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12/01/07, 5:26 AM
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#426
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Glass Joe
Troll Priest
Dunemaul (EU)
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So it really is all about manually strafing around your opponent constantly? Any tips on how to accomplish this?
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12/01/07, 5:29 AM
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#427
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Glass Joe
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Originally Posted by Neeklus
So it really is all about manually strafing around your opponent constantly? Any tips on how to accomplish this?
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Hold A and turn your mouse.
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12/01/07, 12:09 PM
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#428
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Glass Joe
Undead Rogue
Chromaggus (EU)
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I guess circlestrafing can be somewhat weird concept if you haven't played much first-person shooters.
Circlestrafing - Wikipedia, the free encyclopedia
I know it's Wikipedia, but having such extensive article on the subject makes me smile a bit anyways :>
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12/01/07, 3:45 PM
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#429
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Von Kaiser
Night Elf Rogue
Malfurion
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Strange Spec Feedback?
I've been 2v2ing with my Disc Priest partner for a while as Mutilate and we were doing fairly well last season. Mutilate is a great spec with that partner because I get a lot of control over my target because of quick poisons and combo points. However, lately with all the hype over AR/prep, I wanted to try it out as a dagger spec.
Talent Calculator - World of Warcraft
Reasons for this:
1) Daggers are the best gear I have available currently. [Shard of Azzinoth] hits very hard on specials and it's good for bursting people down in PvP. Once I get past 1850 and have more points to spare, I'll probably end up going S3 maces anyway.
2) Since I get a lot of burst off specials, I think having both AR and prep, plus keeping 4/5 T6 would be really effective against bursting one guy down as soon as possible. During this time, the priest and I can keep control over the second via MC, Blind (with decreased CD), and Psychic Scream.
Cons of the spec:
1) I lose a lot of excellent Assassination talents like Fleet Footed, Imp EA, Seal Fate, and Find Weakness.
2) It leaves me more vulnerable to get killed quickly, because I wouldn't be using as much Gladiator gear.
Anyway, it seems like an interesting spec. I would appreciate any thoughts or feedback.
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12/01/07, 5:15 PM
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#430
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Von Kaiser
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Is there any addon that lets you autostrafe (like autorun), I find it brutal to hold strafe, hit hot keys and move at the same time for any length of time.
Also what gaming mouse do you recommend?
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12/01/07, 5:28 PM
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#431
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Glass Joe
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Originally Posted by Peekaboo
Is there any addon that lets you autostrafe (like autorun), I find it brutal to hold strafe, hit hot keys and move at the same time for any length of time.
Also what gaming mouse do you recommend?
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What keybinding arrangement are you using? O_o
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12/01/07, 8:34 PM
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#432
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Von Kaiser
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One that makes my fingers into pretzels! My hotkeys are the bottom row of letters, the number keys, and my (few) mouse buttons. My movement keys are the default.
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12/01/07, 9:24 PM
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#433
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Custom User Title
Dwarf Paladin
Frostmourne
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Get used to holding down A or D while pressing other keys. I have binds on everything that is not WASD on the left of the keyboard and I can hit them fine while strafing. It's just one of those things you get used to doing.
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12/01/07, 9:48 PM
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#434
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Glass Joe
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Originally Posted by Peekaboo
One that makes my fingers into pretzels! My hotkeys are the bottom row of letters, the number keys, and my (few) mouse buttons. My movement keys are the default.
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Make sure your A and D keys are your strafe keys rather than Q and E, may help out a bit. I use the entire left side of my keyboard including shifts, works pretty well, and it's a laptop keyboard. Just gotta get used to it 
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12/01/07, 11:54 PM
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#435
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Glass Joe
Tauren Death Knight
Emeriss (EU)
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Spec i used:
Race Troll/rogue (berserk ftw.....;()
spec atm: 19/42 combat/sword , getting the S3 maces.
I've just started to play 3vs3 with rogue/warlock(SL/SL)/priest(holy). I've no routine playing with a warlock. I've mainly played priest/rogue 2vs2 and druid/mage/rogue in 3vs3. Yesterday we played a few games and it felt like every rogue we faced where AR/PREP build. I've not played any arena for two months and need a few hours of training to get into the game again but i'm not sure what spec to choose.We faced a couple of PMR teams, didn't feel like i was able to do enough disturbence to be a threat with a combat build. I first went for the mage without result, i changed for the rogue and we felt it got a little better(?). we could keep the initial burst where able to get some distance between the rogue and warlock. I'm not sure it's the right tactic, the games felt like we where on "defence", trying to survive rather then push them to be under stress. The mage has control over me/priest and the rogue has control over our warlock.
*2x adrenalinrush,bladeflurry,sprint,evasion and imp SaP feels very tempting(0/33/28)
Might be worth trying 21/33/7( Talent Calculator - World of Warcraft). I'll use 7 points to get imp sap and it can be a very handy weapon using properly and i get 1,5min cooldown on blind.
Hope you can give me some hints/tips
Best regards
Henrik
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12/03/07, 12:13 PM
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#436
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Feed me a stray cat
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Originally Posted by Peekaboo
One that makes my fingers into pretzels! My hotkeys are the bottom row of letters, the number keys, and my (few) mouse buttons. My movement keys are the default.
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The more mouse buttons you have at your disposal, the better in my experience. I got rid of my strafe keys long ago so I could use q and e for easy hotkeys, gouge and Blade Flurry. I found when pvping I increasingly moved with holding left and right mouse buttons and just strafing with a/d as necessary. This frees up more fingers for hotkeys and usage of modifier keys like shift and control for even more hotkeys. I don't think I could effectively use hotkeys set to z, x, c, or v.
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12/03/07, 12:21 PM
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#437
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Glass Joe
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Originally Posted by LodeRunner
Blanket statements like this are not useful and should be avoided. Druids are pretty brutal counters to warriors, providing your Druid knows the basics of fighting Warriors. Root and Cyclone should be applied liberally, especially in the case of Warrior/Priest. You should be able to keep the priest locked down and unable to Mana Burn by yourself while the Warrior is stuck rooted or Cycloned. Warriors are, and always have been, the natural counters to Rogues. This doesn't mean they're unbeatable.
If the warrior is focusing on your Druid, the Druid can usually become a bear and outlast the warrior while you kill the warrior's healer. If the warrior is focusing on you, then your Druid should be doing everything possible to lock down the warrior while you attack the warrior's healer. It is also your job to get rid of the Mortal Strike debuff on yourself so your Druid can heal you. Evasion, Ghostly Strike, Riposte, and Blind are all very useful towards this end.
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I think he was referring to the warrior's overpower skill. Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
Anyways, have you considered getting Riptoste at all? It does a nice disarm. If I were you, I would try to kill the healer. Seems like its just a gear difference though.
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12/03/07, 12:41 PM
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#438
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Feed me a stray cat
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Originally Posted by Sveta
I think he was referring to the warrior's overpower skill. Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
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I'm pretty sure everyone here is familiar with the mechanics of Overpower, but when someone refers specifically to "warriors overpoweredness" that's not what they're talking about.
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12/03/07, 1:52 PM
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#439
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Von Kaiser
Night Elf Rogue
Skullcrusher
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Originally Posted by Evy
I've been 2v2ing with my Disc Priest partner for a while as Mutilate and we were doing fairly well last season. Mutilate is a great spec with that partner because I get a lot of control over my target because of quick poisons and combo points. However, lately with all the hype over AR/prep, I wanted to try it out as a dagger spec.
Talent Calculator - World of Warcraft
Reasons for this:
1) Daggers are the best gear I have available currently. [Shard of Azzinoth] hits very hard on specials and it's good for bursting people down in PvP. Once I get past 1850 and have more points to spare, I'll probably end up going S3 maces anyway.
2) Since I get a lot of burst off specials, I think having both AR and prep, plus keeping 4/5 T6 would be really effective against bursting one guy down as soon as possible. During this time, the priest and I can keep control over the second via MC, Blind (with decreased CD), and Psychic Scream.
Cons of the spec:
1) I lose a lot of excellent Assassination talents like Fleet Footed, Imp EA, Seal Fate, and Find Weakness.
2) It leaves me more vulnerable to get killed quickly, because I wouldn't be using as much Gladiator gear.
Anyway, it seems like an interesting spec. I would appreciate any thoughts or feedback.
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Wow.. seems like a really fun spec to try, Make sure to get a quick offhand for this spec though since you will have poopy poison application with BS and no imp poisons. I would also grab riposte and 1/3 snd over what you currently linked. ( http://www.wowhead.com/?talent=f0xcZhdEzbiz00hoZEMc0Mhk ).
Like you said, this spec will be a ridiculous burst, hehe I think the element of surprise is going to win you matches.. I mean anytime you see a rogue with daggers.. you know its a mutilate rogue and aren't even looking for an AR. The biggest con I see is that you will have horrible CP generation
Honestly, give this spec a shot and let us know how it worked out, heck.. If I had a quick offhand I would try it as well (maybee I will even with a 1.8 dagger).
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12/03/07, 2:26 PM
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#440
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Von Kaiser
Night Elf Rogue
Malfurion
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Originally Posted by berzerked
Wow.. seems like a really fun spec to try, Make sure to get a quick offhand for this spec though since you will have poopy poison application with BS and no imp poisons. I would also grab riposte and 1/3 snd over what you currently linked. ( http://www.wowhead.com/?talent=f0xcZhdEzbiz00hoZEMc0Mhk ).
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Riposte with daggers? I realize it's the slowest, highest top-end damage dagger I can get, but I don't know about using 5 combo points just to get a small chance at a disarm.
Like you said, this spec will be a ridiculous burst, hehe I think the element of surprise is going to win you matches.. I mean anytime you see a rogue with daggers.. you know its a mutilate rogue and aren't even looking for an AR. The biggest con I see is that you will have horrible CP generation 
Honestly, give this spec a shot and let us know how it worked out, heck.. If I had a quick offhand I would try it as well (maybee I will even with a 1.8 dagger).
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Yea, I'll see how it works out tonight probably. I'm having trouble deciding between sticking with Mutilate, trying this out, or trying ShS out.
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12/03/07, 2:41 PM
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#441
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Piston Honda
Draenei Shaman
Windrunner
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As far a button use, one really easy change to make is to switch your normal bar bindings of "1" through "=" to "1" through "6" then "shift-1" through "shift-6." I found that one change makes a huge difference. Personally I find C V B and G all easy to hit with my thumb while strafing or using 1-6 keys as well.
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12/03/07, 2:50 PM
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#442
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Von Kaiser
Night Elf Rogue
Skullcrusher
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Originally Posted by Evy
Riposte with daggers? I realize it's the slowest, highest top-end damage dagger I can get, but I don't know about using 5 combo points just to get a small chance at a disarm.
Yea, I'll see how it works out tonight probably. I'm having trouble deciding between sticking with Mutilate, trying this out, or trying ShS out.
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Hmm, yeh I guess its a just a prefrence for riposte, your call
This spec wont replace mutilate because mutialte is sustained damage and is the least CD relaint spec - thats why muti is awesome in 5s. However, this spec is a competitor to ar/hemo (thats the idea at least).
I've tried ShS, and its really fun in BGs.. but honestly - its crap in arenas, and what makes it crap is the fact that it doesn't have any sustained damage nor' does it have burst - it just has utility. What also sucks in a ShS build is that your Prep is .. poopy  because you don't have CB or AR.. so you use your prep for sprint/vanish/evasion.. which don't == dmg.
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12/03/07, 4:42 PM
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#443
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Piston Honda
Blood Elf Paladin
Blackhand
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Originally Posted by Evy
I've been 2v2ing with my Disc Priest partner for a while as Mutilate and we were doing fairly well last season. Mutilate is a great spec with that partner because I get a lot of control over my target because of quick poisons and combo points. However, lately with all the hype over AR/prep, I wanted to try it out as a dagger spec.
Talent Calculator - World of Warcraft
Reasons for this:
1) Daggers are the best gear I have available currently. [Shard of Azzinoth] hits very hard on specials and it's good for bursting people down in PvP. Once I get past 1850 and have more points to spare, I'll probably end up going S3 maces anyway.
2) Since I get a lot of burst off specials, I think having both AR and prep, plus keeping 4/5 T6 would be really effective against bursting one guy down as soon as possible. During this time, the priest and I can keep control over the second via MC, Blind (with decreased CD), and Psychic Scream.
Cons of the spec:
1) I lose a lot of excellent Assassination talents like Fleet Footed, Imp EA, Seal Fate, and Find Weakness.
2) It leaves me more vulnerable to get killed quickly, because I wouldn't be using as much Gladiator gear.
Anyway, it seems like an interesting spec. I would appreciate any thoughts or feedback.
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IMO the build will leave you with a bad taste. I can sum it up in 2 reasons why:
1) The build has no real means to generate CP's or damage outside of Backstab. I think you'll be shiving your way to 5 cps a lot of the time.
2) AR for a backstab build yields only 2 extra backstabs. The synergy between AR and Backstab just isn't there imo.
Mutilate is so successful because of its CP generation and because it does ok damage when it doesn't crit with either hand, and you get all of the great Assasination talents along the way. A non crit backstab is pretty disheartening. This build is like the 30/0/31, only without the seal fate and cold blood, and all of the poison, EA, etc talents. I would rate your experience with your proposed build as lackluster.
Try it out! 
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12/04/07, 1:46 PM
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#444
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Glass Joe
Undead Rogue
Lightninghoof
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AR + Prep build
was thinking of starting a thread for this, but i'm just going to post about it in the Rogue pvp thread and hope it gets some attention.
This season, I plan on running 2dps 2v2 and 3dps 3v3 teams, with the AR + prep build. Currently I am going in as 5/31/25, but I see a lot of rogues are going the route of 0/31/30 and also a 0/33/28 variant.
Anyway, question strictly from the dps standpoint. With the change to combat maces awarding an additional +5% to bonus critical strike damage, I assumed that going crit would be favorable for highest dps with the spec.
With serrated blades + rupture, and the crit damage reduction from 400+ resilience targets, should i be going with deadliness over malice? Is there a point in unbuffed attack power where the 10% damage bonus > the 5% crit?
From a pve standpoint on a zero resilience target, 5% crit ~= 110 crit rating = 176.6 attack power equivalence (please correct me if i'm wrong).
So a person would need ~1760 attack power unbuffed in their pvp gear. I currently am only sitting at 1467 ap, and optimally socketed and enchanted i'd probably only be just hitting 1600. Is that enough ap to go for deadliness?
Also what are your thoughts on socketing? I see a lot of people going for +16ap and even AP on gloves, where as I usually go agility all the way
edit: ya 30/0/31 is a lot of fun  but i don't know if it's high enough DPS for arena. great if all you wanna do is just pvp/duel/BG. That's what arenas kinda screws up, forces people into certain specs to be successful
Last edited by Autolycus : 12/04/07 at 1:52 PM.
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12/04/07, 2:20 PM
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#445
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King Hippo
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You can break 1700ap with the right gems and enchants. I think I'm at 1670 already and I haven't resocketed all of my yellows. Stacking AP just holds out better against resilience, and you get added bonused from 10% of your own AP, another 12ap from a mongoose proc, more from BoM, Motw etc etc. It's better from a PvE standpoint as well when you're sitting in a group with an enhancements shaman and warrior, breaking 3kAP easily in my crap PvE gear.
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12/04/07, 2:42 PM
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#446
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Banned
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Right now I'm 0/33/28 with two points in Nerves of Steel. I figure I can afford to lose 4% extra attack power for that stun/fear resist. Hell, with that and the meta gem it's 15%.
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12/04/07, 3:04 PM
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#447
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The Howard Roark of Shipwrights
Gnome Death Knight
Bloodhoof
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If you are going to go 0/33/28, it's to get nerves of steel. However, you give up 2 points of deadliness to get it.
The 'top' of the subtlety tree is basically a decision that 5/5 Deadliness > 5/5 Malice. And with resilience it probably is true. However, it might be true that 3/5 Deadliness < 4/5 Malice. To get deadliness you have 1 filler point in subtlety, and most people seem to put that into Camouflage, or junk like Sleight of Hand.
My New Spec
In light of this, and another error in my spec, I'm probably going to respec 4/33/24, which might be a minor optimization of the AR/Prep spec.
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12/04/07, 3:08 PM
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#448
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Glass Joe
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Originally Posted by Candyflip
Right now I'm 0/33/28 with two points in Nerves of Steel. I figure I can afford to lose 4% extra attack power for that stun/fear resist. Hell, with that and the meta gem it's 15%.
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Yeah, I was curious to know people's thoughts on this very tradeoff, as well as another. I've resisted the call to go prep/AR up until recently and I'm resocketing/regemming all my gear this week to accomodate the switch to prep.
First, general thoughts on 4% AP vs 2/2 NoS (I tend to lean more toward the Nerves of Steel myself, since I'll be losing the stun resist meta in favor of the 24 AP/Runspeed meta for max AP stacking, and I don't want to give up a whopping 15% stun resist).
Second, how useful people are finding 5/5 parry + Riposte vs. the lost of some imp SnD, Improved Kick, Endurance etc. I suppose endurance is kind of a wash, since ideally as prep AR you're going to want the match finished well before a 3.5 minute cooldown coming back up is even a concern, but the loss of some slice and dice efficiency + a proactive kick seems like it could hurt.
Thanks for the input.
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12/04/07, 3:21 PM
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#449
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Glass Joe
Undead Rogue
Lightninghoof
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Originally Posted by Tower
You can break 1700ap with the right gems and enchants. I think I'm at 1670 already and I haven't resocketed all of my yellows. Stacking AP just holds out better against resilience, and you get added bonused from 10% of your own AP, another 12ap from a mongoose proc, more from BoM, Motw etc etc. It's better from a PvE standpoint as well when you're sitting in a group with an enhancements shaman and warrior, breaking 3kAP easily in my crap PvE gear.
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well that's not really true. Socketing +8 agility is always better than socketing +16 attack power from a pve standpoint. even with an enhance shaman.
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12/04/07, 3:42 PM
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#450
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Von Kaiser
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Thanks for the advice everyone. I have my keys (more central hotkeys) and mouse all set up now. I have turn left to my mouse thumb button which works for me. Of course strafing right is harder...so I'm a Nascar rogue.
What do you guys think about the hemo nerf? I'm stuck with maces so basically its 20/41/0ish or stay 0/31/30. More sustained dps vs burst plus utilty. I guess I just swallow the nerf.
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