Originally Posted by Heldericht
I don't know why you guys are advocating the use of blessed recovery.
In theory, its a great talent, now that it works like rolling ignites and stacks up with each crit. But in reality, with a measly 6 second duration, its tends to very easily fall off before it can provide even half decent healing with it's ticks. Specially when priests tend to put up PW:S every cooldown when under pressure.
Blessed recovery is useful as a trash buff to protect against chain dispels AT BEST. Don't waste more than 1 point on it.
|
It's being advocated for two reasons:
1) It is no longer broken and genuinely returns the advertised number of health. Unlike the silly overwriting that was happening before.
2) There isn't any other talent that provides additional defense against melee classes.
What I find unfortunate is that its effect is reduced by healing debuffs. The short duration on the other hand is a good thing. It makes it more powerful.
As far as I can tell it's not like the old Ignite. Healing that's done is done and doesn't get refreshed. I expect the following to be true:
Priest gets crit for 100 damage.
Priest gains Blessed Recovery.
Blessed Recovery heals Priest for 8.33 (after 2 seconds).
Priest gets crit for 100 damage again.
Blessed Recovery gets updated with 25 healing. Total now: 41.67
Blessed Recovery heals Priest for 13.89 (after 4 seconds).
Blessed Recovery heals Priest for 13.89 (after 6 seconds).
Blessed Recovery heals Priest for 13.89 (after 8 seconds).
Blessed Recovery fades.
I grant you that I haven't tested it on Live. But might do tomorrow. Will update then.