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06/26/07, 10:51 AM
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#1
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Don Flamenco
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Insanely long matches - complete lack of burst damage
2v2 Team: Prot warrior & (alt) resto druid
Games on these characters are always a little long. We win, we lose, we're not very good at PvP. When we face a team with a paladin, the games get really long. Neither healer really counters the other well (no dispel for HOTs, no mana burn). While the druid is soft, she is rather difficult to catch -- particularly with the help of hamstrings, stuns, and fears.
In games that last longer than 10 minutes, the game is usually decided by a major error by one team when they start to get tired.
One of our games last night was 19 minutes long. I was trying to decide, at what point should you just give up? 30 minutes?
Do other teams experience this frustrating situation or is it unique to my low rating bracket?
Would more random elements introduced at 5m or 10m help make these games more fun?
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06/26/07, 11:06 AM
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#2
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Von Kaiser
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it works just like a duel, high DPS classes 1v1s are short, wheras for example a paladin vs druid duel can take forever (or never end at ALL if both have good mana regen)
same concept works in 2v2, hell even in 3v3, i recently fought a 1x holy paladin, 1x ret pally, 1x feral druid team on 3v3 that took forever as well. It's just so easy to get a couple of drinks in on arena, that if you lack DPS on both teams the matches can prolong themselves indefinetly until one of the teams make a mistake.
And i believe i saw a SS around somewhere of a 3v3 Nurfed team vs a Notorious team where the match took over 1hr or something (no joke, anyone got a link to that?), they even got like 2 rezzes each.
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06/26/07, 12:08 PM
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#3
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Piston Honda
Human Warlock
Twisting Nether
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You have two classes with no damage output whatsoever and pure survivability, of course they are going to take awhile. A good team with a warlock or priest should mop the floor with you guys quickly enough though since they can dispel the HoTs and empty the druid's mana pool with burn/drain.
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06/26/07, 12:23 PM
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#4
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The man is a stock car legend.
Shifft
Draenei Shaman
No WoW Account
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Myself and my holy priest partner had a 33 minute 2v2 game yesterday against a rogue/frost mage. I took out the other rogue just as the frost mage killed me. Holy priest ended up winning due to OP PvE regen gear 
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06/26/07, 12:43 PM
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#5
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Von Kaiser
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Originally Posted by Shifft
Myself and my holy priest partner had a 33 minute 2v2 game yesterday against a rogue/frost mage. I took out the other rogue just as the frost mage killed me. Holy priest ended up winning due to OP PvE regen gear 
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not trying to come off as a jerk or anything, but how did u manage to have a 33min game against a team with no healers?
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06/26/07, 12:44 PM
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#6
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Glass Joe
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Originally Posted by Dricen
not trying to come off as a jerk or anything, but how did u manage to have a 33min game against a team with no healers?
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Sheep, eat/drink.
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06/26/07, 12:50 PM
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#7
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<Druid Trainer> Emeritus
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From my guild:

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06/26/07, 12:58 PM
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#8
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Does not play well with others
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Here's a good one I posted before
I have another 2 hour one saved at my house, and one of my guildmates had a 4+ hour match mage vs druid.
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06/26/07, 1:06 PM
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#9
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Don Flamenco
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What's with the damage dealt in those? Warlock/warrior kill eachother right off the bat?
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06/26/07, 1:06 PM
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#10
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Mike Tyson
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Damn. You killed the warlock, the druid finished you off, and then it was Paladin vs. Druid for the remainder? What finally turned the tide of that after 2 hours?
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06/26/07, 1:10 PM
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#11
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Don Flamenco
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I'm happy to pay the price of being PvE spec-ed by losing 50-90% of my games -- the games are still fun; however, when a game lasts over 10 minutes it really starts getting boring.
Last night I had to play 3 games on my prot warrior to get my week's points, and all 3 were against paladin teams. I'm beginning to be tempted to just throw these 3 games each week if I see a paladin.
It would be nice if the arena provided a way to shed some of this survivability as the fight stretched on into overtime. Maybe switch to a tonk battle if the game lasts longer than 10 minutes? Everyone loses 5-10% of their max health from their max health every 1 minute?
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06/26/07, 1:12 PM
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#12
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Ginakursia
Goblin Warlock
No WoW Account (EU)
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Originally Posted by Praetorian
Damn. You killed the warlock, the druid finished you off, and then it was Paladin vs. Druid for the remainder? What finally turned the tide of that after 2 hours?
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Considering each team only has 1 killing blow listed, it was probably decided through some game of chance between the Paladin and the Druid and the loser simply left the arena.
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06/26/07, 1:14 PM
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#13
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Don Flamenco
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I guess I should be happy I'm in the 1400-1600 bracket. My 20 minutes could be 2 hours, wow.
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06/26/07, 1:14 PM
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#14
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Mike Tyson
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Originally Posted by Chicken
Considering each team only has 1 killing blow listed, it was probably decided through some game of chance between the Paladin and the Druid and the loser simply left the arena.
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Ah, right. Duh.
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06/26/07, 1:18 PM
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#15
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Bald Bull
Human Death Knight
Kilrogg
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Originally Posted by Praetorian
Ah, right. Duh.
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I had the same thing happen, myself and resto sham vs UA lock + Paladin. Got down to the paladin and sham as the lock and I killed eachother at the same instant, the paladin and shaman were beating on eachother and eventually just regenned to full health / mana - so I logged another account and created a char on their realm and we rolled off to see who'd win.
Was pretty funny.
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06/26/07, 1:21 PM
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#16
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<Druid Trainer> Emeritus
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Originally Posted by Chicken
Considering each team only has 1 killing blow listed, it was probably decided through some game of chance between the Paladin and the Druid and the loser simply left the arena.
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Ours was basically the same. War/Wlk kill each other immediately, and then eventually the healers reached some kind of deal. Actually, I think in our case, there was some deception involved.
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06/26/07, 1:33 PM
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#17
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Does not play well with others
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I don't think a smart paladin can ever lose to a druid. The last 2 hour match we had was vs a feral druid and the paladin didn't even need his cooldowns with JoJ kiting and HoJ. Likewise though the druid can run away in travel form at any point.
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06/26/07, 1:37 PM
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#18
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Glass Joe
Undead Priest
Magtheridon
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Originally Posted by Arawethion
Ours was basically the same. War/Wlk kill each other immediately, and then eventually the healers reached some kind of deal. Actually, I think in our case, there was some deception involved.
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Haha, same thing happened to us, my warrior died with their warlock at 2% and I SWD'd him to kill him. After about 20 minutes of running around and trying various things, we realized there was pretty much no way a holy priest was gonna kill a holy pally or vice versa.
After a few attempted fear/los resses that came pretty close, we naturally came to a conclusion to let eachother get a res off. So we both backed off and ressed. The pally BoP'd the warlock as soon as he came up but a SWD was enough to kill him. We had a pretty good laugh over that game when it was done, doubt the other team was very happy though. :P
Last edited by Eks : 06/26/07 at 2:19 PM.
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06/26/07, 1:41 PM
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#19
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Great Tiger
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I think it would have been awesome if that Warlock had simultaneously Shadowburned your Warrior. :P
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06/26/07, 2:00 PM
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#20
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Great Tiger
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I think this is going to become way more common this season with the defenses reaching almost insane levels. I am already nearly unkillable by a single caster, or by two frost mages. And as a resto druid I cannot kill anyone either.
If trends continue, mana burn will be the single most powerful ability in arena, surpassing mortal strike even in 5v5.
On a side note, my team currently runs holy/disc priest, resto druid and resto shaman tri healer. I am so tempted to just for fun try adding another holy/disc priest and going with single warrior for DPS. Has anyone tried such a four healer double mana burn lineup?
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06/26/07, 2:08 PM
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#21
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Piston Honda
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Originally Posted by Aphyrax
On a side note, my team currently runs holy/disc priest, resto druid and resto shaman tri healer. I am so tempted to just for fun try adding another holy/disc priest and going with single warrior for DPS. Has anyone tried such a four healer double mana burn lineup?
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You would probably be better off with a warlock to fill that spot, or a disc/shadow priest, both of which can mana burn and put out some decent DPS as well, with the shadow priest capable of healing if needed.
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06/26/07, 3:04 PM
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#22
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Great Tiger
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Originally Posted by DecimusGarona
You would probably be better off with a warlock to fill that spot, or a disc/shadow priest, both of which can mana burn and put out some decent DPS as well, with the shadow priest capable of healing if needed.
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Apologies for the derail. Obviously this makeup would not be optimal. I just want to see how much you could control the fight by having basically nothing but heals. And I also don't think shadow priest would be ideal. We run frost mage in our 3 healer setup. I don't think a shadow priest would perform nearly as well.
Back on topic, do people see an increased number of healers being the norm in the (5v5) arena of the future? The top teams in season one ran mostly 2 and 2.5 healers. Occasionally you saw triple healer. Will there be top teams running 3.5 healers anytime soon? Will gib be viable when at the end of season two the average priest or druid will sit at 12k HP and 450 resilience unbuffed, while still maintaining 1500 +heal?
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06/26/07, 3:18 PM
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#23
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Piston Honda
Human Warlock
Twisting Nether
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Originally Posted by Aphyrax
Apologies for the derail. Obviously this makeup would not be optimal. I just want to see how much you could control the fight by having basically nothing but heals. And I also don't think shadow priest would be ideal. We run frost mage in our 3 healer setup. I don't think a shadow priest would perform nearly as well.
Back on topic, do people see an increased number of healers being the norm in the (5v5) arena of the future? The top teams in season one ran mostly 2 and 2.5 healers. Occasionally you saw triple healer. Will there be top teams running 3.5 healers anytime soon? Will gib be viable when at the end of season two the average priest or druid will sit at 12k HP and 450 resilience unbuffed, while still maintaining 1500 +heal?
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I think building a healer heavy team would work well as long as they were setup so that they could focus on mana-burning as well. It would seem like the basic strategy would be out-survive and mana burn down their guys.
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06/26/07, 3:26 PM
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#24
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Piston Honda
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One of my guildies had this happen. Hunter + Resto Shaman vs Rogue + Resto Shaman.
Both DPSers died and 1hr30mins later the hunter messaged the shaman asking to back off so they can both (both shamans) heal and mana up, but since they fell for it, my guild shaman ressed the hunter and finished off the shaman :P
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Extih <Apocalypse> - Raid Leader - 70 Warlock (Retired)
Noximus <Apocalypse> - 70 Warrior (Retired)
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06/26/07, 3:27 PM
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#25
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Don Flamenco
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One of the guilds on my server here.
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