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Old 11/13/07, 1:37 PM   #276 (permalink)
Von Kaiser
 
path411's Avatar
 
Undead Rogue
 
Bonechewer
I'm hopping on the AR/prep train and had a quick question.

1/3 imp SnD or 1/2 WE?

I use SnD fairly often, but in the long run would it be a better increase then 1/2 WE which provides -dodge and -parry?
 
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Old 11/13/07, 1:40 PM   #277 (permalink)
Stuckup Goon Squad Washout
 
LodeRunner's Avatar
 
Undead Warrior
 
Mal'Ganis
I don't have room for either if I'm getting Riposte (which I am)
 
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Old 11/13/07, 2:35 PM   #278 (permalink)
King Hippo
 
Undead Rogue
 
Blackhand
Originally Posted by LodeRunner View Post
I don't have room for either if I'm getting Riposte (which I am)
So do I , but I still get a roaming point?

Talent Calculator - World of Warcraft

I'm going with 1/3 Imp SnD. I just feel like I'll get more mileage out of 15% duration of SnD when I really need to pump out damage, and it has more benefits against non-melee and targets you can remain consistently behind.

I'm still deciding whether or not to go 0/31/30 or 0/33/38. I play SPriest/Rogue which my Spriest almost always is getting focused before me, but I also play RShaman/SPriest/Rogue in 3v3, which I sometimes get focused or played man-to-man. If I go 0/31/30 I'm thinking of dropping my stun resist meta and grabbing the runspeed/AP one and getting surefooted, and maxing out my offensive AP gems and enchants to get more out of Deadliness.

What are other people's plans? I'd be losing a whopping 270hp and 15% stun resist (-5% fear resist) changing my meta and dropping 30 in Sub, but I'd be gaining 4% more AP, 5% snare resist and 10 hit rating and becoming more offensively inclined.
 
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Old 11/13/07, 2:54 PM   #279 (permalink)
Von Kaiser
 
Night Elf Rogue
 
Tichondrius
Originally Posted by Tower View Post
So do I , but I still get a roaming point?

Talent Calculator - World of Warcraft

I'm going with 1/3 Imp SnD. I just feel like I'll get more mileage out of 15% duration of SnD when I really need to pump out damage, and it has more benefits against non-melee and targets you can remain consistently behind.

I'm still deciding whether or not to go 0/31/30 or 0/33/38. I play SPriest/Rogue which my Spriest almost always is getting focused before me, but I also play RShaman/SPriest/Rogue in 3v3, which I sometimes get focused or played man-to-man. If I go 0/31/30 I'm thinking of dropping my stun resist meta and grabbing the runspeed/AP one and getting surefooted, and maxing out my offensive AP gems and enchants to get more out of Deadliness.

What are other people's plans? I'd be losing a whopping 270hp and 15% stun resist (-5% fear resist) changing my meta and dropping 30 in Sub, but I'd be gaining 4% more AP, 5% snare resist and 10 hit rating and becoming more offensively inclined.

I believe what you're aiming for is correct. In 2v2 and 3v3, offensive ability is much more crucial as a rogue as opposed to 5v5. And since I only do 2v2 and 3v3...

I'm going 0/31/30 and putting 5 points into Deadliness. I'm going to socket all my gear with +hit and +agi gems (Glinting Noble Topaz I believe), and get the AP/run speed meta for my helm.

I will be getting the boar's speed enchant for my boots instead of Surefooted though depending on if they stack or not. I just don't know if 5% to resist > gauranteed run speed for me.

I'm not sure if the run speed enchant from the meta and the boar's speed will stack though, can anybody confirm this?
 
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Old 11/13/07, 3:05 PM   #280 (permalink)
Von Kaiser
 
Undead Mage
 
Dragonblight
The run speed enchants don't stack.
 
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Old 11/13/07, 3:05 PM   #281 (permalink)
King Hippo
 
Undead Rogue
 
Blackhand
No runspeed stacks, the snare resist meta and surefooted do stack though.
 
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Old 11/13/07, 5:41 PM   #282 (permalink)
Stuckup Goon Squad Washout
 
LodeRunner's Avatar
 
Undead Warrior
 
Mal'Ganis
Originally Posted by Tower View Post
So do I , but I still get a roaming point?

Talent Calculator - World of Warcraft
Hmm. I had just been putting it into kick because silences are so nice. I'm also surprised you went 5/5 lightning reflexes instead of gouge considering you can gouge everyone but you only dodge a few classes.
 
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Old 11/13/07, 5:42 PM   #283 (permalink)
Glass Joe
 
Blood Elf Rogue
 
Defias Brotherhood (EU)
2v2 double dps with 11/26/24

Hey everyone. Got a question that's been bugging me for a few days now,

Recently an IRL buddy of mine dinged 70. He's a warlock in all-green gear (8400 health and 0 resil), SL/SL spec'ed.

We are both fresh at 70 with these characters and try to gear up. Anyway, we made a 2v2 team and we went better than i thought we would - 1560 rating. My other teams are with "casuals" so effectively, doing only 2v2 atm.

The teams we encountered were severely outgearing us. Anyway. They all focused on the Lock, and i had my time to take them down since i was only getting CC'ed and not focused at.

I belive that we succeded because my Muti spec is ideal for the occasion - am not getting focused at and i have way more space to deal dmg.

I want to respec to 11/26/24 for 2.3.

Should I? Is it good for the use i am going to make of it? Bursting people and CC/Locking down.

Last edited by Ashyl-DB : 11/13/07 at 5:51 PM.
 
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Old 11/13/07, 5:56 PM   #284 (permalink)
King Hippo
 
Undead Rogue
 
Blackhand
Originally Posted by LodeRunner View Post
Hmm. I had just been putting it into kick because silences are so nice. I'm also surprised you went 5/5 lightning reflexes instead of gouge considering you can gouge everyone but you only dodge a few classes.
Well, I don't play much 5v5, just for points. But I run 2dps in 2v2, which usually means I'm burning a target with my Spriest partner, rendering Gouge near useless. 50 energy for an ability that is often dodge, blocked and parried just isn't worth the cost in arena in my opinion. It's occasionally nice when I'm split from my teammates in 3v3 in order to wait for my kick cooldown or buy time, I just don't think it's worth the talent point investment anymore. I never get to restealth in TBC and I'm not 100-0 anyone with my cooldowns like pre-TBC and pre-resilience.

Imp Kick is nice for chaining with stuns, but it's the same argument for mages in getting Imp CS or not. Using it proactively is just better overal in my opinion.
 
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Old 11/13/07, 9:20 PM   #285 (permalink)
Von Kaiser
 
Night Elf Rogue
 
Black Dragonflight
Suppose you are going AR/Prep Maces for the next patch....

How should you weigh your AEP? I suspect 1 Agility = 1 Stamina = 2 AP (a la shadowpanther) is not quite correct, as the point of this build is to favor AP over crit.

Does someone have some math to explain some different ratio? 1 Agility = 1.5 AP = 2 crit for example? Assume your opponents have plenty of resilience
 
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Old 11/14/07, 4:32 AM   #286 (permalink)
Von Kaiser
 
Kuai's Avatar
 
Blood Elf Rogue
 
Mal'Ganis
Would you guys use Warglaivex2 over S3 maces for a 0/31/30 build? I have to say I haven't ever felt a mace stun proc go my way compared to using maces on my warrior.
 
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Old 11/14/07, 5:01 AM   #287 (permalink)
Inebriated
 
Wodin's Avatar
 
Troll Rogue
 
Mal'Ganis
I would. Mace stuns are certainly very good and will definitely win you fights, but I think that the significant increase in damage provided by 2 109DPS weapons with better offensive stats + the proc(even nerfed) would make it worth your while, especially as 31/30 is somewhat of a pressure spec.
 
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Old 11/14/07, 11:28 AM   #288 (permalink)
Von Kaiser
 
Night Elf Rogue
 
Tichondrius
Originally Posted by Kuai View Post
Would you guys use Warglaivex2 over S3 maces for a 0/31/30 build? I have to say I haven't ever felt a mace stun proc go my way compared to using maces on my warrior.
Warglaives over the S3 maces without a doubt... the damage you'll be pumping out with those babies will more then make up for mace stun effects. I would much rather go into an arena knowing that I can demolish somebody then hoping for my weapons to proc a stun.

And yes, if you have 2 warglaives you can pretty much demolish anybody.
 
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Old 11/14/07, 2:59 PM   #289 (permalink)
Von Kaiser
 
Undead Mage
 
Dragonblight
One of my potential builds had 3 in deadliness and 2 in dirty deeds. But now dirty deeds only applies to specials which seems pretty weak.

So is 5 in deadliness, 0 in Dirty Deeds better? Given the build in question, I can't max both.
 
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Old 11/14/07, 3:29 PM   #290 (permalink)
King Hippo
 
Undead Rogue
 
Blackhand
2 in DD > 2 into Deadliness.

Your target at some point will be below 35% health, that 20% boost in damage is a lot better than 4%AP in PvP gear.

Dirty Deeds is VERY nice, and in my opinion, VERY necessary for a Hemo build to succeed. AR+Hemo+Dirty Deeds is devastating.
 
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Old 11/14/07, 4:43 PM   #291 (permalink)
Von Kaiser
 
Undead Mage
 
Dragonblight
Thanks.
 
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Old 11/15/07, 11:28 AM   #292 (permalink)
Glass Joe
 
Undead Rogue
 
Conseil des Ombres (EU)
Hi, i'm french so sorry about my poor english, so here my problem
I'm actually 5/32/24 spec with maces, and i'm not sure about what gem i will have to fit in the s3 gear. here the gem that i can have acces : pvp gems (20ap, 10ap5crit, 10crit) the gemcraft binded gems (26ap, 12crit, 18stam), i'm gonna take as meta 12agi +3%critdam.

So now hémorage isn't dependant of the ap can we fit crit gems instead of +8ap4crit ( normal crafted gems ) for yellow slot.

there is 4red slot and 3yellow slots for the pvp+arena stuff. I'm a bit lost about that what would be the best setting?

PS : i'm playing with shaman in 2v2 and mage priest in 3v3
 
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Old 11/15/07, 1:24 PM   #293 (permalink)
Don Flamenco
 
Siddown's Avatar
 
Undead Rogue
 
Lightninghoof
Originally Posted by Peekaboo View Post
One of my potential builds had 3 in deadliness and 2 in dirty deeds. But now dirty deeds only applies to specials which seems pretty weak.

So is 5 in deadliness, 0 in Dirty Deeds better? Given the build in question, I can't max both.
Just to echo what was already said, in PvP your Yellow Damage makes up such a large chunk of your damage compared to PvE, so DD is definitely nice. 1400+ Hemo crits with the T1 Blacksmithing Mace makes me giddy.
 
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Old 11/15/07, 2:19 PM   #294 (permalink)
King Hippo
 
Undead Rogue
 
Blackhand
Originally Posted by Lyncdo View Post
Hi, i'm french so sorry about my poor english, so here my problem
I'm actually 5/32/24 spec with maces, and i'm not sure about what gem i will have to fit in the s3 gear. here the gem that i can have acces : pvp gems (20ap, 10ap5crit, 10crit) the gemcraft binded gems (26ap, 12crit, 18stam), i'm gonna take as meta 12agi +3%critdam.

So now hémorage isn't dependant of the ap can we fit crit gems instead of +8ap4crit ( normal crafted gems ) for yellow slot.

there is 4red slot and 3yellow slots for the pvp+arena stuff. I'm a bit lost about that what would be the best setting?

PS : i'm playing with shaman in 2v2 and mage priest in 3v3
Well you're playing healer/rogue in 2v2 and the bulk of your burst in 3v3 comes from the mage, you're also forgoing the 31/30 spec and missing out on Deadliness over 5% crit.

I think it's a no brainer if you have access to any/all of the BoP Jewelcrafting gems then you should utilize them as they are pretty incredible. I'd probably stay away from the 12crit one. 26ap and 18stamina are very nice - problem is there's no blue slots in any of the gear and I'm an advocate of rogues getting all their socket bonuses. Is there a sta/agi sta/ap BoP gem? I'd probably roll with those and put the 26ap in my helmet slot.
 
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Old 11/15/07, 7:34 PM   #295 (permalink)
Rogue About Town
 
Troll Rogue
 
<Moo>
The Venture Co (EU)
Is the 12 stam / 5% stun resist gem so out of fashion for PvP these days?

Even without the talent (I'm 31/30 atm) surely it's still great. Even though I 3v3 with an afflock who is often targeted before me, I still find it very useful...
 
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Old 11/15/07, 9:08 PM   #296 (permalink)
Von Kaiser
 
Tauren Druid
 
Farstriders
Hemo seems to be the new fad, and it should in a way.

However, AR/Prep seems to be the new 3 minute mages. I do not see how it could keep the consistency of energy compared to a combat build. Lots of ignorant people are screaming nerf, but the way I see it, once your 2 ARs are blown, what's to do?

By the way, anyone check out the new thrown that's better than BT ranged? It's dropped exclusively from lockboxes.
 
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Old 11/15/07, 11:48 PM   #297 (permalink)
Von Kaiser
 
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Troll Rogue
 
Eitrigg
Is Executioner worth it for pvp Muti?
 
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Old 11/16/07, 10:09 AM   #298 (permalink)
Stuckup Goon Squad Washout
 
LodeRunner's Avatar
 
Undead Warrior
 
Mal'Ganis
Fighting Rogues on my Warrior is going to be significantly less fun with this whole disarm change. I was playing AV yesterday and found myself in a 1 on 1 with a Warrior and just wrecked him. Yeah, he was in predominantly S1 gear while I'm in mostly S2 but that wouldn't have gone nearly as well without the disarm and the extra dodge in my new build. I'm looking forward to mixing it up with some Warriors in the arena this weekend.
 
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Old 11/16/07, 11:04 AM   #299 (permalink)
Glass Joe
 
Undead Rogue
 
The Venture Co (EU)
Gonna take a plunge and try cookie cutter 0/30/31 maces, on the weekend for 3v3 arena with my priest + muti-rogue/Hunter buddies.

Probing for some tips, from those who've specced this way, on cycles, cooldown use, whatever.

I cant imagine the playstyle will be much different from cbt maces that i'm used to running but with more cooldowns.

Many thanks

Val
 
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Old 11/16/07, 11:24 AM   #300 (permalink)
Piston Honda
 
Melnor's Avatar
 
Troll Rogue
 
Dragonblight
Originally Posted by Spoony View Post
By the way, anyone check out the new thrown that's better than BT ranged? It's dropped exclusively from lockboxes.
Can anyone even confirm this item exists on Live? WoWHead doesn't show it, but Thottbot does however Thott has been known to show items that are not accessible to players. So anyone that has one on Live feel free to chime in or show me where on WoWHead it is.
 
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