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Old 06/27/07, 6:25 PM   #1
Donjo
Von Kaiser
 
Troll Shaman
 
Scilla
What will you do with leftover Season 1 gear?

Sooner or later everybody is gonna have their full season 2 sets which will leave a lot of people with unused season 1 gear sitting in the bank (unless you wear 2/5 season 1 and 3/5 season 2) so I was wondering if anybody had some creative ideas of how to make the gear useful again. Maybe it would only be situational but a warlock fighting a pally that had 200+ resistance with shadow aura because he decked his season 1 gear with void spheres and shadow armor kits would certainly be painful.

Of course, a lot of these things would probably only be effective in 2v2 and 3v3 but it would be interesting to try I think.

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Old 06/27/07, 6:59 PM   #2
Snailz
Glass Joe
 
Night Elf Druid
 
Draka
One could resocket them in a different way from S1 gear depending on whether one wants more +damage gems vs. more +sta gems (for example). This only works for 3 pieces, but I could see some situational benefit from this. Another reason to hang onto some pieces is if one wants 2 2pc set bonuses for a match instead of the 4pc set bonus (varies greatly by class if this is worthwhile).

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Old 06/27/07, 7:35 PM   #3
tristantio
Piston Honda
 
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Human Warlock
 
Twisting Nether
I'll be doing with the season 1 gear what I did with my Deadmines gear.

I don't think socketing it differently will have a large impact to the point it would ever be worth downgrading out of the season 2 gear if it were available.

The set only has 6 sockets and 1 meta gem socket, so even in full +4 resist gems you would only net yourself 24 extra shadow resist.

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Old 06/27/07, 7:47 PM   #4
DecimusGarona
Piston Honda
 
Tauren Druid
 
Garona
Originally Posted by tristantio View Post
The set only has 6 sockets and 1 meta gem socket, so even in full +4 resist gems you would only net yourself 24 extra shadow resist.
+24 from resist gems
+16 from shadow armor kit to gloves/chest.
+15 shadow resist to PvP cloak
+20 from helm enchant
+10 from AD enchant to pants
+7 all to shoulders from Violet eye

total +shadow resistance: 92
total all school resistance: 31

I'm not saying its worth it, but we might as well get our facts straight.

I'd say that it is more likely that certain classes (*cough* warlocks *cough* shadow priests) would socket that set of gear with +10 spell penetration gems, so that they can easily break +100 spell penetration in a PvP set that offers them some decent amount of stamina/resilience as well.

Last edited by DecimusGarona : 06/27/07 at 7:49 PM. Reason: Forgot cloak enchant

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Old 06/27/07, 11:35 PM   #5
 frmorrison
Protector
 
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Ashstrike
Human Paladin
 
No WoW Account
Spell penetration is maybe important for SPriests and Locks, so it is a good idea to keep S1 gear.

You can get 60 spell pen from gems + 20 from cloak + 10 from ring + 88 from Curse of Shadows for removing 178 Shadow Resist.


Edit: Wrong CoS number

Last edited by frmorrison : 06/28/07 at 11:07 AM.

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Old 06/28/07, 12:27 AM   #6
Darkmantle
King Hippo
 
Gnome Warlock
 
Spinebreaker
Originally Posted by frmorrison View Post
Spell penetration is maybe important for SPriests and Locks, so it is a good idea to keep S1 gear.

You can get 60 spell pen from gems + 20 from cloak + 10 from ring + 130 from Curse of Shadows for removing 220 Shadow Resist.
Its closer to -88 resist for curse of shadwos. http://www.thottbot.com/s27229

I'm only going 10 ring 20 cloak 4 10 penetration gems for fighting teams with priests.

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Old 06/28/07, 9:16 AM   #7
Faerun
Von Kaiser
 
Orc Hunter
 
Frostmane
Originally Posted by Snailz View Post
One could resocket them in a different way from S1 gear depending on whether one wants more +damage gems vs. more +sta gems (for example). This only works for 3 pieces, but I could see some situational benefit from this. Another reason to hang onto some pieces is if one wants 2 2pc set bonuses for a match instead of the 4pc set bonus (varies greatly by class if this is worthwhile).
I'm planning on putting nethercobra instead of nethercleft on S2 legs and 12agi/3% crit dmg instead of 18stam/5% stun resist in S2 helm. That way, if I am taking any heat from a team, I'll just swap out my helm & legs for the 2pc.

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Old 06/28/07, 11:49 AM   #8
Braids
Glass Joe
 
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Human Warlock
 
Bloodhoof
I'm taking them to the dry cleaners.

Actually, I'll probably be wearing 2 pieces of Season 1 for quite a bit of time, my Arena points don't come in that fast. I was going to resocket them for pure PVE purposes eventually, but I've come across some better stuff as of late (almost full clear of Kara last week).

The Spell Penetration swap is an interesting one, although I don't face many teams who stack against it, I'm assuming only top teams have dedicated SR gear.

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Old 06/28/07, 1:58 PM   #9
Lucke
Von Kaiser
 
Human Death Knight
 
Lightbringer
I'm *this* close to slapping the 20 SR on the helm because I hate Locks with such a passion I have to wonder though, is that really much help? I am still struggling to figure out if 20 resist is worth it in the long run. Thoughts, please?

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Old 06/28/07, 2:02 PM   #10
tristantio
Piston Honda
 
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Human Warlock
 
Twisting Nether
Shadow resist is pretty negligible unless you stack it to decent amounts.

With 20 shadow resist you will have a tiny bit higher chance to partially resist shadow damage than if you had no shadow resist.

It's not going to dramatically alter any fights you have against a warlock, however if you were to pick up some Shadow Protection greens from the auction house and get 200+ shadow resist, you will definitely alter the fight drastically.

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Old 06/28/07, 2:15 PM   #11
Talgog
Don Flamenco
 
Human Death Knight
 
Archimonde
Originally Posted by tristantio View Post
I'll be doing with the season 1 gear what I did with my Deadmines gear.

I don't think socketing it differently will have a large impact to the point it would ever be worth downgrading out of the season 2 gear if it were available.
I can think of one use, viability depending on how many points you generally bank up during a season beyond your current Arena needs.

Pure DPS/"rush team" gems and enchants versus stamina and stat/stamina or res gems and enchants can make a set of otherwise similar gear into entirely different characters. Gear that works great when you are unlikely to be targeted first (ex. warrior on 5v5 arena team) or have a healer behind you and probably won't run into overwhelming mass focus fire (ex. warrior on an org PvP team) doesn't work so well when you want to duel someone or PvP on your own, or solo an instance. And personal juggernaut suits good for that stuff are half-useless when you aren't being beaten on.

People on max-point 5v5 teams were buying entire alternate sets in Season 1 for this sort of changeout, but if you're like the vast majority of the WoW population, you don't have that many spare points, especially if you want a weapon.

Re-gemming and enchanting the Season 1 gear to do something else is a budget alternative, at least from the perspective of Arena points (gold is so easy to get now it's hardly a factor if you're serious about overhauling some gear).

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Old 06/28/07, 2:59 PM   #12
tristantio
Piston Honda
 
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Human Warlock
 
Twisting Nether
I hadn't mentioned the cape or anything from honor rewards because I assumed we were just discussing arena gear. Anyways, while the items can be enchanted/socketed differently, if your goal was to switch into some shadow resist heavy gear it seems like you would be doing so because you're facing a full shadow damage team. If this is the case, there would be better gear to suit this purpose as you can get gear specifically suited for it, or wear some PvE dps gear with shadow resist gems/enchants, because against that team setup resilience is more or less a waste of the item budget, and your season 1 gear uses a lot of it's budget on it.

Using the warrior's Merciless Gladiator's Battlegear compared to the Gladiator's Battlegear, the total base stat difference is:
+34 strength
+31 stamina
+25 melee critical strike rating
+18 melee hit rating
+6 resilience
+639 armor

That leaves you with enchants and 6 variable slots for other stats. Assuming the warrior had SSoE in all 6 slots, that's +72 stamina. Gearing the season 1 gear alternatively, the warrior could get +4 resist all gems totaling +24 resistance to all magic.

Regarding enchants:
Gloves: Both pairs will likely have +15 strength as there isn't a resistance alternative.
Helm: Glyph of Ferocity (34 attack power, 16 hit rating) can be subbed with +20 shadow resistance.
Shoulders: Greater Inscription of the Blade (15 crit strike rating, 20 AP) can be subbed with +7 to all resists.
Legs: Nethercobra Leg Armor (50 AP, 12 crit strike rating) for +10 shadow resist.
Chest: 15 resilience rating replaced by a shadow armor kit for +8 shadow resistance.

Overall that leaves the warrior with:
-34 strength
-103 stamina
-52 melee critical strike rating
-34 melee hit rating
-21 resilience
-639 armor
-104 attack power
To gain a whopping:
+31 to all magic resistances
+38 shadow resistance for a total of 69 shadow resist.

How would anyone ever think that it was worth that much stat sacrifice for 69 shadow resist when you can pick up one pair of the Shadesteel Greaves (http://www.wowhead.com/?item=32404) which have 54 stamina, 72 shadow resist and will only cause you to lose:
-47 strength
-9 stamina
-14 hit rating
-43 critical strike rating
-22 resilience
To gain:
+72 shadow resist

By having one item that's focused on shadow resist (yet keeping the better leg enchant instead of dropping it in favor of the much weaker leg enchant) you end up with much less stat loss from downgrading, and you also end up with higher shadow resist.

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Old 06/28/07, 7:14 PM   #13
SolHeiM
Glass Joe
 
Night Elf Druid
 
Stormscale (EU)
I am going to keep mine for sentimental value.

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Old 06/28/07, 10:11 PM   #14
Angeron
Don Flamenco
 
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Dwarf Warrior
 
Lightninghoof
Giving mine away to the homeless and the illiterate.

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Old 06/28/07, 11:09 PM   #15
tunah
Von Kaiser
 
Gnome Mage
 
Eldre'Thalas
(druid)

Season 2 gear for tanking, Season 1 gear (started late, only picked up shoulders) for pve DPS.

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