Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion » Player vs. Player

Reply
 
LinkBack Thread Tools
Old 07/03/07, 1:23 PM   #16
Reft
Glass Joe
 
Draenei Shaman
 
Black Dragonflight
Edit: Was going to say something about talent spec but realized I looked at it wrong, disregard this post ^^

Last edited by Reft : 07/03/07 at 1:24 PM. Reason: Messed up

Offline
Reply With Quote
Old 07/03/07, 1:41 PM   #17
Lavery
Sheepless
 
Lavery's Avatar
 
On Break
Blood Elf Rogue
 
No WoW Account
Edit: someone beat me to the reply.

United States Offline
Reply With Quote
Old 07/03/07, 2:03 PM   #18
necrodan
Glass Joe
 
Undead Priest
 
<ASL>
Destromath
There are still certain talents that will proc when a crit is converted via Resilience. (can't get too specific with WoW's site lagging but its back in a patch note)

I noticed my survival is best when I'm shielded before the first charge. Furthermore, the high end crits that help a Warrior generate rage can be reduced via resilience. Psychic scream is a waste of a GCD unless you can get a lucky stun resist off the warriors initial charge. Without help from your teammate, you will inevitably die to a Warrior. If he is allowed to stand on top of you.

The Fake Heal as mentioned is a good tactic. I also like the MC or mindblast tactic so that if he does pummel these you can heal without fear of being silenced (good luck w/ MS and macestun ) I also prefer in most situations to keep the warriors rage at a minimum, and avoid doing damage to them.

On that note, I have stacked more resilience in the past weeks and it has helped a lot. Warriors were once my most feared opponent but not so much anymore.

Hope it helps.

Offline
Reply With Quote
Old 07/03/07, 2:06 PM   #19
Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
The Fake Heal as mentioned is a good tactic. I also like the MC or mindblast tactic so that if he does pummel these you can heal without fear of being silenced (good luck w/ MS and macestun ) I also prefer in most situations to keep the warriors rage at a minimum, and avoid doing damage to them.
DoTs on Warriors good, spamming Mind Blast/Smite bad basically.

United States Online
Reply With Quote
Old 07/03/07, 3:59 PM   #20
Bygone
Glass Joe
 
Undead Priest
 
Blackrock
Originally Posted by Demosthenes View Post
Also to the other priests out there that have problems against warriors, would you favor resil gems over stam gems or vice-versa?
I would definitely start investing in resilience vs stam now that I've reached 11k unbuffed. Unfortunately the problem is that unless you farm the epic boss dropped Stam/Resilience gem, you currently have one realistic option being the +10 Halaa gem. Unfortunately I don't believe the craftable Mystic Dawnstone has been added to the Halaa vendor as of yet.

There was a very well thought out post on this forum citing the diminishing returns one gets on stam vs resilience at high levels that has had me seriously considering new socketing strategies for Season 2 gear.

As an aside, I think I will start swapping out to 4 piece Season 1 gear for the PWS set bonus against melee heavy teams (warriors in particular) vs having the stacking +35 resilience from two different season set bonuses.

Maybe that might keep me alive a few seconds longer :<

Offline
Reply With Quote
Old 07/03/07, 4:07 PM   #21
Crypta
Glass Joe
 
Undead Priest
 
Argent Dawn
Originally Posted by Caligula View Post
I'm almost 100% positive that one of the more reliable priests on the Wow-Priests forum did a lot of testing at some point and basically showed that the two "BR" talents conflict. This was a few months ago so perhaps it has been fixed by now.
Hmm.. this is big deal. I am currently specced in both BR talents.

Can anyone provide conclusive evidence either way? I was under the impression that the BR talents were a good synergy in that blessed resilience could prevent you from being crit for 6 seconds, and Blessed recovery would heal you during that time. This thread is the first I heard of the possibility that they might overwrite eachother.

Sorry for the derail.. but knowing how the BR talents actually work (or not work) is huge.



On topic... As others have said, there is little you can do about mace warriors. The talent stun and the weapon stun do not share the same DR. The best you can hope for is to rage-deprive the warrior with PW:S, heal yourself with instants, and hope your team can help you before he kills you. Sometimes you can get lucky with landing a mind control.. but again that can be pummeled, mace-stunned, or resisted. Healing through MS with only instants is ultimately a losing proposition.

I don't know about your battlegroup, but the number of mace warriors in mine has noticably gone up. I'd say more than half of the warriors my 5v5 team faced last night (and we played 35 games) had DT/SH. They used to be something of a novelty, now I'd have to classify it as full-bore FotM. Our class really does not have an answer for this.

Offline
Reply With Quote
Old 07/03/07, 4:14 PM   #22
Bygone
Glass Joe
 
Undead Priest
 
Blackrock
Originally Posted by Crypta View Post
Our class really does not have an answer for this.
In a 1v1 environment it's definitely a lopsided fight. The alternative is selecting a partner/s for your arena team that can effectively nullify them and let you do your job without too much interruption.


Rogue Priest Vs Warrior Pally is an extremely difficult fight but for this Season I went with a frost mage and we are having very little issue with Warrior Pally teams.

Anything with a Rogue lock on the otherhand....

.02

Offline
Reply With Quote
Old 07/03/07, 4:14 PM   #23
Caligula
Don Flamenco
 
Caligula's Avatar
 
Human Priest
 
Magtheridon
No I was incorrect. Read up further on this link:
http://forums.worldofwarcraft.com/th...10541937&sid=1

The talents now have a chance to proc on regular hits but each talent has a unique roll. This is different than they had originally planned (where crits that were reduced to hits by resilience would proc the talents). I guess for awhile people (including myself) were under the impression that it was broken. Apparently it's working as intended but not as they had originally planned.

Offline
Reply With Quote
Old 07/03/07, 5:13 PM   #24
crimsonsentinel
Bald Bull
 
crimsonsentinel's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Resilience doesn't make would-be crits into non crits. Nobody has ever said that so I don't know why everyone believes that to be the case. All it does is lower the opponent's crit % when the game does its outcome roll. Therefore, it is impossible to know whether a hit would have been a crit had there been less resillience.

United States Offline
Reply With Quote
Old 07/03/07, 7:52 PM   #25
diotox
Don Flamenco
 
Clot
Undead Death Knight
 
No WoW Account
They initially gave everyone the misconception that the game would be tracking crits that were "converted" into normal hits via resilience. The actual implementation of it was a bit of a hack where they just took the value of your -crit% from your resilience, and made every hit you take give you that much % to proc your ability. Ie, let's say I have 390 resilience, which is -10% to be crit. Every time I take a hit, I have a 10% chance to proc enrage, and then a separate 10% chance to proc blood craze. Thus, unless I've been crit, I'm going to only see 1 or the other up most of the time. I presume the priest talents work in the same manner, leading to the confusion. An impromptu way to test this is to slap on as much resilience as you can, and then stand in a fire, which cannot crit. You'll see your talents procing regardless though and you should eventually either have both up at once or see them directly overwrite if you watch closely. The less resilience you have, the longer this test will take though.

Offline
Reply With Quote
Old 07/03/07, 8:11 PM   #26
Shaker
AUGH CHAMPION TIME
 
Shaker's Avatar
 
Human Rogue
 
Elune
Originally Posted by crimsonsentinel View Post
Resilience doesn't make would-be crits into non crits. Nobody has ever said that so I don't know why everyone believes that to be the case. All it does is lower the opponent's crit % when the game does its outcome roll. Therefore, it is impossible to know whether a hit would have been a crit had there been less resillience.
Hit range: 0 - 50, crit 51-75, rest is blah blah.

Add 10% crit reduction from resilience:
Hit range: 0 - 60, crit 61-75, rest is blah blah.

How do they "not know" if CRIT_FLOOR - ROLL < RESILIENCE_REDUCTION (above example: rolled 66 .. 61 - 56 = 5, which is < 10, therefore it would have been a crit).

This is making SOME assumptions about how the system is designed, but as we know that crits eat hits, then resilience obviously eats them back, so it's an edge case between these two - if it's honestly that difficult, it's due to bad design.

Offline
Reply With Quote
Old 07/03/07, 8:20 PM   #27
Shadowed
Soda Popinski
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Shaker View Post
Hit range: 0 - 50, crit 51-75, rest is blah blah.

Add 10% crit reduction from resilience:
Hit range: 0 - 60, crit 61-75, rest is blah blah.

How do they "not know" if CRIT_FLOOR - ROLL < RESILIENCE_REDUCTION (above example: rolled 66 .. 61 - 56 = 5, which is < 10, therefore it would have been a crit).

This is making SOME assumptions about how the system is designed, but as we know that crits eat hits, then resilience obviously eats them back, so it's an edge case between these two - if it's honestly that difficult, it's due to bad design.
I'm not really sure what you just said, but you should read http://www.wowwiki.com/Attack_table

The reason theres no such thing as a converted crit is because if you have 10% reduced chance to be crit, everyone who attacks you will have a crit rate of enemies crit - 10%, it doesn't roll to see if it's a crit then do another roll to see if it should be converted to a regular hit.

Overall it's a buff that it works this way, since it means if I have 20% crit, it's reduced by 5% then you have 15% chance to proc it off a crit, and a 5% chance off regular attacks.

United States Online
Reply With Quote
Old 07/04/07, 6:50 AM   #28
-=N_tity=-
Glass Joe
 
Human Priest
 
Jubei'Thos
It seems logical that the 2 talents would proc at the same time, and it also seems like a very Blizzard thing to do to make a resilience based crit not proc like a true crit.
Both of them proccing at the same time makes a bit of a double edge sword, in that if you get a small crit on Blessed Recovery it can't be overwritten by a larger crit, but if you get a large crit (thus healing for more) then it can't be overwritten by a smaller crit.
Hopefully Blizzard will just make the Blessed Recovery crits have their own buff from each crit, although I'm unsure if that would be overpowering (and against a high critting rogue/hunter you may get a screen full of buffs hehe).

As for dealing with warriors, I find that using your cooldowns as soon as the warrior gains melee is almost always better. IE shield as soon as it's up, don't save it. Fear as soon as the warrior is not immune, don't save it. Heal up with at least a flash as soon as you pop either as the warrior will have less time to react. Also ALWAYS keep renew up. As one post said above you can put a warrior in combat with a rank 1 SWP so deny them the charge and trinket the intercept. If you're quick you can start running as soon as they intercept and you'll have a headstart on them enough to deny melee range. Make sure you keep them in combat with SWP while you run and when they intercept you're free to fear and keep running.

If you're shadow use the extra 4 seconds you have over berserker rage to bandage or crank the nukes. VE is your friend so never stop DPSing except to shield whenever it's up.

Offline
Reply With Quote
Old 07/04/07, 10:12 AM   #29
Calantus
Custom User Title
 
Calantus's Avatar
 
Dwarf Paladin
 
Frostmourne
Another tip for dwarves only is to blow stoneform the second a warrior gets a good crit on you if you're not also up against a rogue (or a hunter when you have no poison dispell perhaps). I don't know about everyone else but I always forgot to do this but it's really significant. A lot of warriors are toting the +4% physical damage with bleeds talent and the deep wounds itself is often a 200+ damage/tick dot.

Can anyone with experience with TBC druids comment on whether they are likely to depend on bleed damage and if so at what point? If it wasn't for the lack of CloS and Berzerker Rage I'd say feral druids would be a huge threat to my survivability.

Offline
Reply With Quote
Old 07/04/07, 11:08 AM   #30
Xavias
Piston Honda
 
Xavias's Avatar
 
Tauren Druid
 
Korgath
Edit: Sorry my bad, I still had resilience on =(

Last edited by Xavias : 07/04/07 at 11:41 AM.

Brutal Gladiator

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion » Player vs. Player

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Surviving mages in 2vs2 as a resto shaman Coriolis Player vs. Player 26 05/01/07 3:56 PM
Surviving the Pre-TBC Guild Depression Playered Public Discussion 56 11/01/06 3:53 PM
Debuffing Maexxna (surviving Web Spray) Flubber Public Discussion 96 09/24/06 5:55 AM
Surviving Hateful Strike Malan Public Discussion 211 08/08/06 9:45 AM