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Old 02/04/08, 8:46 AM   #1151
Sniddie
Von Kaiser
 
Tauren Druid
 
Trollbane (EU)
Originally Posted by ekval View Post
Combat Maces would probably be decent, but I bought S3 swords already so it's not option. I've tried with Combat Sword spec but when I play that with my disc priest, firstly, I hardly can keep EA up on my target which is huge factor. Secondly, I don't have control of the game or my target at all as swords, I can KS now and then but thats it. Agree, with maces it would be alot easier. I'm also speccing for my RMP 3v3 team so Combat is no no for that.

Other thing is QR which is really huge when playing with priest due their lack of efficiency compared to druids. It is just so big difference. Like I said earlier I don't see much point going for full combat except if you go for mace specialization. Without mace spec combat is like ShS without the mobility.

I should in theory have better chances tanking warriors with 30/0/31 and I do have more rootbreakers than non combat Mutilate. Still wondering why people don't play SF/Hemo if they have access for T6 trinket over ShS.
One of the reasons may be mobility, depending on your setup and such. Shadowstep still is good mobility over the other specs, although its hard to pressure the opponents into defensive, so its kind of moot. Whenever im up against a Shadowstep rogue on my druid, i don't have to bother kiting cause he can never kill me alone, even if i go oom i can keep myself up indefinably, and im only in 2/5 vengeful and 3 gladiators, full honor gear.

I don't really agree with combat being only for maces, deep combat with Swords is excellent against our hard matchups, especially if you have some more T6 equivalent gear. And it's still good enough for the other better matchups.

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Old 02/04/08, 9:27 AM   #1152
Emth.
Von Kaiser
 
Orc Shaman
 
The Venture Co (EU)
Originally Posted by Sniddie View Post
One of the reasons may be mobility, depending on your setup and such. Shadowstep still is good mobility over the other specs, although its hard to pressure the opponents into defensive, so its kind of moot. Whenever im up against a Shadowstep rogue on my druid, i don't have to bother kiting cause he can never kill me alone, even if i go oom i can keep myself up indefinably, and im only in 2/5 vengeful and 3 gladiators, full honor gear.

I don't really agree with combat being only for maces, deep combat with Swords is excellent against our hard matchups, especially if you have some more T6 equivalent gear. And it's still good enough for the other better matchups.
Is this truly the case? I'm having a hard time believing that a ShS rogue with vile poisons in a mixture of PvE and PvP gear is going to be so easy to ignore compared to a non-prep, non-fleet footed full combat rogue.

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Old 02/04/08, 9:58 AM   #1153
ekval
Piston Honda
 
Night Elf Rogue
 
Stormreaver (EU)
Tried 30/0/31 spec and well, it feels weak, weaker than I remembered or thought it would. Problem probably lies in nerfed 110% Hemo damage. SF is also so stupidly random that that you cant rely on it at all except with Mutilate, which leaves me again with Shadowstep build.

Problem with combat swords is mostly the hitrating in PvP situations. Damage output with combat swords is lackluster when you are playing with Precision + 100-140hr, your extra attacks will miss and Combat Potency rarely procs. If you put ShS vs Combat Swords in spreadsheet with PvP gear the damage difference is really really minimal. So I would still stand behind my words and say full combat is only worth if you are going for mace spec.

I feel like I'm left with no decent spec to go for at this moment, everything seems lacking the pressure power of AR/Prep. Should I just focus on ShS and learn to live with it or is there any better solution for 2v2 and 3v3?

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Old 02/04/08, 10:48 AM   #1154
Sniddie
Von Kaiser
 
Tauren Druid
 
Trollbane (EU)
Originally Posted by ekval View Post
Tried 30/0/31 spec and well, it feels weak, weaker than I remembered or thought it would. Problem probably lies in nerfed 110% Hemo damage. SF is also so stupidly random that that you cant rely on it at all except with Mutilate, which leaves me again with Shadowstep build.

Problem with combat swords is mostly the hitrating in PvP situations. Damage output with combat swords is lackluster when you are playing with Precision + 100-140hr, your extra attacks will miss and Combat Potency rarely procs. If you put ShS vs Combat Swords in spreadsheet with PvP gear the damage difference is really really minimal. So I would still stand behind my words and say full combat is only worth if you are going for mace spec.

I feel like I'm left with no decent spec to go for at this moment, everything seems lacking the pressure power of AR/Prep. Should I just focus on ShS and learn to live with it or is there any better solution for 2v2 and 3v3?
I guess its just a matter of opinion. But your "SF is also so stupidly random that that you cant rely on it at all except with Mutilate" quote is all strange. If you just compare the combo point per energy, SF/hemo has better combopoint generation then mutilate, considering setup,premed & initiative. Mutilate gives you two combo points for 60 energy, SF/Hemo give you two combo points for 70 energy, if one of those attacks crit, both specs give you three combo points. However if both attacks crit, SF/hemo gives you 4 combo points and Mutilate still gives you 3.

SF is not "stupidly random", its exactly what it is, and its not worse for Hemo then for Mutilate.

And from a druids point of view, PvP geared rogues with Shadowstep is really low pressure, i don't even have to use Abolish, i can keep myself topped up with just 3 Lifebloom stacks, if the rogue has to spend energy on kick/gouge Cyclone/Roots.

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Old 02/04/08, 11:59 AM   #1155
ekval
Piston Honda
 
Night Elf Rogue
 
Stormreaver (EU)
Mutilate only needs one hand crit to get 3CP which almost doubles the chance for SF proc. Non critting Mutilate still gives 2CP which is better than 2x noncritting Hemos. Getting double crits in row with SF/Hemo is rare, and random compared to one hand crit Mutilates which gives 3CP.

You can easiest test this by trying to maintain 4+ s/4+ r cycle with both SF/Hemo and Sub Mutilate (either of the specs have Imp. SnD). It is impossible with SF/Hemo but fairly maintainable with Mutilate one because of more consistent CP generation. This is the randomness I talk about.

The biggest issue still probably lies in weak Hemo damage without Sinister Calling. It just sad to see that there ain't really any decent PvP spec for rogue at this moment.

Last edited by ekval : 02/04/08 at 12:09 PM.

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Old 02/04/08, 12:01 PM   #1156
Tower
King Hippo
 
Undead Rogue
 
Blackhand
Originally Posted by ekval View Post
I've been spinning around specs again on drawboard. What is so powerful in ShS builds compared to 30/0/31 spec? I mean it comes down Cheat Death vs Quick Recovery, SealFate vs Sinister Calling and Shadowstep vs FleetFooted + Coldblood.
QR > CD, SF > SC, Shadowstep in my opinion isn't that useful except against mages. The 20% damage increase buff on ShS is just joke because you don't have any burst at all, and the sprint effect doesn't help if you happen to shadowstep while rooted/enemy is moving. And I'm talking about situation where player has access to T6 trinket and decent critrate (~30-35%) so SF will become more powerful than SC.

After playing around with spreadsheet (with some PvP adjustments) I found out that 1x/0/4x ShS specs do almost equal damage compared to full combat variations (1x/4x/0). Is there any point going full combat now days except for mace stun? The mobility is totally awful compared to anything with Fleet Footed or ShS.

I found out Seijim playing as 30/31/0 SF/SS spec with Glaives, anyone really tried that spec or does is it simply suck too much? Trying to figure out why it isn't popular compared to full combat or 3x/0/3x specs, is it because 40e SS compared to 35e Hemo? Comparing 30/31/0 to 1x/4x/0 full combat it comes down to Fleet Footed vs Aggression, Quick Recovery vs Nerves of Steel, Cold blood vs Surprise Attacks and Seal Fate vs Combat Potency.
With some thinking we could rank talents FF > Aggression, QR > NoS, SA > CB (except for burst) and SF = CP. Combat Potency seems awfully weak in PvP due low hit rating, and with T6 trinket and 30% > crit Seal Fate should pull ahead? Fleet Footed would also help with mobility that full combat specs quite much lack. While I admit SA is really nice against dodging rogues and the 10% SS damage boost is nice, combining CB with AR can be quite neat also.

Is the problem between 30/31/0 and 30/0/31 builds the special attack (SS vs Hemo)? Energy cost benefit goes for Hemo and so does the damage considering untalented SS vs Hemorrhage. There are some utility talents on both trees (Sub vs Combat) like Stealth talents, Dirty Tricks, Imp. Gouge and Blade Twisting etc but on dps side it comes down to Precision, Dualwield Spec, Sword Spec (or mace) vs Serrated Blades, Dirty Deeds and Deadliness. One could add Blade Flurry and WEx in favor for 30/31/0, and about AR vs Premeditation we probably don't need to even discuss.

In nutshell, why no one plays 30/31/0 spec instead of 30/0/31? Or why no one plays 30/0/31 spec over Shadowstep variants in first place? After testing whole alot different ShS variants with PvP and PvE gear, and still finding the damage output quite weak, I'm again searching for spec that would work for me. Is Shadowstep really that good or are people just jumping in "bandwagon"? I have no idea what spec to start playing with my disc priest in 2v2, nor in 3v3 with RMP.
Shadowstep isn't what AR/prep was, but it's probably the best 3v3 spec there is, and 3v3 still remains the most balanced arena for rogues in my opinion. With some hopeful tuning of druid/lock/war in 2.4, and maybe a small buff to rogues, it could be a really great spec. It kinda sucks when the class is getting so cornered we have to choose a spec, which automatically chooses who we can partner with in arena, on a smaller scale than normal.

ShS with disc priest, like I've posted before, is just shit. YOu can't control dps , unless its a mage (and how often do you see them?) and you can't murder a healer faster than a warrior or hunter is going to murder your priest.

30/31 is just ugh, why? Once again, what do you do that a warrior doesn't do better? SF is still a junk investment of 5 points after resilience is calculated, the utility of end Combat is much more valuable than mid-tier Assassination. Don't forget, 30/0/31 got nerfed just like AR/prep, with Hemos hitting for a lot less (but using their own debuffs). I have a feeling the few rogues running 30/0/31 would have just as much success, if not more, running combat maces or mutilate in smaller brackets.

Until they make Seal Fate ignore resilience, I just don't see it working for anything but Mutilate. Yes, I understand the CP generation comparion between Mut/SF and Hemo/SF. But mut still hits harder, for less energy - which is what burst is all about when you throw in Find Weakness and Imp Kidney.

Here's to hoping for 1-2 great rogue changes announced this week.

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Old 02/04/08, 3:21 PM   #1157
Shinanigans17
Glass Joe
 
Gnome Warlock
 
Dragonmaw
Originally Posted by Tower View Post
Shadowstep isn't what AR/prep was, but it's probably the best 3v3 spec there is, and 3v3 still remains the most balanced arena for rogues in my opinion. With some hopeful tuning of druid/lock/war in 2.4, and maybe a small buff to rogues, it could be a really great spec. It kinda sucks when the class is getting so cornered we have to choose a spec, which automatically chooses who we can partner with in arena, on a smaller scale than normal.

ShS with disc priest, like I've posted before, is just shit. YOu can't control dps , unless its a mage (and how often do you see them?) and you can't murder a healer faster than a warrior or hunter is going to murder your priest.

30/31 is just ugh, why? Once again, what do you do that a warrior doesn't do better? SF is still a junk investment of 5 points after resilience is calculated, the utility of end Combat is much more valuable than mid-tier Assassination. Don't forget, 30/0/31 got nerfed just like AR/prep, with Hemos hitting for a lot less (but using their own debuffs). I have a feeling the few rogues running 30/0/31 would have just as much success, if not more, running combat maces or mutilate in smaller brackets.

Until they make Seal Fate ignore resilience, I just don't see it working for anything but Mutilate. Yes, I understand the CP generation comparion between Mut/SF and Hemo/SF. But mut still hits harder, for less energy - which is what burst is all about when you throw in Find Weakness and Imp Kidney.

Here's to hoping for 1-2 great rogue changes announced this week.
i agree.. from experience, ShS may do more damage but they're the only spec that can actually stick to their target once sprint is down.

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Old 02/04/08, 5:19 PM   #1158
Grunge
Don Flamenco
 
Grunge's Avatar
 
Human Rogue
 
Kor'gall (EU)
Originally Posted by ekval View Post
Thanks for reply, I got the same feelings and am really going for SF/Hemo once again probably with some more time on it. Mutilate was decent when I played it but I really think Blizzard should do something to either poison requirement or combine poison talents, it's frustrating that you need to use 8-12 talent points for poison to make it fully work. And if you go full poison talents you don't have points to go for DPS talents (SB / DWS) so the damage output is quite awful.
Having switched from mutilate to ShS I agree on the poison talents. 5x/x/x vs 17/0/44, I would say that ShS actually has better damage from the get go.

Originally Posted by ekval View Post
Yes, Shadowstep is awesome against mages but it just feels almost same as 5x/0/x Mutilate, it doesn't have enough pressure power to make enemy go in defensive, nor it has enough burst to make differences in matches. So I will probably try SF/Hemo after all (glad I have my T6 trinket), in theory it should work pretty well with my Disc priest mate. We'll see.
Well what gear did you use? I run with 245 resi and some VERY pve heavy gear options.
If you have access to Lethality, chances are that you can grab 2pc t6 (helm/chest, helm/pants, chest/pants are decent combos.
Although it will probably take a while to get 2nd chest and pants for most...). I picked up second set of chest/pants because I wanted different enchants but I guess one can get away with using pve enchants as well.
I'm seeing 2k hemo crits on ea'd targets/1.5 white etc. 37% crit is also quite ouch.


Originally Posted by Sniddie View Post
One of the reasons may be mobility, depending on your setup and such. Shadowstep still is good mobility over the other specs, although its hard to pressure the opponents into defensive, so its kind of moot. Whenever im up against a Shadowstep rogue on my druid, i don't have to bother kiting cause he can never kill me alone, even if i go oom i can keep myself up indefinably, and im only in 2/5 vengeful and 3 gladiators, full honor gear.

I don't really agree with combat being only for maces, deep combat with Swords is excellent against our hard matchups, especially if you have some more T6 equivalent gear. And it's still good enough for the other better matchups.
Whenever a druid goes oom we usually swap to them (to prevent drinking as well) and more often than not I simply rape them. The case is probably that not many have access to t6 gear.

Originally Posted by Tower View Post
Shadowstep isn't what AR/prep was, but it's probably the best 3v3 spec there is, and 3v3 still remains the most balanced arena for rogues in my opinion. With some hopeful tuning of druid/lock/war in 2.4, and maybe a small buff to rogues, it could be a really great spec. It kinda sucks when the class is getting so cornered we have to choose a spec, which automatically chooses who we can partner with in arena, on a smaller scale than normal.

ShS with disc priest, like I've posted before, is just shit. YOu can't control dps , unless its a mage (and how often do you see them?) and you can't murder a healer faster than a warrior or hunter is going to murder your priest.
It's shit with full pvp gear, it's very viable 2.2k rating team with pve gear. Silly tbh =/
What I find really annoying is the shadwostep/prep bug. Where you get OOR errors unless you manage to somehow get into stealth.

Originally Posted by Tower View Post
30/31 is just ugh, why? Once again, what do you do that a warrior doesn't do better? SF is still a junk investment of 5 points after resilience is calculated, the utility of end Combat is much more valuable than mid-tier Assassination. Don't forget, 30/0/31 got nerfed just like AR/prep, with Hemos hitting for a lot less (but using their own debuffs). I have a feeling the few rogues running 30/0/31 would have just as much success, if not more, running combat maces or mutilate in smaller brackets.
I agree 30/31 is just wtf, I'd guess even qr/combat might be better paired with a healer.

Originally Posted by Tower View Post
Until they make Seal Fate ignore resilience, I just don't see it working for anything but Mutilate. Yes, I understand the CP generation comparion between Mut/SF and Hemo/SF. But mut still hits harder, for less energy - which is what burst is all about when you throw in Find Weakness and Imp Kidney.

Here's to hoping for 1-2 great rogue changes announced this week.
Thing with mutilate is that it's not hard to lock you down.
If you look at top rogues in Cyclone, the one from Avada Kedavre is ShS, Xom went deep combat (last I checked)...
Mutilate is just too smeh in 5v5 =/ especially with the current fotm teams.

Fans glory to the Gladiators,
Gods glory to the Heroes.

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Old 02/04/08, 6:26 PM   #1159
ekval
Piston Honda
 
Night Elf Rogue
 
Stormreaver (EU)
Originally Posted by Grunge View Post
Well what gear did you use? I run with 245 resi and some VERY pve heavy gear options.
If you have access to Lethality, chances are that you can grab 2pc t6 (helm/chest, helm/pants, chest/pants are decent combos.
Although it will probably take a while to get 2nd chest and pants for most...). I picked up second set of chest/pants because I wanted different enchants but I guess one can get away with using pve enchants as well.
I'm seeing 2k hemo crits on ea'd targets/1.5 white etc. 37% crit is also quite ouch.
I was mostly running with 4/5 T6 with S3 gloves. While it was good in RMP mirror matches which comes down who can gib enemy mage faster, I can't seem to put enough pressure on other targets (warrior, druid, shaman).

Biggest turn off for ShS was how it doesn't work with my disc priest in 2v2. I'm most likely dropping whole 3v3 bracket and playing only 2v2 for fun or so, which brings me the question again: What spec to play with disc priest in 2v2 if I have S3 swords and not maces? I know combat maces is probably the spec to go but I can't switch my maces anymore and it will take time to obtain other pair of weapons.

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Old 02/04/08, 6:31 PM   #1160
x1tiger1x
Von Kaiser
 
Undead Rogue
 
Argent Dawn
[quote=Grunge;625082]
It's shit with full pvp gear, it's very viable 2.2k rating team with pve gear. Silly tbh =/
What I find really annoying is the shadwostep/prep bug. Where you get OOR errors unless you manage to somehow get into stealth.
[quote]

SHS is viable with PVP gear. I did 2 days of rog/rog with only 67 games played in a suit of S1 gear / PVP gear with a PVE ring/trinket and we managed to break 2k. Although, I will say that gemming for attack power with S3 is a fair balance of stats in my opinion.

Last edited by x1tiger1x : 02/04/08 at 7:14 PM.

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Old 02/04/08, 8:19 PM   #1161
Surpico
Glass Joe
 
Surpico's Avatar
 
Tauren Shaman
 
Medivh
Undead > Blood Elf

Originally Posted by PJM View Post
After taking a break from the game I am rolling a rogue. I plan to devote my time to PvP and ten mans. Just how bad am I gimping myself by rolling a Blood Elf? While I understand WoTF to be extremely powerful, just how bad/good is the AT silence specifically in the higher end arena play? Might just force myself to go Undead, but the tattered clothes look is getting old and BE female animations are superb. Looking forward to trying out the RMP combo in the arena.
If you plan on playing alot of 2v2 or 3v3 you should seriously consider forcing yourself to go Undead. Arcane Torrent may sound intriguing but it's not as good as WoTF and arguably Hardiness. Yes it gives you an AoE silence, but as a rogue you have many tools already to combat enemy spells. If you wish to silence a target other than what you are directing attacking, your enemies must be in very close proximity (8 yard range) and like almost every other spell in game it can be resisted.

You cannot strongly argue for the energy return from Mana Tap either because: (A) It's a magic buff and therefore easily dispelled, (B) requires 90 seconds of setup to take full advantage, (C) even if you have 3 charges stored there are very few opportunities to use it efficiently. When you use Arcane Torrent it invokes your GCD and therefore you are going to gain 50 energy before you can use any abilities (30 from Mana Tap charges and 20 from normal regeneration). Even if you have 120 energy (4piece Arena bonus & Vigor) you have to be under 70 energy to take full advantage of the return. Anything above and you are wasting energy. At this point you could use Arcane Torrent as a weak Thistle Tea to simply gain an extra 30 energy or you can try to wait for a more ideal time to make use of its silence. However, finding yourself under 70 energy with 3 charges while fighting a caster or within 8 yards of one to make efficient use of both the energy return and silence happens once or twice every blue moon.

Only other use for Arcane Torrent outside of its silence is to break the stealth of an approaching enemy rogue or druid while attacking another opponent. I would say about 85% of the time their Alpha will still land as most rogues/druids will make their move quickly when in close and server lag will delay the silence from popping them out of stealth.

You can also use Mana Tap to keep casters in combat (30 yard range) however you put yourself in combat and must have LoS.

The only exception of which Blood Elf rogue might be better than Undead would be for an all dps team like a spriest/rogue. If well coordinated, you could time the silences to prevent a caster from getting any spells off and use fearward to make up for the lack of WoTF. It's a very situational argument and in no way would crack Undead from the top spot of preferred race for arena.

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Old 02/05/08, 12:23 AM   #1162
Grunge
Don Flamenco
 
Grunge's Avatar
 
Human Rogue
 
Kor'gall (EU)
Originally Posted by ekval View Post
I was mostly running with 4/5 T6 with S3 gloves. While it was good in RMP mirror matches which comes down who can gib enemy mage faster, I can't seem to put enough pressure on other targets (warrior, druid, shaman).

Biggest turn off for ShS was how it doesn't work with my disc priest in 2v2. I'm most likely dropping whole 3v3 bracket and playing only 2v2 for fun or so, which brings me the question again: What spec to play with disc priest in 2v2 if I have S3 swords and not maces? I know combat maces is probably the spec to go but I can't switch my maces anymore and it will take time to obtain other pair of weapons.
Mmm, well the problem with 4/5 T6 is that you don't get 2pc s3 which is a free +35 resilience you're not getting. I haven't run the math on the +6% hemo damage but stat wise there's no competition.

Starting at a 3/5 s3 (as I don't have helm or chest since I took 2nd pair of weapons) and using Cursed Vision+T6chest w/15resi enchant I have the following stats:
1858ap, 143hit, 35.90%crit, 29.46%dodge, 359 resilience.
Dropping Cursed Vision and s3 shoulders/pants for T6 Shoulders/T6 Leggins(w/clefthoof and 5agi/7sta) I'd get:
1973, 131hit, 35.88%crit, 30.06%dodge, 256 resilience(!).

The upgrade I'd say is VERY minimal you do gain some extra armor reduction but there are other items that can offer that at a cheaper cost, and I for one can't really afford to swap out more, since as a personal preference I tend to not go below 240 resilience.
However dropping T6 shoulders and swapping in Cursed Vision (Since we can't get 4pc anyway anymore):
1963, 128hit, 37.49%(!)crit, 31.01%dodge, 319 resilience(!)

Crit, Dodge and Resilience wise it's quite a upgrade. However since s2 ring is quite awful I almost always swap in Ring of Deceitful Intent as well (Which is very nice for pvp due to it's high stamina and nice dps stats).
Agility Synergizes well with Sinister Calling (One of the reasons I dislike Illidan ring and use Signet of Primal Wrath often as I can, to drop the s3 ring as well), not to mention the huge amount of dodge the 49(57+15%) agility gives.

Thus I usually swap in Primal Wrath/Deceitful Intent and and a pair of Shadowmaster's Boots with Cat's Swiftness:
Final stats end up being:
2106, 152hit, 36.99%crit, 34.26%dodge(!), 245 resilience This is for 2v2.

For 3v3 I prefer to swap in 1-3 pvp pieces, (s3 ring, boots, s2 ring) depending on how secure I feel.

I guess this got a bit long but it's a fairly clear example on how using no more than 2pc t6 is much better than going for 4piece.
Should I use 4pc S3 I'd preferably skip chest (since you can get a 15 resilience enchant there that offsets the resilience loss a bit if you have a 2nd chest).
Also you can use a different metagem in this case (unless you're lucky with Cursed Visions, we for one have still 3 for "mainspec's" to go and I'm assuming 2.4 will be on ptr before a month.).

Originally Posted by x1tiger1x View Post
SHS is viable with PVP gear. I did 2 days of rog/rog with only 67 games played in a suit of S1 gear / PVP gear with a PVE ring/trinket and we managed to break 2k. Although, I will say that gemming for attack power with S3 is a fair balance of stats in my opinion.
Well first off 2k is really subjective and depends on the battlegroup.
For one I think Blackout's has lost most of our good pvp'ers to the Cyclone craze and there's only a few good teams left here. I actually played double ShS rogue (which isn't as good since the other rogue only had t5 equivalent gear) to 1900's which was a lot of fun.
In this setup I think ShS+Mutilate or ShS+Combat or perhaps ShS+HARP(even in it's nerfed state) is quite decent.
I guess I should've gone a bit more in-depth in my explanation, for me when I tried heavy resilience gear it felt like I had no pressure on the other team, also as much of t6/equivalent gear is very agility heavy, you end up with considerably more dodge which helps again Outlasting Warrior/Druid.

I actually FEEL I can go toe-to-toe with warriors (even without a healer backing me up, ie 1v1), as ~55% avoidance with Ghostly is quite impressive. If I have evasion up it's not even a competition. Lucky macestuns can still make ones life quite hard but it's manageable.
Not to mention that having played only for a week in this spec, I feel that Cheat Death is godlike and it has saved me on countless occasions. ^^

Fans glory to the Gladiators,
Gods glory to the Heroes.

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Old 02/05/08, 5:04 AM   #1163
ekval
Piston Honda
 
Night Elf Rogue
 
Stormreaver (EU)
You are probably right about 4pc T6, plugged in spreadsheet and from switching T6 helm to Cursed Vision only makes -9dps difference (losing 4pc at same time). With Cursed Vision, Slayer shoulder + chest (2pc), S3 gloves + pants (2pc), Vindicator belt + boots, Insidious bands I'm sitting at 275 resilience which is enough for ShS?

Conclusion: ShS with some PvE gear is best I can get for 2v2 with disc priest?

Edit: ES vs IP vs VP for last 3 talent points? Situational, yes but but...

Last edited by ekval : 02/05/08 at 5:37 AM.

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Old 02/05/08, 5:13 AM   #1164
sargsui
Von Kaiser
 
Blood Elf Rogue
 
Shattered Hand
PvE gear strikes again -_-

Maybe they should just make resilience into a useful PvE stat and call it a day. That way it doesn't matter whether you heavily PvP or PvE, you'll have great gear for both! :P

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Old 02/05/08, 6:37 AM   #1165
chipix
Glass Joe
 
Gnome Rogue
 
Stormrage (EU)
Rogue/Pala 2v2

Hi all,

I play with a Holy Pala in the 2v2 bracket. I know it is a bad matchup but it is my friend so we stick to that. I am currently 0/31/30 but we are having difficulties with any group with a priest due to the mana burn. Do you have any suggestions except for switching partner :-)?

Chipix

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Old 02/05/08, 7:57 AM   #1166
Sniddie
Von Kaiser
 
Tauren Druid
 
Trollbane (EU)
Originally Posted by chipix View Post
Hi all,

I play with a Holy Pala in the 2v2 bracket. I know it is a bad matchup but it is my friend so we stick to that. I am currently 0/31/30 but we are having difficulties with any group with a priest due to the mana burn. Do you have any suggestions except for switching partner :-)?

Chipix
Go deep combat instead, or like many said, Shadowstep if you have access to some T6 equivs.

0/31/30 doesn't really cut anymore, unfortunatly. It has weak combo point generation and weak hemos.

Let's all hope there's something great for rogues upcoming, cause right now its just a matter of which is less weakest spec, and only if you have access to T6 gear.

Life is worth about this much.

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Old 02/05/08, 8:10 AM   #1167
Ashyl-DB
Glass Joe
 
Blood Elf Rogue
 
Defias Brotherhood (EU)
Heyhey,

So I am in a dilemma. Should I gem AP or Agility for pvp? I am using a 20/0/41 spec, not planning to change it to any non ShS spec any time soon.

AP gemming gives me:
- 114.4 AP
- +0.89% crit

While Agi gives:
- +66 AP
- +1.65% crit
- +1.14% hit rating
- bit above 3% dodge.
-120 armor, which isnt much, but it is noticeable tbh. It's like the cloak enchant.

Anyway. I find myself severly lacking damage at the moment, but on the other hand, the defence increase is not a bad one at all. Plus someone in full PvP armor could use the +hit.

What do you think?

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Old 02/05/08, 10:24 AM   #1168
LodeRunner
Just an excitable boy
 
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Undead Warrior
 
Mal'Ganis
I'm sorry, why do you end up with more hit rating from the agility gemming? Is it because of 4 agi/4 hit gems?

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Old 02/05/08, 11:47 AM   #1169
Ashyl-DB
Glass Joe
 
Blood Elf Rogue
 
Defias Brotherhood (EU)
Originally Posted by LodeRunner View Post
I'm sorry, why do you end up with more hit rating from the agility gemming? Is it because of 4 agi/4 hit gems?
Yes, exactly :P

AP gems are [Bright Living Ruby] and [Wicked Noble Topaz], while Agi gems are [Delicate Living Ruby] and [Glinting Noble Topaz].

Last edited by Ashyl-DB : 02/05/08 at 12:21 PM.

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Old 02/05/08, 12:01 PM   #1170
LodeRunner
Just an excitable boy
 
LodeRunner's Avatar
 
Undead Warrior
 
Mal'Ganis
I think you'll find it to your liking to use the [.item] [./item] tags, without the periods of course. That way you can just make it a [Bright Living Ruby].

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Old 02/06/08, 5:02 PM   #1171
Darthsmaul
Glass Joe
 
Gnome Rogue
 
Drenden
Hoping for overall clarity, with a few added questions.

I have decided to make a concerted effort towards S3 weapons and maybe shoulders so I'm trying to learn as much as possible. There is a large amount of assumed information on these forums so I'm hoping to get a little clarity overall.

My current 2v2 partner is a MS Warrior. We don't have a lot of team time together yet so bad match ups haven't been determined. I think Pally/War will generally be tough, anything else that anyone foresees being a problem?

There is a sticky post concerning PvE for rogues where the writer discusses gems, enchants, and the value of certain stats to a build. He claims that stats such as Agility and Hit Rating etc, translate into more damage than equal amounts of Attack Power when pertaining to certain builds. His primary build of traditional combat shows 1 point of Agility equates to 2 AP when calculating DPS. Does this hold true for PvP?

Is it generally agreed upon pre 2.4 that Deep Combat (Maces strongly suggested) and ShS (17/0/44) are considered the top two builds for PvP? I've been wanting to play around more w/ the Assassination tree past 16 but I'm failing to see strength in many of the talents. I hear many people recommend VP, FF, and QR. I would like to read some arguments concerning those talents.

I really don't have much access yet to Tier 6 gear. I have been told that Combat builds really pull away from the rest as you get Tier 5 (4pc) and Tier 6. Much of the above posts talk about mixing Tier gear w/ PvP gear. How strongly recommended is that, what are the pros and cons?

I guess ultimately what I'm looking for is for someone to do/maintain a sticky for PvP on this sight much like the VERY helpful PvE that exists. I understand that PvP is very dynamic, based on team makeup, format etc, but explaining that QR or VP are essential for X builds and all the other finer points of various builds would be really helpful. If anyone wants to take a risk and make such a post that would be awesome. If not, then I'll just keep asking questions that come up as I read along.

I hope these questions don't get me shunned.

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Old 02/06/08, 5:18 PM   #1172
LodeRunner
Just an excitable boy
 
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Undead Warrior
 
Mal'Ganis
Originally Posted by Darthsmaul View Post
My current 2v2 partner is a MS Warrior. We don't have a lot of team time together yet so bad match ups haven't been determined. I think Pally/War will generally be tough, anything else that anyone foresees being a problem?
Warriors do not work well without healers.

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Old 02/06/08, 5:31 PM   #1173
Kasi
Soda Popinski
 
Retired
Tauren Death Knight
 
No WoW Account
There are a couple warrior/warlock combos that have gotten to 2100+. But yeah I can't imagine warrior/dps would be an easy combo to play. Probably best to find a druid, priest, mage or lock.

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Old 02/06/08, 11:32 PM   #1174
Mackabre
Von Kaiser
 
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Undead Priest
 
Icecrown
People are so lucky with their pve gear access. =(





Originally Posted by Darthsmaul View Post
Is it generally agreed upon pre 2.4 that Deep Combat (Maces strongly suggested) and ShS (17/0/44) are considered the top two builds for PvP? I've been wanting to play around more w/ the Assassination tree past 16 but I'm failing to see strength in many of the talents. I hear many people recommend VP, FF, and QR. I would like to read some arguments concerning those talents.
I'm 20/0/41 atm, I can't shy away from VP. It's so good against poison dispellers, which 3/4 healing classes can do. In the upper bracket of 2's and 3's, a lot of druid teams so with VP it's a bit easier to deal with. PRM 3's, we have priest dispel the abolish too to further put more dispelling/healing pressure on druid.

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Old 02/07/08, 11:29 AM   #1175
Sh@ft
Von Kaiser
 
Dwarf Rogue
 
Kel'Thuzad
I really don't believe you need pve gear to succeed with shs variant builds. Take a look at sk-gaming (SK Gaming | World of Warcraft Arena Ranking). Yes, you will see some high rated players with pve gear, but there are plenty over 2k rating with just pvp gear. I will definitely be replacing my pve gear for vengeful as I get the points.

I agree with Mackabre, vile poisons does help a lot. If they are changing shaman poison cleansing totem as currently rumored, it will end up being more useful than before when we get lazy on totem bashing. It's already pretty useful as it stands. I have to admit though, I really do miss imp ea after speccing vp (20 0 41), and I'm too old fashioned to spec out of Lethality for it ;P.

Last edited by Sh@ft : 02/07/08 at 11:36 AM.

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