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04/21/08, 8:48 PM
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#576 (permalink)
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Glass Joe
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Originally Posted by Rej
"Get Holy Nova and use Rank 4 for killing Snake Traps."
Use Rank 1 to flush out Rogues/Druids if you can tell they're nearby. 2 Rank 1 spams will kill snakes too.
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I have always used Rank 2 Holy Nova for snakes and have not had a problem thus far.
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04/21/08, 9:54 PM
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#577 (permalink)
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Glass Joe
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Originally Posted by UnholY_Prince
Disc:
Absolution is a must.
Silent Resolve is very useful to prevent Purge trains, how far you go into it is debatable.
5/5 Mental Agility is amazing as almost every spell you cast will be instant.
You took 5/5 Mental Strength but didn't bother to get PI, seems really silly.
Improved Inner Fire looks nice on paper, but you rarely will get full use of it since it'll be dispelled or the charges will be eaten quickly.
3/3 Focused Will is your tanking talent, not sure what you were thinking here.
Enlightenment isn't worth 5 points, drop it.
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Enlightenment not worth it? I was always told that it's a must for PvP, with the plus stam and such. Yea, I was thinking about taking the points out of Imp Inner Fire for something else. As for the Holy talent tree, are you saying that Divine Fury and Imp Healing aren't all that important? I can see how Imp Healing wouldn't really matter because of Mental Strength, and actually now that I think about it, I don't really use Greater Heal in arena, just Flash Heal spam. I'll respec with all your advice in mind and try it out with my 2v2 partner today  . Thanks!
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04/21/08, 11:43 PM
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#578 (permalink)
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Glass Joe
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I'm pumped! Doing great in arena with this new talent build ^_^ . Thank ya soo much for all the advice!
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04/22/08, 9:06 PM
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#579 (permalink)
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Glass Joe
Dwarf Priest
Shadow Council
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Hey everyone, I was considering getting the Season 3 pvp healer helm for priests (you'll have to excuse me, I'm new here and not sure how to do the item linkage just yet) and I was also contemplating which gems/enchants to put in it.
So, I guess my first quest is, do I get the helm or save the points for season 4?
Secondly, if I get the helm, do I put a Glyph of the Gladiator or the healing enchant on it?
And thirdly, I was considering putting a +5% stun resist and +18 stam meta gem in it.....or would it be better to put the 12 int and chance to regen mana on spellcast gem?
Basically, do I get the helm? And if so, what enchants/gems should I put in/on it?
Thanks everyone! Sorry for the noobian no links =/
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04/22/08, 10:13 PM
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#580 (permalink)
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Don Flamenco
Dwarf Priest
Neptulon (EU)
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Getting to a level of resilience/stamina where you don't feel too vulnerable is your first priority, once you're confident enough that you're not going to get gibbed so easily then you can start gemming for healing/regen and spell hit.
So yes, if you're undergeared (under 300-400 resilience) get the 18sta/5%stun meta and the resilience enchant, otherwise the current popular meta is [Insightful Earthstorm Diamond]. The [Mystical Skyfire Diamond] used to be the most popular but since the 2.4 nerf it's lost much of its appeal. Also a combination of glove enchant / head enchant / gems to get 2-3% spell hit is nice, especially for 5v5 where you're not the only healer and landing mana burns/dispels is more important than raw healing output.
The syntax to link items is (item)delicious chocolate cake(/item) with [ instead of (.
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04/23/08, 12:16 PM
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#581 (permalink)
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Glass Joe
Dwarf Priest
Shadow Council
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Thanks very much man, I do appreciate it. I mooostly do 2v2s and 3v3s for now, but we're really trying to get a steady/good 5v5 together.
For the 2v2s, I'm usually paired up for a rogue or a warrior, and for the 3v3s I'm usually paired up with both of them, so I may try a disc/shadow spec judging from some of the info I've read here, or maybe even a trispec. Who knows, we'll see what happens, but thanks a lot for the input!
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04/23/08, 2:26 PM
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#582 (permalink)
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Glass Joe
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Originally Posted by Krakkle
Enlightenment not worth it? I was always told that it's a must for PvP, with the plus stam and such. Yea, I was thinking about taking the points out of Imp Inner Fire for something else.
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5 talents points end tree for 5% stamina and int (the spirit is negligeable in a PvP situation) does less to improve your survivability than spending 5 points to max out Silent Resolve and the other T2 disc talents. Improved Inner Fire isn't an atrocious talent, there are just better places to put spend your talent points. Armor is great and I love to stack it: I have +120 armor on my priest's cloak, the Sapphiron shoulder enchant and 240 armor to gloves but I don't spend talent points in this talent. You just get more bang for your buck maxing MI + MS + Absolution and SR.
I can see how Imp Healing wouldn't really matter because of Mental Strength, and actually now that I think about it, I don't really use Greater Heal in arena, just Flash Heal spam. I'll respec with all your advice in mind and try it out with my 2v2 partner today . Thanks!
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That's a little silly, particularly in a 2v2 scenario. There's plenty of times when you can squeeze a gheal off on yourself, either when you know you're LoSing potential interrupts or that they're on cooldown, or because you've have PI + possibly the ZG haste trinket active. You're losing out on some serious mana efficiency if you just never use gheal and an oom priest is pretty worthless.
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04/23/08, 9:18 PM
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#583 (permalink)
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Glass Joe
Undead Priest
Quel'Thalas (EU)
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Originally Posted by Hailen
Thanks very much man, I do appreciate it. I mooostly do 2v2s and 3v3s for now, but we're really trying to get a steady/good 5v5 together.
For the 2v2s, I'm usually paired up for a rogue or a warrior, and for the 3v3s I'm usually paired up with both of them, so I may try a disc/shadow spec judging from some of the info I've read here, or maybe even a trispec. Who knows, we'll see what happens, but thanks a lot for the input!
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I'm pretty sure tri-spec can be quite successful in 2v2 with a rogue so that you can support with CC a little better and a little DPS with the shadow talents. Although, in 3v3 judging from your scenario, I think a tri-spec would be a poor choice. I think with the emphasis being very much on you for healing, the talents in holy would definitely help you out. I find in 3v3 and 5v5, I get to caster Greater Heal much more often - no Divine Fury or Improved Healing kinda hurts that.
If you feel you can survive/heal well enough without the holy talents, though, I'd say go for it  Just saying that tri-spec may not be as successful for you in 3v3 as it would be in 2v2 with a rogue partner.
Originally Posted by Prevus
I have always used Rank 2 Holy Nova for snakes and have not had a problem thus far.
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I do the same  Never really have mana issues using Holy Nova rank 2 for unstealthing rogues and killing snake traps.
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04/28/08, 6:17 AM
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#584 (permalink)
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Glass Joe
Undead Priest
Daggerspine
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Hello all. Long time reader, first time poster. Anyhoo.
I'm working on getting my priest arena-ready, welfare epics and all. My question is: is shadow viable for 2s or 3s anymore? Most of the suggestions and advice I see are about variations of Disc/Holy or trispec. I'm planning on doing 3s with a resto shaman and SL/SL warlock, and 2s with either of these two, as a 20/0/41 spriest. Should I forget about going shadow and get my healing gearset instead?
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04/28/08, 6:28 AM
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#585 (permalink)
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Don Flamenco
Dwarf Priest
Neptulon (EU)
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I think I've seen resto sham, UA lock, SPriest before and it should be decently viable. For 2v2 shadow priests are usually paired with a rogue or a lock. Playing 2v2 with a healer most likely won't work. You want a setup that has good crowd control and can end games fast by locking down healers and getting a quick kill, you won't win any games by outlasting with a shadow priest.
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04/29/08, 12:40 PM
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#586 (permalink)
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Glass Joe
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Anyone have a link to a comprehensive guide to gem/enchant alternatives for holy/disc pvp priests?
If not, is anyone willing to take a stab at it? Essentially I'm suggesting a guide that provides various alternatives for gems and enchants to accommodate particular play styles. Obviously these could be customized based on personal preference, but a baseline would be very helpful. So if anyone is up to it, what gems (meta included) and enchants would you suggest as templates for:
1. Healing
2. Survivability
3. Spell Haste (other gear choices may need to be included for this).
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05/04/08, 6:22 PM
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#587 (permalink)
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Glass Joe
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Perhaps someone can shed some light on something for me. Now, I am in no way an experienced Discipline PvP Priest or anything...up until December I was still shadow, so I know I still have a lot to learn.
In arenas, I basically use all my instants, Mass Dispel and Flash Heal as spell rotations go. One thing that I keep seeing when I look at Discipline Priests builds though is a maxed out Improved Healing (Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5/10/15%).
Is it wise to use Greater Heals in arenas or BGs as a disc priest and if so, are points smart in this talent without points in Divine Fury (Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by .1/.2/.3/.4/.5 sec)?
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05/04/08, 6:37 PM
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#588 (permalink)
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Glass Joe
Undead Priest
Quel'Thalas (EU)
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Originally Posted by Prevus
Perhaps someone can shed some light on something for me. Now, I am in no way an experienced Discipline PvP Priest or anything...up until December I was still shadow, so I know I still have a lot to learn.
In arenas, I basically use all my instants, Mass Dispel and Flash Heal as spell rotations go. One thing that I keep seeing when I look at Discipline Priests builds though is a maxed out Improved Healing (Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5/10/15%).
Is it wise to use Greater Heals in arenas or BGs as a disc priest and if so, are points smart in this talent without points in Divine Fury (Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by .1/.2/.3/.4/.5 sec)?
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I'm fairly new to disc too (since about the same time as you I think)... I really value Greater Heal. The way I see it - if you can bait out a pummel/kick/counterspell, you have a lot of free casting time. These are the times when I tend to use Greater Heal so that I can get safe, big heals off without being vulnerable to interrupts.
Also, against semi-retarded teams, you can usually sit back at a distance and spam greater heal for a while before they begin to realise.
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05/04/08, 7:22 PM
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#589 (permalink)
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Don Flamenco
Dwarf Priest
Neptulon (EU)
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I rarely use flash heal in arena, the HPS and HPM is so bad that i'll cast greater heal in most situations, except when I know I'm going to be interrupted, and then I either try to snipe a flash heal or I just try to fake it so I can bait an interrupt and cast greater heal right after. In 5v5 especially I don't think I ever use it, I'd rather they interrupt me than the paladin on my team, and even if they do interrupt me I can go back to mana burning.
To answer your question: It's fairly pointless without the talents, without them it has the same HPS and HPM as flash heal so you're better off casting 2 of those.
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05/05/08, 4:27 AM
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#590 (permalink)
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Bald Bull
Dwarf Priest
The Venture Co (EU)
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One of the most important skills as a holy priest is when your partner peels the enemy DPS from you, running out of los/intercept range and starting to cast a greater heal that lands the instant mortal strike falls off.
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05/05/08, 5:31 AM
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#591 (permalink)
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Banned
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Hey does anyone know if this works in arenas, I just thought of it a few minutes ago and it works in duels but I don't have anyone to arena with at the moment:
Cast mind control on a player who you aren't focusing down.
Cast PW:S on the person you are mc'ing (it does infact land on the person even tho MC breaks immediately)
Cast rank 1 swp on them.
Pretty much you become on-damage cc immune for 18 seconds.
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05/05/08, 8:02 AM
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#592 (permalink)
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Glass Joe
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Originally Posted by Howard Roark
Hey does anyone know if this works in arenas, I just thought of it a few minutes ago and it works in duels but I don't have anyone to arena with at the moment:
Cast mind control on a player who you aren't focusing down.
Cast PW:S on the person you are mc'ing (it does infact land on the person even tho MC breaks immediately)
Cast rank 1 swp on them.
Pretty much you become on-damage cc immune for 18 seconds.
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Hmmm...I am not sure how much of a value that would be outside of 5v5. To me it seems that the six seconds you spend setting this up (3 second spell cast and two GCDs) might not make it as appealing as it seems...especially if you are on a one healer team. Especially when you consider that a priest/pally may dispel that right off anyway.
Still, it would be interesting to see if it works for 5v5 to me.
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05/05/08, 8:41 AM
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#593 (permalink)
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Von Kaiser
Blood Elf Priest
Mal'Ganis
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Originally Posted by Prevus
Hmmm...I am not sure how much of a value that would be outside of 5v5. To me it seems that the six seconds you spend setting this up (3 second spell cast and two GCDs) might not make it as appealing as it seems...especially if you are on a one healer team. Especially when you consider that a priest/pally may dispel that right off anyway.
Still, it would be interesting to see if it works for 5v5 to me.
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I've done it before against mage/rogue in 2's
If you can manage to find a team bad enough/not paying attention to let you get it off, it works very well. Though they can click it off, they never do.
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http://ctprofiles.net/95562
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05/05/08, 8:50 AM
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#594 (permalink)
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Bald Bull
Dwarf Priest
The Venture Co (EU)
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Originally Posted by wow
I've done it before against mage/rogue in 2's
If you can manage to find a team bad enough/not paying attention to let you get it off, it works very well. Though they can click it off, they never do.
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If against a double DPS team you are given 6 seconds to do whatever you want, you should pretty much win regardless. In general, exposing yourself for 6 seconds in los of a mage is pretty much suicide because you will get sheeped, then if you trinket the sheep you are going to get blind/sapped, if you don't trinket the sheep your partner is dead anyway.
This seems like one of those flashy moves you do to put in a PvP video, but you'd never do in a serious match.
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05/05/08, 11:04 AM
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#595 (permalink)
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Von Kaiser
Draenei Shaman
Alexstrasza (EU)
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You can always cancel a buff (like PW:Shield) with a simple click, so everyone can counter this.
Also i wouldn't really recommend the use of reflective shield, as it might disable some CCs on targets that are attacking you (see Warrior with Bleed effect), as well as proccing nasty things like Enrage.
You can try to work on SW  eath-Timing to avoid those CCs.
Last edited by Abakus : 05/05/08 at 11:10 AM.
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05/07/08, 9:48 AM
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#596 (permalink)
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Metagame
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Originally Posted by Abakus
You can always cancel a buff (like PW:Shield) with a simple click, so everyone can counter this.
Also i wouldn't really recommend the use of reflective shield, as it might disable some CCs on targets that are attacking you (see Warrior with Bleed effect), as well as proccing nasty things like Enrage.
You can try to work on SW  eath-Timing to avoid those CCs.
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I think the degree to which Reflective Shield affects CC's is really overstated in the 2v2 bracket. From personal experience on my Warrior and my Disc Priest (in 2v2 and 3v3), Reflective Shield never breaks CC and is often the only way you can win certain difficult match-ups.
Games such as Priest/Rogue versus Warrior/Shaman where the Warrior trains the Priest while the Rogue desperately tries to peel, Reflective Shield turns a few of those losses into wins. Same for other matches. It's a must in small bracket PvP imo.
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05/08/08, 3:00 AM
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#597 (permalink)
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Glass Joe
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Well I ve tried RS in our warrior/priest 2v2 and respecced off reflected shield quite fast. While I have to agree it seems like nice dmg addition vs. double dps teams, or teams with pets. Its decent to have it against healer/dps teams too, but there was one BUT for me at least.
Any team with priest was high risk of opponent's PoM jumping. And I was not in full s3 yet, so giving extra rage to warriors beating me was not so nice either. So for me... risk of geting team with warrior or priest (or even both) > dmg boost against all other teams.
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05/08/08, 4:22 AM
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#598 (permalink)
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Glass Joe
Troll Priest
Skullcrusher (EU)
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from 2.4 patch notes
* Reflective Shield: The reactive damage from this talent no longer breaks crowd control affects which break on taking damage.
do you read them :-)
Rage gain from reflective damage is ~8 for 1 PW:S. I think the bigger problem is the enrage it proc, not the rage gain itself. But i believe it is a small chance (around ~10% per hit), usually warrior destroys shield in 2 hits, so it should proc only once every 5 shields.
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05/10/08, 9:01 AM
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#599 (permalink)
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Piston Honda
Undead Priest
Frostmane (EU)
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Originally Posted by gia
I rarely use flash heal in arena, the HPS and HPM is so bad that i'll cast greater heal in most situations, except when I know I'm going to be interrupted, and then I either try to snipe a flash heal or I just try to fake it so I can bait an interrupt and cast greater heal right after. In 5v5 especially I don't think I ever use it, I'd rather they interrupt me than the paladin on my team, and even if they do interrupt me I can go back to mana burning.
To answer your question: It's fairly pointless without the talents, without them it has the same HPS and HPM as flash heal so you're better off casting 2 of those.
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Please don't make things up.
Assuming 1500 healing (I personally have 1350 but top end should be above 1600):
Flash Heal
1832 average
1222 HpS
3.90 HpM
Greater Heal
untalented
3875 average
1292 HpS
4.70 HpM
talented
3875 average
1550 HpS
5.53 HpM
So we see Flash Heal HpS is 94.6% of an untalented Greater Heal and 78.7% of a talented one. But for the first 1.5 seconds your Flash Heal gives much more healing than your Greater Heal (which gives nothing until 2.5 seconds are over). People can die in that second. If someone looks as if they could drop from focus fire Flash Heal back to 50% (or less if you are confident) then top up with Greater Heal.
To your second claim: Even an untalented Greater Heal is better than Flash Heal, both in terms of HpS and HpM.
Good things to do are:
1) use shield on targets with healing debuffs whenever it's down and ready
2) use PoM on anyone who's being attacked liberally
(2a bounce it off yourself with Death if you're within bouncing reach and not shielded)
3) use Renew on anyone who's taking damage (if there is sufficient buff protection)
4) use Greater Heal early to keep people near or at full health
5) use Flash Heal if people drop below 50% (unless they have already escaped)
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05/10/08, 10:52 AM
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#600 (permalink)
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Don Flamenco
Dwarf Priest
Neptulon (EU)
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