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07/19/07, 11:11 AM
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#51
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Glass Joe
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Speaking of surviving, I play in a 2v2 with a warrior and I seem to die very fast. I tend to try to kite opposing warriors, but it's usually pretty fruitless due to hamstring, when trying to live long enough for my partner to finish off one of the others.
Do you find running is more effective than standing in place and trying to get some heals off?
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07/19/07, 2:07 PM
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#52
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Versatile Child
Dwarf Priest
Stormscale (EU)
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Originally Posted by Metrech
Speaking of surviving, I play in a 2v2 with a warrior and I seem to die very fast. I tend to try to kite opposing warriors, but it's usually pretty fruitless due to hamstring, when trying to live long enough for my partner to finish off one of the others.
Do you find running is more effective than standing in place and trying to get some heals off?
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Running is the advantage you have over the likes of Paladins and Shamans, the problem you have with trying to do this is your partner, Priest + Warrior. I used to play it in Season 1 until we got to the 2200s, but it just became really hard to play with a partner who doesn't really benefit from your presence, and you don't really benefit from his presence without completely destroying his output.
Also if you're being train-dispel'ed / purged then using any of your instants other than POM is a horrible waste of mana while running, you're probably just best off standing still :/
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07/19/07, 2:09 PM
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#53
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Glass Joe
Undead Priest
Argent Dawn
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Originally Posted by Metrech
Speaking of surviving, I play in a 2v2 with a warrior and I seem to die very fast. I tend to try to kite opposing warriors, but it's usually pretty fruitless due to hamstring, when trying to live long enough for my partner to finish off one of the others.
Do you find running is more effective than standing in place and trying to get some heals off?
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It depends. Running away form a warrior can be bad because he can intercept and get in a free stun. If you want to avoid that be sure you are moving towards him. When you see a warrior walking backwards away from you, he's trying to back into intercept range. Warriors seem to want to intercept you every time it's up.
There is a good reason to run if it offers your team a tactical advantage. If your 2v2 partner is winning his matchup, pulling the warrior away so he cannot easily offer support is a good idea. Also, pulling a warrior in 5v5 away out of LOS of healers can help your team burn him down.
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07/19/07, 2:38 PM
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#54
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Bald Bull
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MC works wonders also if they just pummeled your Holy tree, but maybe a bit hard to pull off if they have a Mace.
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07/19/07, 5:11 PM
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#55
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Custom User Title
Dwarf Paladin
Frostmourne
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Originally Posted by syeren
Running is the advantage you have over the likes of Paladins and Shamans, the problem you have with trying to do this is your partner, Priest + Warrior. I used to play it in Season 1 until we got to the 2200s, but it just became really hard to play with a partner who doesn't really benefit from your presence, and you don't really benefit from his presence without completely destroying his output.
Also if you're being train-dispel'ed / purged then using any of your instants other than POM is a horrible waste of mana while running, you're probably just best off standing still :/
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I hear that, warrior is easily the worst DPS partner you could have as a priest if you want to play survival. Against melee/healer teams I basically see it as my duty to stay alive long enough to force a 1v1 where my warrior is getting heals while I'm in angel form and the other guy isn't.
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07/30/07, 5:20 AM
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#56
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Piston Honda
Tauren Druid
Lightning's Blade (EU)
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Bumpety.
I didn't want to open new topic since my question is exactly on this topic.
What are priest chances of survival in the following scenarios and how to prevent/live through: a feral/rogue both jump on the priest; warrior/rogue charge/stunlock the priest, rogue/restodruid (rogue on me, druid chain cyclones my partner). Are this combos just too much for a priest to survive? How do you play against opponents when a melee is on you and you need to heal your partner in addition to surviving? Should I just accept the reality and go with rock/paper/sci notion? I play with a frost mage and affliction/demo warlock and are currently around 1700 rating in 2v2. My priest is 28/33 with 10k HP unbuffed and 270 resilience. I'm still working on the stats, but shouldn't we be more successful rating wise with the current gear? Does improving the gear means a lot more later on? Do we just lack coordination or do we just simply suck :/
What does 400+ resilience mean to a priest in a melee fight versus 250 res? Does it make the fight a whole different?
[Common] uden lo
Edit: My priest armory profile.
Edit2: The 20/41 build is something I've been testing the past few days, switching back to 28/33 soon.
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07/30/07, 7:23 AM
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#57
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Glass Joe
Night Elf Druid
Mannoroth
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I read through the discussion regarding whether blessed recovery procs over blessed resilience or not, but didn't see if anyone had concluded one way or the other. I've recently started playing a priest so I'm curious as to what the verdict is so as to determine my spec. Has anyone figured anything out one way or the other?
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07/30/07, 7:35 AM
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#58
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Piston Honda
Tauren Druid
Lightning's Blade (EU)
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If being crit: Both Recovery and Resilience can proc each with their chance, 100% and 60% respectively. There is no exclusion/override rule or anything.
If being hit: Any combination of them can proc with chance equals to your resilience rting, that is the chance to reduce critical hit. You can have all three up (Marty, Resil and Recov) up when being hit by normal attack but chances are veeeeery low.
There is no bug, everything works as intended, at least I haven't noticed anything odd.
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08/01/07, 2:32 PM
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#59
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Glass Joe
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Originally Posted by Herrera
What are priest chances of survival in the following scenarios and how to prevent/live through: a feral/rogue both jump on the priest; warrior/rogue charge/stunlock the priest, rogue/restodruid (rogue on me, druid chain cyclones my partner).
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I'm about the same rating (1720, 2v2), and against Feral Druid/Rogue, just CC the rogue (Fear or Sheep), kite the druid. If the druid is constantly shifting out of snares, then he won't be able to do significant DPS.
Warrior/Rogue is pretty similar, just CC the rogue, stand still, and spam heals on yourself. Your partner should be able to kill the Warrior before the warrior kills you.
Rogue/Resto druid is a harder matchup, but these will usually end up as endurance matches. You should have enough stamina and resilience to survive the ~10 seconds of chain cyclones on your partner. Again, CC the rogue to give yourself some space, then kite them as best you can. Try to get mana burns on the druid if possible. If absolutely necessary, then get a full duration CC off on them, go out of combat and drink.
Negating the rogue's opener is a large part of winning against Rogues. I run Affliction Warlock / Human Priest, so I'm stacked with Perception and Paranoia, which is a significant help against rogue teams. I also keep Rank 1 SWP on the rogue to prevent restealthing (unless they CloS, which is a CD we want them to burn as soon as possible).
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08/03/07, 9:55 AM
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#60
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Von Kaiser
Dwarf Priest
Turalyon (EU)
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Quick question. First, some info on my character. I'm 28-33 holy specced. I've just started doing arenas and currently have ~10k unbuffed hp and ~200 resilience, but no honour items, something I intend to rectify ASAP. I've got the Gladiator's Mooncloth Gloves and Hood as "free epics" from losing 5v5s and have just about enough arena points to get the Robe and Shoulders. In a month's time my resilience should be doubled, and I mostly participate in 2v2 arenas with an affliction lock. The vast majority of our losses are to teams with a warrior, and teams with a rogue are difficult as well.
Should I get Merciless for 35 resilience or season 1 for -2 seconds on Weakened Soul?
I was thinking the 4 set bonus might be better because the difficult match-ups generally have Mortal Strike or Wounding Poison on me and being able to PW:S again 2 seconds sooner sounds pretty good, I'm just having a hard time evaluating that extra 2 seconds vs the mitigation I'd get with 35 resilience. Resilience is great against these teams and 35 is far from trivial. It's also more useful in all of the other match-ups.
What did you guys go for?
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08/03/07, 10:07 AM
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#61
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Piston Honda
Tauren Druid
Lightning's Blade (EU)
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Personally, I prefer 2x35 resilience bonus instead 2 sec faster shielding. The damage mitigation is greater with more resilience.
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08/05/07, 5:53 AM
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#62
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Von Kaiser
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There's a fantastic thread on the Priest forums and I got an option I'm probably going to go with myself from it. I'm a Holy/Disc PvPer, by the way.
Robe, Legs, Helm Season 2 Healing set.
Gloves, Shoulders Season 2 DPS set.
You don't lose much +healing from the set, you don't lose any mp5, and you gain the armor bonuses from the season 2 pieces. You also keep the +35 resilience from each set, since they're different sets. All in all it seems like a great option. Haven't got the points for it thus far, but figured I'd put that out there as another option =)
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08/05/07, 10:07 PM
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#63
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Custom User Title
Dwarf Paladin
Frostmourne
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I'm going for 5v5 S2 simply because when I'm the only healer (2v2, 3v3) I need to be pumping out as much healing as possible. I'll be switching my gems around once the blue/yellow stam/resil comes out to +heal in the red sockets, new gem in the yellow sockets. That way I can activate all my socket bonuses and still have enough blues for Powerful Earthstorm Diamond. Then I'll look at enchanting all my eligible gear with +heal (and getting a better weapon, cape, 2nd ring... I really need to do some PVE). I should be able to maintain 10k HP and 400+ resil while doing so.
Basically the way I see it is that in 2v2 and 3v3 I already have enough survivability that I don't feel more is likely to save me from what does kill me. In 2v2 they usually either have to run me out of mana or kill my warrior while they CC/CS me and +heal helps more with that than any other stat. In 3v3 either I go down very very fast, or they again run me out of mana or CC me and kill someone else. Not to mention the 2 seconds off weakened soul which would be a lifesaver in the lower brackets. It's not quite so useful in 5v5 where I'm often the main target and will mana burn/dispell a lot if not, but when I die it's usually because my paladin was CC'd/CS'd at the right moment and I don't see me surviving that often just because I had a few extra stam or resil. Since we run 2 healer right now it should also helps a lot when someone other than me is being hit.
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08/06/07, 9:51 PM
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#64
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Glass Joe
Night Elf Priest
Kel'Thuzad
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I just hit 405 resilience and I am debating whether to continue to go for more or to work on other stats. Is there a cap for resilience that I should be aware of? Wowwiki doesn't mention one, but is there one like there is for defense? Because I could see myself getting 500 without sacrificing very much at all, but obviously that will do no good if there is a cap, either soft or hard.
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08/07/07, 5:00 AM
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#65
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Don Flamenco
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Originally Posted by strikingwolf
I just hit 405 resilience and I am debating whether to continue to go for more or to work on other stats. Is there a cap for resilience that I should be aware of? Wowwiki doesn't mention one, but is there one like there is for defense? Because I could see myself getting 500 without sacrificing very much at all, but obviously that will do no good if there is a cap, either soft or hard.
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The defense cap only exists because all level 73 mobs have the same crit rate against a level 70 (5.15%). Since players can have different crit rates, and in general they tend to be higher than 5%, you can use resilience up to a much higher point. Not sure what a common crit rate is in arenas for classes that rely on them, but I'd expect that you won't start to see a drop-off until you break 1000.
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08/07/07, 6:01 AM
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#66
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Don Flamenco
Orc Death Knight
Crushridge (EU)
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Originally Posted by Incoherence
Not sure what a common crit rate is in arenas for classes that rely on them
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PvP warriors have around 30% crit rate, +5% if they're axe, another +5% if they're with a feral druid.
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08/08/07, 6:36 AM
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#67
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Piston Honda
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Resilience will affect dots shortly, and there's no limit on the effectiveness in that situation
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08/08/07, 9:10 AM
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#68
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Von Kaiser
Draenei Shaman
Proudmoore
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Originally Posted by Herrera
Personally, I prefer 2x35 resilience bonus instead 2 sec faster shielding. The damage mitigation is greater with more resilience.
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In 2v2 as a Priest vs any team with a Warrior, 2 seconds of Weakened Soul is superior by a pretty large margin vs the 35 resilience.
In larger arena's it's all situational, I carry all season 1 gear, + 4/5 season 2 + offhand/wand season 2, and I'll switch gear by slot based on the opposing team's composition.
With gear switching being removed in the future(we'll see how it's implemented, I think 1-3 items worth of leeway from Blizzard would be correct in reducing the effectiveness of resist gear, but allow for meta game trinket/gear switches, but if it is 100% removed, I will most likely wear 4/5 season 2 because I do like the set bonus.
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08/08/07, 9:48 AM
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#69
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Glass Joe
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I think that a lot of this is going to depend on your partner, and you are just going to have to work it out. I actually play on 2 different 2v2 teams (I drop and switch between them). One is a Lock and the other is a mage (Mage has just returned to the game and his gear needs a ton of work). The strategy for the two of them is drastically different.
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08/08/07, 5:53 PM
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#70
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Von Kaiser
Dwarf Priest
Turalyon (EU)
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Originally Posted by Gankt
In 2v2 as a Priest vs any team with a Warrior, 2 seconds of Weakened Soul is superior by a pretty large margin vs the 35 resilience.
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I've thought about it some more and I agree with this. You have to look at it in context -- 2v2, lock partner, where the problematic match-ups are against warriors and I'm usually the one they attack (so mostly instant casts). Maybe 35 resilience is better in other situations but here I think the 4 set bonus wins. I'm concerned that I'll be wearing 4 pieces of season 1 and losing a lot of armour though.
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08/08/07, 6:23 PM
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#71
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Great Tiger
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FWIW, my 3s Priest spec'ed Pain Suppression and our win ratio has gone up significantly [hit 2012 rating]. He stays mindful of opponent offensive dispellers and uses it to kite Warriors around. Also, Power Infusion + Heroism + Icon of the Silver Crescent makes me hit like a dump truck. o_o
Last edited by subscience : 08/08/07 at 6:28 PM.
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08/09/07, 6:03 AM
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#72
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Piston Honda
Tauren Druid
Lightning's Blade (EU)
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Originally Posted by subscience
FWIW, my 3s Priest spec'ed Pain Suppression and our win ratio has gone up significantly [hit 2012 rating]. He stays mindful of opponent offensive dispellers and uses it to kite Warriors around. Also, Power Infusion + Heroism + Icon of the Silver Crescent makes me hit like a dump truck. o_o
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I tried Pain Suppression, several times, but it just couldn't beat Blessed Resilience, at least for my playstyle and the opponents I've been against, BR is simply unbeatable. Maybe when I stack in some more Resilience and hit the 400+, PS could find it's use versus assist trains, but I highly doubt. I love the whole Discipline tree, I like the way it's designed and thought out to be, but currently, there's only so little it can offer in the higher tier talents. My priest armory profile.
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08/11/07, 7:04 PM
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#73
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Suave, Sophisticated
Blood Elf Priest
Defias Brotherhood (EU)
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Originally Posted by subscience
FWIW, my 3s Priest spec'ed Pain Suppression and our win ratio has gone up significantly [hit 2012 rating]. He stays mindful of opponent offensive dispellers and uses it to kite Warriors around. Also, Power Infusion + Heroism + Icon of the Silver Crescent makes me hit like a dump truck. o_o
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How do you kite a warrior exactly? When you're hamstrung and they have intercept?
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[18:33] <FalkFalkFalk> did you know that if you zone into Hyjal with both Warglaives of Azzinoth
[18:33] <FalkFalkFalk> Furion Stormrage appears and says "Where did you get that? Did HE send you?"
[18:33] <FalkFalkFalk> optional Mt Hyjal boss
---
[17:59] <JamesVZ> i jerk off to my TPS during evocate
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08/11/07, 7:33 PM
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#74
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Great Tiger
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Originally Posted by Banelion
How do you kite a warrior exactly? When you're hamstrung and they have intercept?
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Priest stands ground until the opponent Warrior uses Intercept.
Priest calls that Intercept has been used.
Our Warrior immediately Intercepts over and Hamstrings.
Priest PvP trinkets and books it, I drop Grounding to stop Frost Shock / HoJ.
Wait for the inevitable BoF on opponent Warrior. Purge.
Rank 1 Frost Shock / Hamstring opponent Warrior.
It isn't always foolproof and a lucky stun after the Priest PvP trinkets (Blackout, Imp. Concussive Shot) really sucks, but this is our team's counter to spamstring.
Edit--
Originally Posted by Herrera
I tried Pain Suppression, several times, but it just couldn't beat Blessed Resilience, at least for my playstyle and the opponents I've been against, BR is simply unbeatable. Maybe when I stack in some more Resilience and hit the 400+, PS could find it's use versus assist trains, but I highly doubt. I love the whole Discipline tree, I like the way it's designed and thought out to be, but currently, there's only so little it can offer in the higher tier talents. My priest armory profile.
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Yea, our Priest didn't feel comfortable switching to a PS spec until he had ~450+ Res. and 10k HP unbuffed.
Last edited by subscience : 08/11/07 at 7:40 PM.
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08/11/07, 9:13 PM
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#75
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Don Flamenco
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My priest Pvp Alt is fairly durable normally, but I find I struggle with mana longevity, and raw healing output. When I've swapped in items to correct that, I feel my survivability collapses. I'm wondering how a build that gives up blessed res/Spiritual healing for PS compenstates?
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"I have nothing personally invested in my own opinions. I'm just, like, inviting you to join me on the bandwagon of my own uncertainty." -Taylor Mali
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