 |
04/02/08, 1:33 PM
|
#551 (permalink)
|
|
Glass Joe
|
Hello,
I would like to ask what you would use for 2v2 arena while being teamed with MS warrior. I am 28/33 pvp specced. Is for this kind of arena better to to go for disc or maybe even trispec? I can search armory for different specs but I would like to hear some "Why".
|
|
|
|
|
|
04/03/08, 1:41 AM
|
#552 (permalink)
|
|
Von Kaiser
|
Have any one tried the new trinket Vial of the Sunwell? [Vial of the Sunwell]
Based on the tests of healers in my guild last week (pre 2.4.1) this trinket is NOT affected by MS (still heal for 2k, crit 3k on a MS'd target like a normal target) and CS, does not trigger a global CD. Now I'm wondering if it worth sacrificing 70 healing for a trinket to save people with burst team / when I'm oom. Any thoughts on this?
|
|
|
|
|
|
04/03/08, 7:49 AM
|
#553 (permalink)
|
|
Glass Joe
Undead Priest
Ravenholdt (EU)
|

Originally Posted by dbresq
Herrara is correct, SF is a must if you are going for some form of tri spec.
If you're playing with a rogue in 2v2 I really advocate going all the way down to silence as it can allow some devestating cc combos, particularly later in the game. We usually work on sap -> fear -> silence -> blind -> fear (it'll be back up if fear/silence/blind are all full duration). Early in the game people are likely to trinket one of the fears or the blind (a couple of them if it's a pally with bubble or an undead for WotF) so you probably won't be able to chain the second fear directly in. However, once you get further into the game blind should be up again but trinkets won't be allowing you a full 28 seconds worth of quality CC to go to town on the control targets partner). Aside from the huge CC train that silence allows it's also another clutch interrupt at your disposal. It's nice to be able to lock out that pally after a late bubble with a quick MD/Silence before he can get one cast off, something you can't do reliably with MD/Fear.
|
Got to just say I agree with this. I just respecced after the 2.4 patch from cookie cutter deep disc/holy to reflective shield/silence, and I'm loving it. My 2v2 team (me + rogue) played a warrior/priest (priest was in S3 from the looks of it), and the cc/nuke was devastating - sap, then blind on warrior; then nuke priest down - UD rogue + mind flay + silence = dead priest quite quickly. I found pain supression on the other hand helped in 2v2, but not decisively - if we were at the point I needed to use pain sup, then chances were we were going to lose anyway. Reflective shield just feels a bit more useful, though I really need a crapton more +healing to get the best from it I think.
So yeah, really recommend it - though I'm not high rated I'm having a lot more fun than I was with deep disc, and that's the bottom line for me 
|
|
|
|
|
|
04/03/08, 7:59 AM
|
#554 (permalink)
|
|
Piston Honda
Tauren Druid
Lightning's Blade (EU)
|
Originally Posted by Khamsin
Got to just say I agree with this. I just respecced after the 2.4 patch from cookie cutter deep disc/holy to reflective shield/silence, and I'm loving it. My 2v2 team (me + rogue) played a warrior/priest (priest was in S3 from the looks of it), and the cc/nuke was devastating - sap, then blind on warrior; then nuke priest down - UD rogue + mind flay + silence = dead priest quite quickly. I found pain supression on the other hand helped in 2v2, but not decisively - if we were at the point I needed to use pain sup, then chances were we were going to lose anyway. Reflective shield just feels a bit more useful, though I really need a crapton more +healing to get the best from it I think.
So yeah, really recommend it - though I'm not high rated I'm having a lot more fun than I was with deep disc, and that's the bottom line for me 
|
Good thing about picking up some shadow talents is it makes you play more offensively which is the right way to play as priest. I used to play very defensively until I tried the tri-spec and the results were good. You can still be full disc and play offensively, but I find many people don't do this, and picking up some shadow talents really changes your play style for the better.
|
Totem of the Crusader
Tools: Earth Totem
Increases mounted speed of all party members by 20% while in range of the totem.
|
|
|
|
04/04/08, 4:50 AM
|
#555 (permalink)
|
|
Piston Honda
Undead Priest
Khaz'goroth
|
I'm looking for some theory-crafting behind inner fire upkeep.
I run warrior/resto/dpriest and I tank 95% of the time. Tbh I think teams do better when they focus the druid, but we're fluctating around 2k in BG9, so we're not fighting total scrubs.
Since it seems like more than 50% of fights are won by outlasting, does casting IF actually help with mana conservation? Sure it reduces burst, and I keep it up if that's a concern, but when IF costs 337 mana, and it expires in as little as 10 seconds, I have to wonder.
Melee damage reduction with IF = 30.67%
Damage reduction without = 22.64%
Say a rogue is averaging 450 per hit/crit/special (everything) before armour reduction, that's 311 with IF up, vs 348 without. So it's 37*20 hits which is only 740 healing for 337 mana. Seems like a bad tradeoff.
|
|
|
|
|
|
04/04/08, 4:53 AM
|
#556 (permalink)
|
|
Bald Bull
Dwarf Priest
The Venture Co (EU)
|
Originally Posted by moowalk
I'm looking for some theory-crafting behind inner fire upkeep.
I run warrior/resto/dpriest and I tank 95% of the time. Tbh I think teams do better when they focus the druid, but we're fluctating around 2k in BG9, so we're not fighting total scrubs.
Since it seems like more than 50% of fights are won by outlasting, does casting IF actually help with mana conservation? Sure it reduces burst, and I keep it up if that's a concern, but when IF costs 337 mana, and it expires in as little as 10 seconds, I have to wonder.
Melee damage reduction with IF = 30.67%
Damage reduction without = 22.64%
Say a rogue is averaging 450 per hit/crit/special (everything) before armour reduction, that's 311 with IF up, vs 348 without. So it's 37*20 hits which is only 740 healing for 337 mana. Seems like a bad tradeoff.
|
If you reduce your armor even further with sunders/expose, then the math changes a bit.
IF though is another instant spell you can cast when getting trained by melees - and at that point survival is a concern instead of mana-efficiency.
|
|
|
|
|
|
04/04/08, 4:57 AM
|
#557 (permalink)
|
|
Piston Honda
Undead Priest
Khaz'goroth
|
Sure, if burst is a concern I'll have it up. I'm more interested in the mana efficiency side of things
|
|
|
|
|
|
04/04/08, 7:35 AM
|
#558 (permalink)
|
|
Von Kaiser
Draenei Shaman
Alexstrasza (EU)
|
Originally Posted by moowalk
Sure, if burst is a concern I'll have it up. I'm more interested in the mana efficiency side of things
|
If you calculate the damage reduction of IF as healing done, you have to double the value, as this "healing" is not affected by MS/Wounding.
|
|
|
|
|
|
04/04/08, 10:52 AM
|
#559 (permalink)
|
|
Don Flamenco
|
If you're trying to translate mitigation into healing, you should also consider that all "healing" done by such mitigation is completely instantaneous. Never taking the damage in the first place is superior to taking damage then healing it up because it does a better job keeping you above execute/dirty deeds/molten fury/whatever range for an equal amount of "healing" done.
|
|
|
|
|
|
04/05/08, 5:23 AM
|
#560 (permalink)
|
|
Glass Joe
Troll Priest
Dunemaul (EU)
|
Just a quick trispec question, as I'm pondering leaving deep disc/holy to try a little shadowplay. Obviously because we lose Improved Healing, and Divine Fury, do trispec priests find it difficult to keep up in longer fights? Which spell do you rely on in combat? Flash, I presume will be the needed one, simply because an untalented gheal is way too slow in arena.
Secondly, is Mind Flay only worth using at rank 1? I mean for the dps to mana ratio, it's not going to be a game winner, imo, so beyond the slowing and annoyance factor, should you ever bother using the higher ranks?
|
|
|
|
|
|
04/05/08, 9:00 AM
|
#561 (permalink)
|
|
Piston Honda
Undead Priest
Khaz'goroth
|
I played around with trispec a little and it's not an outlast spec. Hopefully you're teamed with a rogue, cause otherwhise I don't see the benefit of it. Use max rank if you're trying to burst someone down, which is the point of the spec.
|
|
|
|
|
|
04/08/08, 8:40 PM
|
#562 (permalink)
|
|
Piston Honda
|
Originally Posted by Penicilin
I would like to ask what you would use for 2v2 arena while being teamed with MS warrior. I am 28/33 pvp specced. Is for this kind of arena better to to go for disc or maybe even trispec? I can search armory for different specs but I would like to hear some "Why".
|
Tri-spec might grant you more utility, which can have a bigger impact in 2v2. Your warrior will need a lot of support, so the more tricks up your sleeve, the better off you'll be against a greater variety of teams. However, if you're the burn target (often the case), then deep disc can better protect you and buy your warrior time to save you (or let your cooldowns finish).
I don't think 28/33 is an optimal spec for 2v2.
More experienced priests in 2v2 can probably give better advice.
|
|
|
|
|
|
04/09/08, 5:27 AM
|
#563 (permalink)
|
|
Bald Bull
Dwarf Priest
The Venture Co (EU)
|
Priest/Warrior is not a strong team at all. A warrior cannot keep DPS off of you the way a rogue can, and priests are terrible at outlasting. You have some amazingly strong match ups, but I'd try to switch to playing with a rogue.
In fairness, for 2's, the viable combinations are rogue/priest - with the shadow variant very strong against druid/warrior, and the disc variant very very very strong against double DPS. Hunter/priest can work, but a druid is so much stronger in your position since they can support a hunter and actually get away from a DPS.
|
|
|
|
|
|
04/09/08, 8:26 PM
|
#564 (permalink)
|
|
Piston Honda
|
Originally Posted by Mearis
Priest/Warrior is not a strong team at all. A warrior cannot keep DPS off of you the way a rogue can, and priests are terrible at outlasting. You have some amazingly strong match ups, but I'd try to switch to playing with a rogue.
In fairness, for 2's, the viable combinations are rogue/priest - with the shadow variant very strong against druid/warrior, and the disc variant very very very strong against double DPS. Hunter/priest can work, but a druid is so much stronger in your position since they can support a hunter and actually get away from a DPS.
|
Yeah, but many of us don't have much choice. =\
Warrior/Priest CAN work to a degree, you both just have to play.. perfectly. Everything that must be LOSed you have to LOS. Use your trinket at the wrong time and that can cost you the game. Your Warrior has to make really good judgment calls between attacking their weaker player or helping you escape. It's very hard, and I don't play perfectly, so I couldn't carry that team past 1850.
|
|
|
|
|
|
04/10/08, 2:04 AM
|
#565 (permalink)
|
|
Glass Joe
|
With the new seaspray cuts and the spirit changes are people gemming any different? I've stuck to royal in red and steady in yellow so far(and my one 11 healing/4 res gem), but now epic gems are going to become commonplace. I already nabbed a shadowsong from a pug magtheridon raid and I'm not really sure what to do with it. What I've looked at so far is this:
9 healing 4 spirit vs 11 healing 2 mp5
1 15 stam and 1 10 res gem > 2 5 res/7 stam gems, so avoid steady seasprays unless it means a socket bonus
forceful seasprays? is haste useful?
My priest is sitting at 400 resilience and 1320 healing for reference.
|
|
|
|
|
|
04/13/08, 3:02 PM
|
#566 (permalink)
|
|
Glass Joe
Dwarf Priest
Kor'gall (EU)
|
Hey guys,
Been reading this forum for awhile and i have to say it's pritty nice to have such a huge make-up of information regarding the different classes.
Have just been wondering something for awhile (ever since 2.4 when reflective sheild was changed) regarding priest talents. Which is worth having, 3/5 enlightenment +1/5 mental agility or 0/5 enlightenment and 4/5 mental agility.
At the moment im running with the standard arena priest stats - 12k hp, 10.4k mana and 491 resiliance. Just looking to squeeze that extra bit out of my priest.
Thanks in advance
Goldengoose.
|
|
|
|
|
|
04/13/08, 5:36 PM
|
#567 (permalink)
|
|
Glass Joe
|
Originally Posted by GoldenGoose
Hey guys,
Have just been wondering something for awhile (ever since 2.4 when reflective sheild was changed) regarding priest talents. Which is worth having, 3/5 enlightenment +1/5 mental agility or 0/5 enlightenment and 4/5 mental agility.
|
Almost every spell you should be casting in arena as a priest is instant. Max mental agility is huge, especially for 5v5.
Enlightenment can be useful for 2s/3s where you're more likely to be the primary target, but as a general rule you should always max your mana efficiency talents.
|
|
|
|
|
|
04/14/08, 11:05 AM
|
#568 (permalink)
|
|
Glass Joe
Dwarf Priest
Kor'gall (EU)
|
Originally Posted by Atemporal
Almost every spell you should be casting in arena as a priest is instant. Max mental agility is huge, especially for 5v5.
Enlightenment can be useful for 2s/3s where you're more likely to be the primary target, but as a general rule you should always max your mana efficiency talents.
|
Ahh ty man, now you point it out it does make sense to max it out as agreed i am 80% of the time dispeling or using instant casts.
Thanks 
|
|
|
|
|
|
04/20/08, 4:21 PM
|
#569 (permalink)
|
|
Glass Joe
|
Originally Posted by Bunnyz
Have any one tried the new trinket Vial of the Sunwell? [Vial of the Sunwell]
Based on the tests of healers in my guild last week (pre 2.4.1) this trinket is NOT affected by MS (still heal for 2k, crit 3k on a MS'd target like a normal target) and CS, does not trigger a global CD. Now I'm wondering if it worth sacrificing 70 healing for a trinket to save people with burst team / when I'm oom. Any thoughts on this?
|
Has anyone else tried this? I am curious to see if this works as it is in the game right now.
|
|
|
|
|
|
04/20/08, 10:08 PM
|
#570 (permalink)
|
|
Glass Joe
|
ok, so i do 2v2 with a hunter, me being a discipline priest 41/20/0. the way my talents are spent is to maximize survival and still give decent heals. my gear isn't the best in the world (ghetto rep pvp blues, 3 S1 pieces, and a couple vindicator pieces) but i think i do alright. what i wanted to ask/say is that: what's really the point of blessed recovery and/or blessed resilience? i had points in holy up to about 1 point in blessed resilience, and maxxed recovery, and didn't feel like it helped at all in pvp. but maybe i did something wrong?
i've found that pain supression and reflective shield help a lot with casters and their DoTs, especially warlocks. as far as kiting goes, i stay mounted randomly running around as to avoid rogues and druids who are sneaky sneaky, wait for the opposing side to get determined to kill my hunter, then i'm free to heal him/fear
as for warrior charge in the beginning, right as the warrior comes towards me, my partner lays down a trap and gives me a chance to run LOS. yes, i'm one of those LOS abusing healers lol.
one last thing to wrap up my novel here, it helps to shield both u and your partner roughly 20 seconds before the arena starts and toss a prayer of mending up right before the preparation buff leaves so no mana is wasted.
hope maybe some of my advice helps, as for the questions, could someone fill me in?
|
|
|
|
|
|
04/20/08, 10:24 PM
|
#571 (permalink)
|
|
Glass Joe
|
Originally Posted by Krakkle
what's really the point of blessed recovery and/or blessed resilience? i had points in holy up to about 1 point in blessed resilience, and maxxed recovery, and didn't feel like it helped at all in pvp. but maybe i did something wrong?
|
The general consensus seems to be that maxed out Blessed Resilience (and the 28/33 build) is the way to go when you are not too high on resilience through your gear. As far as Blessed Recovery, I do not know of too many priests who max out...it seems to be used more to add another debuff to be dispelled/purged when the assist train is headed your way.
Originally Posted by Krakkle
yes, i'm one of those LOS abusing healers lol.
|
I think what you mean here is that you are an arena healer =P
|
|
|
|
|
|
04/21/08, 3:57 AM
|
#572 (permalink)
|
|
Glass Joe
|
Originally Posted by Prevus
The general consensus seems to be that maxed out Blessed Resilience (and the 28/33 build) is the way to go when you are not too high on resilience through your gear.
|
well, i have 340 resilience and 10234 hp but i still seem to barely make it (i usually end up using my desparate prayer *human priest racial* and my pvp trinket that restores hp)...especially against warlocks...and their mana drain...grrrrr lol
|
|
|
|
|
|
04/21/08, 2:01 PM
|
#573 (permalink)
|
|
Glass Joe
|
Originally Posted by Krakkle
well, i have 340 resilience and 10234 hp but i still seem to barely make it (i usually end up using my desparate prayer *human priest racial* and my pvp trinket that restores hp)...especially against warlocks...and their mana drain...grrrrr lol
|
If I were you, I would look into shuffling some of your talents around. Focused Will, Silent Resolve, Mental Agility and Imp Renew are three talents you don't have any points in that I feel any Disc Priest should have maxed out. I am not the most experienced priest in the world, but Disc priest seems to be the all about instant spells to keep your team alive and tanking as it were to keep your enemies occupied. There talents are ways to increase your healing (both through renew and FW), keep your HoTs up and let you heal for longer.
Those are just my two cents.
|
|
|
|
|
|
04/21/08, 2:40 PM
|
#574 (permalink)
|
|
Piston Honda
|
Originally Posted by Krakkle
well, i have 340 resilience and 10234 hp but i still seem to barely make it (i usually end up using my desparate prayer *human priest racial* and my pvp trinket that restores hp)...especially against warlocks...and their mana drain...grrrrr lol
|
First of all, you would do well to capitalize your posts, and not use "lol" as a punctuation, if you want to stick around these forums I'd believe.
Secondly, echoing the above poster, your talent spec is pretty horrid.
Disc:
Absolution is a must.
Silent Resolve is very useful to prevent Purge trains, how far you go into it is debatable.
5/5 Mental Agility is amazing as almost every spell you cast will be instant.
You took 5/5 Mental Strength but didn't bother to get PI, seems really silly.
Improved Inner Fire looks nice on paper, but you rarely will get full use of it since it'll be dispelled or the charges will be eaten quickly.
3/3 Focused Will is your tanking talent, not sure what you were thinking here.
Enlightenment isn't worth 5 points, drop it.
Holy:
Improved Renew is worth it.
Holy Spec is not. How often do you cast Spells that can crit?
Get Holy Nova and use Rank 4 for killing Snake Traps.
Get 1/3 Blessed Recovery for an extra Purge fodder.
|
|
|
|
|
|
|