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Old 04/10/10, 8:01 PM   #2826
Penkis
Banned
 
Blood Elf Rogue
 
Frostmane (EU)
Hey guys.
I've just started pvping with a mate of mine who is an elemental shammy.
Our are mostly that I sprint in and zap the dps (if they go dps healer) and then we zerg the healer (if he trinket out of sap my friend does hex asap, or I blind).

My question is a little in how I should gem and enchant as pvp rouge + what poisons to use.
I am currently using wound on both daggers unless we face on with stealth then I do deadly on offhand.

Should I only stack atp or should I put perhaps empowered ametrine in yellow sockets(20 atp 10res).
My gear is not that good yet I've got wrathful hands, bracers and neck + relentless cloack and belt + furious head so my resi is a little on the low side.

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Old 04/16/10, 3:22 PM   #2827
Mirlok
Glass Joe
 
Night Elf Rogue
 
Arathor
Originally Posted by Penkis View Post
Hey guys.
I've just started pvping with a mate of mine who is an elemental shammy.
Our are mostly that I sprint in and zap the dps (if they go dps healer) and then we zerg the healer (if he trinket out of sap my friend does hex asap, or I blind).

My question is a little in how I should gem and enchant as pvp rouge + what poisons to use.
I am currently using wound on both daggers unless we face on with stealth then I do deadly on offhand.

Should I only stack atp or should I put perhaps empowered ametrine in yellow sockets(20 atp 10res).
My gear is not that good yet I've got wrathful hands, bracers and neck + relentless cloack and belt + furious head so my resi is a little on the low side.
First of all I'm only 1650-1750 rogue, so consider everything below from this pvp noobish point

Gem AP/Res in yellow, you want to sit around 1k res.
Enchants - imo weapon chain is a must on OH.
Poisons 1.8/1.8 deadly/wound; 1.8/1.4 - wound/deadly.
Spec/Glyphs - imp Evis glyphed? Finisher is Envenom... You probably want sprint glyph as your 3d glyph to ensure sap/reopens. You spec is really weird. Go to arenajunkies/rankings, lookup specs top rogues play with your setup. Though most of them have build for 3v3 skipping HS, which personally I would keep for 2v2. Also playing with 1.8/1.4 I'd keep only 2 points in DW.
Gear - at least 4/5 pvp set + maybe easily accessable WG shoulders. PVE options are badge cloak, ICC rings, trinket.

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Old 04/19/10, 11:10 PM   #2828
Sepulture
Piston Honda
 
Human Rogue
 
Arathor
For 3's:
1) Wear a surprising amount of PvE gear. Consider using this entire list:

Wodin's neck
Ashen band
Tier shoulders
Shrapnel star or gluth's throwing knife (if you have the latter it's preferable)
Soulthief's braided belt
Death's verdict
Possibly seal of many mouths with appropriate gems
2) Spec 44/4/23. Drop heightened senses. Sapping is less likely in 3's, also it is less likely that you will be focused. Pick up Focused attacks. The PvE gear will give you enough crit for this to be overpowered, even with resilience.

For 5's:
1) Wear less PvE gear. Perhaps shoulders, shrapnel star, Ashen band (mandatory), and DV if you are human. Maybe Wodin's.
2) Spec 44/2/25. Heightened senses is worth it in 5's for two reasons. Firstly because 5s tend to not be zerg fests; rogues typically hold off and wait for the right time to open. Secondly because HS makes you much more durable against spells and ranged attacks, and in 5's you will be a target. 4% will save your posterior. Get 3/3 deadened nerves over FA or FW. 6% less damage is a massive buff to your survivability, and in 5's you are there for staying alive, control, and lastly for damage, in that order.

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Old 04/20/10, 9:29 AM   #2829
mr13lcky
Glass Joe
 
Blood Elf Rogue
 
The Scryers
sub spec, daggers

I have been a mutilate/prep (41/5/25) for pvp for a while now, and it is a great spec for cp generation. But I often find my stealth broken by an aoe before I can get off an opener. To combat this, I pop CoS before I get within aoe range, but then it is not available if I need it later. I am about to start 5v5 arena for the first time, and figure the aoe problem will only become worse, so I am thinking of a ShS build along the lines 12/15/44 (for HAT). Is that a viable spec in arena with daggers? Should I go all the way and just get SD? and slaughter from the shadows looks great since I anticipate using backstab a lot. maybe something along the lines 8/12/51, or 8/13/50 (drop SD)? maybe 11/9/51 so I can get vigor (never been a real huge fan of that talent, since it only helps for about the first 3 secs of a fight. Anyway, I would appreciate any input you all could give me. Thanks in advance.

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Old 04/23/10, 6:09 AM   #2830
Stel
Von Kaiser
 
Draenei Shaman
 
Chromaggus (EU)
Hey fellow rogues.

I'm kinda desperate for an advice here. I started recently gearing up my muti/prep rogue for 2s arena (together with a Holy Paladin). We both are decently geared (besides my weapons and a couple of pieces that are still 232) and improving every session we do.

We're finding ourselves defeating most (if not all, besides the occasionnal mistake) teams we're facing as long as they don't have a resto druid. I can't seem to figure out how to deal with theses. We've tried pretty much everything, focusing on dps, focusing on druid, using double wound+evis or dp/wp+envenom, I don't seem to be able to dry the druid's manapool (glyphed innervates), kick is heals, and even when my stunlocks are well timed it's not enough. Worst incantations of theses teams are when they're paired with affliction warlocks (DKs are a pain aswell).

I looked around for tips about how to deal with theses but didn't find anything relevant. The best thing I read was that I had to wait for the druid to load full hots on the target i'm dpsing, then swap over to the other target, wait he loads it with hots, then back to former target, and that it should dry his manapool pretty fast, allowing for a kill. I'm gonna try this next time we play, but I sure could use some help from you guys. Anyone got tricks to share about how to deal with resto druids as a rogue + holy pala ?

Thanks

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Old 04/26/10, 12:21 PM   #2831
Slickshoes
Von Kaiser
 
Slickshoes's Avatar
 
Troll Druid
 
Emerald Dream
Mr13lcky

Don't blow your CloS pre-emptively you need to learn to hang back a bit and wait for people to get tired of AoEing. In 5s you typically have a priest sheilding you so ground AoE doesn't matter. Also I'm not really gonna hand hold a spec for you but I will say that there is not a sub spec out there worth taking that doesn't have ShD.

Stel

Your best bet is to catch his partner with 0 hots and try for a kill in a hammer/blind CC with your pally DPSing hard. If you lack the burst to do so or he still has CDs its not gonna work. Find yourself a priest maybe.

Last edited by Slickshoes : 04/26/10 at 12:45 PM.

Originally Posted by SeresthePriest View Post
I am gonna keep doing this until you delete my account

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Old 04/27/10, 6:16 PM   #2832
mr13lcky
Glass Joe
 
Blood Elf Rogue
 
The Scryers
Originally Posted by Slickshoes View Post
Mr13lcky

Don't blow your CloS pre-emptively you need to learn to hang back a bit and wait for people to get tired of AoEing. In 5s you typically have a priest sheilding you so ground AoE doesn't matter. Also I'm not really gonna hand hold a spec for you but I will say that there is not a sub spec out there worth taking that doesn't have ShD.
Thanks for the advice Slickshoes. After looking at the top rated rogues in Arena, it seems all of them are using a mutilate/prep spec, along the lines of 44/2/25. Since I am so used to using mutilate, and it is the best damage/cp generation/energy move there is, I'm going to stick with that. I just can't seem to figure out the best time to use ShD.

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Old 04/27/10, 6:29 PM   #2833
mr13lcky
Glass Joe
 
Blood Elf Rogue
 
The Scryers
Originally Posted by Stel View Post
Hey fellow rogues.

I'm kinda desperate for an advice here. I started recently gearing up my muti/prep rogue for 2s arena (together with a Holy Paladin). We both are decently geared (besides my weapons and a couple of pieces that are still 232) and improving every session we do.

We're finding ourselves defeating most (if not all, besides the occasionnal mistake) teams we're facing as long as they don't have a resto druid. I can't seem to figure out how to deal with theses. We've tried pretty much everything, focusing on dps, focusing on druid, using double wound+evis or dp/wp+envenom, I don't seem to be able to dry the druid's manapool (glyphed innervates), kick is heals, and even when my stunlocks are well timed it's not enough. Worst incantations of theses teams are when they're paired with affliction warlocks (DKs are a pain aswell).

I looked around for tips about how to deal with theses but didn't find anything relevant. The best thing I read was that I had to wait for the druid to load full hots on the target i'm dpsing, then swap over to the other target, wait he loads it with hots, then back to former target, and that it should dry his manapool pretty fast, allowing for a kill. I'm gonna try this next time we play, but I sure could use some help from you guys. Anyone got tricks to share about how to deal with resto druids as a rogue + holy pala ?

Thanks
Druids are tough. He will try to keep you out of melee range. See if you can force him around a corner, or have your partner force the other target around another corner, and break LoS. Then blind him, or KS him and sprint back to the dps target and try to finish him off before the druid can re-enter the battle. Sometimes it works and sometimes not, but it is worth the try.

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Old 04/28/10, 6:22 AM   #2834
Stel
Von Kaiser
 
Draenei Shaman
 
Chromaggus (EU)
mr13lcky, Slickshoes: Cheers for the heads up. Looks like trying to kill the dps in a druid cc chain/LoS-Range is the thing to do. I tried with alternating targets to force high mana consumption, and it's been working better than before. I also noted better results with dp/wound+envenom due to wound abolish protection by the stack of dp. I'll try to add in that LoS/CC thing into the mix and it should be more reliable.

Now to figure out how to deal with beastcleaves :p

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Old 05/02/10, 1:19 AM   #2835
Slickshoes
Von Kaiser
 
Slickshoes's Avatar
 
Troll Druid
 
Emerald Dream
Originally Posted by Stel View Post
mr13lcky, Slickshoes: Cheers for the heads up. Looks like trying to kill the dps in a druid cc chain/LoS-Range is the thing to do. I tried with alternating targets to force high mana consumption, and it's been working better than before. I also noted better results with dp/wound+envenom due to wound abolish protection by the stack of dp. I'll try to add in that LoS/CC thing into the mix and it should be more reliable.

Now to figure out how to deal with beastcleaves :p
Run! I'm not kidding...kite untill their CC immunity is down. You can also FoK kite the wolves.

Originally Posted by SeresthePriest View Post
I am gonna keep doing this until you delete my account

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Old 05/03/10, 2:29 AM   #2836
smartus
Glass Joe
 
Undead Rogue
 
Terokkar (EU)
Is there a Rogue PvP summary, things like what stats should I aim for (how much resilience, stamina...), etc? I have no PvP gear yet (only the trinket), but I enjoy playing BGs and I would like to try arenas.

Also I'd like to ask, whether I can play arenas with latency around 300ms, or whether is it too slow.

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Old 05/03/10, 2:17 PM   #2837
Fennis
Glass Joe
 
Night Elf Druid
 
Duskwood
Stel, let me give you my point of view as a resto druid (albeit not a very good one). Since you said you play with a holy pally, use the pally to your advantage. If you open with a kidney shot, the druid is likely to eat the first stun and trinket out of the cheap shot. The hots will keep him alive through the first stun, so he will trinket out of the second stun and immediately start popping "oh s#$%" buttons (depending on how much damage you are doing to him). The trick is for the holy pally to pop HOJ as soon as he sees the trinket popped and before the druid can do anything else. At that point, you should be able to unload on the druid without interruption. If you are up against a team with good cc, this may not work, as any stuns, fears, etc., on you will prevent this from being effective.

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Old 05/04/10, 1:30 AM   #2838
Danzir
Banned
 
Dwarf Rogue
 
Aggramar
Is weapon swapping shiving Mind Number usefull?

What is the general concensus in regards to swapping out a dagger with Mind Numbing poison on it for a caster team/heals etc, shiving then re-equiping primary offhand dagger?

effective, waste of possible dps due to global?

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Old 05/05/10, 9:49 AM   #2839
Overhead
Von Kaiser
 
Night Elf Priest
 
Shattered Hand
I don't know about switching weapons just to shiv a mind numbing - it's 2 wasted GCDs (since you're switching weapons twice). I do know that my partner likes to switch to mind numbing against double caster teams (we're disc/rogue), and it definitely seems to help a lot.

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Old 05/12/10, 3:36 PM   #2840
Zyz
Von Kaiser
 
Blood Elf Rogue
 
Blackrock
I only drop heightened senses because my ping is so high on BG9 (110-130), but I love it on TR.
With 30 ping and HS+human racial I find tons of rogues. Don't write it off so easily if you have the latency for it!

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Old 05/24/10, 6:33 PM   #2841
Junlex
Piston Honda
 
Dwarf Paladin
 
Kazzak (EU)
Originally Posted by Overhead View Post
I don't know about switching weapons just to shiv a mind numbing - it's 2 wasted GCDs (since you're switching weapons twice). I do know that my partner likes to switch to mind numbing against double caster teams (we're disc/rogue), and it definitely seems to help a lot.
Performing a weapon switch only incurs GCD if you're not already in one, so you can (for instance) envenom and hit weapon switch in the same GCD, then shiv and switch back in the next. Weapon switching will still reset swing timer for what it's worth, costing you white damage, poison procs and energy from focused attacks, which is probably a bigger issue as a mutilate rogue in pvp is typically limited by energy rather than gcd, but it can certainly be worth it against caster comps.

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Old 06/01/10, 12:15 PM   #2842
veiled25
Glass Joe
 
veiled25's Avatar
 
Blood Elf Rogue
 
Defias Brotherhood (EU)
Always been mainly doing pve, but would like to get into doing some arena and shit.

From what I've been able to gather most rogues go either for basically the same spec, with some of them putting 3 into imp evis, and others 3 into lethality. As one spec is for rogues and cloth, while the envenom is for mail/plate wearers.

I've tried to research about as much as possible, but would it really be effective to with the the envenom one over the evis? I'm wondering if I will be able to effectively max out deadly doses on the target in time to hit the 5 dose envenom.

Also, would I run wound/deadly with this then?, or should I be running deadly on both hands.

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Old 06/02/10, 8:13 AM   #2843
Stel
Von Kaiser
 
Draenei Shaman
 
Chromaggus (EU)
Originally Posted by veiled25 View Post
Also, would I run wound/deadly with this then?, or should I be running deadly on both hands.
You'd want wound on one of your hands no matter what cause wound provides the mortal strike (healing) debuff, and can proc crippling poison (I think it's from Deadly Brew talent, can't remember for sure). Both of theses are invaluable in PvP.

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Old 06/06/10, 9:45 AM   #2844
Palanuial
Don Flamenco
 
Palanuial's Avatar
 
Orc Rogue
 
Jaedenar (EU)
Originally Posted by veiled25 View Post
I'm wondering if I will be able to effectively max out deadly doses on the target in time to hit the 5 dose envenom.
Wont be an issue with poisontalents if you can stick to your target.


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Old 06/11/10, 1:49 PM   #2845
mr13lcky
Glass Joe
 
Blood Elf Rogue
 
The Scryers
Originally Posted by veiled25 View Post
Always been mainly doing pve, but would like to get into doing some arena and shit.

From what I've been able to gather most rogues go either for basically the same spec, with some of them putting 3 into imp evis, and others 3 into lethality. As one spec is for rogues and cloth, while the envenom is for mail/plate wearers.

I've tried to research about as much as possible, but would it really be effective to with the the envenom one over the evis? I'm wondering if I will be able to effectively max out deadly doses on the target in time to hit the 5 dose envenom.

Also, would I run wound/deadly with this then?, or should I be running deadly on both hands.
I use MH wound, OH deadly. After I open with a Cheap Shot, I Shiv a couple times. This has the advantage of getting a couple stacks of Deadly, as well as getting me up to a 5 CP KS. I use the Master Poisoner talent to make sure those stacks stay in place.

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Old 08/19/10, 1:08 AM   #2846
Wadis
Glass Joe
 
Blood Elf Priest
 
Caelestrasz
Looking for some Trinket advice

Just started Arena's and have a range of PvE trinkets to choose from for 2v2 (duel DPS Warlock) and 3v3 (Rest Druid/Warlock)

Tiny Abomination in a Jar - Item - World of Warcraft abom jar
or
Herkuml War Token - Item - World of Warcraft token
or
Whispering Fanged Skull - Item - World of Warcraft Whispering

Armory
The World of Warcraft Armory - Wadi @ Caelestrasz - Profile

thanks in advance.

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Old 08/19/10, 9:15 AM   #2847
nevermind
Von Kaiser
 
Dwarf Hunter
 
Thunderlord
You might want to consider Corroded Skeleton Key.

Although it provides no offensive power, it is incredibly handy. The shield it places on you absorbs damage. This allows you to vanish and re-open mid-fight, regardless of dots on you. The 2 minute cooldown matches vanish's cooldown, so it meshes well in that respect.

Plus, the stam it provides is no joke. 2000HP+? Yes please.

Last edited by nevermind : 08/19/10 at 9:34 AM.

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Old 08/19/10, 11:32 AM   #2848
Gonnagetyaeh
Glass Joe
 
Gnome Rogue
 
Zuluhed
Little guy = loss of power?

Hi guys. I'm kinda new at this thing called pvp arena team. I'm a gnome rogue with all furious gear and one relentless chest piece. I'm stacked in attack power (+40), crit hit, and some haste. Now I have one hell of a time getting any type of dps (by the way im speced for mutiliate), and it takes me way too long to get a clothy down. Now my partner is a restro druid (GOD LOVE HIM) and if it was not for him I would not have the one win right now.

So I figured the answer to my problems was to go tinker. It took me a long four and a half days to reach lvl 450. What a joke! Blizzard thinks that 1400 damage is a great amount of damage for hand mounted rockets (ROFLOL)!
So far the only good thing about being a tinker (engineer) is the turbo charged flying maching, the worm hole, and nitro boost for your boots.

Now I've read the rules and I dont think this is and attempt for a hand out, are there any other Gonme rogues that have the same problem as I do? and if so lets get together and try to figure this out.

If I cant get my WEE ONE figured out the only other thing I can do is a race change to Night Elfe ( shadow meld )

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Old 08/23/10, 7:53 AM   #2849
nevermind
Von Kaiser
 
Dwarf Hunter
 
Thunderlord
Originally Posted by Gonnagetyaeh View Post
Hi guys. I'm kinda new at this thing called pvp arena team. I'm a gnome rogue with all furious gear and one relentless chest piece. I'm stacked in attack power (+40), crit hit, and some haste. Now I have one hell of a time getting any type of dps (by the way im speced for mutiliate), and it takes me way too long to get a clothy down. Now my partner is a restro druid (GOD LOVE HIM) and if it was not for him I would not have the one win right now.

So I figured the answer to my problems was to go tinker. It took me a long four and a half days to reach lvl 450. What a joke! Blizzard thinks that 1400 damage is a great amount of damage for hand mounted rockets (ROFLOL)!
So far the only good thing about being a tinker (engineer) is the turbo charged flying maching, the worm hole, and nitro boost for your boots.

Now I've read the rules and I dont think this is and attempt for a hand out, are there any other Gonme rogues that have the same problem as I do? and if so lets get together and try to figure this out.

If I cant get my WEE ONE figured out the only other thing I can do is a race change to Night Elfe ( shadow meld )
First of all, night elf is just as bad (maybe even worse) than gnome. Go human if you're going to race change.

Your gear is fine. Just remember that this is not a pve encounter, it's not just a matter of mashing your damage abilities and coming out with a win. How often does your druid cyclone? You should walk us through a fight, otherwise we can't really help you.

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Old 09/07/10, 12:34 PM   #2850
zombaflea
Glass Joe
 
Undead Rogue
 
Dawnbringer
arena play

so i was wondering about my abilities and if they're nerfed or have any reduced effect in Arena play. One thing i've learned on my own is my engineering items (bombs and decoys) don't work there. i really want to know if my TOT will still grant my parnter 15% damage and if my COS still gives me 90% to resist. is there anything like this i should know?

Also my ret pally partner and i have had alot of trouble against Druid/warrior teams, we always go for druid first (take out the heals) is this the wrong course of action or are we just being outplayed/outclassed

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