Part of the problem that can't be corrected other than re-rolling entirely is that your rogue is a sub-optimal arena race. While troll's haste effect can be nice, having will of the forsaken to eliminate the priest's fear CC would mean you only had to worry about the mage's CC, instead of being tossed back and forth and subject to them juggling the CC on you.
This setup was extremely hard to beat. We actually fought agianst them 3x. This was the third match. The first match was where I killed the mage in under 20 seconds. The 2nd was slightly longer ending up with us winning. I don't recall how. The 3rd was this 39 minute match.
I believe the reason we won the first one was because it was in lordaeron and they got separated on opposite sides of the tomb trying to avoid sap, I cycloned and rooted the priest long enough that you were able to get the mage low on HP and force an early iceblock before the priest could get to him. We really won that match due to the element of surprise, if nothing else. The second one was also in lordaeron if I recall, and the easily passable LoS block offered by the tomb really prevented the priest from effectively drinking or mana burning me. We had less of a surprise on this one, since they knew what team to expect, but we still killed them because it was possible to prevent the spam drinking.
Nagrand, on the other hand, was a completely different beast. The pillars there offer a lot of protection for LoS drinking, and ever since they removed the tornados, matches in that arena seem to get dragged out the longest. I'm not sure why they took the twisters out, I thought it added a nice unique touch to that arena.
Originally Posted by Voljun
I hope this doesn't come across as a rant just because it is long. It was quite an interesting fight and I would have normally enjoyed it if it hadn't lasted 39 minutes. I had to go to the bathroom halfway through...
Yes, normally I treat losses as a "learning experience", but 39 minutes is a really freaking long lesson.
I played on a warlock holly priest team last season. We did fairly well, however most of our games averaged around 10 to 15 minutes... And we had a few long ones a 45 minute one against rogue druid in blades edge (god dam pet not knowing how to jump off the bridge) and a 30 minute one vs a mage priest. We learned the hard way after about 20 minutes that both me, my pet, and my priest partner had to focus on never letting them out of combat and we won. Granted we had the pet so that helped. But my best advice is simply try to focus on keeping them in combat without using damaging effects if you can help it. A mage is going to have a hard time countering you (and bursting someone down) or anything so you can probably change your gear to some pretty heavy pve gear as soon as you get out of combat. Aside from that I don't know what to tell you.
A mage is going to have a hard time countering you (and bursting someone down) or anything so you can probably change your gear to some pretty heavy pve gear as soon as you get out of combat. Aside from that I don't know what to tell you.
Yeah I definitely do that for any matchup where I'm not so worried about getting bursted down, and more worried about running out of mana.
Thats the worst combination for a priest/mage realy.
I cant imagine you can have a problems with it.
Yesterday we fough such a team and we were losing misserably - we cant realy do anything to them
i am arcane speced and slow isnt working on the druid - quick shift and he is out , and anyway his heals was all hots.
Rogue automaticly was hitting my priest , while i got cycloned few times.
When i targeted the rogue for sheep - CoS and trink and two sheeps later the priest is free to move - 2 yards couse of the damn slow (we are BE + undead) ... And the druid was just running around in traveling form , often behind the pillar in the new arena - pom pyroed etc - but he has of course swiftmend and NS heal + all the hots he put on him and his partner all along.
Even worse is warrior + druid , warrior gets sheeped - fine , what we do - we have a druid hidden somewhere , we start on the warrior and the druid pops out of steath WITH healing touch charged - HT heals the warrior for 5k ... we dont see the priest until his heal goes in because his stealth animation lag. Then warrior fears , druid pops all his hots and travel form away.
We found a way to beat warrior + druid teams.
Mainly its sheep/mind controll to get range , then we both start nuking (no cooldowns yet) on the warrior - we know there is a druid somewhere , who will pop with 4k ht and will have swiftmend and NS heal - we dont realy care.
We continue dps the warrior - the moment druid pops out , the priest dots him and i target focus him.
Then we continue dpsing/slowing the warrior , the priest is constantly dispelling the hots off the warrior , and i am watching the druid for a healing touch - eventualy he blows off all his instant heals and his hots arent ticking , so everything he is left is to start Healing touch , i wait 1 second to be sure its not a fake and then counterspell + all cooldowns on the warrior.
The priest is BE and can silence the druid too if he is close enough.
He is on the priest , but dispelling is instacast , and i am ccing the warrior with my slows -
I said we got a range with sheep/MC , then when he burns intercept i nova + priest trink off the stun+hamstring.
Then the war is constantly slowed by my frostbolts.
To clarify a bit, when a Lifebloom is dispelled/purged, it completes it's "final healing blow". By dispelling it, you're doing the other team a favor. Unless you have 1k+ damage per GCD, spamming dispell will bring you nowhere.
I'm in a 2v2 team with a warrior, we mostly play for fun (hover the 1600-1700s), and any combination with a mage and healer is an easy win. Stacking Lifeblooms and Rejuvanation is all I do, without even bothering to watch for CS. Such team just don't have the burst enough to overcome 500 Lifebloom ticks per second + Rejuv/Swiftmend or even a NS if it gets close.
However we got owned badly by a resto druid/rogue team.
So Lifebloom is very tricky to handle. I think your strategy could work anyway, if you do not chain-dispell, but do it in a period of about 3-4 seconds. The druid has to recast several HoTs / 'stacks of lifebloom' to keep his warrior alive. If you let him stack three lifebloom (would be perfect) and then dispell them, he had lost two GCDs for even less healing done.
Although I'm going to keep this brief, Resto Druid and Affliction Warlock along with Resto Shaman and Rogue are the complete counters to this set up, of course this may become a little more difficult if your opposition is the optimal race set up (Me being a Dwarf has won me games against the latter composition,) but if they are competent it should be an easy job regardless.
Just remember that you're playing against a class setup which is 100% skill based of those players, and try and pick apart their play style by enduring the Mage's bolts while line of sighting the Priest's Mana Burn. But if you're a Warrior / Paladin set up, it's probably just better to keel over and die quicker :P
Im in a 2v2 team atm with a feral druid and 41 point frost mage and priest/druid is our absolutely worst match up atm. Were in the 1750-1800 range and the closest we can get to winning is for me to kill the partner as quickly as possible. What usualy happens is the priest dies then about 5 seconds later my druid partner gets killed by the mage and im up against a frost mage as combat - i can just never, ever win, it seems completely hopeless at the moment.
Is feral druid just a complete no-go nowadays? We play sporadically throughout the week so if he went resto it would mean respeccing multiple times each week most likely. Though if resto is that much better then it might be worth it. How does resto druid / combat rogue fair against other matchups?
Edit: ive tried being sub with prep etc etc and the drop in damage is hideous. Plus even prep seems pretty week nowadays when tbh most matchups i never find myself wanting another sprint or vanish.