As I haven't seen this asked yet, can 21/40 or something alike be viable in PvP?
I'm currently in a bit weird situation:
My server seriously lacks good PvP Holy Priests(don't know one that was over 2000) and Restoration Druids(only 2 over 2000) so I started leveing a Priest twink as I don't see my Warrior getting Gladiator with a subpar Holy Paladin any time soon (missed it by around 20 rating last season).
Now my Priest is level 70, my warrior has every piece of Vindicator tomorrow and I want to seriously PvP with my priest. (http://eu.wowarmory.com/character-sh...r&n=Ferr%C3%A1)
My most serious team is my 3on3 with a Gladiator Warrior and a Gladiator Restoration Druid and that's the reason I'm asking if Deep Holy could be more viable for this setup? Focused Might isn't that important for our setup as we don't need to nuke anything down quickly and better heals would help keeping my team up, wouldn't they?
To say it simply: No. If you´re teamed with Warrior and Druid, you´ll be focus-target in about 95 % of all cases. You won´t be able to cast a lot of heals, while being focused, and a bit more healpower doesn´t really let your instants (which you will be casting heavily) sky-rocket through the roof. Whereas a whole lot more survivability through the deep-disc-talents will be the key to your survival and therefore be also the key to the your team´s wins. As already stated here, a Priest is main tank in most situations. The same way warriors need to specc protection for being a viable tank, a priest will have to go deep-disc if he is to tank (the difference is, that in PvP you can´t choose yourself).
To say it simply: No. If you´re teamed with Warrior and Druid, you´ll be focus-target in about 95 % of all cases. You won´t be able to cast a lot of heals, while being focused, and a bit more healpower doesn´t really let your instants (which you will be casting heavily) sky-rocket through the roof. Whereas a whole lot more survivability through the deep-disc-talents will be the key to your survival and therefore be also the key to the your team´s wins. As already stated here, a Priest is main tank in most situations. The same way warriors need to specc protection for being a viable tank, a priest will have to go deep-disc if he is to tank (the difference is, that in PvP you can´t choose yourself).
Didn't see your post because it's on a new page but you're right, I thought about it and Discipline is probably the way to go, mostly because of that 30% more heal on me.
Didn't see your post because it's on a new page but you're right, I thought about it and Discipline is probably the way to go, mostly because of that 30% more heal on me.
I also think that you will get more out of Pain Suppression and Reflective shield in your makeup then you could with the extra healing from the holy build.
I would think that by focusing on talents like Absolution, Mental Agility, Silent Resolve and Focused Power you will be able to provide efficient dispelling and buffing. What do you find yourself doing most often in your 3v3? Healing, Tanking, Dispelling?
I like what you did with your spec. Wondering why the imp DS though? Not much spirit on anyones PVP gear so people end up with around 200-ish so thats only +20 spell for 2 talent points. Also wondering who and when you use your PI on.
I also think that you will get more out of Pain Suppression and Reflective shield in your makeup then you could with the extra healing from the holy build.
I would think that by focusing on talents like Absolution, Mental Agility, Silent Resolve and Focused Power you will be able to provide efficient dispelling and buffing. What do you find yourself doing most often in your 3v3? Healing, Tanking, Dispelling?
I like what you did with your spec. Wondering why the imp DS though? Not much spirit on anyones PVP gear so people end up with around 200-ish so thats only +20 spell for 2 talent points. Also wondering who and when you use your PI on.
As you can see, currently my gear is just crap and I specced this way when I got to level 70 and joined a 5on5 team that had mainly casters in PvE equip so I skilled imp. DS, I'm definitely going to change my specc in some points as on higher rating dispelling and moreso resisting dispells becomes much more important. Usually I've been using my PI on our druid when burst damage teams were on me - for example we played a Gladiator team consisting of Paladin, Warrior with Cataclysms Edge and WF from Shaman, Elemental Shaman quite often and it's damn hard to stay alive against them with around 100 resilience. When it worked, it was due to PI on the druid, Pain Supression on me and fast Heroism dispelling while trying to stay out of LOS of the Shaman.
And what I'm doing the most? Spamming instants like PoM, PW:S, Renew and of course Dispel. The second most I currently do is Mana Burning and on the third place there is spamming heals when the Druid can't keep us alive on his own.
I'm really enjoying this combo as we don't have any problems against most Warlock teams and I really do hate Warlocks due to playing 2on2 as Warrior/Paladin.
Slightly off-topic, but relevant enough to priests itself that it doesn't warrant a new thread. Does +15 spell hit on gloves help with less dispel/mass dispel resists?
The same way warriors need to specc protection for being a viable tank, a priest will have to go deep-disc if he is to tank (the difference is, that in PvP you can´t choose yourself).
This just isn't true. 27/33(+1) (Talent Calculator - World of Warcraft) is a very viable build for "PvP tanking", and was the only build for doing that before 2.3. It has not become worse.
Deep Disc is absolutely amazing for 5v5 and some controlled short game 3v3 lineups like PMR, but is definitely not the only option.
Generally, the worse your gear is and the more you are running for a long game, the better Holy becomes relative to Disc. Blessed Resilience is miles better than Focused Will if you don't have much resilience, and the value of Disc's two big cooldowns diminishes as games are drawn out. This is especially true if you don't have a spell based burster like a frost mage or elem shaman to cast PI on.
For your lineup and gear level, I would choose Holy every day of the week (But keep those 27 points minimum in Disc).
In the context of surviving as a priest, I cannot make up my mind whether I should go for the 4 piece Mooncloth setbonus (-2 seconds on weakened soul), or that I should get 2 pieces of the Satin set, giving me an extra 35 resilience. When I get Battlemaster's Perseverance, I'll have around 440 resilience, so not quite at the cap yet.
With the 35 resilience from the Satin set, I'd be at around 475, which is a fair number, but is losing the -2 seconds (and of course, replacing +healing gear with damage/healing) worth it? Or should I just put resilience gems in my shoulders instead of stamina to cover the loss (or is stamina even more important)? Or would you reckon that 440 resilience is ``enough''?
For the record, I'm running a 42/19/0 disc/holy build and get focused a lot in 3v3, while in 5v5 it's usually the warrior/hunter they focus on, leaving me to dispel/mana burn/heal (in that order).
Or should I just put resilience gems in my shoulders instead of stamina to cover the loss (or is stamina even more important)? Or would you reckon that 440 resilience is ``enough''?
Personally, I value Resilience over Stamina and facing the same situation of losing a resilience trinket for the Battlemaster's, I am gemmed with Dawnstones rather than Talasites.
The way I see it, Resilience affects the rate of incoming damage you take, protects against burst from crits and provides higher uptime on our proc-buff defenses. Stamina is a static element that only helps against burst damage.
IMHO, once you have enough stamina such that there is no threathening burst (i.e. you won't die in the time that you are CC'd (stun/silence) or 5v5 in the time that the other healer is CC'd), you should go for Resilience and then healing/mp5.
In the context of surviving as a priest, I cannot make up my mind whether I should go for the 4 piece Mooncloth setbonus (-2 seconds on weakened soul), or that I should get 2 pieces of the Satin set, giving me an extra 35 resilience. When I get Battlemaster's Perseverance, I'll have around 440 resilience, so not quite at the cap yet.
With the 35 resilience from the Satin set, I'd be at around 475, which is a fair number, but is losing the -2 seconds (and of course, replacing +healing gear with damage/healing) worth it? Or should I just put resilience gems in my shoulders instead of stamina to cover the loss (or is stamina even more important)? Or would you reckon that 440 resilience is ``enough''?
For the record, I'm running a 42/19/0 disc/holy build and get focused a lot in 3v3, while in 5v5 it's usually the warrior/hunter they focus on, leaving me to dispel/mana burn/heal (in that order).
I´d take the -2 secs on weakened soul, since I´m basically aiming for anything that protects me against warriors. But I reckon it´s kind of a question of taste, the 35 more resilience will also do a good job in aiding your survival.
I've been looking at a lot of the specs lately and realize that no one takes Imp Inner Fire. I've read through a lot of this thread, so I'm sorry if I missed an explanation on this, but why does no one take it? Is it because people figure it will just be dispelled, or that the benefits of it are marginal?
I've been looking at a lot of the specs lately and realize that no one takes Imp Inner Fire. I've read through a lot of this thread, so I'm sorry if I missed an explanation on this, but why does no one take it? Is it because people figure it will just be dispelled, or that the benefits of it are marginal?
In the context of surviving as a priest, I cannot make up my mind whether I should go for the 4 piece Mooncloth setbonus (-2 seconds on weakened soul), or that I should get 2 pieces of the Satin set, giving me an extra 35 resilience. When I get Battlemaster's Perseverance, I'll have around 440 resilience, so not quite at the cap yet.
With the 35 resilience from the Satin set, I'd be at around 475, which is a fair number, but is losing the -2 seconds (and of course, replacing +healing gear with damage/healing) worth it? Or should I just put resilience gems in my shoulders instead of stamina to cover the loss (or is stamina even more important)? Or would you reckon that 440 resilience is ``enough''?
For the record, I'm running a 42/19/0 disc/holy build and get focused a lot in 3v3, while in 5v5 it's usually the warrior/hunter they focus on, leaving me to dispel/mana burn/heal (in that order).
I'm not nearly as geared as you (320 resilience) and I went for the 2 set bonuses for the extra resilience. My reasoning is that Focused Will will proc more often, and therefore be up more often, with more resilience. I value the 5% less dmg and 10% more healing more than PW:S simply because there is no limit to the amount of dmg or healing that will benefit from it as opposed to the shield which will only absorb a finite amount of dmg.
I run a 4 dps team in 5v5, nothing serious, but the start was quite a success. What a noticed for that particular setup was that I was almost never Mana Burning, instead, running around/away from locks/mages, tossing shields, pom, renew, dispel and PS. On very few occasions I did Flash Heals and Binding Heals. Obviously, the nature of this lineup (feral, arms, frost, felguard) brings a lot of CC to the table reducing incoming damage by a lot, which doesn't require a lot of healing, and it frees me up from the Mana Burn duties. When I do get pressured, usually by warriors, the extra damage reduced from Inner Fire is always welcome. I don't think anyone would start dispelling me in a 4 dps team with 2 rows of buffs on me. However, I think that talent needs a buff to make it more attractive, maybe increase the number of charges to 40 with 3 talents in addition to increasing the armor value. In the end, it all depends of your playstyle and/or team lineup. It's not a must talent, but it's certainly not a worthless one. When you go full disc, you can afford it, since all you really need from Holy 10 talent points, the rest is flavoring the build with either holy or disc talents.
I run a 4 dps team in 5v5, nothing serious, but the start was quite a success. What a noticed for that particular setup was that I was almost never Mana Burning, instead, running around/away from locks/mages, tossing shields, pom, renew, dispel and PS. On very few occasions I did Flash Heals and Binding Heals. Obviously, the nature of this lineup (feral, arms, frost, felguard) brings a lot of CC to the table reducing incoming damage by a lot, which doesn't require a lot of healing, and it frees me up from the Mana Burn duties. When I do get pressured, usually by warriors, the extra damage reduced from Inner Fire is always welcome. I don't think anyone would start dispelling me in a 4 dps team with 2 rows of buffs on me. However, I think that talent needs a buff to make it more attractive, maybe increase the number of charges to 40 with 3 talents in addition to increasing the armor value. In the end, it all depends of your playstyle and/or team lineup. It's not a must talent, but it's certainly not a worthless one. When you go full disc, you can afford it, since all you really need from Holy 10 talent points, the rest is flavoring the build with either holy or disc talents.
Reading this, I wonder which rating you do have. Any smart team will dispell the main target, especially if it´s a priest. A priest in arena is incredibly reliant on his buffs (shield, PoM, Renew, Inner Fire, Focused Will, Martyrdom, Inner Focus, Shadow Protection - and I only named the really significant ones the priest can cast himself) it´s just the most stupid thing you can do, leave him fully buffed, especially in a 5v5 matchup.
Also, I couldn´t figure exactly where you want to take the points for impIF from. Manaburn? I´d never run with impManaburn in arena, even in a 5v5 where I´m the only healer. Also, I´d never drop Absolution, given the amount of dispells (offensive as well as defensive) a priest performs in a arena-environment. And taking points out of SilentResolve is kind of diametrical to impIF, since your better InnerFire will be dispelled sooner.
I'm looking for advice/Strats for improving my play against Warriors and Rogues in 2v2. It seems that the majority of the teams we play have one or the other. Generally, our strat is to play off of what they do. War/Rog dpsing me, my rogue will target them. War/Rog dpsing him, my rogue will target their partner.
I play as a Disc Priest with a Mace Rogue and I realize that teams with either one of these classes give us the most trouble. What I'm looking for is ways to improve my play and my teams play against them. Please post any tips/Strats you may have. Please post constructively, I'm not looking for the "you can't beat warrior/druid" posts. I'm looking for ways to improve my play.
I posted my profile which should answer your team rating and talent questions. We played 10-3, started from 1524 rating, ended at 1631. No, nothing serious as I mentioned. The few games I tried aiding my team dps train with dispels I ended up in range of their dps which turned bad for us and made us lose. The main strategy for this team was try to charge first, while I stayed behind until the enemy team was put under pressure, which makes it easier for me to kite/run around while tossing shields/pom/defensive dispel. No, I never said taking points from imp Mana Burn, but a build as this Talent Calculator - World of Warcraft should perform solid. That's exactly the same build I have only Enlightenment and Silent Resolve are switched. Any smart team with priest and shaman in it can dispel their main target, but not a team with only priest as healer for whom going on the front line means suicide. With 16 buffs on me, i takes 8 GCD to be dispelled fully by a shaman or priest. That's quite a time, and if their priest doesn't have anything else to do during that time, it means we failed anyway.
I wouldn´t say that 8 GCD is such a big deal. 12 secs for a shaman, a priest will need more time, since he´ll be doing other things also. But I agree with you, 16 Buffs is a lot, especially given the fact, that dispells can be resisted. Your postet template switches the points from the where I forgot to mention you can do, from holy. I do agree that this might be very viable in a 5v5 when you´re the only healer. Casting heals means near-suicide in such a situation, since one CS in a casted heal is probably enough to burst one of you´re mates down. But in a 2 healer-environment - as most people use to play it - I´d never tradeoff the efficiency (which arena-gear heavily lacks) in exchange for a bit of survivability (which arena-gear offers heavily), that´s the only thing I wanted to mention. But, of course, it is (as many of the fine-tuning-questions for priests nowadays) also a very personal-taste-based decision.
If you're taking more than 30 points in Disc, Focused Will is a no-brainer. If you're undergeared, 28/33 will likely be better, as others in this thread have mentioned, but under no circumstances should you drop Focused Will for Enlightenment.
Could I just note that I have been a fucking retard? I always get Focused Will and Silent Resolve mixed up when speaking about them in open conversation. My bad, sorry. Taking points out of Focused Will would be retarded haha.
Planning on starting some 2v2 arenas with my wife's combat maces rogue. Would you recommend a 42/19 or 28/33 bearing in mind we will both be starting extremely undergeared for PVP.
28/33 definitely for 2s and low resilience ratings. Blessed Resilience is still stupidly good talent for pvp. May I also suggest going shadow? Spriest/rogue is prolly one of the best 2dps lineups these days.
28/33 definitely for 2s and low resilience ratings. Blessed Resilience is still stupidly good talent for pvp. May I also suggest going shadow? Spriest/rogue is prolly one of the best 2dps lineups these days.
I'd also recommend 28/33 if you're undergeared. Shadow might be fun too.
In the context of surviving as a priest, I cannot make up my mind whether I should go for the 4 piece Mooncloth setbonus (-2 seconds on weakened soul), or that I should get 2 pieces of the Satin set, giving me an extra 35 resilience. When I get Battlemaster's Perseverance, I'll have around 440 resilience, so not quite at the cap yet.
With the 35 resilience from the Satin set, I'd be at around 475, which is a fair number, but is losing the -2 seconds (and of course, replacing +healing gear with damage/healing) worth it? Or should I just put resilience gems in my shoulders instead of stamina to cover the loss (or is stamina even more important)? Or would you reckon that 440 resilience is ``enough''?
For the record, I'm running a 42/19/0 disc/holy build and get focused a lot in 3v3, while in 5v5 it's usually the warrior/hunter they focus on, leaving me to dispel/mana burn/heal (in that order).
Replying to my own post, I think I found the solution now. I figured that when my buffs don't get dispelled, I will probably not die, and when my buffs do get dispelled, the PW:S bonus means nothing. So I'm going for the 35 extra resilience.
I would not recommend shadow if you are undergeared. The lack of healing as well and any form of escape will cause many, many painful deaths.
Yeah, but it can still be fun. =)
Really, play what is more enjoyable. It might be good to get in practice as shadow now and just eat the losses, so that you're better prepared when you get the gear for it.