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Old 01/22/08, 4:50 AM   #451
Neonii
Glass Joe
 
Night Elf Priest
 
Vek'nilash (EU)
My specc is basically built for having the maximum buffs on myself in case of being mained in 5v5's.

Talent Calculator - World of Warcraft

Having rank 1 Blessed Recovery seems like a nice idea (from my pov.), since it protects your more important buffs from being dispelled (or having a good chance of doing it with 4/5 Silent Resolve).

One thing i haven't concidered is switching my [Powerful Earthstorm Diamond] for [Insightful Earthstorm Diamond].. Is it really worth losing the +5% stun resist for the mana proccs?

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Old 01/22/08, 5:59 AM   #452
Dath
Glass Joe
 
Troll Priest
 
Thaurissan
Originally Posted by Neonii View Post
One thing i haven't concidered is switching my [Powerful Earthstorm Diamond] for [Insightful Earthstorm Diamond].. Is it really worth losing the +5% stun resist for the mana proccs?
Im interested in this as well as i have this decision to make soon, except i am not that well geared. Would the mana procs be worth it over the stam and stun resists (not to mention large number of rogues in lower brackets) for a priest 9k hp unbuffed, 200 resi.

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Old 01/22/08, 6:11 AM   #453
caladein
Will shoot you in the back.
 
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Goblin Hunter
 
Wildhammer
I also run with 1/3 Blessed Recovery for the extra dispel protection. Along with Holy Nova (R2 especially for snakes) they are too points just too useful to swap in my eyes.

As for the meta gems, Stun Resist is nice, but I don't really count many games were being stunned has lead to deaths (at the marginal level, they are quite effective at increasing health deficits that can get exploited later on). The MSD has begun to lose out because I rarely seem to get a .75s Flash Heal off when I'd like to. The IED attacks a cause of death the most controllably, going out of mana, which is why its become so popular as the past few months.

Last edited by caladein : 01/22/08 at 6:16 AM. Reason: grammar

Originally Posted by Snowy View Post
Lightwell owns even more because there's more charges for you if other people don't use it as much!

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Old 01/22/08, 12:37 PM   #454
Kalitse
Glass Joe
 
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Tauren Druid
 
Zul'Jin
Originally Posted by Neonii View Post
My specc is basically built for having the maximum buffs on myself in case of being mained in 5v5's.

Talent Calculator - World of Warcraft

Having rank 1 Blessed Recovery seems like a nice idea (from my pov.), since it protects your more important buffs from being dispelled (or having a good chance of doing it with 4/5 Silent Resolve).

One thing i haven't concidered is switching my [Powerful Earthstorm Diamond] for [Insightful Earthstorm Diamond].. Is it really worth losing the +5% stun resist for the mana proccs?
I also like the extra health from the [Powerful Earthstorm Diamond]. i'm actually thinking of getting Spellsurge to my wep instead of the healing enchant for the extra mana regen. Spellsurge also gives mana back to the other casters. From what I read, Spellsurge is a 2 proc/minute @ about a 15% chance, and the meta gem is a 2% chance with no hidden cooldown. I could be wrong here. Assuming that the info I have is right, I'd rather have the stun resist and stam and get my bonus mana regen from Spellsurge. My job is to tank mostly not heal and spellsurge gives mana back to my pally who can then keep me up longer.

What do you people think?

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Old 01/22/08, 11:36 PM   #455
Liths
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Human Priest
 
Emerald Dream (EU)
Insightful Earthstorm Diamond was buffed recently. It's 5% chance to proc now, with no cooldown.

Oh, and spellsurge has a cooldown. Can't remember exact number, but I belive it's 45 secs?

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Old 01/23/08, 1:08 AM   #456
Finkum
Don Flamenco
 
Human Priest
 
Frostmourne
CasterWeaponSwapper, the mod that autoswaps your spellsurge/regular weapons, waits 50 seconds after a proc before swapping your spellsurge weapon back in, so the hidden cooldown is almost definitely 45- 50s. (Tangential rant: the spellsurge tooltip estimating a 3% chance to proc is blatantly misleading - worse than failing to provide relevant information is providing plain wrong information. How hard is it to make the tooltip say e.g. "Enchants your melee weapon to have a 15% chance on successful spellcast of restoring 100 mana over 10 seconds to the party. (45 Sec Cooldown)")

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Old 01/23/08, 3:57 AM   #457
Herrera
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Tauren Druid
 
Lightning's Blade (EU)
Quick Facts because people are still either confused or too lazy to lookup stuff:

[Powerful Earthstorm Diamond]
Mana Restore - Spells - World of Warcraft

Sellsurge
Spellsurge - Spells - World of Warcraft
Spellsurge Trigger - Spells - World of Warcraft

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Old 01/23/08, 6:43 PM   #458
Liths
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Human Priest
 
Emerald Dream (EU)
Those links would be more confusing than helpful I'm afraid. First of all, the comments on spellsurge is outdated, it was nerfed ages ago from 30 seconds cooldown to 45-50. Secondly, the spell information on inghtful earthstorm diamond says both 2% and 5% chance to proc, the 5% figure is correct.

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Old 01/23/08, 10:09 PM   #459
Hufflepuff
Glass Joe
 
Dwarf Priest
 
Aman'Thul
Originally Posted by Thorongil View Post
To say it simply: No. If you´re teamed with Warrior and Druid, you´ll be focus-target in about 95 % of all cases. You won´t be able to cast a lot of heals, while being focused, and a bit more healpower doesn´t really let your instants (which you will be casting heavily) sky-rocket through the roof. Whereas a whole lot more survivability through the deep-disc-talents will be the key to your survival and therefore be also the key to the your team´s wins. As already stated here, a Priest is main tank in most situations. The same way warriors need to specc protection for being a viable tank, a priest will have to go deep-disc if he is to tank (the difference is, that in PvP you can´t choose yourself).
I am planning to PvP with a feral druid - 2v2 arena. We are not planning to be the best just competitive and fun.
I was thinking Shadow Priest with some points in holy or disc to increase survivability with Resilience/Sta gear.
-> I dug up this build posted on page 18: Talent Calculator - World of Warcraft
-> Would this be a viable build for this purpose? Any alterations?
-> Is the logic for not going more points in Holy and less in Disc that PW:S is just too easily dispelled?
-> Otherwise I was thinking: Talent Calculator - World of Warcraft
-> Makes my spells less dispellable and adds an extra dimension with Mana Burn

Or would it better to go deep Discipline and just soak up the dmg from the DPS and support the druid?

Is there a better setup for Druid/Priest? Like is it better for the druid to go resto in such a 2-person setup?

Last edited by Hufflepuff : 01/23/08 at 10:36 PM.

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Old 01/24/08, 4:19 AM   #460
Thorongil
Piston Honda
 
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Human Priest
 
Alexstrasza (EU)
Originally Posted by Hufflepuff View Post
I am planning to PvP with a feral druid - 2v2 arena. We are not planning to be the best just competitive and fun.
I was thinking Shadow Priest with some points in holy or disc to increase survivability with Resilience/Sta gear.
-> I dug up this build posted on page 18: Talent Calculator - World of Warcraft
-> Would this be a viable build for this purpose? Any alterations?
-> Is the logic for not going more points in Holy and less in Disc that PW:S is just too easily dispelled?
-> Otherwise I was thinking: Talent Calculator - World of Warcraft
-> Makes my spells less dispellable and adds an extra dimension with Mana Burn

Or would it better to go deep Discipline and just soak up the dmg from the DPS and support the druid?

Is there a better setup for Druid/Priest? Like is it better for the druid to go resto in such a 2-person setup?
Never having played shadow in arena I can´t really give you advice to this. One thing I can tell you is, that Disc-Priest + Feral can be a viable setup in general but you probably won´t see any high ratings due to the restrictions a feral has in terms of arena. SP+Feral could be a better setup since the burst is quite high and you do have some quite reasonable healer-cc on the table.


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Old 01/24/08, 5:47 AM   #461
eneth
Glass Joe
 
Dwarf Priest
 
Drenden
felhunters

In short: Does it make any sense to mana burn a felhunter early in a game (2v2) to prevent it from eating all your buffs/spell lock? Or is the regen for a felhunter too high for it to make a differnence?

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Old 01/24/08, 8:23 AM   #462
doogless
Don Flamenco
 
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Draenei Shaman
 
Kil'Jaeden
Originally Posted by eneth View Post
In short: Does it make any sense to mana burn a felhunter early in a game (2v2) to prevent it from eating all your buffs/spell lock? Or is the regen for a felhunter too high for it to make a differnence?
Mana Feed will restore mana to the Felhunter every time the Warlock Life Taps. If the Warlock didn't take Mana Feed, he's not very smart, and that's not an unreasonable strategy.

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Old 01/24/08, 8:36 AM   #463
Lovecraft
Glass Joe
 
Human Warlock
 
Dragonblight (EU)
Originally Posted by doogless View Post
Mana Feed will restore mana to the Felhunter every time the Warlock Life Taps. If the Warlock didn't take Mana Feed, he's not very smart, and that's not an unreasonable strategy.
A felhunter's natural mana regen is very low, but as you said even one point in Mana Feed can keep it going for a good while.

The problem with Mana Burn is that Felhunters come with 140 to all resistances as base, and I believe with my master demonologist buff up (no MotW/Shadow Prot), my 'hunter is sat at 238 resist-all. Even if you took some of the new Spell-Penetration gear from S3, you're seriously rolling the dice given Mana Burn is a two second cast that could be used with a much greater success chance on another player.

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Old 01/24/08, 8:51 AM   #464
doogless
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Draenei Shaman
 
Kil'Jaeden
Originally Posted by Lovecraft View Post
A felhunter's natural mana regen is very low, but as you said even one point in Mana Feed can keep it going for a good while.

The problem with Mana Burn is that Felhunters come with 140 to all resistances as base, and I believe with my master demonologist buff up (no MotW/Shadow Prot), my 'hunter is sat at 238 resist-all. Even if you took some of the new Spell-Penetration gear from S3, you're seriously rolling the dice given Mana Burn is a two second cast that could be used with a much greater success chance on another player.
Yeah, it's certainly a bit of a gamble to try and Mana Burn a Felhunter because of their obscene resistance. I'd be more inclined go with PIed Smites (no holy resistance) to try to kill the little bastard instead of trying to drain its mana. Combine that with a quick target swap to the pet from your partner (assuming it's a physical DPS class) after you've softened it up and you should be able to burn them down, although I've never seen a Priest team try to do this to me - I'm not sure if that's because it's not a good idea, or because few people think to try it. Has anyone had experience trying to nuke a Felhunter as a Priest? Obviously you'd need to draw it behind a pillar while your partner distracts the other team, and wait until it eats a buff to put up PWS so you can actually get some smites off.

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Old 01/24/08, 11:24 AM   #465
gryn
Glass Joe
 
Dwarf Priest
 
Argent Dawn (EU)
Something ive noticed is that in this thread there is no mention (or so i think) of the 43/5/13 spec:

Talent Calculator - World of Warcraft

It has quite a few advantages for primarily the smaller brackets and the sacrifises you make in the holy school arent so bad. Greater heals are hardly cast by priests, and 10% less magic damage you can live without.

Benefits are 10% stun on shadow spells, which is pretty nifty.

But the biggest thing is 24 sec cooldown on your fear (glove bonus) which is super handy.

I see more and more priests switching to this build, and havent seen it in this thread, so wanted to share it here.

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Old 01/24/08, 3:09 PM   #466
Kalitse
Glass Joe
 
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Tauren Druid
 
Zul'Jin
Originally Posted by gryn View Post
Something ive noticed is that in this thread there is no mention (or so i think) of the 43/5/13 spec:

Talent Calculator - World of Warcraft

It has quite a few advantages for primarily the smaller brackets and the sacrifises you make in the holy school arent so bad. Greater heals are hardly cast by priests, and 10% less magic damage you can live without.

Benefits are 10% stun on shadow spells, which is pretty nifty.

But the biggest thing is 24 sec cooldown on your fear (glove bonus) which is super handy.

I see more and more priests switching to this build, and havent seen it in this thread, so wanted to share it here.
I like the idea, but I don't understand the 2 points in Enlightenment. IMO those 2 points are better spent in Spell Warding.

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Old 01/24/08, 3:22 PM   #467
 Vain
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Gigashadow
Undead Priest
 
No WoW Account
That's a lot of points to spend for a 4s shorter cooldown on Fear. Do you just spam rank 1 SW:P when you have free global cooldowns, to hope for a blackout proc?

The build I am currently using is 33 disc/28 holy here. It has Focused Will (a truly amazing pvp talent, vastly better than Blessed Resilience once you have a reasonable amount of resilience), but it keeps the 20% cheaper Prayer of Mending talent, as well as +6% to all heals (3/5 spiritual healing), and Improved Death.

I know most arena priests are 41 disc, but you really eat a heavy efficiency loss by giving up 20% prayer of mending (which I use practically every time it recharges) and no points in spiritual healing. Whether you need the 2.5s cast Greater Heal and 15% cheaper Greater Heal talents seems to be a matter of taste, but I personally do get away with enough Greater Heals that I still think it's worth it. I can see how if you weren't able to use Greater Heal much, it wouldn't make sense to spend much in holy, and full disc would be more appealing.

I don't think Power Infusion is that great a 31 point talent (and your team really needs a mage or elemental shaman to make the best use of it), and you have to spend 5 points in the less than stellar Mental Strength to get it. Pain Suppression is of course amazingly good, but it's a question of whether those 8 seconds are better than the efficiency gains you can get by stopping at Focused Will and spending the rest of your points in holy.

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Old 01/24/08, 11:47 PM   #468
dbresq
Glass Joe
 
Undead Priest
 
Thaurissan
I gave 45/5/13 (not exactly the same as the above build) a try a couple of weeks ago and after a nights worth of arena I was a satisfied convert. The four seconds off fear doesn't sound like much on paper but in practice it's quite a lot. We run a very cc focused game in our priest/rogue combo and the shorter fear cooldowns are a massive help. The effect is also a cumulative one if you abuse it; your second fear will be four seconds earlier talented, your third fear will be 8 seconds earlier etc. The blackout stuns are certainly helpful when they happen but not something you should count on. Mindflay is extremely helpful depending on your play style; if against healer/dps we usually like to begin the match defensively and let their dps come to us with the aim of luring them out of healer los. Being able to deny them quick acess to healer los is just one example of mindlflay's use. Slowing a kite down so your partner can catch up is also nice.

My last two pvp respecs have been to an even more offensive trispec, ending up at 35/5/21. Silence has been a huge boon to our play style and has left me feeling very much in control of enemy healers/casters. I was extremely skeptical about giving up PS at first (for obvious reasons) but again, playing with the spec for hours on end has left me satisfied with the trade offs. Being able to chain a sap - blind - fear - silence - mc - fear is huge, that's all I can really say. I originally specced 34/5/22 for VE but found that to be a wasted talent point and dropped it.

When taking these opinions into consideration bear in mind that I mainly just 2v2 now, even though it is a hideous bracket (I feel that no bracket is close to balanced, 2v2 is just easier to organise). On the rare occasions that I do play 5v5 I'd still go a heavy disc/holy build and leave the trispec alone.

Last edited by dbresq : 01/24/08 at 11:54 PM.

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Old 01/25/08, 4:59 AM   #469
Herrera
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Tauren Druid
 
Lightning's Blade (EU)
The good thing, maybe the best thing about 43/5/13 is the 10% to spell hit. How many times has that rogue or priest or paladin resisted your Fear? With 10% hit, I've seen this happening a lot less, down to the point where you can count on Fear as reliable CC. Also the cooldown reduction is huge, and Blackout is quite nice. Yes, you spam Rank1 SWP and Rank1 MF to snare when needed. The points invested in Shadow are definitely worth more than anything you would get in Holy. This is of course a 2v2 and maybe 3v3 build, it won't do much in 5s, except you won't see 5x Resist when you Fear a whole group.

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Old 01/25/08, 5:04 AM   #470
gryn
Glass Joe
 
Dwarf Priest
 
Argent Dawn (EU)
Yes, the exact spec may vary depending on preference, as long as you take the big things.

I have been thinking about silence too, but i dont think i can give up Pain Suppresion.

Four seconds of fear is alot, especially in cc heavy teams like hunter /priest and rogue/priest (i play both)

I dont spam rank1 dot, but its nice when it happens on mindflays or SW:P. You could i guess if you have gcd spare, but I generally dont.


Edit;Edited for spelling.

Last edited by gryn : 01/25/08 at 8:48 AM.

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Old 01/25/08, 7:04 AM   #471
Herrera
Piston Honda
 
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Tauren Druid
 
Lightning's Blade (EU)
Talent Calculator - World of Warcraft

This is the build I had before I had to go back to disc/holy for my 5v5. Also, for those interested, take a look at Nhem's movies on warcraftmovies.com. I believe this spec has become more popular after his release of the latest arena video.

Also, gryn, you might wanna edit your post for grammar before a mod sees you

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Old 01/25/08, 12:33 PM   #472
Sarenci
Glass Joe
 
Undead Warrior
 
Kazzak (EU)
I been leveling a priest for a pvp healer, and aint sure what build to go for come 70.

One I was thinking off looks like this
Talent Calculator - World of Warcraft

Also, I heard not to get blessed recovery because its trash. Any truth in that?

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Old 01/25/08, 1:29 PM   #473
syeren
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Tauren Shaman
 
Stormscale (EU)
That's the whole reason to get Blessed Recovery(1/3).

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Old 01/26/08, 2:19 AM   #474
heel
Great Tiger
 
Dwarf Priest
 
Mannoroth
I run 41/8/12 in various 3-healer drain setups and find it very effective.

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Old 01/27/08, 8:23 AM   #475
rieko
Glass Joe
 
Human Priest
 
Shadowsong (EU)
Anyone got some advice for 2dps teams in 2v2? I'm down pretty fast and I feel I could do more to stay up. Specifically mage/rogue teams. Pillaring the mage is hard with all the poisons im lubed up in and if I get stunned and nova'd its game over. When, ideally, should I pop trinket and run away? Should I stay defensive or be in there dispelling shields and fearing? I run with a warlock so I'd assume staying close by for fears on rogue would help.

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