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Old 03/19/09, 7:55 AM   #2476
 Ryazan
Weirdo Beaver
 
Ryazan's Avatar
 
Night Elf Rogue
 
Ragnaros (EU)
Originally Posted by Chack View Post
What i was wondering (out of curiosity), what gets locked if I kick frostfire bolt? Frost, Fire or both? Not like any decent mage would ever cast FFB with a rogue in mele range.
Both schools will get locked out.

- Taking your candles since 2005

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Old 03/22/09, 3:00 AM   #2477
darkhunter139
Glass Joe
 
Draenei Shaman
 
Shattered Hand
I got a question about which daggers I should be using to PVP in. Currently I have SR, WD and anarchy available to use. I am not sure if I should be using WD or anarchy in my off hand what do you guys think?

Another thing to consider is I have beserkering on my WDs and I want to keep that on there for PVE, I could re enchant my anarchy and put weapon chain on it.

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Old 03/22/09, 5:45 AM   #2478
Chaggi
Von Kaiser
 
Human Rogue
 
Magtheridon
Slow/Slow for PvP

So... Anarchy

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Old 03/22/09, 12:36 PM   #2479
panny
Bald Bull
 
panny's Avatar
 
Orc Shaman
 
Barthilas
Offhand Mutilate damage isn't a big deal, I'd go with WD for more poison procs unless you can get a 2nd SR (just because of the higher DPS).


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Old 03/22/09, 1:50 PM   #2480
darkhunter139
Glass Joe
 
Draenei Shaman
 
Shattered Hand
So would a WD with beserkering be better then an anarchy with weapon chain on it? I notice a lot of the high rated arena rogues use weapon chain.

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Old 03/23/09, 1:39 PM   #2481
liquidroyl
Glass Joe
 
Night Elf Rogue
 
Ner'zhul
Use both; get a weapon macro to swap to your anarchy with weapon chain against 2 DPS / rogue match-ups, and use WD berserking otherwise:

/equipslot18 Webbed Death
/equipslot18 Anarchy

Just make sure to have poisons on each and you're gtg.

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Old 03/23/09, 2:20 PM   #2482
Averiel
Von Kaiser
 
Human Rogue
 
<SPG>
Ysera
I have a few daggers on my rogue that I swap depending on the setup we face (I play priest/rogue):

SR - Berserking + WP
Twilight Mist - Berserking + MN
Twilight Mist - Weapon Chain + WP
WD - Berserking + WP (although I may use MN for 3 poisons rather than just 2 vs pallies, but WP helps with dmg)

I usually start games with SR/Twilight (both zerking) and if I see a clothie, I stick with this setup. If I see someone who can disarm me, I will switch to a Twilight with Weapon chain and if I see plate, I will do SR/WD with double WP for poison dmg or WP/MN for poison protection.

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Old 03/25/09, 9:00 PM   #2483
Helscythe
Glass Joe
 
Helscythe's Avatar
 
Night Elf Rogue
 
Exodar
So, Ok I got into a very heated argument about something that I thought was very easy to decide... But the person claimed to get information from this website that stated otherwise so I'll just ask...



The real question is do you do more damage when you have your slower harder hitting dagger in your offhand and in your main hand you have a quicker less damage dealing dagger.... Example Say you have Webbed death and Anarchy. Would you do more mutilate damage if you had webbed death in your main hand and Anarchy in your offhand.. Now how can this be even in p.v.e you only use slower in offhand becuz of instant poison procs more in your main hand and more with faster weapon pre 3.1...


But if it is still true what math supports this? I tried to tell my counterpart that if you have a dagger that does 10 dps and a dagger that does 5 dps.. and (talented) your offhand dagger equals 25% of your main hand attacks (or in this case has a 25% debuff to your attacks) why would u want a -25% on your dagger doing 10 dps and not the -25% on the dagger doing 5 dps... It's fine if I'm wrong, but his argument was that I guess it evens out main hand and oh mutilates, So somehow that equals more dps??? which again I don't fully understand.. Sorry if this is a dumb question either way.. I just wanted him to supply some kind of math or website even that supported this claim and he replied with a lol and said that this website is the source.

Last edited by Helscythe : 03/25/09 at 10:10 PM. Reason: edited for spelling

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Old 03/26/09, 8:51 AM   #2484
mofidik
Piston Honda
 
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Human Paladin
 
Doomhammer (EU)
In case of PvP you'll never, ever, want fast/slow. It's either slow/slow for maximum mutilate burst, slow/fast for better poison applications or fast/fast with double wound to put any kind of dent in mail+shield and above. Fast/slow is a PvE setup with WD/SR being BiS for mutilate for most gear levels, you'll find the maths behind that in the PvE section of this forum.

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Old 03/27/09, 2:49 AM   #2485
Zandig
Piston Honda
 
Troll Rogue
 
Bloodscalp
I've recently returned to the game and have been futzing around in Arenas. I'll make this quick and to the point: With a ping of 200ms, am I more or less screwed when it comes to vanishing successfully? I'm tempted to do some actual tallying, but it certainly feels like it fails me more frequently than it is successful, and at the end of the day, having such an important ability fail is just un-fun.

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Old 03/27/09, 3:57 AM   #2486
Chaggi
Von Kaiser
 
Human Rogue
 
Magtheridon
I have 39 - 59 ms most of the time and I can't vanish sucessfully

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Old 03/27/09, 4:08 AM   #2487
Grunge
Don Flamenco
 
Grunge's Avatar
 
Human Rogue
 
Kor'gall (EU)
Originally Posted by Zandig View Post
I've recently returned to the game and have been futzing around in Arenas. I'll make this quick and to the point: With a ping of 200ms, am I more or less screwed when it comes to vanishing successfully? I'm tempted to do some actual tallying, but it certainly feels like it fails me more frequently than it is successful, and at the end of the day, having such an important ability fail is just un-fun.
Vanish has been, is, and most likely will be broken for a long time.

Although there is a macro than help somewhat:

#showtooltip Vanish
/stopattack
/cast vanish

This stops your auto-attacks before vanishing. Sometimes at higher latency your own attacks will land after your vanish, causing it to fail.

Fans glory to the Gladiators,
Gods glory to the Heroes.

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Old 03/27/09, 8:46 AM   #2488
Zandig
Piston Honda
 
Troll Rogue
 
Bloodscalp
Thanks for the macro. I'll have to give that one a try.

It has just gotten so very frustrating when I'm getting trained in 3s, or we're trying to reset in 2s, and vanish fails for the most random reasons. I was hit with an arcane barrage a solid second after vanishing last night (the mage was far enough away that it's a tossup as to whether or not he casted before or after I vanished). The big perpetrators for me seem to be DK pets, hunter's...everything...and hammer of justice. And since everything these days is a pally, dk or hunter, it just doesn't seem worth even queuing to me.

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Old 03/30/09, 5:55 AM   #2489
Rahvin
Glass Joe
 
Undead Mage
 
Genjuros (EU)
I also lose most arenas due to vanish bugs. i.e being vanished for seconds and then a dk pet runs around the corner and breaks it? wtf.

anyway maybe its my bad skills but when i have a dot on me and it ticks once every 3 seconds, i always like to vanish during that time and do a quick cheap shot, but when i spamclick it it will just do eviscerate (wich is on the same keybind as my cheap shot out of stealth.)

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Old 03/30/09, 11:30 AM   #2490
mmja
Glass Joe
 
mmja's Avatar
 
Human Paladin
 
Tichondrius
Prof:

Hey Everyone,
Being a human rogue speced 41/5/25 the normal Mutilate Spec, which includes Heightened senses (rank 2) Do you think i should bother having goggles or should i go with the Gladiator helm? And what should be my second prof if i should roll with the goggles.
If goggles are not needed i was thinking that my Prof's would be:
Enchanting: For the Ring enchants
and
JC: For the +54AP Gems.

What you guys think?

Thanks.

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Old 03/30/09, 10:35 PM   #2491
liquidroyl
Glass Joe
 
Night Elf Rogue
 
Ner'zhul
Originally Posted by Rahvin View Post
I also lose most arenas due to vanish bugs. i.e being vanished for seconds and then a dk pet runs around the corner and breaks it? wtf.

anyway maybe its my bad skills but when i have a dot on me and it ticks once every 3 seconds, i always like to vanish during that time and do a quick cheap shot, but when i spamclick it it will just do eviscerate (wich is on the same keybind as my cheap shot out of stealth.)
I have personally found that there is a sluggishness to action bar swapping, and used action bars mods to avoid the problem. This is covered in

The Rogue UI: Your Silent Partner

Here are steps to reproduce:

1) Download and install action bar mod (dominos works fine)
2) Disable the stealth bar
3) Create macros for all of your abilities using [nostealth] or [stealth]. For example, my "3" key is bound to Kidney / Cheapshot, so I made a macro that looks like:

/cast [nostealth] Kidney Shot; [stealth] Cheap Shot

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Old 03/30/09, 10:40 PM   #2492
Grunge
Don Flamenco
 
Grunge's Avatar
 
Human Rogue
 
Kor'gall (EU)
Originally Posted by mmja View Post
Hey Everyone,
Being a human rogue speced 41/5/25 the normal Mutilate Spec, which includes Heightened senses (rank 2) Do you think i should bother having goggles or should i go with the Gladiator helm? And what should be my second prof if i should roll with the goggles.
If goggles are not needed i was thinking that my Prof's would be:
Enchanting: For the Ring enchants
and
JC: For the +54AP Gems.

What you guys think?

Thanks.
Jewelcrafting is a the best profession both PvP and PvE.

Other than that:

If PvP is your main priority then Engineering is a must have.
Nitro Boosts are simply invaluable both as a offensive and defensive tool.

If PvE is your main priority go with Blacksmithing since it has the most "long-term" potential benefits (epic gems).

Aside from that, LW/Enchating/Inscription/Alchemy all provide 64ap, and baring the addition of new flasks/inscriptions/enchants/armor kits it will remain as such until the end of WotLK.

Fans glory to the Gladiators,
Gods glory to the Heroes.

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Old 03/31/09, 12:00 AM   #2493
panny
Bald Bull
 
panny's Avatar
 
Orc Shaman
 
Barthilas
Originally Posted by liquidroyl View Post
I have personally found that there is a sluggishness to action bar swapping, and used action bars mods to avoid the problem. This is covered in

The Rogue UI: Your Silent Partner

Here are steps to reproduce:

1) Download and install action bar mod (dominos works fine)
2) Disable the stealth bar
3) Create macros for all of your abilities using [nostealth] or [stealth]. For example, my "3" key is bound to Kidney / Cheapshot, so I made a macro that looks like:

/cast [nostealth] Kidney Shot; [stealth] Cheap Shot
I find macros suffer from lag too. I just bind thing like CS and sap to separate keys.


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Old 04/02/09, 3:10 PM   #2494
Chaggi
Von Kaiser
 
Human Rogue
 
Magtheridon
I'm Human and I really enjoy Engineering. If I had enough money or an alt that has mining, I'd go JC for the gems. Engineering is an almost must have, and even though I'm currently in 5/5 Deadly, I would take Engineering helm (which I will once I get the money) over it.

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Old 04/03/09, 4:39 AM   #2495
panny
Bald Bull
 
panny's Avatar
 
Orc Shaman
 
Barthilas
Deadly/Hateful helm is missing about 70 AP or something, so it's hardly worth using.


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Old 04/06/09, 10:21 AM   #2496
Grunge
Don Flamenco
 
Grunge's Avatar
 
Human Rogue
 
Kor'gall (EU)
Originally Posted by panny View Post
Deadly/Hateful helm is missing about 70 AP or something, so it's hardly worth using.
Missing 70ap compared to what?

And I would disagree, Deadly Helm is very nice, compared to alternatives. Valorous has expertise, Exodus has expertise/haste and Cover of Silence lacks a metasocket.
Weakness Spectralizers in that sense are most optimal since it has Agi/Crit/AP, not to mention a stealth detection bonus, but they suffer somewhat, being only ilvl200.

Fans glory to the Gladiators,
Gods glory to the Heroes.

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Old 04/07/09, 8:04 PM   #2497
drumbum
King Hippo
 
Human Rogue
 
Sargeras
There's actually nothing wrong with the rogue helm, although the warrior, ret paladin, and death knight helms may actually be over budget.

Compare the legs, chestpiece, and helm from each arena set. For the majority of classes, the stat distribution is identical or nearly identical (+/- 1) for all three pieces, except that the helm has 16 fewer stat points in one stat. For the majority of those arena sets, the stat that is reduced is resilience. However, for rogues and feral druids only, the stat reduced is attack power (by 32, not 70) compared to the other 2 pieces (but there is no reduction in resilience, so the item budget is still correct). You could argue that rogues would have been better off keeping the 32 attack power and lose 16 resilience instead, but regardless, the item budget seems to be consistent, so I wouldn't say it's "bugged".

However, the warrior, ret paladin, and death knight sets do not have any stat reduced on the helm (when compared with the legs and chestpiece). These also happen to be the only 3 arena sets with just 4 different stats on their gear (strength, stamina, resilience, and crit rating) as opposed to all others having at least 5 different stats, so this may be somehow related.

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Old 04/08/09, 3:37 AM   #2498
Foehamma
Glass Joe
 
Night Elf Rogue
 
Proudmoore
Just a change of pace here from the helm discussion I'm currently trying to think of strategies for rogue vs. rogue. Seems most of my strategies are down for my worst enemies list : Deathknights, Ret Paladins, Frost mages. Great rogues, or better rogues shall I say, are difficult.

This brings me to the opener, and what to do if you cannot get an opener on the other rogue. 700 resil will not save you from being instagibbed by another rogue I have found that you have split seconds to decide when to pop your trinket, when and if to attempt to reset (assuming he hasn't ruptured you yet). I would assume being healed through a stunlock like that and trying to pop evasion and go with it is beyond you. I would think your priority would be reseting and burning that rogues trinket ASAP. His partner could probably also CC your partner (if your partner is a healer) for those few seconds for him to finish you off in a stunlock.

A lot of damage can go through a cheapshot, so should the trinket be used on the CS or KS? And what should be followed, a blind? Which he may trinket to prevent you resetting. I think even if your ruptured, and he waits, you can time your vanish on the tick to get a sap off quickly, or if your shadowdance and its a good time to pop it, then do so. I could go on forever, but could anyone offer any good personal strategy for this?

I think this topic would make a supremely awesome flow chart

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Old 04/08/09, 5:27 AM   #2499
Naxtor
Glass Joe
 
Blood Elf Rogue
 
Blackhand
to trinket or no to trinket?

Do not ever trinket a cs this puts you at an incredible disadvantage. His ks is off cooldown and he has combo points on you. If you don't vanish or blind perfectly you get kidney shotted and die. If you wait until ks it's on cd and thusly you have a better chance of surviving because he has to blind before you vanish which is difficult at best.

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Old 04/08/09, 4:30 PM   #2500
mofidik
Piston Honda
 
mofidik's Avatar
 
Human Paladin
 
Doomhammer (EU)
Except that you should never reason with the idea in mind that you'll mess up (fail to blind/vanish).

It depends on what you're fighting, but if you are, say, rogue/healer fighting rogue/mage. If you trinket CS instantly (assuming the mage and rogue will both be going to town on you), you have a shot at blinding the rogue and vanishing away. If you wait out the KS, the rogue will simply refrain to KS at all since there's not a fat lot the priest can do when the opposing rogue lands his evis on you. General rule of thumb is that if you can get away from pressure by using your trinket, there's no sense waiting for more pressure to be applied to you before doing it.

To sum it up, trinketing CS is almost always the best thing to do against rogue/DPS since a) they'll pressure you way too much if you don't, b) they won't even bother KSing if you didn't use you trinket and c) sort of the obvious result of a, their momentum is gone. Unless you're in your 60s like the guy above seems to be, a none-premed rogue won't have more than 3 CPs on you since you should easily be able to trinket/blind -> vanish before the rogue's global is ready to mutilate. From my experience 90% of the sub-2k rogues will trinket that blind while you vanish, too.

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