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06/28/07, 8:11 AM
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#1
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Von Kaiser
Undead Death Knight
Destromath (EU)
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Minor Speed increase stacking?
Hello,
wanted to know if the effects of the Boar's Speed Feet Entchant and the Swift Skyfire Diamond stack, so that i walk faster with both then with only one of them.
Thanks in advance.
PS:
used search, but didnt find anything matching my question...
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06/28/07, 8:13 AM
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#2
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Glass Joe
Troll Shaman
Ravencrest (EU)
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No they don't
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06/28/07, 8:13 AM
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#3
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Glass Joe
Undead Priest
Ahn'Qiraj (EU)
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I'm quite certain that they do not. The intention is that you can use the meta gem to free your boot enchant slot up for a more beneficial enchant.
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06/28/07, 8:19 AM
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#4
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Von Kaiser
Undead Death Knight
Destromath (EU)
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9 sta + minor speed increase versus 12 stamina, i would win 3 Stamina if i choose the AP Meta Gem. Not sure what i will use in PvP Set as a warrior...
Thanks for fast answers.
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06/28/07, 8:33 AM
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#5
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Glass Joe
Orc Shaman
Stormrage (EU)
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Consider also sure footed feet enchant.
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06/28/07, 8:58 AM
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#6
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Glass Joe
Dwarf Priest
Ravencrest (EU)
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Originally Posted by jsoeph
Consider also sure footed feet enchant.
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Surefooted has nothing to do with running speed though...
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06/28/07, 9:03 AM
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#7
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Rogue About Town
Troll Rogue
The Venture Co (EU)
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Right, but using the meta gem allows you to take Surefooted.
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06/28/07, 9:06 AM
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#8
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Glass Joe
Orc Shaman
Stormrage (EU)
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clearly. I was giving it as an alternative to the 12 stamina on boots Samurro was referring to. If one uses the minor speed meta gem there is no more use to consider minor speed on boots. I was thinking of using http://www.wowhead.com/?item=29512 and freeing up my enchants/meta gems but these boots are not optimal anymore.
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06/28/07, 10:12 AM
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#9
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Glass Joe
Dwarf Priest
Ravencrest (EU)
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I guess, even though it is not the best enchant in the world. I would prefer minor speed on boots and 18+ sta and 5% stun resist on helm.
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06/28/07, 11:30 AM
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#10
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Von Kaiser
Undead Death Knight
Destromath (EU)
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I think that to, i would realy love to take the +5% stunresi into my gear, but whats with the requirements of 5 blue gems? if i want to socket all my stuff very dmg oriented, i dont have any blue gems then.
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06/28/07, 12:19 PM
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#11
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Glass Joe
Undead Priest
Ahn'Qiraj (EU)
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Originally Posted by Samurro
I think that to, i would realy love to take the +5% stunresi into my gear, but whats with the requirements of 5 blue gems? if i want to socket all my stuff very dmg oriented, i dont have any blue gems then.
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The powerful earthstorm gem requirement was lowered to 3 blue gems, should be a little easier to find space for.
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06/28/07, 6:44 PM
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#12
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Great Tiger
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Originally Posted by Elikai
The powerful earthstorm gem requirement was lowered to 3 blue gems, should be a little easier to find space for.
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Not to mention that putting damage gems everywhere can get you killed very quickly when going up against a gib team. Even if your class is usually not targetted first, if they find out that you are squishy (and they will if you play on a high enough level to face the same teams over and over) they will go for you.
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06/29/07, 12:35 AM
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#13
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Rogue About Town
Troll Rogue
The Venture Co (EU)
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Originally Posted by Gearshifter
I guess, even though it is not the best enchant in the world. I would prefer minor speed on boots and 18+ sta and 5% stun resist on helm.
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I use Surefooted, 18sta/5% stun resist and Minor Speed/10% snare/root resist from talents, for a total of:
10 hit rating, 15% snare/root resist, 18sta, 5% stun resist
The 10% stun resist talent in Combat is still better though, since there's no Blessing of NoStun 
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06/29/07, 1:15 AM
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#14
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Don Flamenco
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Since you have no intercept or charge and sprint is on a long cooldown, i forecast it will be very annoying, trying to stay on your assigned target (if it's a dwarf or have any kind of cure poison in his range or repertoire, what allmost any pvp team provides).
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06/29/07, 4:25 AM
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#15
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Von Kaiser
Undead Death Knight
Destromath (EU)
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Iam playing currently in a 2vs2 with a paladin. Later today i finally start my first 5vs5-Team that which consists of two warriors, two paladin and one shaman. So we have enough healing to go for full pressure on our assist target. With normal Gladiator Stuff (+2h weap) you get much stamina.
In 2vs2 mostly my paladin gets nuked, cced or something else. Groups which focus me are rare till now.
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