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07/04/07, 11:19 AM
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#31
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Glass Joe
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BR has a 60% chance to proc not a 100% chance therefore why you could see only 1-2 going up.
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07/04/07, 11:19 AM
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#32
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Glass Joe
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Originally Posted by Xavias
I just did some testing outside Org. I took off all of my resilience, and had a warrior stand there attacking me. On crits, I'm supposed to get 3 buffs, focused casting, blessed recovery and blessed resilience. They were not all proccing on crits everytime.
Sometimes two would proc, sometimes 1, sometimes 3. It was very strange and I don't know what to make of it.
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Yea I noticed that also. It should be impossible to proc only one since BRec and Martyrdom are supposed to proc 100% of the time. The fact sometimes you get 3 to proc at once means it must be a bug.
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07/04/07, 2:50 PM
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#33
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Soda Popinski
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Originally Posted by Calantus
Another tip for dwarves only is to blow stoneform the second a warrior gets a good crit on you if you're not also up against a rogue (or a hunter when you have no poison dispell perhaps). I don't know about everyone else but I always forgot to do this but it's really significant. A lot of warriors are toting the +4% physical damage with bleeds talent and the deep wounds itself is often a 200+ damage/tick dot.
Can anyone with experience with TBC druids comment on whether they are likely to depend on bleed damage and if so at what point? If it wasn't for the lack of CloS and Berzerker Rage I'd say feral druids would be a huge threat to my survivability.
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It's not really easy to get Blood Frenzy without losing some big talents, you're either going to go 31/30/0 in which case you can't even get Second Wind, or you'll go 33/24/3 and you can only get 1 point into it, Warriors never really rely on the Deep Wounds damage since it resets everytime you crit anyway.
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07/04/07, 3:05 PM
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#34
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Custom User Title
Dwarf Paladin
Frostmourne
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Originally Posted by Shadowed
It's not really easy to get Blood Frenzy without losing some big talents, you're either going to go 31/30/0 in which case you can't even get Second Wind, or you'll go 33/24/3 and you can only get 1 point into it, Warriors never really rely on the Deep Wounds damage since it resets everytime you crit anyway.
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35/23/3 is gaining some legs, at least in our battlegroup, and Deep Wounds will tick away on a priest who likely isn't going to be crit again in at least 6 seconds.  Sure they don't rely on it, but if you can press a button to save yourself 400+ damage and 4% off their hits for 8 seconds it's worth it considering PoM wouldn't do much more with MS on you.
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07/04/07, 3:26 PM
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#35
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Soda Popinski
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Originally Posted by Calantus
35/23/3 is gaining some legs, at least in our battlegroup, and Deep Wounds will tick away on a priest who likely isn't going to be crit again in at least 6 seconds.  Sure they don't rely on it, but if you can press a button to save yourself 400+ damage and 4% off their hits for 8 seconds it's worth it considering PoM wouldn't do much more with MS on you.
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Fair enough, you're also poison immune though so if they have a Hunter (or a Rogue) you may want to save it for that.
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07/04/07, 3:40 PM
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#36
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Bald Bull
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Shadowed
Fair enough, you're also poison immune though so if they have a Hunter (or a Rogue) you may want to save it for that.
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He mentioned that. Plus, stoneform gets you about 200-300 armor, yay!
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07/04/07, 3:47 PM
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#37
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Von Kaiser
Undead Warrior
Whisperwind
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Originally Posted by Shadowed
It's not really easy to get Blood Frenzy without losing some big talents, you're either going to go 31/30/0 in which case you can't even get Second Wind, or you'll go 33/24/3 and you can only get 1 point into it, Warriors never really rely on the Deep Wounds damage since it resets everytime you crit anyway.
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What talents are you trading for Blood Fenzy?
Only ones I can think of are Imp Slam or Imp Execute, neither of which equate to a straight up 4% damage boost for all the physical classes on your team.
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07/04/07, 3:58 PM
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#38
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Soda Popinski
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Originally Posted by madpeon
What talents are you trading for Blood Fenzy?
Only ones I can think of are Imp Slam or Imp Execute, neither of which equate to a straight up 4% damage boost for all the physical classes on your team.
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33/24/3, gives you one free point http://www.wowhead.com/?talent=LVMxdhbqMbzbZVVzV0xRZc
31/30/0, doesn't give you any points unless you want to drop 10% haste increase for Blood Frenzy
Second Wind gives a pretty big boost when dealing with things like Entrapment Hunters or Frost Mages along with the health boosts, even if you can do 50,000 damage in the entire match thats an extra 2,000 damage which is assuming you keep Blood Frenzy up on every target, I'm fairly sure you're going to see a bigger increase out of either a maxed Flurry or Second Wind procs then you would out of Blood Frenzy.
Maybe if you were playing a Warrior stacked team I could see it being somewhat useful, but it's not really not something amazing that you should always get.
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07/04/07, 4:34 PM
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#39
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Custom User Title
Dwarf Paladin
Frostmourne
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Generally they grab the extra point for the arms tree from commanding presence.
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07/05/07, 9:50 AM
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#40
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Von Kaiser
Night Elf Druid
Lothar (EU)
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Can anyone with experience with TBC druids comment on whether they are likely to depend on bleed damage and if so at what point? If it wasn't for the lack of CloS and Berzerker Rage I'd say feral druids would be a huge threat to my survivability.
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Stealth-Opener:
Pounce: 4 seonds stun and about 1500 bleed damage.
(A druid will always use pounce as his opener on a priest.)
Building-Combo-Points:
Only one very weak ability named "Rake".
Finishing-Moves:
Rip: It does about 2,8k bleed-damage for me in gladiator gear. It is the best damage/energy finisher a druid has.
Fericious Bite: Crits for up to 4k on cloth. I prefer rip on priests with "Blessed Resilience".
Maim: 6 second incapacitate that does about 700 damage.
A druid with the intention to simply kill you will use FB if he sniffs a chance to burst you down.
Otherwise he should use rip for the maximum amount of damage.
If the druid and the priest are left alone, the druid can use maim to restealth to get another pounce in.
I would suggest to save stoneform for rip.
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07/18/07, 2:44 PM
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#41
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Glass Joe
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from the World of Warcraft Client Patch 2.0.7 patch notes
* Any effect which benefits the victim of a critical strike will now trigger even if resilience converted the attack from a critical strike to a normal strike; this applies to melee, ranged, and spell. The affected talents, abilities, and items are: "Eye for an Eye", "Blessed Resilience", "Enrage", "Martyrdom", "Blood Craze", "Eye of the Storm", and "Bonespike Shoulder".
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I don't see Blessed Recovery in there... maybe an oversight in the notes itself or in Blizzard making that ability affected by the change. Maybe that is why Blessed Recovery doesn't seem to proc so much? I know mine sure doesn't... not nearly as much as it should be. Could it be only proccing now off actual crits, not % on normal hits? Cus... that would suck.
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07/18/07, 2:54 PM
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#42
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Soda Popinski
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Originally Posted by Crowley155
I don't see Blessed Recovery in there... maybe an oversight in the notes itself or in Blizzard making that ability affected by the change. Maybe that is why Blessed Recovery doesn't seem to proc so much? I know mine sure doesn't... not nearly as much as it should be. Could it be only proccing now off actual crits, not % on normal hits? Cus... that would suck.
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Easy enough to test, get a friend (Rogue or someone that hits often to speed it up), do a duel keep having him attack you until Blessed Recovery procs you should be able to figure out if it's proccing due to resilience or because of a crit, if you wanted to be 100% accurate do a lot of attacks and get the overall proc rate.
That'd be rather odd though, you'd think they would have a flag for things that proc on crit and just go through that.
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07/18/07, 3:05 PM
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#43
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Glass Joe
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Well, I haven't tested it but I did run a combat log last night during EoTS just for shits and giggles and I parsed it last night and the proc rate on my blessed resilience was easily 18x higher than Blessed Recovery. Albeit I haven't tested it in any sort of controlled manner but I came to the forums today trying to find an answer to it and find an answer to whether or not the rumors are true about Blessed Recov, Martyrdom, and Blessed Resilience not being able to be procced at the same time. Or is there some sort of mechanic that says... Blessed Resilience is the most important.. so roll that first, if it procs then stop. If not, check proc chance on Blessed Recovery, and so on.
Also, if Blessed Resilience procs and prevents crits for the next 6 seconds that prevents martyrdom, and Brecovery from proccing as well right?
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07/18/07, 3:10 PM
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#44
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Soda Popinski
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Originally Posted by Crowley155
Well, I haven't tested it but I did run a combat log last night during EoTS just for shits and giggles and I parsed it last night and the proc rate on my blessed resilience was easily 18x higher than Blessed Recovery. Albeit I haven't tested it in any sort of controlled manner but I came to the forums today trying to find an answer to it and find an answer to whether or not the rumors are true about Blessed Recov, Martyrdom, and Blessed Resilience not being able to be procced at the same time. Or is there some sort of mechanic that says... Blessed Resilience is the most important.. so roll that first, if it procs then stop. If not, check proc chance on Blessed Recovery, and so on.
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My understanding is that it does a roll, to make it simple lets say it's a 1-100 roll if you have 10% crit reduction from resilience everytime your hit it does a roll if it's <=10 then the ablity procs, it does this for each one crit ability which is why you don't see two of them proccing at the same time.
Because of this, it's possible for another on-crit ability to proc even while 100% crit immune, it just means they wont proc at the same time like it would from a normal crit.
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07/18/07, 3:12 PM
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#45
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Glass Joe
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That doesn't make sense though. Following your simplicity, if it rolls 1-100 and anything <=10 then it procs... well if it does each ability seperately surely there are going to be some instances when 2 or 3 of the abilities are going to roll <=10 at the same time and therefore proc off the same crit.
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