Originally Posted by berzerked
And thats the problem imo: "whenever you're not scrambling to keep a target in melee range" - it feels like you spend more time chasing your oponent and doing instas/ or using cp to lock them down. Feels like out of the 40sec+ snd you are probably going to get about 20 seconds of actual usage.. but i just think you give up so much utility/opening power for white dmg.
|
What utility are you lacking when you Cheapshot > SnD and begin to spend energy on SS? Kidney Shot is on a pretty long cooldown, using it early without the ability to
close on your target's health is a surefire way for your target to escape with no danger at all. Any combat build will have Ruthlessness and Relentless Strikes, dropping a 2-3CP SnD is an amazing way to increase your damage, poison application and mace procs, like previously stated. Those mace procs are what allow you to chain Proc > Imp Kick > 5CP KS > Imp Kick and put your target down. We don't have that many finishers to choose from.
20s out of 40s(it's 30s...) is still a ton of extra damage when you're dual wielding double near 100dps maces. Your finisher efficiency is where those points in Ass. really come in handy, you don't need to spend 5cp on SnD to make it game changing.