you from the fight anyway it may be an option worth exploring.

A rogue who kicks a .5s voidwalker summon is badass and deserves to blast you away, however...
 
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Old 08/31/07, 8:32 AM   #221 (permalink)
Glass Joe
 
Undead Warlock
 
Conseil des Ombres (EU)
Hello,

I'm seeking a bit of advice as well


In my "pvp" gear I have the following stats :
11220 life
994 shadow damage
139 resilience

My build is 42/8/11

I have only one arena item : S2 Hood (Dreadweave). I have the veteran's dreadweave boots +cuffs+belt (no BG neck, no BG ring).

Ok so, now the questions :
-I have those stats with the "Violet badge" trinket (which gives +36 stamina). Is it worth keeping it or should I replace it by the Icon of the Silver Crescent ? With it I have 10810 life and 1037 shadow damage. I also have the Void Star Talisman from Solarian (+48 SP and +130 to my pet's all resist).

-I have atm 26k honor points. Is it worth buying the robe + the shoulders ? They would replace the Frozen Shadoweave items that I am using atm :
if I socket the robe + shoulders with only +12 stamina gems, I would gain ((81-34)+(43-25))=65 stamina ; (17+14+35)=66 resilience.
BUT I would lose 87 shadow damage.

What do you think ? Do I lose too much shadow damage ? All in all, how much SP is required for an affliction lock in arena ?
(the reason I don't buy another S2 item atm is that I need 1k more points to buy the dagger).


Thank you guys for answering, it would really help me.
 
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Old 08/31/07, 9:25 AM   #222 (permalink)
Piston Honda
 
Undead Warlock
 
Twisting Nether
Originally Posted by Evighetens View Post
Hello,

I'm seeking a bit of advice as well


In my "pvp" gear I have the following stats :
11220 life
994 shadow damage
139 resilience

My build is 42/8/11

I have only one arena item : S2 Hood (Dreadweave). I have the veteran's dreadweave boots +cuffs+belt (no BG neck, no BG ring).

Ok so, now the questions :
-I have those stats with the "Violet badge" trinket (which gives +36 stamina). Is it worth keeping it or should I replace it by the Icon of the Silver Crescent ? With it I have 10810 life and 1037 shadow damage. I also have the Void Star Talisman from Solarian (+48 SP and +130 to my pet's all resist).

-I have atm 26k honor points. Is it worth buying the robe + the shoulders ? They would replace the Frozen Shadoweave items that I am using atm :
if I socket the robe + shoulders with only +12 stamina gems, I would gain ((81-34)+(43-25))=65 stamina ; (17+14+35)=66 resilience.
BUT I would lose 87 shadow damage.

What do you think ? Do I lose too much shadow damage ? All in all, how much SP is required for an affliction lock in arena ?
(the reason I don't buy another S2 item atm is that I need 1k more points to buy the dagger).


Thank you guys for answering, it would really help me.
Resillience, Resillience, resillience... Your resillience is way low especially if you want to compete in the upper brackets. I was amazed at how much resillience makes a difference espeically against people who dont have it.

I dueled a mage with my PVP gear 355+ resillience and I absolutely smash him. In my PVE gear with 80 resillience he destroys me even in my Aff/SL build. Its almost like going from an SL build to a non SL build. Above 300 resillience you really notice a difference.
 
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Old 08/31/07, 1:33 PM   #223 (permalink)
Von Kaiser
 
Gnome Warlock
 
Blackhand
Originally Posted by Evighetens View Post
Hello,

I'm seeking a bit of advice as well


In my "pvp" gear I have the following stats :
11220 life
994 shadow damage
139 resilience
My build is 42/8/11
Thank you guys for answering, it would really help me.
It depends on how serious you are about arena. It seems to me with your gear setup you are more serious about PVE (spell damage). The armor pieces are a MUCH bigger PVP upgrade than the dagger is. I would highly suggest getting at least 2 pieces of Arena gear (you already have the helm you would probobly want the gloves), before the dagger. You really don't need to worry about spell damage, it will just come with the gear. At your current survival level I would say you definately want to keep the stam trinket on. I would suggest not buying the honor BP/legs etc and saving up arena points for those. You may want to buy the bracers/belt/boots/neck/trinket with your honor points.
Lastly Frozen Shadoweave is very weak for PVP. It is an excellent PVE set and you should keep spell damage gems in it. You want to replace that with arena gear/honor boots.
Don't pay any mind to your spell damage until you have at least 12k hitpoints and 300 resilience. You only really need 850 or so.
 
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Old 08/31/07, 2:06 PM   #224 (permalink)
Glass Joe
 
Undead Warlock
 
Conseil des Ombres (EU)
Originally Posted by Optimized View Post
It depends on how serious you are about arena. It seems to me with your gear setup you are more serious about PVE (spell damage). The armor pieces are a MUCH bigger PVP upgrade than the dagger is. I would highly suggest getting at least 2 pieces of Arena gear (you already have the helm you would probobly want the gloves), before the dagger. You really don't need to worry about spell damage, it will just come with the gear. At your current survival level I would say you definately want to keep the stam trinket on. I would suggest not buying the honor BP/legs etc and saving up arena points for those. You may want to buy the bracers/belt/boots/neck/trinket with your honor points.
Lastly Frozen Shadoweave is very weak for PVP. It is an excellent PVE set and you should keep spell damage gems in it. You want to replace that with arena gear/honor boots.
Don't pay any mind to your spell damage until you have at least 12k hitpoints and 300 resilience. You only really need 850 or so.
Hello,
the thing is : I do, atm, more PvE (raiding in SSC & TK) than PvP. I have like ~2100 arena points that I am saving for the dagger because of the spell hit rating there is on it which would be very useful for me in PvE. After that I'll be able to focus on getting other arena items, I guess. I know that the dagger is not of much use in PvP but it is nice for PvE.
 
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Old 09/01/07, 9:07 PM   #225 (permalink)
Von Kaiser
 
s[orc]ery's Avatar
 
Undead Warlock
 
Frostmourne
For those of us still wondering about reliable Totem-Stomper macros

/petattack
/petattack [target=mouseover,harm]

This has no bugs like the previously posted macros. With this one you dont have to switch target, all you need to do is hover your mouse over the totem that needs killing and press attack. Similar to the devour magic on friendly target macro.

It also works in targeting other miscellaneous objects/pets/totems.
 
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