What did I do wrong? What *could* I have done against a combination like this? Assuming they don't split up, two physical dps classes on me, with Mutilate and Mangle ... I got wrecked.
Mutilate rogue can be surprisingly gimped when he fights on ur territory due to one simple reason: he cant mutilate u in the face. Stand in the corner with ur back to the wall and mutilate rogue can do NOTHING. Same goes for druid shred etc.
I'm running a holy priest / rogue combination at the moment. My partner went out of his way to farm a pair of Aces of Portals for the 10% chance to resurrect. How viable is this? The folks at wowhead.com seem to hold it in high regards for the double Spirit of Redemption factor. I was wondering if you all felt similarly or rather that it's not worth the stamina hit (-35 from Violet Badge) or the healing/regen hit from an alternative trinket choice.
My opinion on it is that it's viable if your goal is to (randomly) win 10% of your matches. I personally aim for a bit higher than that. Luck based procs, especially of that magnitude, are just bad.
My opinion on it is that it's viable if your goal is to (randomly) win 10% of your matches. I personally aim for a bit higher than that. Luck based procs, especially of that magnitude, are just bad.
Proccing off death is a bad way to gamble. It's better to plan to live and gear towards survivability.
My opinion on it is that it's viable if your goal is to (randomly) win 10% of your matches. I personally aim for a bit higher than that. Luck based procs, especially of that magnitude, are just bad.
I think of it (compared to the 35 stam of the Violet Badge) as to what are the chances it's going to save a fight. How often does the additional 350 HP save me from death? It's obviously a virtually impossible probability calculation. I've yet to have it proc, but I think the potential of double SoR is an interesting prospect. The first time it procs may make or break my desire to use it more often; how well it saves the match.
I used portals deck in 2v2 until I got timelapse shard.
We won every game that it proceed, but yeah, it's only 10%.
It does have a certain unexpectedness, though. One time it procced and I got up and my partner died. So I just stood there, underneath the bridge in blade's edge, and the other team just stood there for a while jumping around. I guess they thought the game was bugged and one of them left the arena, then the other left, and we won.
Slight derail, but still on topic. Has anyone made some testing on the Focused Will and its viability across the brackets? Is the new FW combined with PS viable enough to replace BR?
I like to go back to Discipline, but BR is just stupidly overpowered compared to anything else a Priest has to survive, not to mention the good +healing we get from Holy.
Slight derail, but still on topic. Has anyone made some testing on the Focused Will and its viability across the brackets? Is the new FW combined with PS viable enough to replace BR?
I like to go back to Discipline, but BR is just stupidly overpowered compared to anything else a Priest has to survive, not to mention the good +healing we get from Holy.
Slight derail, but still on topic. Has anyone made some testing on the Focused Will and its viability across the brackets? Is the new FW combined with PS viable enough to replace BR?
I like to go back to Discipline, but BR is just stupidly overpowered compared to anything else a Priest has to survive, not to mention the good +healing we get from Holy.
I've read some posts that FW is great, improving survivability by a significant margin. Just from hearsay it sounds like something worth trying out.
Aside from 1v1 vs a warrior, my experience is that FW is better. The increased healing is very noticeable and more than makes up for the lack of spiritual healing, plus I agree with Jasi that the "goodies" from disc (reflective shield, PI, PS) are extremely useful in pvp. I haven't tried 5v5 with it yet, but I'd imagine with a primary healer like a paladin healing you, discipline is much better. The only thing I miss is spirit of redemption, but it rarely changes the outcome of games so I don't really mind its loss.
Another thing people forget to mention is that you can spec Disc/Shadow if you so incline as well. 2 pts in holy are needed for spiritual focus but other than that blackout, mind flay, and imp psychic scream are very good reasons for considering a disc/shadow hybrid dps build.
Another thing people forget to mention is that you can spec Disc/Shadow if you so incline as well. 2 pts in holy are needed for spiritual focus but other than that blackout, mind flay, and imp psychic scream are very good reasons for considering a disc/shadow hybrid dps build.
Ostensibly, I feel like the utility wouldn't be as high for this kind of hybrid. It seems like the damage you could deal from those shadow points wouldn't be as substantial as that which could be provided by moving those points into Holy and simply surviving longer. Though, from a PVP healing stand point, tier 3 and 4 Holy tree leaves much to be desired, so perhaps it's worth it if you've already decided to go 41 into Disc.
That in itself is the reason I feel that deep Holy is preferable to deep Discipline for PVP healing. The utility of the first 20 points in Disc is far higher than the first 20 points in Holy.
Ostensibly, I feel like the utility wouldn't be as high for this kind of hybrid. It seems like the damage you could deal from those shadow points wouldn't be as substantial as that which could be provided by moving those points into Holy and simply surviving longer. Though, from a PVP healing stand point, tier 3 and 4 Holy tree leaves much to be desired, so perhaps it's worth it if you've already decided to go 41 into Disc.
That in itself is the reason I feel that deep Holy is preferable to deep Discipline for PVP healing. The utility of the first 20 points in Disc is far higher than the first 20 points in Holy.
The shadow talents aren't really aimed at increased damage, it's mostly for increased utility. You're gaining a 10% chance to stun that druid you're casting rank1 SW:P on to keep in combat so he can't drink. You're gaining the ability to snare someone kiting your rogue partner with rank1 or max rank flay (and a 10% chance to stun per cast). The benefits of a lower fear cooldown should be pretty obvious. And finally, max rank flay allows you to continue to assist burst after SW:P/MB/SW:D without risking a holy school lockout. It's worth playing with and could be a good spec depending on your composition/bracket and what teams you match up against commonly.
Edit: Force of will is almost completely worthless, pick up meditation and DS instead. Unless I misunderstand the mechanic, you have a base crit rate of about 6%, factoring in int, and force of will brings you to about 11%. This does not bring you above the average resilience reduction of a top rated team, so all you gain is 5% spell damage. Absolution is also better than Enlightenment most of the time
Currently I'm thinking of going this next season: Talent Tree
I don't feel I lose much of anything out of the disc tree from current. I don't mind dropping DS because really if I'm being purge spammed it will all go before it's relevant, the best dispell buffers are the proc talents. Losing Meditation shouldn't hurt too much either, especially since I'll have 10% more mana. Really I find either I burn through my mana fast or I get to drink, either way passive regen is not a huge thing.
Holy losses hurt a bit though. +10% healing, -15% cost of gheal, -20% cost of ProM are all going to be felt (especially ProM, which always comes through with the clutch cheapass heal when I'm borderline oom) but I think disc makes up for it now. I'm sure I'll lose a couple games in the lower brackets at least from not having SoR but I'm thinking PS should make up for it.
That's a pretty solid spec. I'm still up in the air on the value of Silent Resolve (I really wish it were a 3 point talent instead, or had some pvp benefit in addition to the rather minor dispel resistance) and I'm sure it depends on the bracket and what FOTM ends up being in season 3. The only things I'd consider changing really would be to possibly grab Improved Healing over Silent Resolve, or Holy Nova over Blessed Recovery. Hunters may become more common, and snake traps can be a huge pain without nova especially if you're not a dwarf. Nova's value is severely diminished if you have a mage or paladin to IAE/consecrate snakes or don't face hunters often though (or if your composition makes other traps more valuable than snakes so that hunters don't bother using them anyway). Both talents are pretty minor either way.
I usually do 2v2s with a Rogue and 3v3s with Rogue/Hunter. I've never PvP'd with Power Infusion, and my initial inclination is these team setups need me to maintain the steady healing throughput and efficiency of deep Holy. My question is how PI affects a few spells that aren't obvious from the spell description. Do your mana burns burn 20% more mana? Are shields 20% stronger? And does it affect PoM? It seems PoM sometimes takes effects from the target rather than the caster.
Silent resolve sort of seems all-or-none to me. 20% is strong enough to consider but five points is a kick in the groin. I'd love to have it, but it was the first thing to give trying to make a build good enough for 2s, 3s, 5s and occasional heroic/kara healing.
Even with pvp gear on, the new meditation is huge in my book. You need those nice ticks when you can't get ooc to drink.
"No, Jasi, this has been fixed for months, the talent only takes the highest crit into account and its effect won't be overwritten unless the received crit is higher than the previous one. So no, the only downside is still that br doesn't stack" (talking about Blessed Recovery)
As far as I know Blessed Recovery has not been fixed the way the author of this quote suggests. And small crits still overwrite bigger crits. Could anyone shed some light on this?
I hate to let the cat out of the bag....but my tests indicate that PI does increase the size of mana burns. Which is surprising given spell damage doesn't effect it. I suspect this will be changed one day.
I have no idea about PI and shields and PoM. The shield one would be easy to test solo.
That's because PI is a flat percent modifier to the damage you deal. +dmg just relates to the coefficient the spell has, which is 0 (it gains nothing from spell damage equip). Considering this is a talent in an underused tree which is itself dispellable, I can't see it being changed.
I hate to let the cat out of the bag....but my tests indicate that PI does increase the size of mana burns. Which is surprising given spell damage doesn't effect it. I suspect this will be changed one day.
I have no idea about PI and shields and PoM. The shield one would be easy to test solo.
I figured this was common knowledge by now. I mentioned it back in post 149 (Surviving as a Priest) and 191 (Surviving as a Priest) of this very thread. Post 149 lists a few other things you can use to boost mana burn. Passive haste should also affect mana burn. I haven't tested the others either, but my money would be on it definitely affecting PW:S.
That's a pretty solid spec. I'm still up in the air on the value of Silent Resolve
Silent resolve is going to be huge next patch when it starts applying to our proc spells.
I personally am not a big fan of imp fort if you're doing a pure pvp spec. It's a very static buff and relatively easily purgeable while being extremely difficult to reapply, even with the new mana cost changes. I prefer putting those points into silent resolve.
Well, it depends a lot on your partner and your bracket. In 2v2 as holypriest+rogue, you've pretty much an auto-win against any team with a shaman or warlock (felhunter) simply due to composition, and dispel resistance is minor against a mirror match. 3v3 and 5v5 are a different story, but even there it can be questionable and pretty minor even if you do decide to grab it.